glsl: add AoA support for atomic counters
[mesa.git] / src / glsl / link_atomics.cpp
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "glsl_parser_extras.h"
25 #include "ir.h"
26 #include "ir_uniform.h"
27 #include "linker.h"
28 #include "program/hash_table.h"
29 #include "main/macros.h"
30
31 namespace {
32 /*
33 * Atomic counter as seen by the program.
34 */
35 struct active_atomic_counter {
36 unsigned uniform_loc;
37 ir_variable *var;
38 };
39
40 /*
41 * Atomic counter buffer referenced by the program. There is a one
42 * to one correspondence between these and the objects that can be
43 * queried using glGetActiveAtomicCounterBufferiv().
44 */
45 struct active_atomic_buffer {
46 active_atomic_buffer()
47 : counters(0), num_counters(0), stage_references(), size(0)
48 {}
49
50 ~active_atomic_buffer()
51 {
52 free(counters);
53 }
54
55 void push_back(unsigned uniform_loc, ir_variable *var)
56 {
57 active_atomic_counter *new_counters;
58
59 new_counters = (active_atomic_counter *)
60 realloc(counters, sizeof(active_atomic_counter) *
61 (num_counters + 1));
62
63 if (new_counters == NULL) {
64 _mesa_error_no_memory(__func__);
65 return;
66 }
67
68 counters = new_counters;
69 counters[num_counters].uniform_loc = uniform_loc;
70 counters[num_counters].var = var;
71 num_counters++;
72 }
73
74 active_atomic_counter *counters;
75 unsigned num_counters;
76 unsigned stage_references[MESA_SHADER_STAGES];
77 unsigned size;
78 };
79
80 int
81 cmp_actives(const void *a, const void *b)
82 {
83 const active_atomic_counter *const first = (active_atomic_counter *) a;
84 const active_atomic_counter *const second = (active_atomic_counter *) b;
85
86 return int(first->var->data.atomic.offset) - int(second->var->data.atomic.offset);
87 }
88
89 bool
90 check_atomic_counters_overlap(const ir_variable *x, const ir_variable *y)
91 {
92 return ((x->data.atomic.offset >= y->data.atomic.offset &&
93 x->data.atomic.offset < y->data.atomic.offset + y->type->atomic_size()) ||
94 (y->data.atomic.offset >= x->data.atomic.offset &&
95 y->data.atomic.offset < x->data.atomic.offset + x->type->atomic_size()));
96 }
97
98 void
99 process_atomic_variable(const glsl_type *t, struct gl_shader_program *prog,
100 unsigned *uniform_loc, ir_variable *var,
101 active_atomic_buffer *const buffers,
102 unsigned *num_buffers, int *offset,
103 const unsigned shader_stage)
104 {
105 /* FIXME: Arrays of arrays get counted separately. For example:
106 * x1[3][3][2] = 9 counters
107 * x2[3][2] = 3 counters
108 * x3[2] = 1 counter
109 *
110 * However this code marks all the counters as active even when they
111 * might not be used.
112 */
113 if (t->is_array() && t->fields.array->is_array()) {
114 for (unsigned i = 0; i < t->length; i++) {
115 process_atomic_variable(t->fields.array, prog, uniform_loc,
116 var, buffers, num_buffers, offset,
117 shader_stage);
118 }
119 } else {
120 active_atomic_buffer *buf = &buffers[var->data.binding];
121 gl_uniform_storage *const storage =
122 &prog->UniformStorage[*uniform_loc];
123
124 /* If this is the first time the buffer is used, increment
125 * the counter of buffers used.
126 */
127 if (buf->size == 0)
128 (*num_buffers)++;
129
130 buf->push_back(*uniform_loc, var);
131
132 buf->stage_references[shader_stage]++;
133 buf->size = MAX2(buf->size, *offset + t->atomic_size());
134
135 storage->offset = *offset;
136 *offset += t->atomic_size();
137
138 (*uniform_loc)++;
139 }
140 }
141
142 active_atomic_buffer *
143 find_active_atomic_counters(struct gl_context *ctx,
144 struct gl_shader_program *prog,
145 unsigned *num_buffers)
146 {
147 active_atomic_buffer *const buffers =
148 new active_atomic_buffer[ctx->Const.MaxAtomicBufferBindings];
149
150 *num_buffers = 0;
151
152 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
153 struct gl_shader *sh = prog->_LinkedShaders[i];
154 if (sh == NULL)
155 continue;
156
157 foreach_in_list(ir_instruction, node, sh->ir) {
158 ir_variable *var = node->as_variable();
159
160 if (var && var->type->contains_atomic()) {
161 int offset = var->data.atomic.offset;
162 unsigned uniform_loc = var->data.location;
163 process_atomic_variable(var->type, prog, &uniform_loc,
164 var, buffers, num_buffers, &offset, i);
165 }
166 }
167 }
168
169 for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
170 if (buffers[i].size == 0)
171 continue;
172
173 qsort(buffers[i].counters, buffers[i].num_counters,
174 sizeof(active_atomic_counter),
175 cmp_actives);
176
177 for (unsigned j = 1; j < buffers[i].num_counters; j++) {
178 /* If an overlapping counter found, it must be a reference to the
179 * same counter from a different shader stage.
180 */
181 if (check_atomic_counters_overlap(buffers[i].counters[j-1].var,
182 buffers[i].counters[j].var)
183 && strcmp(buffers[i].counters[j-1].var->name,
184 buffers[i].counters[j].var->name) != 0) {
185 linker_error(prog, "Atomic counter %s declared at offset %d "
186 "which is already in use.",
187 buffers[i].counters[j].var->name,
188 buffers[i].counters[j].var->data.atomic.offset);
189 }
190 }
191 }
192 return buffers;
193 }
194 }
195
196 void
197 link_assign_atomic_counter_resources(struct gl_context *ctx,
198 struct gl_shader_program *prog)
199 {
200 unsigned num_buffers;
201 active_atomic_buffer *abs =
202 find_active_atomic_counters(ctx, prog, &num_buffers);
203
204 prog->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer,
205 num_buffers);
206 prog->NumAtomicBuffers = num_buffers;
207
208 unsigned i = 0;
209 for (unsigned binding = 0;
210 binding < ctx->Const.MaxAtomicBufferBindings;
211 binding++) {
212
213 /* If the binding was not used, skip.
214 */
215 if (abs[binding].size == 0)
216 continue;
217
218 active_atomic_buffer &ab = abs[binding];
219 gl_active_atomic_buffer &mab = prog->AtomicBuffers[i];
220
221 /* Assign buffer-specific fields. */
222 mab.Binding = binding;
223 mab.MinimumSize = ab.size;
224 mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint,
225 ab.num_counters);
226 mab.NumUniforms = ab.num_counters;
227
228 /* Assign counter-specific fields. */
229 for (unsigned j = 0; j < ab.num_counters; j++) {
230 ir_variable *const var = ab.counters[j].var;
231 gl_uniform_storage *const storage =
232 &prog->UniformStorage[ab.counters[j].uniform_loc];
233
234 mab.Uniforms[j] = ab.counters[j].uniform_loc;
235 if (!var->data.explicit_binding)
236 var->data.binding = i;
237
238 storage->atomic_buffer_index = i;
239 storage->offset = var->data.atomic.offset;
240 storage->array_stride = (var->type->is_array() ?
241 var->type->without_array()->atomic_size() : 0);
242 }
243
244 /* Assign stage-specific fields. */
245 for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j)
246 mab.StageReferences[j] =
247 (ab.stage_references[j] ? GL_TRUE : GL_FALSE);
248
249 i++;
250 }
251
252 delete [] abs;
253 assert(i == num_buffers);
254 }
255
256 void
257 link_check_atomic_counter_resources(struct gl_context *ctx,
258 struct gl_shader_program *prog)
259 {
260 unsigned num_buffers;
261 active_atomic_buffer *const abs =
262 find_active_atomic_counters(ctx, prog, &num_buffers);
263 unsigned atomic_counters[MESA_SHADER_STAGES] = {};
264 unsigned atomic_buffers[MESA_SHADER_STAGES] = {};
265 unsigned total_atomic_counters = 0;
266 unsigned total_atomic_buffers = 0;
267
268 /* Sum the required resources. Note that this counts buffers and
269 * counters referenced by several shader stages multiple times
270 * against the combined limit -- That's the behavior the spec
271 * requires.
272 */
273 for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
274 if (abs[i].size == 0)
275 continue;
276
277 for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
278 const unsigned n = abs[i].stage_references[j];
279
280 if (n) {
281 atomic_counters[j] += n;
282 total_atomic_counters += n;
283 atomic_buffers[j]++;
284 total_atomic_buffers++;
285 }
286 }
287 }
288
289 /* Check that they are within the supported limits. */
290 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
291 if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters)
292 linker_error(prog, "Too many %s shader atomic counters",
293 _mesa_shader_stage_to_string(i));
294
295 if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers)
296 linker_error(prog, "Too many %s shader atomic counter buffers",
297 _mesa_shader_stage_to_string(i));
298 }
299
300 if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters)
301 linker_error(prog, "Too many combined atomic counters");
302
303 if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers)
304 linker_error(prog, "Too many combined atomic buffers");
305
306 delete [] abs;
307 }