861fa39b51e0abc5600a5a3e9139a3e3d6c3b74e
[mesa.git] / src / glsl / link_functions.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <cstdlib>
25 #include <cstdio>
26 #include <cstdarg>
27
28 #include "main/core.h"
29 #include "glsl_symbol_table.h"
30 #include "glsl_parser_extras.h"
31 #include "ir.h"
32 #include "program.h"
33 #include "program/hash_table.h"
34 #include "linker.h"
35
36 static ir_function_signature *
37 find_matching_signature(const char *name, const exec_list *actual_parameters,
38 gl_shader **shader_list, unsigned num_shaders);
39
40 class call_link_visitor : public ir_hierarchical_visitor {
41 public:
42 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
43 gl_shader **shader_list, unsigned num_shaders)
44 {
45 this->prog = prog;
46 this->shader_list = shader_list;
47 this->num_shaders = num_shaders;
48 this->success = true;
49 this->linked = linked;
50
51 this->locals = hash_table_ctor(0, hash_table_pointer_hash,
52 hash_table_pointer_compare);
53 }
54
55 ~call_link_visitor()
56 {
57 hash_table_dtor(this->locals);
58 }
59
60 virtual ir_visitor_status visit(ir_variable *ir)
61 {
62 hash_table_insert(locals, ir, ir);
63 return visit_continue;
64 }
65
66 virtual ir_visitor_status visit_enter(ir_call *ir)
67 {
68 /* If ir is an ir_call from a function that was imported from another
69 * shader callee will point to an ir_function_signature in the original
70 * shader. In this case the function signature MUST NOT BE MODIFIED.
71 * Doing so will modify the original shader. This may prevent that
72 * shader from being linkable in other programs.
73 */
74 const ir_function_signature *const callee = ir->get_callee();
75 assert(callee != NULL);
76 const char *const name = callee->function_name();
77
78 /* Determine if the requested function signature already exists in the
79 * final linked shader. If it does, use it as the target of the call.
80 */
81 ir_function_signature *sig =
82 find_matching_signature(name, &callee->parameters, &linked, 1);
83 if (sig != NULL) {
84 ir->set_callee(sig);
85 return visit_continue;
86 }
87
88 /* Try to find the signature in one of the other shaders that is being
89 * linked. If it's not found there, return an error.
90 */
91 sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
92 num_shaders);
93 if (sig == NULL) {
94 /* FINISHME: Log the full signature of unresolved function.
95 */
96 linker_error_printf(this->prog, "unresolved reference to function "
97 "`%s'\n", name);
98 this->success = false;
99 return visit_stop;
100 }
101
102 /* Find the prototype information in the linked shader. Generate any
103 * details that may be missing.
104 */
105 ir_function *f = linked->symbols->get_function(name);
106 if (f == NULL)
107 f = new(linked) ir_function(name);
108
109 ir_function_signature *linked_sig =
110 f->exact_matching_signature(&callee->parameters);
111 if (linked_sig == NULL) {
112 linked_sig = new(linked) ir_function_signature(callee->return_type);
113 f->add_signature(linked_sig);
114 }
115
116 /* At this point linked_sig and called may be the same. If ir is an
117 * ir_call from linked then linked_sig and callee will be
118 * ir_function_signatures that have no definitions (is_defined is false).
119 */
120 assert(!linked_sig->is_defined);
121 assert(linked_sig->body.is_empty());
122
123 /* Create an in-place clone of the function definition. This multistep
124 * process introduces some complexity here, but it has some advantages.
125 * The parameter list and the and function body are cloned separately.
126 * The clone of the parameter list is used to prime the hashtable used
127 * to replace variable references in the cloned body.
128 *
129 * The big advantage is that the ir_function_signature does not change.
130 * This means that we don't have to process the rest of the IR tree to
131 * patch ir_call nodes. In addition, there is no way to remove or
132 * replace signature stored in a function. One could easily be added,
133 * but this avoids the need.
134 */
135 struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash,
136 hash_table_pointer_compare);
137 exec_list formal_parameters;
138 foreach_list_const(node, &sig->parameters) {
139 const ir_instruction *const original = (ir_instruction *) node;
140 assert(const_cast<ir_instruction *>(original)->as_variable());
141
142 ir_instruction *copy = original->clone(linked, ht);
143 formal_parameters.push_tail(copy);
144 }
145
146 linked_sig->replace_parameters(&formal_parameters);
147
148 foreach_list_const(node, &sig->body) {
149 const ir_instruction *const original = (ir_instruction *) node;
150
151 ir_instruction *copy = original->clone(linked, ht);
152 linked_sig->body.push_tail(copy);
153 }
154
155 linked_sig->is_defined = true;
156 hash_table_dtor(ht);
157
158 /* Patch references inside the function to things outside the function
159 * (i.e., function calls and global variables).
160 */
161 linked_sig->accept(this);
162
163 ir->set_callee(linked_sig);
164
165 return visit_continue;
166 }
167
168 virtual ir_visitor_status visit(ir_dereference_variable *ir)
169 {
170 if (hash_table_find(locals, ir->var) == NULL) {
171 /* The non-function variable must be a global, so try to find the
172 * variable in the shader's symbol table. If the variable is not
173 * found, then it's a global that *MUST* be defined in the original
174 * shader.
175 */
176 ir_variable *var = linked->symbols->get_variable(ir->var->name);
177 if (var == NULL) {
178 /* Clone the ir_variable that the dereference already has and add
179 * it to the linked shader.
180 */
181 var = ir->var->clone(linked, NULL);
182 linked->symbols->add_variable(var);
183 linked->ir->push_head(var);
184 } else if (var->type->is_array()) {
185 /* It is possible to have a global array declared in multiple
186 * shaders without a size. The array is implicitly sized by the
187 * maximal access to it in *any* shader. Because of this, we
188 * need to track the maximal access to the array as linking pulls
189 * more functions in that access the array.
190 */
191 var->max_array_access =
192 MAX2(var->max_array_access, ir->var->max_array_access);
193
194 if (var->type->length == 0 && ir->var->type->length != 0)
195 var->type = ir->var->type;
196 }
197
198 ir->var = var;
199 }
200
201 return visit_continue;
202 }
203
204 /** Was function linking successful? */
205 bool success;
206
207 private:
208 /**
209 * Shader program being linked
210 *
211 * This is only used for logging error messages.
212 */
213 gl_shader_program *prog;
214
215 /** List of shaders available for linking. */
216 gl_shader **shader_list;
217
218 /** Number of shaders available for linking. */
219 unsigned num_shaders;
220
221 /**
222 * Final linked shader
223 *
224 * This is used two ways. It is used to find global variables in the
225 * linked shader that are accessed by the function. It is also used to add
226 * global variables from the shader where the function originated.
227 */
228 gl_shader *linked;
229
230 /**
231 * Table of variables local to the function.
232 */
233 hash_table *locals;
234 };
235
236
237 /**
238 * Searches a list of shaders for a particular function definition
239 */
240 ir_function_signature *
241 find_matching_signature(const char *name, const exec_list *actual_parameters,
242 gl_shader **shader_list, unsigned num_shaders)
243 {
244 for (unsigned i = 0; i < num_shaders; i++) {
245 ir_function *const f = shader_list[i]->symbols->get_function(name);
246
247 if (f == NULL)
248 continue;
249
250 ir_function_signature *sig = f->matching_signature(actual_parameters);
251
252 if ((sig == NULL) || !sig->is_defined)
253 continue;
254
255 return sig;
256 }
257
258 return NULL;
259 }
260
261
262 bool
263 link_function_calls(gl_shader_program *prog, gl_shader *main,
264 gl_shader **shader_list, unsigned num_shaders)
265 {
266 call_link_visitor v(prog, main, shader_list, num_shaders);
267
268 v.run(main->ir);
269 return v.success;
270 }