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[mesa.git] / src / glsl / link_interface_blocks.cpp
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_interface_blocks.cpp
26 * Linker support for GLSL's interface blocks.
27 */
28
29 #include "ir.h"
30 #include "glsl_symbol_table.h"
31 #include "linker.h"
32 #include "main/macros.h"
33 #include "program/hash_table.h"
34
35
36 namespace {
37
38 /**
39 * Information about a single interface block definition that we need to keep
40 * track of in order to check linkage rules.
41 *
42 * Note: this class is expected to be short lived, so it doesn't make copies
43 * of the strings it references; it simply borrows the pointers from the
44 * ir_variable class.
45 */
46 struct interface_block_definition
47 {
48 /**
49 * Extract an interface block definition from an ir_variable that
50 * represents either the interface instance (for named interfaces), or a
51 * member of the interface (for unnamed interfaces).
52 */
53 explicit interface_block_definition(ir_variable *var)
54 : var(var),
55 type(var->get_interface_type()),
56 instance_name(NULL)
57 {
58 if (var->is_interface_instance()) {
59 instance_name = var->name;
60 }
61 explicitly_declared = (var->data.how_declared != ir_var_declared_implicitly);
62 }
63 /**
64 * Interface block ir_variable
65 */
66 ir_variable *var;
67
68 /**
69 * Interface block type
70 */
71 const glsl_type *type;
72
73 /**
74 * For a named interface block, the instance name. Otherwise NULL.
75 */
76 const char *instance_name;
77
78 /**
79 * True if this interface block was explicitly declared in the shader;
80 * false if it was an implicitly declared built-in interface block.
81 */
82 bool explicitly_declared;
83 };
84
85
86 /**
87 * Check if two interfaces match, according to intrastage interface matching
88 * rules. If they do, and the first interface uses an unsized array, it will
89 * be updated to reflect the array size declared in the second interface.
90 */
91 bool
92 intrastage_match(interface_block_definition *a,
93 const interface_block_definition *b,
94 ir_variable_mode mode,
95 struct gl_shader_program *prog)
96 {
97 /* Types must match. */
98 if (a->type != b->type) {
99 /* Exception: if both the interface blocks are implicitly declared,
100 * don't force their types to match. They might mismatch due to the two
101 * shaders using different GLSL versions, and that's ok.
102 */
103 if (a->explicitly_declared || b->explicitly_declared)
104 return false;
105 }
106
107 /* Presence/absence of interface names must match. */
108 if ((a->instance_name == NULL) != (b->instance_name == NULL))
109 return false;
110
111 /* For uniforms, instance names need not match. For shader ins/outs,
112 * it's not clear from the spec whether they need to match, but
113 * Mesa's implementation relies on them matching.
114 */
115 if (a->instance_name != NULL && mode != ir_var_uniform &&
116 strcmp(a->instance_name, b->instance_name) != 0) {
117 return false;
118 }
119
120 /* If a block is an array then it must match across the shader.
121 * Unsized arrays are also processed and matched agaist sized arrays.
122 */
123 if (b->var->type != a->var->type &&
124 (b->instance_name != NULL || a->instance_name != NULL) &&
125 !validate_intrastage_arrays(prog, b->var, a->var))
126 return false;
127
128 return true;
129 }
130
131
132 /**
133 * Check if two interfaces match, according to interstage (in/out) interface
134 * matching rules.
135 *
136 * If \c extra_array_level is true, then vertex-to-geometry shader matching
137 * rules are enforced (i.e. a successful match requires the consumer interface
138 * to be an array and the producer interface to be a non-array).
139 */
140 bool
141 interstage_match(const interface_block_definition *producer,
142 const interface_block_definition *consumer,
143 bool extra_array_level)
144 {
145 /* Unsized arrays should not occur during interstage linking. They
146 * should have all been assigned a size by link_intrastage_shaders.
147 */
148 assert(!consumer->var->type->is_unsized_array());
149 assert(!producer->var->type->is_unsized_array());
150
151 /* Types must match. */
152 if (consumer->type != producer->type) {
153 /* Exception: if both the interface blocks are implicitly declared,
154 * don't force their types to match. They might mismatch due to the two
155 * shaders using different GLSL versions, and that's ok.
156 */
157 if (consumer->explicitly_declared || producer->explicitly_declared)
158 return false;
159 }
160
161 /* Ignore outermost array if geom shader */
162 const glsl_type *consumer_instance_type;
163 if (extra_array_level) {
164 consumer_instance_type = consumer->var->type->fields.array;
165 } else {
166 consumer_instance_type = consumer->var->type;
167 }
168
169 /* If a block is an array then it must match across shaders.
170 * Since unsized arrays have been ruled out, we can check this by just
171 * making sure the types are equal.
172 */
173 if ((consumer->instance_name != NULL &&
174 consumer_instance_type->is_array()) ||
175 (producer->instance_name != NULL &&
176 producer->var->type->is_array())) {
177 if (consumer_instance_type != producer->var->type)
178 return false;
179 }
180
181 return true;
182 }
183
184
185 /**
186 * This class keeps track of a mapping from an interface block name to the
187 * necessary information about that interface block to determine whether to
188 * generate a link error.
189 *
190 * Note: this class is expected to be short lived, so it doesn't make copies
191 * of the strings it references; it simply borrows the pointers from the
192 * ir_variable class.
193 */
194 class interface_block_definitions
195 {
196 public:
197 interface_block_definitions()
198 : mem_ctx(ralloc_context(NULL)),
199 ht(hash_table_ctor(0, hash_table_string_hash,
200 hash_table_string_compare))
201 {
202 }
203
204 ~interface_block_definitions()
205 {
206 hash_table_dtor(ht);
207 ralloc_free(mem_ctx);
208 }
209
210 /**
211 * Lookup the interface definition having the given block name. Return
212 * NULL if none is found.
213 */
214 interface_block_definition *lookup(const char *block_name)
215 {
216 return (interface_block_definition *) hash_table_find(ht, block_name);
217 }
218
219 /**
220 * Add a new interface definition.
221 */
222 void store(const interface_block_definition &def)
223 {
224 interface_block_definition *hash_entry =
225 rzalloc(mem_ctx, interface_block_definition);
226 *hash_entry = def;
227 hash_table_insert(ht, hash_entry, def.type->name);
228 }
229
230 private:
231 /**
232 * Ralloc context for data structures allocated by this class.
233 */
234 void *mem_ctx;
235
236 /**
237 * Hash table mapping interface block name to an \c
238 * interface_block_definition struct. interface_block_definition structs
239 * are allocated using \c mem_ctx.
240 */
241 hash_table *ht;
242 };
243
244
245 }; /* anonymous namespace */
246
247
248 void
249 validate_intrastage_interface_blocks(struct gl_shader_program *prog,
250 const gl_shader **shader_list,
251 unsigned num_shaders)
252 {
253 interface_block_definitions in_interfaces;
254 interface_block_definitions out_interfaces;
255 interface_block_definitions uniform_interfaces;
256
257 for (unsigned int i = 0; i < num_shaders; i++) {
258 if (shader_list[i] == NULL)
259 continue;
260
261 foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
262 ir_variable *var = node->as_variable();
263 if (!var)
264 continue;
265
266 const glsl_type *iface_type = var->get_interface_type();
267
268 if (iface_type == NULL)
269 continue;
270
271 interface_block_definitions *definitions;
272 switch (var->data.mode) {
273 case ir_var_shader_in:
274 definitions = &in_interfaces;
275 break;
276 case ir_var_shader_out:
277 definitions = &out_interfaces;
278 break;
279 case ir_var_uniform:
280 definitions = &uniform_interfaces;
281 break;
282 default:
283 /* Only in, out, and uniform interfaces are legal, so we should
284 * never get here.
285 */
286 assert(!"illegal interface type");
287 continue;
288 }
289
290 const interface_block_definition def(var);
291 interface_block_definition *prev_def =
292 definitions->lookup(iface_type->name);
293
294 if (prev_def == NULL) {
295 /* This is the first time we've seen the interface, so save
296 * it into the appropriate data structure.
297 */
298 definitions->store(def);
299 } else if (!intrastage_match(prev_def, &def,
300 (ir_variable_mode) var->data.mode,
301 prog)) {
302 linker_error(prog, "definitions of interface block `%s' do not"
303 " match\n", iface_type->name);
304 return;
305 }
306 }
307 }
308 }
309
310 void
311 validate_interstage_inout_blocks(struct gl_shader_program *prog,
312 const gl_shader *producer,
313 const gl_shader *consumer)
314 {
315 interface_block_definitions definitions;
316 const bool extra_array_level = consumer->Stage == MESA_SHADER_GEOMETRY;
317
318 /* Add input interfaces from the consumer to the symbol table. */
319 foreach_in_list(ir_instruction, node, consumer->ir) {
320 ir_variable *var = node->as_variable();
321 if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in)
322 continue;
323
324 definitions.store(interface_block_definition(var));
325 }
326
327 /* Verify that the producer's output interfaces match. */
328 foreach_in_list(ir_instruction, node, producer->ir) {
329 ir_variable *var = node->as_variable();
330 if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out)
331 continue;
332
333 interface_block_definition *consumer_def =
334 definitions.lookup(var->get_interface_type()->name);
335
336 /* The consumer doesn't use this output block. Ignore it. */
337 if (consumer_def == NULL)
338 continue;
339
340 const interface_block_definition producer_def(var);
341
342 if (!interstage_match(&producer_def, consumer_def, extra_array_level)) {
343 linker_error(prog, "definitions of interface block `%s' do not "
344 "match\n", var->get_interface_type()->name);
345 return;
346 }
347 }
348 }
349
350
351 void
352 validate_interstage_uniform_blocks(struct gl_shader_program *prog,
353 gl_shader **stages, int num_stages)
354 {
355 interface_block_definitions definitions;
356
357 for (int i = 0; i < num_stages; i++) {
358 if (stages[i] == NULL)
359 continue;
360
361 const gl_shader *stage = stages[i];
362 foreach_in_list(ir_instruction, node, stage->ir) {
363 ir_variable *var = node->as_variable();
364 if (!var || !var->get_interface_type() || var->data.mode != ir_var_uniform)
365 continue;
366
367 interface_block_definition *old_def =
368 definitions.lookup(var->get_interface_type()->name);
369 const interface_block_definition new_def(var);
370 if (old_def == NULL) {
371 definitions.store(new_def);
372 } else {
373 /* Interstage uniform matching rules are the same as intrastage
374 * uniform matchin rules (for uniforms, it is as though all
375 * shaders are in the same shader stage).
376 */
377 if (!intrastage_match(old_def, &new_def, ir_var_uniform, prog)) {
378 linker_error(prog, "definitions of interface block `%s' do not "
379 "match\n", var->get_interface_type()->name);
380 return;
381 }
382 }
383 }
384 }
385 }