Merge remote branch 'origin/master' into glsl2
[mesa.git] / src / glsl / ir_variable.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "ir.h"
25 #include "glsl_parser_extras.h"
26 #include "glsl_symbol_table.h"
27 #include "builtin_variables.h"
28
29 #ifndef Elements
30 #define Elements(x) (sizeof(x)/sizeof(*(x)))
31 #endif
32
33 static void generate_ARB_draw_buffers_variables(exec_list *,
34 struct _mesa_glsl_parse_state *,
35 bool, _mesa_glsl_parser_targets);
36
37 static ir_variable *
38 add_variable(const char *name, enum ir_variable_mode mode, int slot,
39 const glsl_type *type, exec_list *instructions,
40 glsl_symbol_table *symtab)
41 {
42 ir_variable *var = new(symtab) ir_variable(type, name, mode);
43
44 switch (var->mode) {
45 case ir_var_auto:
46 var->read_only = true;
47 break;
48 case ir_var_in:
49 var->shader_in = true;
50 var->read_only = true;
51 break;
52 case ir_var_inout:
53 var->shader_in = true;
54 var->shader_out = true;
55 break;
56 case ir_var_out:
57 var->shader_out = true;
58 break;
59 case ir_var_uniform:
60 var->shader_in = true;
61 var->read_only = true;
62 break;
63 default:
64 assert(0);
65 break;
66 }
67
68 var->location = slot;
69
70 /* Once the variable is created an initialized, add it to the symbol table
71 * and add the declaration to the IR stream.
72 */
73 instructions->push_tail(var);
74
75 symtab->add_variable(var->name, var);
76 return var;
77 }
78
79
80 static void
81 add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
82 glsl_symbol_table *symtab)
83 {
84 /* Create a new variable declaration from the description supplied by
85 * the caller.
86 */
87 const glsl_type *const type = symtab->get_type(proto->type);
88
89 assert(type != NULL);
90
91 add_variable(proto->name, proto->mode, proto->slot, type, instructions,
92 symtab);
93 }
94
95 static void
96 add_builtin_constant(exec_list *instructions,
97 struct _mesa_glsl_parse_state *state,
98 const char *name, int value)
99 {
100 ir_variable *const var = add_variable(name, ir_var_auto,
101 -1, glsl_type::int_type,
102 instructions, state->symbols);
103 var->constant_value = new(var) ir_constant(value);
104 }
105
106 static void
107 generate_110_uniforms(exec_list *instructions,
108 struct _mesa_glsl_parse_state *state)
109 {
110 for (unsigned i = 0
111 ; i < Elements(builtin_110_deprecated_uniforms)
112 ; i++) {
113 add_builtin_variable(& builtin_110_deprecated_uniforms[i],
114 instructions, state->symbols);
115 }
116
117 add_builtin_constant(instructions, state, "gl_MaxLights",
118 state->Const.MaxLights);
119 add_builtin_constant(instructions, state, "gl_MaxClipPlanes",
120 state->Const.MaxClipPlanes);
121 add_builtin_constant(instructions, state, "gl_MaxTextureUnits",
122 state->Const.MaxTextureUnits);
123 add_builtin_constant(instructions, state, "gl_MaxTextureCoords",
124 state->Const.MaxTextureCoords);
125 add_builtin_constant(instructions, state, "gl_MaxVertexAttribs",
126 state->Const.MaxVertexAttribs);
127 add_builtin_constant(instructions, state, "gl_MaxVertexUniformComponents",
128 state->Const.MaxVertexUniformComponents);
129 add_builtin_constant(instructions, state, "gl_MaxVaryingFloats",
130 state->Const.MaxVaryingFloats);
131 add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits",
132 state->Const.MaxVertexTextureImageUnits);
133 add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits",
134 state->Const.MaxCombinedTextureImageUnits);
135 add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits",
136 state->Const.MaxTextureImageUnits);
137 add_builtin_constant(instructions, state, "gl_MaxFragmentUniformComponents",
138 state->Const.MaxFragmentUniformComponents);
139
140 const glsl_type *const mat4_array_type =
141 glsl_type::get_array_instance(glsl_type::mat4_type,
142 state->Const.MaxTextureCoords);
143
144 add_variable("gl_TextureMatrix", ir_var_uniform, -1, mat4_array_type,
145 instructions, state->symbols);
146
147 /* FINISHME: Add support for gl_DepthRangeParameters */
148 /* FINISHME: Add support for gl_ClipPlane[] */
149 /* FINISHME: Add support for gl_PointParameters */
150
151 /* FINISHME: Add support for gl_MaterialParameters
152 * FINISHME: (glFrontMaterial, glBackMaterial)
153 */
154
155 /* FINISHME: The size of this array is implementation dependent based on the
156 * FINISHME: value of GL_MAX_TEXTURE_LIGHTS. GL_MAX_TEXTURE_LIGHTS must be
157 * FINISHME: at least 8, so hard-code 8 for now.
158 */
159 const glsl_type *const light_source_array_type =
160 glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), 8);
161
162 add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type,
163 instructions, state->symbols);
164
165 /* FINISHME: Add support for gl_LightModel */
166 /* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */
167 /* FINISHME: Add support for gl_TextureEnvColor[] */
168 /* FINISHME: Add support for gl_ObjectPlane*[], gl_EyePlane*[] */
169 /* FINISHME: Add support for gl_Fog */
170 }
171
172 static void
173 generate_110_vs_variables(exec_list *instructions,
174 struct _mesa_glsl_parse_state *state)
175 {
176 for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
177 add_builtin_variable(& builtin_core_vs_variables[i],
178 instructions, state->symbols);
179 }
180
181 for (unsigned i = 0
182 ; i < Elements(builtin_110_deprecated_vs_variables)
183 ; i++) {
184 add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
185 instructions, state->symbols);
186 }
187 generate_110_uniforms(instructions, state);
188
189 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
190 *
191 * "As with all arrays, indices used to subscript gl_TexCoord must
192 * either be an integral constant expressions, or this array must be
193 * re-declared by the shader with a size. The size can be at most
194 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
195 * implementation in preserving varying resources."
196 */
197 const glsl_type *const vec4_array_type =
198 glsl_type::get_array_instance(glsl_type::vec4_type, 0);
199
200 add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type,
201 instructions, state->symbols);
202
203 generate_ARB_draw_buffers_variables(instructions, state, false,
204 vertex_shader);
205 }
206
207
208 static void
209 generate_120_vs_variables(exec_list *instructions,
210 struct _mesa_glsl_parse_state *state)
211 {
212 /* GLSL version 1.20 did not add any built-in variables in the vertex
213 * shader.
214 */
215 generate_110_vs_variables(instructions, state);
216 }
217
218
219 static void
220 generate_130_vs_variables(exec_list *instructions,
221 struct _mesa_glsl_parse_state *state)
222 {
223 generate_120_vs_variables(instructions, state);
224
225 for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
226 add_builtin_variable(& builtin_130_vs_variables[i],
227 instructions, state->symbols);
228 }
229
230 /* FINISHME: The size of this array is implementation dependent based on
231 * FINISHME: the value of GL_MAX_CLIP_DISTANCES.
232 */
233 const glsl_type *const clip_distance_array_type =
234 glsl_type::get_array_instance(glsl_type::float_type, 8);
235
236 /* FINISHME: gl_ClipDistance needs a real location assigned. */
237 add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,
238 instructions, state->symbols);
239
240 }
241
242
243 static void
244 initialize_vs_variables(exec_list *instructions,
245 struct _mesa_glsl_parse_state *state)
246 {
247
248 switch (state->language_version) {
249 case 110:
250 generate_110_vs_variables(instructions, state);
251 break;
252 case 120:
253 generate_120_vs_variables(instructions, state);
254 break;
255 case 130:
256 generate_130_vs_variables(instructions, state);
257 break;
258 }
259 }
260
261 static void
262 generate_110_fs_variables(exec_list *instructions,
263 struct _mesa_glsl_parse_state *state)
264 {
265 for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
266 add_builtin_variable(& builtin_core_fs_variables[i],
267 instructions, state->symbols);
268 }
269
270 for (unsigned i = 0
271 ; i < Elements(builtin_110_deprecated_fs_variables)
272 ; i++) {
273 add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
274 instructions, state->symbols);
275 }
276 generate_110_uniforms(instructions, state);
277
278 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
279 *
280 * "As with all arrays, indices used to subscript gl_TexCoord must
281 * either be an integral constant expressions, or this array must be
282 * re-declared by the shader with a size. The size can be at most
283 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
284 * implementation in preserving varying resources."
285 */
286 const glsl_type *const vec4_array_type =
287 glsl_type::get_array_instance(glsl_type::vec4_type, 0);
288
289 add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
290 instructions, state->symbols);
291
292 generate_ARB_draw_buffers_variables(instructions, state, false,
293 fragment_shader);
294 }
295
296
297 static void
298 generate_ARB_draw_buffers_variables(exec_list *instructions,
299 struct _mesa_glsl_parse_state *state,
300 bool warn, _mesa_glsl_parser_targets target)
301 {
302 /* gl_MaxDrawBuffers is available in all shader stages.
303 */
304 ir_variable *const mdb =
305 add_variable("gl_MaxDrawBuffers", ir_var_auto, -1,
306 glsl_type::int_type, instructions, state->symbols);
307
308 if (warn)
309 mdb->warn_extension = "GL_ARB_draw_buffers";
310
311 mdb->constant_value = new(mdb)
312 ir_constant(int(state->Const.MaxDrawBuffers));
313
314
315 /* gl_FragData is only available in the fragment shader.
316 */
317 if (target == fragment_shader) {
318 const glsl_type *const vec4_array_type =
319 glsl_type::get_array_instance(glsl_type::vec4_type,
320 state->Const.MaxDrawBuffers);
321
322 ir_variable *const fd =
323 add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0,
324 vec4_array_type, instructions, state->symbols);
325
326 if (warn)
327 fd->warn_extension = "GL_ARB_draw_buffers";
328 }
329 }
330
331
332 static void
333 generate_120_fs_variables(exec_list *instructions,
334 struct _mesa_glsl_parse_state *state)
335 {
336 generate_110_fs_variables(instructions, state);
337
338 for (unsigned i = 0
339 ; i < Elements(builtin_120_fs_variables)
340 ; i++) {
341 add_builtin_variable(& builtin_120_fs_variables[i],
342 instructions, state->symbols);
343 }
344 }
345
346 static void
347 generate_130_fs_variables(exec_list *instructions,
348 struct _mesa_glsl_parse_state *state)
349 {
350 generate_120_fs_variables(instructions, state);
351
352 /* FINISHME: The size of this array is implementation dependent based on
353 * FINISHME: the value of GL_MAX_CLIP_DISTANCES.
354 */
355 const glsl_type *const clip_distance_array_type =
356 glsl_type::get_array_instance(glsl_type::float_type, 8);
357
358 /* FINISHME: gl_ClipDistance needs a real location assigned. */
359 add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
360 instructions, state->symbols);
361 }
362
363 static void
364 initialize_fs_variables(exec_list *instructions,
365 struct _mesa_glsl_parse_state *state)
366 {
367
368 switch (state->language_version) {
369 case 110:
370 generate_110_fs_variables(instructions, state);
371 break;
372 case 120:
373 generate_120_fs_variables(instructions, state);
374 break;
375 case 130:
376 generate_130_fs_variables(instructions, state);
377 break;
378 }
379 }
380
381 void
382 _mesa_glsl_initialize_variables(exec_list *instructions,
383 struct _mesa_glsl_parse_state *state)
384 {
385 switch (state->target) {
386 case vertex_shader:
387 initialize_vs_variables(instructions, state);
388 break;
389 case geometry_shader:
390 break;
391 case fragment_shader:
392 initialize_fs_variables(instructions, state);
393 break;
394 case ir_shader:
395 fprintf(stderr, "ir reader has no builtin variables");
396 exit(1);
397 break;
398 }
399 }