glsl: Replace most default cases in switches on GLSL type
[mesa.git] / src / glsl / link_uniform_initializers.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "main/core.h"
25 #include "ir.h"
26 #include "linker.h"
27 #include "ir_uniform.h"
28 #include "glsl_symbol_table.h"
29 #include "program/hash_table.h"
30
31 /* These functions are put in a "private" namespace instead of being marked
32 * static so that the unit tests can access them. See
33 * http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code
34 */
35 namespace linker {
36
37 gl_uniform_storage *
38 get_storage(gl_uniform_storage *storage, unsigned num_storage,
39 const char *name)
40 {
41 for (unsigned int i = 0; i < num_storage; i++) {
42 if (strcmp(name, storage[i].name) == 0)
43 return &storage[i];
44 }
45
46 return NULL;
47 }
48
49 void
50 copy_constant_to_storage(union gl_constant_value *storage,
51 const ir_constant *val,
52 const enum glsl_base_type base_type,
53 const unsigned int elements)
54 {
55 for (unsigned int i = 0; i < elements; i++) {
56 switch (base_type) {
57 case GLSL_TYPE_UINT:
58 storage[i].u = val->value.u[i];
59 break;
60 case GLSL_TYPE_INT:
61 case GLSL_TYPE_SAMPLER:
62 storage[i].i = val->value.i[i];
63 break;
64 case GLSL_TYPE_FLOAT:
65 storage[i].f = val->value.f[i];
66 break;
67 case GLSL_TYPE_BOOL:
68 storage[i].b = int(val->value.b[i]);
69 break;
70 case GLSL_TYPE_ARRAY:
71 case GLSL_TYPE_STRUCT:
72 case GLSL_TYPE_VOID:
73 case GLSL_TYPE_ERROR:
74 /* All other types should have already been filtered by other
75 * paths in the caller.
76 */
77 assert(!"Should not get here.");
78 break;
79 }
80 }
81 }
82
83 void
84 set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
85 const char *name, const glsl_type *type,
86 ir_constant *val)
87 {
88 if (type->is_record()) {
89 ir_constant *field_constant;
90
91 field_constant = (ir_constant *)val->components.get_head();
92
93 for (unsigned int i = 0; i < type->length; i++) {
94 const glsl_type *field_type = type->fields.structure[i].type;
95 const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
96 type->fields.structure[i].name);
97 set_uniform_initializer(mem_ctx, prog, field_name,
98 field_type, field_constant);
99 field_constant = (ir_constant *)field_constant->next;
100 }
101 return;
102 } else if (type->is_array() && type->fields.array->is_record()) {
103 const glsl_type *const element_type = type->fields.array;
104
105 for (unsigned int i = 0; i < type->length; i++) {
106 const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
107
108 set_uniform_initializer(mem_ctx, prog, element_name,
109 element_type, val->array_elements[i]);
110 }
111 return;
112 }
113
114 struct gl_uniform_storage *const storage =
115 get_storage(prog->UniformStorage,
116 prog->NumUserUniformStorage,
117 name);
118 if (storage == NULL) {
119 assert(storage != NULL);
120 return;
121 }
122
123 if (val->type->is_array()) {
124 const enum glsl_base_type base_type =
125 val->array_elements[0]->type->base_type;
126 const unsigned int elements = val->array_elements[0]->type->components();
127 unsigned int idx = 0;
128
129 assert(val->type->length >= storage->array_elements);
130 for (unsigned int i = 0; i < storage->array_elements; i++) {
131 copy_constant_to_storage(& storage->storage[idx],
132 val->array_elements[i],
133 base_type,
134 elements);
135
136 idx += elements;
137 }
138
139 if (base_type == GLSL_TYPE_SAMPLER) {
140 for (unsigned int i = 0; i < storage->array_elements; i++) {
141 prog->SamplerUnits[storage->sampler + i] = storage->storage[i].i;
142 }
143 }
144 } else {
145 copy_constant_to_storage(storage->storage,
146 val,
147 val->type->base_type,
148 val->type->components());
149
150 if (storage->type->is_sampler())
151 prog->SamplerUnits[storage->sampler] = storage->storage[0].i;
152 }
153
154 storage->initialized = true;
155 }
156 }
157
158 void
159 link_set_uniform_initializers(struct gl_shader_program *prog)
160 {
161 void *mem_ctx = NULL;
162
163 for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
164 struct gl_shader *shader = prog->_LinkedShaders[i];
165
166 if (shader == NULL)
167 continue;
168
169 foreach_list(node, shader->ir) {
170 ir_variable *const var = ((ir_instruction *) node)->as_variable();
171
172 if (!var || var->mode != ir_var_uniform || !var->constant_value)
173 continue;
174
175 if (!mem_ctx)
176 mem_ctx = ralloc_context(NULL);
177
178 linker::set_uniform_initializer(mem_ctx, prog, var->name,
179 var->type, var->constant_value);
180 }
181 }
182
183 ralloc_free(mem_ctx);
184 }