linker: Only over-ride built-ins when a prototype has been seen
[mesa.git] / src / glsl / link_functions.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "main/core.h"
25 #include "glsl_symbol_table.h"
26 #include "glsl_parser_extras.h"
27 #include "ir.h"
28 #include "program.h"
29 #include "program/hash_table.h"
30 #include "linker.h"
31
32 static ir_function_signature *
33 find_matching_signature(const char *name, const exec_list *actual_parameters,
34 gl_shader **shader_list, unsigned num_shaders,
35 bool use_builtin);
36
37 class call_link_visitor : public ir_hierarchical_visitor {
38 public:
39 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
40 gl_shader **shader_list, unsigned num_shaders)
41 {
42 this->prog = prog;
43 this->shader_list = shader_list;
44 this->num_shaders = num_shaders;
45 this->success = true;
46 this->linked = linked;
47
48 this->locals = hash_table_ctor(0, hash_table_pointer_hash,
49 hash_table_pointer_compare);
50 }
51
52 ~call_link_visitor()
53 {
54 hash_table_dtor(this->locals);
55 }
56
57 virtual ir_visitor_status visit(ir_variable *ir)
58 {
59 hash_table_insert(locals, ir, ir);
60 return visit_continue;
61 }
62
63 virtual ir_visitor_status visit_enter(ir_call *ir)
64 {
65 /* If ir is an ir_call from a function that was imported from another
66 * shader callee will point to an ir_function_signature in the original
67 * shader. In this case the function signature MUST NOT BE MODIFIED.
68 * Doing so will modify the original shader. This may prevent that
69 * shader from being linkable in other programs.
70 */
71 const ir_function_signature *const callee = ir->get_callee();
72 assert(callee != NULL);
73 const char *const name = callee->function_name();
74
75 /* Determine if the requested function signature already exists in the
76 * final linked shader. If it does, use it as the target of the call.
77 */
78 ir_function_signature *sig =
79 find_matching_signature(name, &callee->parameters, &linked, 1,
80 ir->use_builtin);
81 if (sig != NULL) {
82 ir->set_callee(sig);
83 return visit_continue;
84 }
85
86 /* Try to find the signature in one of the other shaders that is being
87 * linked. If it's not found there, return an error.
88 */
89 sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
90 num_shaders, ir->use_builtin);
91 if (sig == NULL) {
92 /* FINISHME: Log the full signature of unresolved function.
93 */
94 linker_error_printf(this->prog, "unresolved reference to function "
95 "`%s'\n", name);
96 this->success = false;
97 return visit_stop;
98 }
99
100 /* Find the prototype information in the linked shader. Generate any
101 * details that may be missing.
102 */
103 ir_function *f = linked->symbols->get_function(name);
104 if (f == NULL) {
105 f = new(linked) ir_function(name);
106
107 /* Add the new function to the linked IR.
108 */
109 linked->symbols->add_function(f);
110 linked->ir->push_head(f);
111 }
112
113 ir_function_signature *linked_sig =
114 f->exact_matching_signature(&callee->parameters);
115 if ((linked_sig == NULL)
116 || ((linked_sig != NULL)
117 && (linked_sig->is_builtin != ir->use_builtin))) {
118 linked_sig = new(linked) ir_function_signature(callee->return_type);
119 f->add_signature(linked_sig);
120 }
121
122 /* At this point linked_sig and called may be the same. If ir is an
123 * ir_call from linked then linked_sig and callee will be
124 * ir_function_signatures that have no definitions (is_defined is false).
125 */
126 assert(!linked_sig->is_defined);
127 assert(linked_sig->body.is_empty());
128
129 /* Create an in-place clone of the function definition. This multistep
130 * process introduces some complexity here, but it has some advantages.
131 * The parameter list and the and function body are cloned separately.
132 * The clone of the parameter list is used to prime the hashtable used
133 * to replace variable references in the cloned body.
134 *
135 * The big advantage is that the ir_function_signature does not change.
136 * This means that we don't have to process the rest of the IR tree to
137 * patch ir_call nodes. In addition, there is no way to remove or
138 * replace signature stored in a function. One could easily be added,
139 * but this avoids the need.
140 */
141 struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash,
142 hash_table_pointer_compare);
143 exec_list formal_parameters;
144 foreach_list_const(node, &sig->parameters) {
145 const ir_instruction *const original = (ir_instruction *) node;
146 assert(const_cast<ir_instruction *>(original)->as_variable());
147
148 ir_instruction *copy = original->clone(linked, ht);
149 formal_parameters.push_tail(copy);
150 }
151
152 linked_sig->replace_parameters(&formal_parameters);
153
154 foreach_list_const(node, &sig->body) {
155 const ir_instruction *const original = (ir_instruction *) node;
156
157 ir_instruction *copy = original->clone(linked, ht);
158 linked_sig->body.push_tail(copy);
159 }
160
161 linked_sig->is_defined = true;
162 hash_table_dtor(ht);
163
164 /* Patch references inside the function to things outside the function
165 * (i.e., function calls and global variables).
166 */
167 linked_sig->accept(this);
168
169 ir->set_callee(linked_sig);
170
171 return visit_continue;
172 }
173
174 virtual ir_visitor_status visit(ir_dereference_variable *ir)
175 {
176 if (hash_table_find(locals, ir->var) == NULL) {
177 /* The non-function variable must be a global, so try to find the
178 * variable in the shader's symbol table. If the variable is not
179 * found, then it's a global that *MUST* be defined in the original
180 * shader.
181 */
182 ir_variable *var = linked->symbols->get_variable(ir->var->name);
183 if (var == NULL) {
184 /* Clone the ir_variable that the dereference already has and add
185 * it to the linked shader.
186 */
187 var = ir->var->clone(linked, NULL);
188 linked->symbols->add_variable(var);
189 linked->ir->push_head(var);
190 } else if (var->type->is_array()) {
191 /* It is possible to have a global array declared in multiple
192 * shaders without a size. The array is implicitly sized by the
193 * maximal access to it in *any* shader. Because of this, we
194 * need to track the maximal access to the array as linking pulls
195 * more functions in that access the array.
196 */
197 var->max_array_access =
198 MAX2(var->max_array_access, ir->var->max_array_access);
199
200 if (var->type->length == 0 && ir->var->type->length != 0)
201 var->type = ir->var->type;
202 }
203
204 ir->var = var;
205 }
206
207 return visit_continue;
208 }
209
210 /** Was function linking successful? */
211 bool success;
212
213 private:
214 /**
215 * Shader program being linked
216 *
217 * This is only used for logging error messages.
218 */
219 gl_shader_program *prog;
220
221 /** List of shaders available for linking. */
222 gl_shader **shader_list;
223
224 /** Number of shaders available for linking. */
225 unsigned num_shaders;
226
227 /**
228 * Final linked shader
229 *
230 * This is used two ways. It is used to find global variables in the
231 * linked shader that are accessed by the function. It is also used to add
232 * global variables from the shader where the function originated.
233 */
234 gl_shader *linked;
235
236 /**
237 * Table of variables local to the function.
238 */
239 hash_table *locals;
240 };
241
242
243 /**
244 * Searches a list of shaders for a particular function definition
245 */
246 ir_function_signature *
247 find_matching_signature(const char *name, const exec_list *actual_parameters,
248 gl_shader **shader_list, unsigned num_shaders,
249 bool use_builtin)
250 {
251 for (unsigned i = 0; i < num_shaders; i++) {
252 ir_function *const f = shader_list[i]->symbols->get_function(name);
253
254 if (f == NULL)
255 continue;
256
257 ir_function_signature *sig = f->matching_signature(actual_parameters);
258
259 if ((sig == NULL) || !sig->is_defined)
260 continue;
261
262 /* If this function expects to bind to a built-in function and the
263 * signature that we found isn't a built-in, keep looking. Also keep
264 * looking if we expect a non-built-in but found a built-in.
265 */
266 if (use_builtin != sig->is_builtin)
267 continue;
268
269 return sig;
270 }
271
272 return NULL;
273 }
274
275
276 bool
277 link_function_calls(gl_shader_program *prog, gl_shader *main,
278 gl_shader **shader_list, unsigned num_shaders)
279 {
280 call_link_visitor v(prog, main, shader_list, num_shaders);
281
282 v.run(main->ir);
283 return v.success;
284 }