gtest: Update to 1.7.0.
[mesa.git] / src / glsl / link_functions.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "main/core.h"
25 #include "glsl_symbol_table.h"
26 #include "glsl_parser_extras.h"
27 #include "ir.h"
28 #include "program.h"
29 #include "program/hash_table.h"
30 #include "linker.h"
31
32 static ir_function_signature *
33 find_matching_signature(const char *name, const exec_list *actual_parameters,
34 gl_shader **shader_list, unsigned num_shaders,
35 bool use_builtin);
36
37 namespace {
38
39 class call_link_visitor : public ir_hierarchical_visitor {
40 public:
41 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
42 gl_shader **shader_list, unsigned num_shaders)
43 {
44 this->prog = prog;
45 this->shader_list = shader_list;
46 this->num_shaders = num_shaders;
47 this->success = true;
48 this->linked = linked;
49
50 this->locals = hash_table_ctor(0, hash_table_pointer_hash,
51 hash_table_pointer_compare);
52 }
53
54 ~call_link_visitor()
55 {
56 hash_table_dtor(this->locals);
57 }
58
59 virtual ir_visitor_status visit(ir_variable *ir)
60 {
61 hash_table_insert(locals, ir, ir);
62 return visit_continue;
63 }
64
65 virtual ir_visitor_status visit_enter(ir_call *ir)
66 {
67 /* If ir is an ir_call from a function that was imported from another
68 * shader callee will point to an ir_function_signature in the original
69 * shader. In this case the function signature MUST NOT BE MODIFIED.
70 * Doing so will modify the original shader. This may prevent that
71 * shader from being linkable in other programs.
72 */
73 const ir_function_signature *const callee = ir->callee;
74 assert(callee != NULL);
75 const char *const name = callee->function_name();
76
77 /* Determine if the requested function signature already exists in the
78 * final linked shader. If it does, use it as the target of the call.
79 */
80 ir_function_signature *sig =
81 find_matching_signature(name, &callee->parameters, &linked, 1,
82 ir->use_builtin);
83 if (sig != NULL) {
84 ir->callee = sig;
85 return visit_continue;
86 }
87
88 /* Try to find the signature in one of the other shaders that is being
89 * linked. If it's not found there, return an error.
90 */
91 sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
92 num_shaders, ir->use_builtin);
93 if (sig == NULL) {
94 /* FINISHME: Log the full signature of unresolved function.
95 */
96 linker_error(this->prog, "unresolved reference to function `%s'\n",
97 name);
98 this->success = false;
99 return visit_stop;
100 }
101
102 /* Find the prototype information in the linked shader. Generate any
103 * details that may be missing.
104 */
105 ir_function *f = linked->symbols->get_function(name);
106 if (f == NULL) {
107 f = new(linked) ir_function(name);
108
109 /* Add the new function to the linked IR. Put it at the end
110 * so that it comes after any global variable declarations
111 * that it refers to.
112 */
113 linked->symbols->add_function(f);
114 linked->ir->push_tail(f);
115 }
116
117 ir_function_signature *linked_sig =
118 f->exact_matching_signature(NULL, &callee->parameters);
119 if ((linked_sig == NULL)
120 || ((linked_sig != NULL)
121 && (linked_sig->is_builtin() != ir->use_builtin))) {
122 linked_sig = new(linked) ir_function_signature(callee->return_type);
123 f->add_signature(linked_sig);
124 }
125
126 /* At this point linked_sig and called may be the same. If ir is an
127 * ir_call from linked then linked_sig and callee will be
128 * ir_function_signatures that have no definitions (is_defined is false).
129 */
130 assert(!linked_sig->is_defined);
131 assert(linked_sig->body.is_empty());
132
133 /* Create an in-place clone of the function definition. This multistep
134 * process introduces some complexity here, but it has some advantages.
135 * The parameter list and the and function body are cloned separately.
136 * The clone of the parameter list is used to prime the hashtable used
137 * to replace variable references in the cloned body.
138 *
139 * The big advantage is that the ir_function_signature does not change.
140 * This means that we don't have to process the rest of the IR tree to
141 * patch ir_call nodes. In addition, there is no way to remove or
142 * replace signature stored in a function. One could easily be added,
143 * but this avoids the need.
144 */
145 struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash,
146 hash_table_pointer_compare);
147 exec_list formal_parameters;
148 foreach_list_const(node, &sig->parameters) {
149 const ir_instruction *const original = (ir_instruction *) node;
150 assert(const_cast<ir_instruction *>(original)->as_variable());
151
152 ir_instruction *copy = original->clone(linked, ht);
153 formal_parameters.push_tail(copy);
154 }
155
156 linked_sig->replace_parameters(&formal_parameters);
157
158 if (sig->is_defined) {
159 foreach_list_const(node, &sig->body) {
160 const ir_instruction *const original = (ir_instruction *) node;
161
162 ir_instruction *copy = original->clone(linked, ht);
163 linked_sig->body.push_tail(copy);
164 }
165
166 linked_sig->is_defined = true;
167 }
168
169 hash_table_dtor(ht);
170
171 /* Patch references inside the function to things outside the function
172 * (i.e., function calls and global variables).
173 */
174 linked_sig->accept(this);
175
176 ir->callee = linked_sig;
177
178 return visit_continue;
179 }
180
181 virtual ir_visitor_status visit_leave(ir_call *ir)
182 {
183 /* Traverse list of function parameters, and for array parameters
184 * propagate max_array_access. Otherwise arrays that are only referenced
185 * from inside functions via function parameters will be incorrectly
186 * optimized. This will lead to incorrect code being generated (or worse).
187 * Do it when leaving the node so the children would propagate their
188 * array accesses first.
189 */
190
191 const exec_node *formal_param_node = ir->callee->parameters.get_head();
192 if (formal_param_node) {
193 const exec_node *actual_param_node = ir->actual_parameters.get_head();
194 while (!actual_param_node->is_tail_sentinel()) {
195 ir_variable *formal_param = (ir_variable *) formal_param_node;
196 ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
197
198 formal_param_node = formal_param_node->get_next();
199 actual_param_node = actual_param_node->get_next();
200
201 if (formal_param->type->is_array()) {
202 ir_dereference_variable *deref = actual_param->as_dereference_variable();
203 if (deref && deref->var && deref->var->type->is_array()) {
204 deref->var->data.max_array_access =
205 MAX2(formal_param->data.max_array_access,
206 deref->var->data.max_array_access);
207 }
208 }
209 }
210 }
211 return visit_continue;
212 }
213
214 virtual ir_visitor_status visit(ir_dereference_variable *ir)
215 {
216 if (hash_table_find(locals, ir->var) == NULL) {
217 /* The non-function variable must be a global, so try to find the
218 * variable in the shader's symbol table. If the variable is not
219 * found, then it's a global that *MUST* be defined in the original
220 * shader.
221 */
222 ir_variable *var = linked->symbols->get_variable(ir->var->name);
223 if (var == NULL) {
224 /* Clone the ir_variable that the dereference already has and add
225 * it to the linked shader.
226 */
227 var = ir->var->clone(linked, NULL);
228 linked->symbols->add_variable(var);
229 linked->ir->push_head(var);
230 } else {
231 if (var->type->is_array()) {
232 /* It is possible to have a global array declared in multiple
233 * shaders without a size. The array is implicitly sized by
234 * the maximal access to it in *any* shader. Because of this,
235 * we need to track the maximal access to the array as linking
236 * pulls more functions in that access the array.
237 */
238 var->data.max_array_access =
239 MAX2(var->data.max_array_access,
240 ir->var->data.max_array_access);
241
242 if (var->type->length == 0 && ir->var->type->length != 0)
243 var->type = ir->var->type;
244 }
245 if (var->is_interface_instance()) {
246 /* Similarly, we need implicit sizes of arrays within interface
247 * blocks to be sized by the maximal access in *any* shader.
248 */
249 for (unsigned i = 0; i < var->get_interface_type()->length;
250 i++) {
251 var->max_ifc_array_access[i] =
252 MAX2(var->max_ifc_array_access[i],
253 ir->var->max_ifc_array_access[i]);
254 }
255 }
256 }
257
258 ir->var = var;
259 }
260
261 return visit_continue;
262 }
263
264 /** Was function linking successful? */
265 bool success;
266
267 private:
268 /**
269 * Shader program being linked
270 *
271 * This is only used for logging error messages.
272 */
273 gl_shader_program *prog;
274
275 /** List of shaders available for linking. */
276 gl_shader **shader_list;
277
278 /** Number of shaders available for linking. */
279 unsigned num_shaders;
280
281 /**
282 * Final linked shader
283 *
284 * This is used two ways. It is used to find global variables in the
285 * linked shader that are accessed by the function. It is also used to add
286 * global variables from the shader where the function originated.
287 */
288 gl_shader *linked;
289
290 /**
291 * Table of variables local to the function.
292 */
293 hash_table *locals;
294 };
295
296 } /* anonymous namespace */
297
298 /**
299 * Searches a list of shaders for a particular function definition
300 */
301 ir_function_signature *
302 find_matching_signature(const char *name, const exec_list *actual_parameters,
303 gl_shader **shader_list, unsigned num_shaders,
304 bool use_builtin)
305 {
306 for (unsigned i = 0; i < num_shaders; i++) {
307 ir_function *const f = shader_list[i]->symbols->get_function(name);
308
309 if (f == NULL)
310 continue;
311
312 ir_function_signature *sig =
313 f->matching_signature(NULL, actual_parameters);
314
315 if ((sig == NULL) ||
316 (!sig->is_defined && !sig->is_intrinsic))
317 continue;
318
319 /* If this function expects to bind to a built-in function and the
320 * signature that we found isn't a built-in, keep looking. Also keep
321 * looking if we expect a non-built-in but found a built-in.
322 */
323 if (use_builtin != sig->is_builtin())
324 continue;
325
326 return sig;
327 }
328
329 return NULL;
330 }
331
332
333 bool
334 link_function_calls(gl_shader_program *prog, gl_shader *main,
335 gl_shader **shader_list, unsigned num_shaders)
336 {
337 call_link_visitor v(prog, main, shader_list, num_shaders);
338
339 v.run(main->ir);
340 return v.success;
341 }