2 * Copyright © 2010 Intel Corporation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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21 * DEALINGS IN THE SOFTWARE.
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
37 #include "hash_table.h"
40 static ir_function_signature
*
41 find_matching_signature(const char *name
, const exec_list
*actual_parameters
,
42 gl_shader
**shader_list
, unsigned num_shaders
);
44 class call_link_visitor
: public ir_hierarchical_visitor
{
46 call_link_visitor(gl_shader_program
*prog
, gl_shader
*linked
,
47 gl_shader
**shader_list
, unsigned num_shaders
)
50 this->shader_list
= shader_list
;
51 this->num_shaders
= num_shaders
;
53 this->linked
= linked
;
56 virtual ir_visitor_status
visit_enter(ir_call
*ir
)
58 /* If ir is an ir_call from a function that was imported from another
59 * shader callee will point to an ir_function_signature in the original
60 * shader. In this case the function signature MUST NOT BE MODIFIED.
61 * Doing so will modify the original shader. This may prevent that
62 * shader from being linkable in other programs.
64 const ir_function_signature
*const callee
= ir
->get_callee();
65 assert(callee
!= NULL
);
66 const char *const name
= callee
->function_name();
68 /* Determine if the requested function signature already exists in the
69 * final linked shader. If it does, use it as the target of the call.
71 ir_function_signature
*sig
=
72 find_matching_signature(name
, &callee
->parameters
, &linked
, 1);
75 return visit_continue
;
78 /* Try to find the signature in one of the other shaders that is being
79 * linked. If it's not found there, return an error.
81 sig
= find_matching_signature(name
, &ir
->actual_parameters
, shader_list
,
84 /* FINISHME: Log the full signature of unresolved function.
86 linker_error_printf(this->prog
, "unresolved reference to function "
88 this->success
= false;
92 /* Find the prototype information in the linked shader. Generate any
93 * details that may be missing.
95 ir_function
*f
= linked
->symbols
->get_function(name
);
97 f
= new(linked
) ir_function(name
);
99 ir_function_signature
*linked_sig
=
100 f
->matching_signature(&callee
->parameters
);
101 if (linked_sig
== NULL
) {
102 linked_sig
= new(linked
) ir_function_signature(callee
->return_type
);
103 f
->add_signature(linked_sig
);
106 /* At this point linked_sig and called may be the same. If ir is an
107 * ir_call from linked then linked_sig and callee will be
108 * ir_function_signatures that have no definitions (is_defined is false).
110 assert(!linked_sig
->is_defined
);
111 assert(linked_sig
->body
.is_empty());
113 /* Create an in-place clone of the function definition. This multistep
114 * process introduces some complexity here, but it has some advantages.
115 * The parameter list and the and function body are cloned separately.
116 * The clone of the parameter list is used to prime the hashtable used
117 * to replace variable references in the cloned body.
119 * The big advantage is that the ir_function_signature does not change.
120 * This means that we don't have to process the rest of the IR tree to
121 * patch ir_call nodes. In addition, there is no way to remove or
122 * replace signature stored in a function. One could easily be added,
123 * but this avoids the need.
125 struct hash_table
*ht
= hash_table_ctor(0, hash_table_pointer_hash
,
126 hash_table_pointer_compare
);
127 exec_list formal_parameters
;
128 foreach_list_const(node
, &sig
->parameters
) {
129 const ir_instruction
*const original
= (ir_instruction
*) node
;
130 assert(const_cast<ir_instruction
*>(original
)->as_variable());
132 ir_instruction
*copy
= original
->clone(ht
);
133 formal_parameters
.push_tail(copy
);
136 linked_sig
->replace_parameters(&formal_parameters
);
138 foreach_list_const(node
, &sig
->body
) {
139 const ir_instruction
*const original
= (ir_instruction
*) node
;
141 ir_instruction
*copy
= original
->clone(ht
);
142 linked_sig
->body
.push_tail(copy
);
145 linked_sig
->is_defined
= true;
147 /* FINISHME: Patch references inside the function to things outside the
148 * FINISHME: function (i.e., function calls and global variables).
153 return visit_continue
;
156 /** Was function linking successful? */
161 * Shader program being linked
163 * This is only used for logging error messages.
165 gl_shader_program
*prog
;
167 /** List of shaders available for linking. */
168 gl_shader
**shader_list
;
170 /** Number of shaders available for linking. */
171 unsigned num_shaders
;
174 * Final linked shader
176 * This is used two ways. It is used to find global variables in the
177 * linked shader that are accessed by the function. It is also used to add
178 * global variables from the shader where the function originated.
185 * Searches a list of shaders for a particular function definition
187 ir_function_signature
*
188 find_matching_signature(const char *name
, const exec_list
*actual_parameters
,
189 gl_shader
**shader_list
, unsigned num_shaders
)
191 for (unsigned i
= 0; i
< num_shaders
; i
++) {
192 ir_function
*const f
= shader_list
[i
]->symbols
->get_function(name
);
197 ir_function_signature
*sig
= f
->matching_signature(actual_parameters
);
199 if ((sig
== NULL
) || !sig
->is_defined
)
210 link_function_calls(gl_shader_program
*prog
, gl_shader
*main
,
211 gl_shader
**shader_list
, unsigned num_shaders
)
213 call_link_visitor
v(prog
, main
, shader_list
, num_shaders
);