2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 #include "glsl_parser_extras.h"
26 #include "glsl_symbol_table.h"
27 #include "builtin_variables.h"
29 static void generate_ARB_draw_buffers_variables(exec_list
*,
30 struct _mesa_glsl_parse_state
*,
31 bool, _mesa_glsl_parser_targets
);
34 add_variable(const char *name
, enum ir_variable_mode mode
, int slot
,
35 const glsl_type
*type
, exec_list
*instructions
,
36 glsl_symbol_table
*symtab
)
38 ir_variable
*var
= new(symtab
) ir_variable(type
, name
, mode
);
44 var
->read_only
= true;
56 /* Once the variable is created an initialized, add it to the symbol table
57 * and add the declaration to the IR stream.
59 instructions
->push_tail(var
);
61 symtab
->add_variable(var
->name
, var
);
66 add_uniform(exec_list
*instructions
,
67 struct _mesa_glsl_parse_state
*state
,
68 const char *name
, const glsl_type
*type
)
70 return add_variable(name
, ir_var_uniform
, -1, type
, instructions
,
75 add_builtin_variable(const builtin_variable
*proto
, exec_list
*instructions
,
76 glsl_symbol_table
*symtab
)
78 /* Create a new variable declaration from the description supplied by
81 const glsl_type
*const type
= symtab
->get_type(proto
->type
);
85 add_variable(proto
->name
, proto
->mode
, proto
->slot
, type
, instructions
,
90 add_builtin_constant(exec_list
*instructions
,
91 struct _mesa_glsl_parse_state
*state
,
92 const char *name
, int value
)
94 ir_variable
*const var
= add_variable(name
, ir_var_auto
,
95 -1, glsl_type::int_type
,
96 instructions
, state
->symbols
);
97 var
->constant_value
= new(var
) ir_constant(value
);
100 /* Several constants in GLSL ES have different names than normal desktop GLSL.
101 * Therefore, this function should only be called on the ES path.
104 generate_100ES_uniforms(exec_list
*instructions
,
105 struct _mesa_glsl_parse_state
*state
)
107 add_builtin_constant(instructions
, state
, "gl_MaxVertexAttribs",
108 state
->Const
.MaxVertexAttribs
);
109 add_builtin_constant(instructions
, state
, "gl_MaxVertexUniformVectors",
110 state
->Const
.MaxVertexUniformComponents
);
111 add_builtin_constant(instructions
, state
, "gl_MaxVaryingVectors",
112 state
->Const
.MaxVaryingFloats
/ 4);
113 add_builtin_constant(instructions
, state
, "gl_MaxVertexTextureImageUnits",
114 state
->Const
.MaxVertexTextureImageUnits
);
115 add_builtin_constant(instructions
, state
, "gl_MaxCombinedTextureImageUnits",
116 state
->Const
.MaxCombinedTextureImageUnits
);
117 add_builtin_constant(instructions
, state
, "gl_MaxTextureImageUnits",
118 state
->Const
.MaxTextureImageUnits
);
119 add_builtin_constant(instructions
, state
, "gl_MaxFragmentUniformVectors",
120 state
->Const
.MaxFragmentUniformComponents
);
122 add_uniform(instructions
, state
, "gl_DepthRange",
123 state
->symbols
->get_type("gl_DepthRangeParameters"));
127 generate_110_uniforms(exec_list
*instructions
,
128 struct _mesa_glsl_parse_state
*state
)
131 ; i
< Elements(builtin_110_deprecated_uniforms
)
133 add_builtin_variable(& builtin_110_deprecated_uniforms
[i
],
134 instructions
, state
->symbols
);
137 add_builtin_constant(instructions
, state
, "gl_MaxLights",
138 state
->Const
.MaxLights
);
139 add_builtin_constant(instructions
, state
, "gl_MaxClipPlanes",
140 state
->Const
.MaxClipPlanes
);
141 add_builtin_constant(instructions
, state
, "gl_MaxTextureUnits",
142 state
->Const
.MaxTextureUnits
);
143 add_builtin_constant(instructions
, state
, "gl_MaxTextureCoords",
144 state
->Const
.MaxTextureCoords
);
145 add_builtin_constant(instructions
, state
, "gl_MaxVertexAttribs",
146 state
->Const
.MaxVertexAttribs
);
147 add_builtin_constant(instructions
, state
, "gl_MaxVertexUniformComponents",
148 state
->Const
.MaxVertexUniformComponents
);
149 add_builtin_constant(instructions
, state
, "gl_MaxVaryingFloats",
150 state
->Const
.MaxVaryingFloats
);
151 add_builtin_constant(instructions
, state
, "gl_MaxVertexTextureImageUnits",
152 state
->Const
.MaxVertexTextureImageUnits
);
153 add_builtin_constant(instructions
, state
, "gl_MaxCombinedTextureImageUnits",
154 state
->Const
.MaxCombinedTextureImageUnits
);
155 add_builtin_constant(instructions
, state
, "gl_MaxTextureImageUnits",
156 state
->Const
.MaxTextureImageUnits
);
157 add_builtin_constant(instructions
, state
, "gl_MaxFragmentUniformComponents",
158 state
->Const
.MaxFragmentUniformComponents
);
160 const glsl_type
*const mat4_array_type
=
161 glsl_type::get_array_instance(glsl_type::mat4_type
,
162 state
->Const
.MaxTextureCoords
);
164 add_uniform(instructions
, state
, "gl_TextureMatrix", mat4_array_type
);
166 add_uniform(instructions
, state
, "gl_DepthRange",
167 state
->symbols
->get_type("gl_DepthRangeParameters"));
169 add_uniform(instructions
, state
, "gl_ClipPlane",
170 glsl_type::get_array_instance(glsl_type::vec4_type
,
171 state
->Const
.MaxClipPlanes
));
172 add_uniform(instructions
, state
, "gl_Point",
173 state
->symbols
->get_type("gl_PointParameters"));
175 const glsl_type
*const material_parameters_type
=
176 state
->symbols
->get_type("gl_MaterialParameters");
177 add_uniform(instructions
, state
, "gl_FrontMaterial", material_parameters_type
);
178 add_uniform(instructions
, state
, "gl_BackMaterial", material_parameters_type
);
180 const glsl_type
*const light_source_array_type
=
181 glsl_type::get_array_instance(state
->symbols
->get_type("gl_LightSourceParameters"), state
->Const
.MaxLights
);
183 add_uniform(instructions
, state
, "gl_LightSource", light_source_array_type
);
185 const glsl_type
*const light_model_products_type
=
186 state
->symbols
->get_type("gl_LightModelProducts");
187 add_uniform(instructions
, state
, "gl_FrontLightModelProduct",
188 light_model_products_type
);
189 add_uniform(instructions
, state
, "gl_BackLightModelProduct",
190 light_model_products_type
);
192 const glsl_type
*const light_products_type
=
193 glsl_type::get_array_instance(state
->symbols
->get_type("gl_LightProducts"),
194 state
->Const
.MaxLights
);
195 add_uniform(instructions
, state
, "gl_FrontLightProduct", light_products_type
);
196 add_uniform(instructions
, state
, "gl_BackLightProduct", light_products_type
);
198 add_uniform(instructions
, state
, "gl_TextureEnvColor",
199 glsl_type::get_array_instance(glsl_type::vec4_type
,
200 state
->Const
.MaxTextureUnits
));
202 const glsl_type
*const texcoords_vec4
=
203 glsl_type::get_array_instance(glsl_type::vec4_type
,
204 state
->Const
.MaxTextureCoords
);
205 add_uniform(instructions
, state
, "gl_EyePlaneS", texcoords_vec4
);
206 add_uniform(instructions
, state
, "gl_EyePlaneT", texcoords_vec4
);
207 add_uniform(instructions
, state
, "gl_EyePlaneR", texcoords_vec4
);
208 add_uniform(instructions
, state
, "gl_EyePlaneQ", texcoords_vec4
);
209 add_uniform(instructions
, state
, "gl_ObjectPlaneS", texcoords_vec4
);
210 add_uniform(instructions
, state
, "gl_ObjectPlaneT", texcoords_vec4
);
211 add_uniform(instructions
, state
, "gl_ObjectPlaneR", texcoords_vec4
);
212 add_uniform(instructions
, state
, "gl_ObjectPlaneQ", texcoords_vec4
);
214 add_uniform(instructions
, state
, "gl_Fog",
215 state
->symbols
->get_type("gl_FogParameters"));
218 /* This function should only be called for ES, not desktop GL. */
220 generate_100ES_vs_variables(exec_list
*instructions
,
221 struct _mesa_glsl_parse_state
*state
)
223 for (unsigned i
= 0; i
< Elements(builtin_core_vs_variables
); i
++) {
224 add_builtin_variable(& builtin_core_vs_variables
[i
],
225 instructions
, state
->symbols
);
228 generate_100ES_uniforms(instructions
, state
);
230 generate_ARB_draw_buffers_variables(instructions
, state
, false,
236 generate_110_vs_variables(exec_list
*instructions
,
237 struct _mesa_glsl_parse_state
*state
)
239 for (unsigned i
= 0; i
< Elements(builtin_core_vs_variables
); i
++) {
240 add_builtin_variable(& builtin_core_vs_variables
[i
],
241 instructions
, state
->symbols
);
245 ; i
< Elements(builtin_110_deprecated_vs_variables
)
247 add_builtin_variable(& builtin_110_deprecated_vs_variables
[i
],
248 instructions
, state
->symbols
);
250 generate_110_uniforms(instructions
, state
);
252 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
254 * "As with all arrays, indices used to subscript gl_TexCoord must
255 * either be an integral constant expressions, or this array must be
256 * re-declared by the shader with a size. The size can be at most
257 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
258 * implementation in preserving varying resources."
260 const glsl_type
*const vec4_array_type
=
261 glsl_type::get_array_instance(glsl_type::vec4_type
, 0);
263 add_variable("gl_TexCoord", ir_var_out
, VERT_RESULT_TEX0
, vec4_array_type
,
264 instructions
, state
->symbols
);
266 generate_ARB_draw_buffers_variables(instructions
, state
, false,
272 generate_120_vs_variables(exec_list
*instructions
,
273 struct _mesa_glsl_parse_state
*state
)
275 /* GLSL version 1.20 did not add any built-in variables in the vertex
278 generate_110_vs_variables(instructions
, state
);
283 generate_130_vs_variables(exec_list
*instructions
,
284 struct _mesa_glsl_parse_state
*state
)
286 generate_120_vs_variables(instructions
, state
);
288 for (unsigned i
= 0; i
< Elements(builtin_130_vs_variables
); i
++) {
289 add_builtin_variable(& builtin_130_vs_variables
[i
],
290 instructions
, state
->symbols
);
293 const glsl_type
*const clip_distance_array_type
=
294 glsl_type::get_array_instance(glsl_type::float_type
,
295 state
->Const
.MaxClipPlanes
);
297 /* FINISHME: gl_ClipDistance needs a real location assigned. */
298 add_variable("gl_ClipDistance", ir_var_out
, -1, clip_distance_array_type
,
299 instructions
, state
->symbols
);
305 initialize_vs_variables(exec_list
*instructions
,
306 struct _mesa_glsl_parse_state
*state
)
309 switch (state
->language_version
) {
311 generate_100ES_vs_variables(instructions
, state
);
314 generate_110_vs_variables(instructions
, state
);
317 generate_120_vs_variables(instructions
, state
);
320 generate_130_vs_variables(instructions
, state
);
325 /* This function should only be called for ES, not desktop GL. */
327 generate_100ES_fs_variables(exec_list
*instructions
,
328 struct _mesa_glsl_parse_state
*state
)
330 for (unsigned i
= 0; i
< Elements(builtin_core_fs_variables
); i
++) {
331 add_builtin_variable(& builtin_core_fs_variables
[i
],
332 instructions
, state
->symbols
);
335 for (unsigned i
= 0; i
< Elements(builtin_100ES_fs_variables
); i
++) {
336 add_builtin_variable(& builtin_100ES_fs_variables
[i
],
337 instructions
, state
->symbols
);
340 generate_100ES_uniforms(instructions
, state
);
342 generate_ARB_draw_buffers_variables(instructions
, state
, false,
347 generate_110_fs_variables(exec_list
*instructions
,
348 struct _mesa_glsl_parse_state
*state
)
350 for (unsigned i
= 0; i
< Elements(builtin_core_fs_variables
); i
++) {
351 add_builtin_variable(& builtin_core_fs_variables
[i
],
352 instructions
, state
->symbols
);
355 for (unsigned i
= 0; i
< Elements(builtin_110_fs_variables
); i
++) {
356 add_builtin_variable(& builtin_110_fs_variables
[i
],
357 instructions
, state
->symbols
);
361 ; i
< Elements(builtin_110_deprecated_fs_variables
)
363 add_builtin_variable(& builtin_110_deprecated_fs_variables
[i
],
364 instructions
, state
->symbols
);
366 generate_110_uniforms(instructions
, state
);
368 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
370 * "As with all arrays, indices used to subscript gl_TexCoord must
371 * either be an integral constant expressions, or this array must be
372 * re-declared by the shader with a size. The size can be at most
373 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
374 * implementation in preserving varying resources."
376 const glsl_type
*const vec4_array_type
=
377 glsl_type::get_array_instance(glsl_type::vec4_type
, 0);
379 add_variable("gl_TexCoord", ir_var_in
, FRAG_ATTRIB_TEX0
, vec4_array_type
,
380 instructions
, state
->symbols
);
382 generate_ARB_draw_buffers_variables(instructions
, state
, false,
388 generate_ARB_draw_buffers_variables(exec_list
*instructions
,
389 struct _mesa_glsl_parse_state
*state
,
390 bool warn
, _mesa_glsl_parser_targets target
)
392 /* gl_MaxDrawBuffers is available in all shader stages.
394 ir_variable
*const mdb
=
395 add_variable("gl_MaxDrawBuffers", ir_var_auto
, -1,
396 glsl_type::int_type
, instructions
, state
->symbols
);
399 mdb
->warn_extension
= "GL_ARB_draw_buffers";
401 mdb
->constant_value
= new(mdb
)
402 ir_constant(int(state
->Const
.MaxDrawBuffers
));
405 /* gl_FragData is only available in the fragment shader.
407 if (target
== fragment_shader
) {
408 const glsl_type
*const vec4_array_type
=
409 glsl_type::get_array_instance(glsl_type::vec4_type
,
410 state
->Const
.MaxDrawBuffers
);
412 ir_variable
*const fd
=
413 add_variable("gl_FragData", ir_var_out
, FRAG_RESULT_DATA0
,
414 vec4_array_type
, instructions
, state
->symbols
);
417 fd
->warn_extension
= "GL_ARB_draw_buffers";
423 generate_120_fs_variables(exec_list
*instructions
,
424 struct _mesa_glsl_parse_state
*state
)
426 generate_110_fs_variables(instructions
, state
);
429 ; i
< Elements(builtin_120_fs_variables
)
431 add_builtin_variable(& builtin_120_fs_variables
[i
],
432 instructions
, state
->symbols
);
437 generate_130_fs_variables(exec_list
*instructions
,
438 struct _mesa_glsl_parse_state
*state
)
440 generate_120_fs_variables(instructions
, state
);
442 const glsl_type
*const clip_distance_array_type
=
443 glsl_type::get_array_instance(glsl_type::float_type
,
444 state
->Const
.MaxClipPlanes
);
446 /* FINISHME: gl_ClipDistance needs a real location assigned. */
447 add_variable("gl_ClipDistance", ir_var_in
, -1, clip_distance_array_type
,
448 instructions
, state
->symbols
);
452 initialize_fs_variables(exec_list
*instructions
,
453 struct _mesa_glsl_parse_state
*state
)
456 switch (state
->language_version
) {
458 generate_100ES_fs_variables(instructions
, state
);
461 generate_110_fs_variables(instructions
, state
);
464 generate_120_fs_variables(instructions
, state
);
467 generate_130_fs_variables(instructions
, state
);
473 _mesa_glsl_initialize_variables(exec_list
*instructions
,
474 struct _mesa_glsl_parse_state
*state
)
476 switch (state
->target
) {
478 initialize_vs_variables(instructions
, state
);
480 case geometry_shader
:
482 case fragment_shader
:
483 initialize_fs_variables(instructions
, state
);
486 fprintf(stderr
, "ir reader has no builtin variables");