Merge remote branch 'origin/master' into glsl2
[mesa.git] / src / glsl / link_functions.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <cstdlib>
25 #include <cstdio>
26 #include <cstdarg>
27
28 extern "C" {
29 #include <talloc.h>
30 }
31
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
35 #include "ir.h"
36 #include "program.h"
37 #include "hash_table.h"
38 #include "linker.h"
39
40 static ir_function_signature *
41 find_matching_signature(const char *name, const exec_list *actual_parameters,
42 gl_shader **shader_list, unsigned num_shaders);
43
44 class call_link_visitor : public ir_hierarchical_visitor {
45 public:
46 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
47 gl_shader **shader_list, unsigned num_shaders)
48 {
49 this->prog = prog;
50 this->shader_list = shader_list;
51 this->num_shaders = num_shaders;
52 this->success = true;
53 this->linked = linked;
54
55 this->locals = hash_table_ctor(0, hash_table_pointer_hash,
56 hash_table_pointer_compare);
57 }
58
59 ~call_link_visitor()
60 {
61 hash_table_dtor(this->locals);
62 }
63
64 virtual ir_visitor_status visit(ir_variable *ir)
65 {
66 hash_table_insert(locals, ir, ir);
67 return visit_continue;
68 }
69
70 virtual ir_visitor_status visit_enter(ir_call *ir)
71 {
72 /* If ir is an ir_call from a function that was imported from another
73 * shader callee will point to an ir_function_signature in the original
74 * shader. In this case the function signature MUST NOT BE MODIFIED.
75 * Doing so will modify the original shader. This may prevent that
76 * shader from being linkable in other programs.
77 */
78 const ir_function_signature *const callee = ir->get_callee();
79 assert(callee != NULL);
80 const char *const name = callee->function_name();
81
82 /* Determine if the requested function signature already exists in the
83 * final linked shader. If it does, use it as the target of the call.
84 */
85 ir_function_signature *sig =
86 find_matching_signature(name, &callee->parameters, &linked, 1);
87 if (sig != NULL) {
88 ir->set_callee(sig);
89 return visit_continue;
90 }
91
92 /* Try to find the signature in one of the other shaders that is being
93 * linked. If it's not found there, return an error.
94 */
95 sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
96 num_shaders);
97 if (sig == NULL) {
98 /* FINISHME: Log the full signature of unresolved function.
99 */
100 linker_error_printf(this->prog, "unresolved reference to function "
101 "`%s'\n", name);
102 this->success = false;
103 return visit_stop;
104 }
105
106 /* Find the prototype information in the linked shader. Generate any
107 * details that may be missing.
108 */
109 ir_function *f = linked->symbols->get_function(name);
110 if (f == NULL)
111 f = new(linked) ir_function(name);
112
113 ir_function_signature *linked_sig =
114 f->matching_signature(&callee->parameters);
115 if (linked_sig == NULL) {
116 linked_sig = new(linked) ir_function_signature(callee->return_type);
117 f->add_signature(linked_sig);
118 }
119
120 /* At this point linked_sig and called may be the same. If ir is an
121 * ir_call from linked then linked_sig and callee will be
122 * ir_function_signatures that have no definitions (is_defined is false).
123 */
124 assert(!linked_sig->is_defined);
125 assert(linked_sig->body.is_empty());
126
127 /* Create an in-place clone of the function definition. This multistep
128 * process introduces some complexity here, but it has some advantages.
129 * The parameter list and the and function body are cloned separately.
130 * The clone of the parameter list is used to prime the hashtable used
131 * to replace variable references in the cloned body.
132 *
133 * The big advantage is that the ir_function_signature does not change.
134 * This means that we don't have to process the rest of the IR tree to
135 * patch ir_call nodes. In addition, there is no way to remove or
136 * replace signature stored in a function. One could easily be added,
137 * but this avoids the need.
138 */
139 struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash,
140 hash_table_pointer_compare);
141 exec_list formal_parameters;
142 foreach_list_const(node, &sig->parameters) {
143 const ir_instruction *const original = (ir_instruction *) node;
144 assert(const_cast<ir_instruction *>(original)->as_variable());
145
146 ir_instruction *copy = original->clone(ht);
147 formal_parameters.push_tail(copy);
148 }
149
150 linked_sig->replace_parameters(&formal_parameters);
151
152 foreach_list_const(node, &sig->body) {
153 const ir_instruction *const original = (ir_instruction *) node;
154
155 ir_instruction *copy = original->clone(ht);
156 linked_sig->body.push_tail(copy);
157 }
158
159 linked_sig->is_defined = true;
160 hash_table_dtor(ht);
161
162 /* Patch references inside the function to things outside the function
163 * (i.e., function calls and global variables).
164 */
165 linked_sig->accept(this);
166
167 return visit_continue;
168 }
169
170 virtual ir_visitor_status visit(ir_dereference_variable *ir)
171 {
172 if (hash_table_find(locals, ir->var) == NULL) {
173 /* The non-function variable must be a global, so try to find the
174 * variable in the shader's symbol table. If the variable is not
175 * found, then it's a global that *MUST* be defined in the original
176 * shader.
177 */
178 ir_variable *var = linked->symbols->get_variable(ir->var->name);
179 if (var == NULL) {
180 /* Clone the ir_variable that the dereference already has and add
181 * it to the linked shader.
182 */
183 var = ir->var->clone(NULL);
184 linked->symbols->add_variable(var->name, var);
185 linked->ir->push_head(var);
186 }
187
188 ir->var = var;
189 }
190
191 return visit_continue;
192 }
193
194 /** Was function linking successful? */
195 bool success;
196
197 private:
198 /**
199 * Shader program being linked
200 *
201 * This is only used for logging error messages.
202 */
203 gl_shader_program *prog;
204
205 /** List of shaders available for linking. */
206 gl_shader **shader_list;
207
208 /** Number of shaders available for linking. */
209 unsigned num_shaders;
210
211 /**
212 * Final linked shader
213 *
214 * This is used two ways. It is used to find global variables in the
215 * linked shader that are accessed by the function. It is also used to add
216 * global variables from the shader where the function originated.
217 */
218 gl_shader *linked;
219
220 /**
221 * Table of variables local to the function.
222 */
223 hash_table *locals;
224 };
225
226
227 /**
228 * Searches a list of shaders for a particular function definition
229 */
230 ir_function_signature *
231 find_matching_signature(const char *name, const exec_list *actual_parameters,
232 gl_shader **shader_list, unsigned num_shaders)
233 {
234 for (unsigned i = 0; i < num_shaders; i++) {
235 ir_function *const f = shader_list[i]->symbols->get_function(name);
236
237 if (f == NULL)
238 continue;
239
240 ir_function_signature *sig = f->matching_signature(actual_parameters);
241
242 if ((sig == NULL) || !sig->is_defined)
243 continue;
244
245 return sig;
246 }
247
248 return NULL;
249 }
250
251
252 bool
253 link_function_calls(gl_shader_program *prog, gl_shader *main,
254 gl_shader **shader_list, unsigned num_shaders)
255 {
256 call_link_visitor v(prog, main, shader_list, num_shaders);
257
258 v.run(main->ir);
259 return v.success;
260 }