3b20594873cdb27174f9106e01558aa8da05f9f9
[mesa.git] / src / glsl / link_varyings.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_varyings.cpp
26 *
27 * Linker functions related specifically to linking varyings between shader
28 * stages.
29 */
30
31
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
35 #include "ir_optimization.h"
36 #include "linker.h"
37 #include "link_varyings.h"
38 #include "main/macros.h"
39 #include "program/hash_table.h"
40 #include "program.h"
41
42
43 /**
44 * Validate the types and qualifiers of an output from one stage against the
45 * matching input to another stage.
46 */
47 static void
48 cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
49 const ir_variable *input,
50 const ir_variable *output,
51 gl_shader_stage consumer_stage,
52 gl_shader_stage producer_stage)
53 {
54 /* Check that the types match between stages.
55 */
56 const glsl_type *type_to_match = input->type;
57 if (consumer_stage == MESA_SHADER_GEOMETRY) {
58 assert(type_to_match->is_array()); /* Enforced by ast_to_hir */
59 type_to_match = type_to_match->element_type();
60 }
61 if (type_to_match != output->type) {
62 /* There is a bit of a special case for gl_TexCoord. This
63 * built-in is unsized by default. Applications that variable
64 * access it must redeclare it with a size. There is some
65 * language in the GLSL spec that implies the fragment shader
66 * and vertex shader do not have to agree on this size. Other
67 * driver behave this way, and one or two applications seem to
68 * rely on it.
69 *
70 * Neither declaration needs to be modified here because the array
71 * sizes are fixed later when update_array_sizes is called.
72 *
73 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
74 *
75 * "Unlike user-defined varying variables, the built-in
76 * varying variables don't have a strict one-to-one
77 * correspondence between the vertex language and the
78 * fragment language."
79 */
80 if (!output->type->is_array() || !is_gl_identifier(output->name)) {
81 linker_error(prog,
82 "%s shader output `%s' declared as type `%s', "
83 "but %s shader input declared as type `%s'\n",
84 _mesa_shader_stage_to_string(producer_stage),
85 output->name,
86 output->type->name,
87 _mesa_shader_stage_to_string(consumer_stage),
88 input->type->name);
89 return;
90 }
91 }
92
93 /* Check that all of the qualifiers match between stages.
94 */
95 if (input->data.centroid != output->data.centroid) {
96 linker_error(prog,
97 "%s shader output `%s' %s centroid qualifier, "
98 "but %s shader input %s centroid qualifier\n",
99 _mesa_shader_stage_to_string(producer_stage),
100 output->name,
101 (output->data.centroid) ? "has" : "lacks",
102 _mesa_shader_stage_to_string(consumer_stage),
103 (input->data.centroid) ? "has" : "lacks");
104 return;
105 }
106
107 if (input->data.sample != output->data.sample) {
108 linker_error(prog,
109 "%s shader output `%s' %s sample qualifier, "
110 "but %s shader input %s sample qualifier\n",
111 _mesa_shader_stage_to_string(producer_stage),
112 output->name,
113 (output->data.sample) ? "has" : "lacks",
114 _mesa_shader_stage_to_string(consumer_stage),
115 (input->data.sample) ? "has" : "lacks");
116 return;
117 }
118
119 if (input->data.invariant != output->data.invariant) {
120 linker_error(prog,
121 "%s shader output `%s' %s invariant qualifier, "
122 "but %s shader input %s invariant qualifier\n",
123 _mesa_shader_stage_to_string(producer_stage),
124 output->name,
125 (output->data.invariant) ? "has" : "lacks",
126 _mesa_shader_stage_to_string(consumer_stage),
127 (input->data.invariant) ? "has" : "lacks");
128 return;
129 }
130
131 if (input->data.interpolation != output->data.interpolation) {
132 linker_error(prog,
133 "%s shader output `%s' specifies %s "
134 "interpolation qualifier, "
135 "but %s shader input specifies %s "
136 "interpolation qualifier\n",
137 _mesa_shader_stage_to_string(producer_stage),
138 output->name,
139 interpolation_string(output->data.interpolation),
140 _mesa_shader_stage_to_string(consumer_stage),
141 interpolation_string(input->data.interpolation));
142 return;
143 }
144 }
145
146 /**
147 * Validate front and back color outputs against single color input
148 */
149 static void
150 cross_validate_front_and_back_color(struct gl_shader_program *prog,
151 const ir_variable *input,
152 const ir_variable *front_color,
153 const ir_variable *back_color,
154 gl_shader_stage consumer_stage,
155 gl_shader_stage producer_stage)
156 {
157 if (front_color != NULL && front_color->data.assigned)
158 cross_validate_types_and_qualifiers(prog, input, front_color,
159 consumer_stage, producer_stage);
160
161 if (back_color != NULL && back_color->data.assigned)
162 cross_validate_types_and_qualifiers(prog, input, back_color,
163 consumer_stage, producer_stage);
164 }
165
166 /**
167 * Validate that outputs from one stage match inputs of another
168 */
169 void
170 cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
171 gl_shader *producer, gl_shader *consumer)
172 {
173 glsl_symbol_table parameters;
174 ir_variable *explicit_locations[MAX_VARYING] = { NULL, };
175
176 /* Find all shader outputs in the "producer" stage.
177 */
178 foreach_list(node, producer->ir) {
179 ir_variable *const var = ((ir_instruction *) node)->as_variable();
180
181 if ((var == NULL) || (var->data.mode != ir_var_shader_out))
182 continue;
183
184 if (!var->data.explicit_location
185 || var->data.location < VARYING_SLOT_VAR0)
186 parameters.add_variable(var);
187 else {
188 /* User-defined varyings with explicit locations are handled
189 * differently because they do not need to have matching names.
190 */
191 const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
192
193 if (explicit_locations[idx] != NULL) {
194 linker_error(prog,
195 "%s shader has multiple outputs explicitly "
196 "assigned to location %d\n",
197 _mesa_shader_stage_to_string(producer->Stage),
198 idx);
199 return;
200 }
201
202 explicit_locations[idx] = var;
203 }
204 }
205
206
207 /* Find all shader inputs in the "consumer" stage. Any variables that have
208 * matching outputs already in the symbol table must have the same type and
209 * qualifiers.
210 *
211 * Exception: if the consumer is the geometry shader, then the inputs
212 * should be arrays and the type of the array element should match the type
213 * of the corresponding producer output.
214 */
215 foreach_list(node, consumer->ir) {
216 ir_variable *const input = ((ir_instruction *) node)->as_variable();
217
218 if ((input == NULL) || (input->data.mode != ir_var_shader_in))
219 continue;
220
221 if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
222 const ir_variable *const front_color =
223 parameters.get_variable("gl_FrontColor");
224
225 const ir_variable *const back_color =
226 parameters.get_variable("gl_BackColor");
227
228 cross_validate_front_and_back_color(prog, input,
229 front_color, back_color,
230 consumer->Stage, producer->Stage);
231 } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
232 const ir_variable *const front_color =
233 parameters.get_variable("gl_FrontSecondaryColor");
234
235 const ir_variable *const back_color =
236 parameters.get_variable("gl_BackSecondaryColor");
237
238 cross_validate_front_and_back_color(prog, input,
239 front_color, back_color,
240 consumer->Stage, producer->Stage);
241 } else {
242 /* The rules for connecting inputs and outputs change in the presence
243 * of explicit locations. In this case, we no longer care about the
244 * names of the variables. Instead, we care only about the
245 * explicitly assigned location.
246 */
247 ir_variable *output = NULL;
248 if (input->data.explicit_location
249 && input->data.location >= VARYING_SLOT_VAR0) {
250 output = explicit_locations[input->data.location - VARYING_SLOT_VAR0];
251
252 if (output == NULL) {
253 linker_error(prog,
254 "%s shader input `%s' with explicit location "
255 "has no matching output\n",
256 _mesa_shader_stage_to_string(consumer->Stage),
257 input->name);
258 }
259 } else {
260 output = parameters.get_variable(input->name);
261 }
262
263 if (output != NULL) {
264 cross_validate_types_and_qualifiers(prog, input, output,
265 consumer->Stage, producer->Stage);
266 }
267 }
268 }
269 }
270
271
272 /**
273 * Initialize this object based on a string that was passed to
274 * glTransformFeedbackVaryings.
275 *
276 * If the input is mal-formed, this call still succeeds, but it sets
277 * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
278 * will fail to find any matching variable.
279 */
280 void
281 tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
282 const char *input)
283 {
284 /* We don't have to be pedantic about what is a valid GLSL variable name,
285 * because any variable with an invalid name can't exist in the IR anyway.
286 */
287
288 this->location = -1;
289 this->orig_name = input;
290 this->is_clip_distance_mesa = false;
291 this->skip_components = 0;
292 this->next_buffer_separator = false;
293 this->matched_candidate = NULL;
294 this->stream_id = 0;
295
296 if (ctx->Extensions.ARB_transform_feedback3) {
297 /* Parse gl_NextBuffer. */
298 if (strcmp(input, "gl_NextBuffer") == 0) {
299 this->next_buffer_separator = true;
300 return;
301 }
302
303 /* Parse gl_SkipComponents. */
304 if (strcmp(input, "gl_SkipComponents1") == 0)
305 this->skip_components = 1;
306 else if (strcmp(input, "gl_SkipComponents2") == 0)
307 this->skip_components = 2;
308 else if (strcmp(input, "gl_SkipComponents3") == 0)
309 this->skip_components = 3;
310 else if (strcmp(input, "gl_SkipComponents4") == 0)
311 this->skip_components = 4;
312
313 if (this->skip_components)
314 return;
315 }
316
317 /* Parse a declaration. */
318 const char *base_name_end;
319 long subscript = parse_program_resource_name(input, &base_name_end);
320 this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
321 if (subscript >= 0) {
322 this->array_subscript = subscript;
323 this->is_subscripted = true;
324 } else {
325 this->is_subscripted = false;
326 }
327
328 /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
329 * class must behave specially to account for the fact that gl_ClipDistance
330 * is converted from a float[8] to a vec4[2].
331 */
332 if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
333 strcmp(this->var_name, "gl_ClipDistance") == 0) {
334 this->is_clip_distance_mesa = true;
335 }
336 }
337
338
339 /**
340 * Determine whether two tfeedback_decl objects refer to the same variable and
341 * array index (if applicable).
342 */
343 bool
344 tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
345 {
346 assert(x.is_varying() && y.is_varying());
347
348 if (strcmp(x.var_name, y.var_name) != 0)
349 return false;
350 if (x.is_subscripted != y.is_subscripted)
351 return false;
352 if (x.is_subscripted && x.array_subscript != y.array_subscript)
353 return false;
354 return true;
355 }
356
357
358 /**
359 * Assign a location and stream ID for this tfeedback_decl object based on the
360 * transform feedback candidate found by find_candidate.
361 *
362 * If an error occurs, the error is reported through linker_error() and false
363 * is returned.
364 */
365 bool
366 tfeedback_decl::assign_location(struct gl_context *ctx,
367 struct gl_shader_program *prog)
368 {
369 assert(this->is_varying());
370
371 unsigned fine_location
372 = this->matched_candidate->toplevel_var->data.location * 4
373 + this->matched_candidate->toplevel_var->data.location_frac
374 + this->matched_candidate->offset;
375
376 if (this->matched_candidate->type->is_array()) {
377 /* Array variable */
378 const unsigned matrix_cols =
379 this->matched_candidate->type->fields.array->matrix_columns;
380 const unsigned vector_elements =
381 this->matched_candidate->type->fields.array->vector_elements;
382 unsigned actual_array_size = this->is_clip_distance_mesa ?
383 prog->LastClipDistanceArraySize :
384 this->matched_candidate->type->array_size();
385
386 if (this->is_subscripted) {
387 /* Check array bounds. */
388 if (this->array_subscript >= actual_array_size) {
389 linker_error(prog, "Transform feedback varying %s has index "
390 "%i, but the array size is %u.",
391 this->orig_name, this->array_subscript,
392 actual_array_size);
393 return false;
394 }
395 unsigned array_elem_size = this->is_clip_distance_mesa ?
396 1 : vector_elements * matrix_cols;
397 fine_location += array_elem_size * this->array_subscript;
398 this->size = 1;
399 } else {
400 this->size = actual_array_size;
401 }
402 this->vector_elements = vector_elements;
403 this->matrix_columns = matrix_cols;
404 if (this->is_clip_distance_mesa)
405 this->type = GL_FLOAT;
406 else
407 this->type = this->matched_candidate->type->fields.array->gl_type;
408 } else {
409 /* Regular variable (scalar, vector, or matrix) */
410 if (this->is_subscripted) {
411 linker_error(prog, "Transform feedback varying %s requested, "
412 "but %s is not an array.",
413 this->orig_name, this->var_name);
414 return false;
415 }
416 this->size = 1;
417 this->vector_elements = this->matched_candidate->type->vector_elements;
418 this->matrix_columns = this->matched_candidate->type->matrix_columns;
419 this->type = this->matched_candidate->type->gl_type;
420 }
421 this->location = fine_location / 4;
422 this->location_frac = fine_location % 4;
423
424 /* From GL_EXT_transform_feedback:
425 * A program will fail to link if:
426 *
427 * * the total number of components to capture in any varying
428 * variable in <varyings> is greater than the constant
429 * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
430 * buffer mode is SEPARATE_ATTRIBS_EXT;
431 */
432 if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
433 this->num_components() >
434 ctx->Const.MaxTransformFeedbackSeparateComponents) {
435 linker_error(prog, "Transform feedback varying %s exceeds "
436 "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
437 this->orig_name);
438 return false;
439 }
440
441 /* Only transform feedback varyings can be assigned to non-zero streams,
442 * so assign the stream id here.
443 */
444 this->stream_id = this->matched_candidate->toplevel_var->data.stream;
445
446 return true;
447 }
448
449
450 unsigned
451 tfeedback_decl::get_num_outputs() const
452 {
453 if (!this->is_varying()) {
454 return 0;
455 }
456
457 return (this->num_components() + this->location_frac + 3)/4;
458 }
459
460
461 /**
462 * Update gl_transform_feedback_info to reflect this tfeedback_decl.
463 *
464 * If an error occurs, the error is reported through linker_error() and false
465 * is returned.
466 */
467 bool
468 tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
469 struct gl_transform_feedback_info *info,
470 unsigned buffer, const unsigned max_outputs) const
471 {
472 assert(!this->next_buffer_separator);
473
474 /* Handle gl_SkipComponents. */
475 if (this->skip_components) {
476 info->BufferStride[buffer] += this->skip_components;
477 return true;
478 }
479
480 /* From GL_EXT_transform_feedback:
481 * A program will fail to link if:
482 *
483 * * the total number of components to capture is greater than
484 * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
485 * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
486 */
487 if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS &&
488 info->BufferStride[buffer] + this->num_components() >
489 ctx->Const.MaxTransformFeedbackInterleavedComponents) {
490 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
491 "limit has been exceeded.");
492 return false;
493 }
494
495 unsigned location = this->location;
496 unsigned location_frac = this->location_frac;
497 unsigned num_components = this->num_components();
498 while (num_components > 0) {
499 unsigned output_size = MIN2(num_components, 4 - location_frac);
500 assert(info->NumOutputs < max_outputs);
501 info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
502 info->Outputs[info->NumOutputs].OutputRegister = location;
503 info->Outputs[info->NumOutputs].NumComponents = output_size;
504 info->Outputs[info->NumOutputs].StreamId = stream_id;
505 info->Outputs[info->NumOutputs].OutputBuffer = buffer;
506 info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
507 ++info->NumOutputs;
508 info->BufferStride[buffer] += output_size;
509 num_components -= output_size;
510 location++;
511 location_frac = 0;
512 }
513
514 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, this->orig_name);
515 info->Varyings[info->NumVarying].Type = this->type;
516 info->Varyings[info->NumVarying].Size = this->size;
517 info->NumVarying++;
518
519 return true;
520 }
521
522
523 const tfeedback_candidate *
524 tfeedback_decl::find_candidate(gl_shader_program *prog,
525 hash_table *tfeedback_candidates)
526 {
527 const char *name = this->is_clip_distance_mesa
528 ? "gl_ClipDistanceMESA" : this->var_name;
529 this->matched_candidate = (const tfeedback_candidate *)
530 hash_table_find(tfeedback_candidates, name);
531 if (!this->matched_candidate) {
532 /* From GL_EXT_transform_feedback:
533 * A program will fail to link if:
534 *
535 * * any variable name specified in the <varyings> array is not
536 * declared as an output in the geometry shader (if present) or
537 * the vertex shader (if no geometry shader is present);
538 */
539 linker_error(prog, "Transform feedback varying %s undeclared.",
540 this->orig_name);
541 }
542 return this->matched_candidate;
543 }
544
545
546 /**
547 * Parse all the transform feedback declarations that were passed to
548 * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
549 *
550 * If an error occurs, the error is reported through linker_error() and false
551 * is returned.
552 */
553 bool
554 parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
555 const void *mem_ctx, unsigned num_names,
556 char **varying_names, tfeedback_decl *decls)
557 {
558 for (unsigned i = 0; i < num_names; ++i) {
559 decls[i].init(ctx, mem_ctx, varying_names[i]);
560
561 if (!decls[i].is_varying())
562 continue;
563
564 /* From GL_EXT_transform_feedback:
565 * A program will fail to link if:
566 *
567 * * any two entries in the <varyings> array specify the same varying
568 * variable;
569 *
570 * We interpret this to mean "any two entries in the <varyings> array
571 * specify the same varying variable and array index", since transform
572 * feedback of arrays would be useless otherwise.
573 */
574 for (unsigned j = 0; j < i; ++j) {
575 if (!decls[j].is_varying())
576 continue;
577
578 if (tfeedback_decl::is_same(decls[i], decls[j])) {
579 linker_error(prog, "Transform feedback varying %s specified "
580 "more than once.", varying_names[i]);
581 return false;
582 }
583 }
584 }
585 return true;
586 }
587
588
589 /**
590 * Store transform feedback location assignments into
591 * prog->LinkedTransformFeedback based on the data stored in tfeedback_decls.
592 *
593 * If an error occurs, the error is reported through linker_error() and false
594 * is returned.
595 */
596 bool
597 store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
598 unsigned num_tfeedback_decls,
599 tfeedback_decl *tfeedback_decls)
600 {
601 bool separate_attribs_mode =
602 prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
603
604 ralloc_free(prog->LinkedTransformFeedback.Varyings);
605 ralloc_free(prog->LinkedTransformFeedback.Outputs);
606
607 memset(&prog->LinkedTransformFeedback, 0,
608 sizeof(prog->LinkedTransformFeedback));
609
610 prog->LinkedTransformFeedback.Varyings =
611 rzalloc_array(prog,
612 struct gl_transform_feedback_varying_info,
613 num_tfeedback_decls);
614
615 unsigned num_outputs = 0;
616 for (unsigned i = 0; i < num_tfeedback_decls; ++i)
617 num_outputs += tfeedback_decls[i].get_num_outputs();
618
619 prog->LinkedTransformFeedback.Outputs =
620 rzalloc_array(prog,
621 struct gl_transform_feedback_output,
622 num_outputs);
623
624 unsigned num_buffers = 0;
625
626 if (separate_attribs_mode) {
627 /* GL_SEPARATE_ATTRIBS */
628 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
629 if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback,
630 num_buffers, num_outputs))
631 return false;
632
633 num_buffers++;
634 }
635 }
636 else {
637 /* GL_INVERLEAVED_ATTRIBS */
638 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
639 if (tfeedback_decls[i].is_next_buffer_separator()) {
640 num_buffers++;
641 continue;
642 }
643
644 if (!tfeedback_decls[i].store(ctx, prog,
645 &prog->LinkedTransformFeedback,
646 num_buffers, num_outputs))
647 return false;
648 }
649 num_buffers++;
650 }
651
652 assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs);
653
654 prog->LinkedTransformFeedback.NumBuffers = num_buffers;
655 return true;
656 }
657
658 namespace {
659
660 /**
661 * Data structure recording the relationship between outputs of one shader
662 * stage (the "producer") and inputs of another (the "consumer").
663 */
664 class varying_matches
665 {
666 public:
667 varying_matches(bool disable_varying_packing, bool consumer_is_fs);
668 ~varying_matches();
669 void record(ir_variable *producer_var, ir_variable *consumer_var);
670 unsigned assign_locations();
671 void store_locations() const;
672
673 private:
674 /**
675 * If true, this driver disables varying packing, so all varyings need to
676 * be aligned on slot boundaries, and take up a number of slots equal to
677 * their number of matrix columns times their array size.
678 */
679 const bool disable_varying_packing;
680
681 /**
682 * Enum representing the order in which varyings are packed within a
683 * packing class.
684 *
685 * Currently we pack vec4's first, then vec2's, then scalar values, then
686 * vec3's. This order ensures that the only vectors that are at risk of
687 * having to be "double parked" (split between two adjacent varying slots)
688 * are the vec3's.
689 */
690 enum packing_order_enum {
691 PACKING_ORDER_VEC4,
692 PACKING_ORDER_VEC2,
693 PACKING_ORDER_SCALAR,
694 PACKING_ORDER_VEC3,
695 };
696
697 static unsigned compute_packing_class(const ir_variable *var);
698 static packing_order_enum compute_packing_order(const ir_variable *var);
699 static int match_comparator(const void *x_generic, const void *y_generic);
700
701 /**
702 * Structure recording the relationship between a single producer output
703 * and a single consumer input.
704 */
705 struct match {
706 /**
707 * Packing class for this varying, computed by compute_packing_class().
708 */
709 unsigned packing_class;
710
711 /**
712 * Packing order for this varying, computed by compute_packing_order().
713 */
714 packing_order_enum packing_order;
715 unsigned num_components;
716
717 /**
718 * The output variable in the producer stage.
719 */
720 ir_variable *producer_var;
721
722 /**
723 * The input variable in the consumer stage.
724 */
725 ir_variable *consumer_var;
726
727 /**
728 * The location which has been assigned for this varying. This is
729 * expressed in multiples of a float, with the first generic varying
730 * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
731 * value 0.
732 */
733 unsigned generic_location;
734 } *matches;
735
736 /**
737 * The number of elements in the \c matches array that are currently in
738 * use.
739 */
740 unsigned num_matches;
741
742 /**
743 * The number of elements that were set aside for the \c matches array when
744 * it was allocated.
745 */
746 unsigned matches_capacity;
747
748 const bool consumer_is_fs;
749 };
750
751 } /* anonymous namespace */
752
753 varying_matches::varying_matches(bool disable_varying_packing,
754 bool consumer_is_fs)
755 : disable_varying_packing(disable_varying_packing),
756 consumer_is_fs(consumer_is_fs)
757 {
758 /* Note: this initial capacity is rather arbitrarily chosen to be large
759 * enough for many cases without wasting an unreasonable amount of space.
760 * varying_matches::record() will resize the array if there are more than
761 * this number of varyings.
762 */
763 this->matches_capacity = 8;
764 this->matches = (match *)
765 malloc(sizeof(*this->matches) * this->matches_capacity);
766 this->num_matches = 0;
767 }
768
769
770 varying_matches::~varying_matches()
771 {
772 free(this->matches);
773 }
774
775
776 /**
777 * Record the given producer/consumer variable pair in the list of variables
778 * that should later be assigned locations.
779 *
780 * It is permissible for \c consumer_var to be NULL (this happens if a
781 * variable is output by the producer and consumed by transform feedback, but
782 * not consumed by the consumer).
783 *
784 * If \c producer_var has already been paired up with a consumer_var, or
785 * producer_var is part of fixed pipeline functionality (and hence already has
786 * a location assigned), this function has no effect.
787 *
788 * Note: as a side effect this function may change the interpolation type of
789 * \c producer_var, but only when the change couldn't possibly affect
790 * rendering.
791 */
792 void
793 varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
794 {
795 assert(producer_var != NULL || consumer_var != NULL);
796
797 if ((producer_var && !producer_var->data.is_unmatched_generic_inout)
798 || (consumer_var && !consumer_var->data.is_unmatched_generic_inout)) {
799 /* Either a location already exists for this variable (since it is part
800 * of fixed functionality), or it has already been recorded as part of a
801 * previous match.
802 */
803 return;
804 }
805
806 if ((consumer_var == NULL && producer_var->type->contains_integer()) ||
807 !consumer_is_fs) {
808 /* Since this varying is not being consumed by the fragment shader, its
809 * interpolation type varying cannot possibly affect rendering. Also,
810 * this variable is non-flat and is (or contains) an integer.
811 *
812 * lower_packed_varyings requires all integer varyings to flat,
813 * regardless of where they appear. We can trivially satisfy that
814 * requirement by changing the interpolation type to flat here.
815 */
816 producer_var->data.centroid = false;
817 producer_var->data.sample = false;
818 producer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
819
820 if (consumer_var) {
821 consumer_var->data.centroid = false;
822 consumer_var->data.sample = false;
823 consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
824 }
825 }
826
827 if (this->num_matches == this->matches_capacity) {
828 this->matches_capacity *= 2;
829 this->matches = (match *)
830 realloc(this->matches,
831 sizeof(*this->matches) * this->matches_capacity);
832 }
833
834 const ir_variable *const var = (producer_var != NULL)
835 ? producer_var : consumer_var;
836
837 this->matches[this->num_matches].packing_class
838 = this->compute_packing_class(var);
839 this->matches[this->num_matches].packing_order
840 = this->compute_packing_order(var);
841 if (this->disable_varying_packing) {
842 unsigned slots = var->type->is_array()
843 ? (var->type->length * var->type->fields.array->matrix_columns)
844 : var->type->matrix_columns;
845 this->matches[this->num_matches].num_components = 4 * slots;
846 } else {
847 this->matches[this->num_matches].num_components
848 = var->type->component_slots();
849 }
850 this->matches[this->num_matches].producer_var = producer_var;
851 this->matches[this->num_matches].consumer_var = consumer_var;
852 this->num_matches++;
853 if (producer_var)
854 producer_var->data.is_unmatched_generic_inout = 0;
855 if (consumer_var)
856 consumer_var->data.is_unmatched_generic_inout = 0;
857 }
858
859
860 /**
861 * Choose locations for all of the variable matches that were previously
862 * passed to varying_matches::record().
863 */
864 unsigned
865 varying_matches::assign_locations()
866 {
867 /* Sort varying matches into an order that makes them easy to pack. */
868 qsort(this->matches, this->num_matches, sizeof(*this->matches),
869 &varying_matches::match_comparator);
870
871 unsigned generic_location = 0;
872
873 for (unsigned i = 0; i < this->num_matches; i++) {
874 /* Advance to the next slot if this varying has a different packing
875 * class than the previous one, and we're not already on a slot
876 * boundary.
877 */
878 if (i > 0 &&
879 this->matches[i - 1].packing_class
880 != this->matches[i].packing_class) {
881 generic_location = ALIGN(generic_location, 4);
882 }
883
884 this->matches[i].generic_location = generic_location;
885
886 generic_location += this->matches[i].num_components;
887 }
888
889 return (generic_location + 3) / 4;
890 }
891
892
893 /**
894 * Update the producer and consumer shaders to reflect the locations
895 * assignments that were made by varying_matches::assign_locations().
896 */
897 void
898 varying_matches::store_locations() const
899 {
900 for (unsigned i = 0; i < this->num_matches; i++) {
901 ir_variable *producer_var = this->matches[i].producer_var;
902 ir_variable *consumer_var = this->matches[i].consumer_var;
903 unsigned generic_location = this->matches[i].generic_location;
904 unsigned slot = generic_location / 4;
905 unsigned offset = generic_location % 4;
906
907 if (producer_var) {
908 producer_var->data.location = VARYING_SLOT_VAR0 + slot;
909 producer_var->data.location_frac = offset;
910 }
911
912 if (consumer_var) {
913 assert(consumer_var->data.location == -1);
914 consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
915 consumer_var->data.location_frac = offset;
916 }
917 }
918 }
919
920
921 /**
922 * Compute the "packing class" of the given varying. This is an unsigned
923 * integer with the property that two variables in the same packing class can
924 * be safely backed into the same vec4.
925 */
926 unsigned
927 varying_matches::compute_packing_class(const ir_variable *var)
928 {
929 /* Without help from the back-end, there is no way to pack together
930 * variables with different interpolation types, because
931 * lower_packed_varyings must choose exactly one interpolation type for
932 * each packed varying it creates.
933 *
934 * However, we can safely pack together floats, ints, and uints, because:
935 *
936 * - varyings of base type "int" and "uint" must use the "flat"
937 * interpolation type, which can only occur in GLSL 1.30 and above.
938 *
939 * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
940 * can store flat floats as ints without losing any information (using
941 * the ir_unop_bitcast_* opcodes).
942 *
943 * Therefore, the packing class depends only on the interpolation type.
944 */
945 unsigned packing_class = var->data.centroid | (var->data.sample << 1);
946 packing_class *= 4;
947 packing_class += var->data.interpolation;
948 return packing_class;
949 }
950
951
952 /**
953 * Compute the "packing order" of the given varying. This is a sort key we
954 * use to determine when to attempt to pack the given varying relative to
955 * other varyings in the same packing class.
956 */
957 varying_matches::packing_order_enum
958 varying_matches::compute_packing_order(const ir_variable *var)
959 {
960 const glsl_type *element_type = var->type;
961
962 while (element_type->base_type == GLSL_TYPE_ARRAY) {
963 element_type = element_type->fields.array;
964 }
965
966 switch (element_type->component_slots() % 4) {
967 case 1: return PACKING_ORDER_SCALAR;
968 case 2: return PACKING_ORDER_VEC2;
969 case 3: return PACKING_ORDER_VEC3;
970 case 0: return PACKING_ORDER_VEC4;
971 default:
972 assert(!"Unexpected value of vector_elements");
973 return PACKING_ORDER_VEC4;
974 }
975 }
976
977
978 /**
979 * Comparison function passed to qsort() to sort varyings by packing_class and
980 * then by packing_order.
981 */
982 int
983 varying_matches::match_comparator(const void *x_generic, const void *y_generic)
984 {
985 const match *x = (const match *) x_generic;
986 const match *y = (const match *) y_generic;
987
988 if (x->packing_class != y->packing_class)
989 return x->packing_class - y->packing_class;
990 return x->packing_order - y->packing_order;
991 }
992
993
994 /**
995 * Is the given variable a varying variable to be counted against the
996 * limit in ctx->Const.MaxVarying?
997 * This includes variables such as texcoords, colors and generic
998 * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
999 */
1000 static bool
1001 var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
1002 {
1003 /* Only fragment shaders will take a varying variable as an input */
1004 if (stage == MESA_SHADER_FRAGMENT &&
1005 var->data.mode == ir_var_shader_in) {
1006 switch (var->data.location) {
1007 case VARYING_SLOT_POS:
1008 case VARYING_SLOT_FACE:
1009 case VARYING_SLOT_PNTC:
1010 return false;
1011 default:
1012 return true;
1013 }
1014 }
1015 return false;
1016 }
1017
1018
1019 /**
1020 * Visitor class that generates tfeedback_candidate structs describing all
1021 * possible targets of transform feedback.
1022 *
1023 * tfeedback_candidate structs are stored in the hash table
1024 * tfeedback_candidates, which is passed to the constructor. This hash table
1025 * maps varying names to instances of the tfeedback_candidate struct.
1026 */
1027 class tfeedback_candidate_generator : public program_resource_visitor
1028 {
1029 public:
1030 tfeedback_candidate_generator(void *mem_ctx,
1031 hash_table *tfeedback_candidates)
1032 : mem_ctx(mem_ctx),
1033 tfeedback_candidates(tfeedback_candidates),
1034 toplevel_var(NULL),
1035 varying_floats(0)
1036 {
1037 }
1038
1039 void process(ir_variable *var)
1040 {
1041 this->toplevel_var = var;
1042 this->varying_floats = 0;
1043 if (var->is_interface_instance())
1044 program_resource_visitor::process(var->get_interface_type(),
1045 var->get_interface_type()->name);
1046 else
1047 program_resource_visitor::process(var);
1048 }
1049
1050 private:
1051 virtual void visit_field(const glsl_type *type, const char *name,
1052 bool row_major)
1053 {
1054 assert(!type->is_record());
1055 assert(!(type->is_array() && type->fields.array->is_record()));
1056 assert(!type->is_interface());
1057 assert(!(type->is_array() && type->fields.array->is_interface()));
1058
1059 (void) row_major;
1060
1061 tfeedback_candidate *candidate
1062 = rzalloc(this->mem_ctx, tfeedback_candidate);
1063 candidate->toplevel_var = this->toplevel_var;
1064 candidate->type = type;
1065 candidate->offset = this->varying_floats;
1066 hash_table_insert(this->tfeedback_candidates, candidate,
1067 ralloc_strdup(this->mem_ctx, name));
1068 this->varying_floats += type->component_slots();
1069 }
1070
1071 /**
1072 * Memory context used to allocate hash table keys and values.
1073 */
1074 void * const mem_ctx;
1075
1076 /**
1077 * Hash table in which tfeedback_candidate objects should be stored.
1078 */
1079 hash_table * const tfeedback_candidates;
1080
1081 /**
1082 * Pointer to the toplevel variable that is being traversed.
1083 */
1084 ir_variable *toplevel_var;
1085
1086 /**
1087 * Total number of varying floats that have been visited so far. This is
1088 * used to determine the offset to each varying within the toplevel
1089 * variable.
1090 */
1091 unsigned varying_floats;
1092 };
1093
1094
1095 namespace linker {
1096
1097 bool
1098 populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
1099 hash_table *consumer_inputs,
1100 hash_table *consumer_interface_inputs,
1101 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
1102 {
1103 memset(consumer_inputs_with_locations,
1104 0,
1105 sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_MAX);
1106
1107 foreach_list(node, ir) {
1108 ir_variable *const input_var = ((ir_instruction *) node)->as_variable();
1109
1110 if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) {
1111 if (input_var->type->is_interface())
1112 return false;
1113
1114 if (input_var->data.explicit_location) {
1115 /* assign_varying_locations only cares about finding the
1116 * ir_variable at the start of a contiguous location block.
1117 *
1118 * - For !producer, consumer_inputs_with_locations isn't used.
1119 *
1120 * - For !consumer, consumer_inputs_with_locations is empty.
1121 *
1122 * For consumer && producer, if you were trying to set some
1123 * ir_variable to the middle of a location block on the other side
1124 * of producer/consumer, cross_validate_outputs_to_inputs() should
1125 * be link-erroring due to either type mismatch or location
1126 * overlaps. If the variables do match up, then they've got a
1127 * matching data.location and you only looked at
1128 * consumer_inputs_with_locations[var->data.location], not any
1129 * following entries for the array/structure.
1130 */
1131 consumer_inputs_with_locations[input_var->data.location] =
1132 input_var;
1133 } else if (input_var->get_interface_type() != NULL) {
1134 char *const iface_field_name =
1135 ralloc_asprintf(mem_ctx, "%s.%s",
1136 input_var->get_interface_type()->name,
1137 input_var->name);
1138 hash_table_insert(consumer_interface_inputs, input_var,
1139 iface_field_name);
1140 } else {
1141 hash_table_insert(consumer_inputs, input_var,
1142 ralloc_strdup(mem_ctx, input_var->name));
1143 }
1144 }
1145 }
1146
1147 return true;
1148 }
1149
1150 /**
1151 * Find a variable from the consumer that "matches" the specified variable
1152 *
1153 * This function only finds inputs with names that match. There is no
1154 * validation (here) that the types, etc. are compatible.
1155 */
1156 ir_variable *
1157 get_matching_input(void *mem_ctx,
1158 const ir_variable *output_var,
1159 hash_table *consumer_inputs,
1160 hash_table *consumer_interface_inputs,
1161 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
1162 {
1163 ir_variable *input_var;
1164
1165 if (output_var->data.explicit_location) {
1166 input_var = consumer_inputs_with_locations[output_var->data.location];
1167 } else if (output_var->get_interface_type() != NULL) {
1168 char *const iface_field_name =
1169 ralloc_asprintf(mem_ctx, "%s.%s",
1170 output_var->get_interface_type()->name,
1171 output_var->name);
1172 input_var =
1173 (ir_variable *) hash_table_find(consumer_interface_inputs,
1174 iface_field_name);
1175 } else {
1176 input_var =
1177 (ir_variable *) hash_table_find(consumer_inputs, output_var->name);
1178 }
1179
1180 return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
1181 ? NULL : input_var;
1182 }
1183
1184 }
1185
1186 static int
1187 io_variable_cmp(const void *_a, const void *_b)
1188 {
1189 const ir_variable *const a = *(const ir_variable **) _a;
1190 const ir_variable *const b = *(const ir_variable **) _b;
1191
1192 if (a->data.explicit_location && b->data.explicit_location)
1193 return b->data.location - a->data.location;
1194
1195 if (a->data.explicit_location && !b->data.explicit_location)
1196 return 1;
1197
1198 if (!a->data.explicit_location && b->data.explicit_location)
1199 return -1;
1200
1201 return -strcmp(a->name, b->name);
1202 }
1203
1204 /**
1205 * Sort the shader IO variables into canonical order
1206 */
1207 static void
1208 canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
1209 {
1210 ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
1211 unsigned num_variables = 0;
1212
1213 foreach_list(node, ir) {
1214 ir_variable *const var = ((ir_instruction *) node)->as_variable();
1215
1216 if (var == NULL || var->data.mode != io_mode)
1217 continue;
1218
1219 /* If we have already encountered more I/O variables that could
1220 * successfully link, bail.
1221 */
1222 if (num_variables == ARRAY_SIZE(var_table))
1223 return;
1224
1225 var_table[num_variables++] = var;
1226 }
1227
1228 if (num_variables == 0)
1229 return;
1230
1231 /* Sort the list in reverse order (io_variable_cmp handles this). Later
1232 * we're going to push the variables on to the IR list as a stack, so we
1233 * want the last variable (in canonical order) to be first in the list.
1234 */
1235 qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
1236
1237 /* Remove the variable from it's current location in the IR, and put it at
1238 * the front.
1239 */
1240 for (unsigned i = 0; i < num_variables; i++) {
1241 var_table[i]->remove();
1242 ir->push_head(var_table[i]);
1243 }
1244 }
1245
1246 /**
1247 * Assign locations for all variables that are produced in one pipeline stage
1248 * (the "producer") and consumed in the next stage (the "consumer").
1249 *
1250 * Variables produced by the producer may also be consumed by transform
1251 * feedback.
1252 *
1253 * \param num_tfeedback_decls is the number of declarations indicating
1254 * variables that may be consumed by transform feedback.
1255 *
1256 * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
1257 * representing the result of parsing the strings passed to
1258 * glTransformFeedbackVaryings(). assign_location() will be called for
1259 * each of these objects that matches one of the outputs of the
1260 * producer.
1261 *
1262 * \param gs_input_vertices: if \c consumer is a geometry shader, this is the
1263 * number of input vertices it accepts. Otherwise zero.
1264 *
1265 * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
1266 * be NULL. In this case, varying locations are assigned solely based on the
1267 * requirements of transform feedback.
1268 */
1269 bool
1270 assign_varying_locations(struct gl_context *ctx,
1271 void *mem_ctx,
1272 struct gl_shader_program *prog,
1273 gl_shader *producer, gl_shader *consumer,
1274 unsigned num_tfeedback_decls,
1275 tfeedback_decl *tfeedback_decls,
1276 unsigned gs_input_vertices)
1277 {
1278 varying_matches matches(ctx->Const.DisableVaryingPacking,
1279 consumer && consumer->Stage == MESA_SHADER_FRAGMENT);
1280 hash_table *tfeedback_candidates
1281 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1282 hash_table *consumer_inputs
1283 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1284 hash_table *consumer_interface_inputs
1285 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1286 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX] = {
1287 NULL,
1288 };
1289
1290 /* Operate in a total of four passes.
1291 *
1292 * 1. Sort inputs / outputs into a canonical order. This is necessary so
1293 * that inputs / outputs of separable shaders will be assigned
1294 * predictable locations regardless of the order in which declarations
1295 * appeared in the shader source.
1296 *
1297 * 2. Assign locations for any matching inputs and outputs.
1298 *
1299 * 3. Mark output variables in the producer that do not have locations as
1300 * not being outputs. This lets the optimizer eliminate them.
1301 *
1302 * 4. Mark input variables in the consumer that do not have locations as
1303 * not being inputs. This lets the optimizer eliminate them.
1304 */
1305 if (consumer)
1306 canonicalize_shader_io(consumer->ir, ir_var_shader_in);
1307
1308 if (producer)
1309 canonicalize_shader_io(producer->ir, ir_var_shader_out);
1310
1311 if (consumer
1312 && !linker::populate_consumer_input_sets(mem_ctx,
1313 consumer->ir,
1314 consumer_inputs,
1315 consumer_interface_inputs,
1316 consumer_inputs_with_locations)) {
1317 assert(!"populate_consumer_input_sets failed");
1318 hash_table_dtor(tfeedback_candidates);
1319 hash_table_dtor(consumer_inputs);
1320 hash_table_dtor(consumer_interface_inputs);
1321 return false;
1322 }
1323
1324 if (producer) {
1325 foreach_list(node, producer->ir) {
1326 ir_variable *const output_var =
1327 ((ir_instruction *) node)->as_variable();
1328
1329 if ((output_var == NULL) ||
1330 (output_var->data.mode != ir_var_shader_out))
1331 continue;
1332
1333 tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
1334 g.process(output_var);
1335
1336 ir_variable *const input_var =
1337 linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
1338 consumer_interface_inputs,
1339 consumer_inputs_with_locations);
1340
1341 /* If a matching input variable was found, add this ouptut (and the
1342 * input) to the set. If this is a separable program and there is no
1343 * consumer stage, add the output.
1344 */
1345 if (input_var || (prog->SeparateShader && consumer == NULL)) {
1346 matches.record(output_var, input_var);
1347 }
1348
1349 /* Only stream 0 outputs can be consumed in the next stage */
1350 if (input_var && output_var->data.stream != 0) {
1351 linker_error(prog, "output %s is assigned to stream=%d but "
1352 "is linked to an input, which requires stream=0",
1353 output_var->name, output_var->data.stream);
1354 return false;
1355 }
1356 }
1357 } else {
1358 /* If there's no producer stage, then this must be a separable program.
1359 * For example, we may have a program that has just a fragment shader.
1360 * Later this program will be used with some arbitrary vertex (or
1361 * geometry) shader program. This means that locations must be assigned
1362 * for all the inputs.
1363 */
1364 foreach_list(node, consumer->ir) {
1365 ir_variable *const input_var =
1366 ((ir_instruction *) node)->as_variable();
1367
1368 if ((input_var == NULL) ||
1369 (input_var->data.mode != ir_var_shader_in))
1370 continue;
1371
1372 matches.record(NULL, input_var);
1373 }
1374 }
1375
1376 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1377 if (!tfeedback_decls[i].is_varying())
1378 continue;
1379
1380 const tfeedback_candidate *matched_candidate
1381 = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
1382
1383 if (matched_candidate == NULL) {
1384 hash_table_dtor(tfeedback_candidates);
1385 hash_table_dtor(consumer_inputs);
1386 hash_table_dtor(consumer_interface_inputs);
1387 return false;
1388 }
1389
1390 if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout)
1391 matches.record(matched_candidate->toplevel_var, NULL);
1392 }
1393
1394 const unsigned slots_used = matches.assign_locations();
1395 matches.store_locations();
1396
1397 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1398 if (!tfeedback_decls[i].is_varying())
1399 continue;
1400
1401 if (!tfeedback_decls[i].assign_location(ctx, prog)) {
1402 hash_table_dtor(tfeedback_candidates);
1403 hash_table_dtor(consumer_inputs);
1404 hash_table_dtor(consumer_interface_inputs);
1405 return false;
1406 }
1407 }
1408
1409 hash_table_dtor(tfeedback_candidates);
1410 hash_table_dtor(consumer_inputs);
1411 hash_table_dtor(consumer_interface_inputs);
1412
1413 if (ctx->Const.DisableVaryingPacking) {
1414 /* Transform feedback code assumes varyings are packed, so if the driver
1415 * has disabled varying packing, make sure it does not support transform
1416 * feedback.
1417 */
1418 assert(!ctx->Extensions.EXT_transform_feedback);
1419 } else {
1420 if (producer) {
1421 lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out,
1422 0, producer);
1423 }
1424 if (consumer) {
1425 lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in,
1426 gs_input_vertices, consumer);
1427 }
1428 }
1429
1430 if (consumer && producer) {
1431 foreach_list(node, consumer->ir) {
1432 ir_variable *const var = ((ir_instruction *) node)->as_variable();
1433
1434 if (var && var->data.mode == ir_var_shader_in &&
1435 var->data.is_unmatched_generic_inout) {
1436 if (prog->Version <= 120) {
1437 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
1438 *
1439 * Only those varying variables used (i.e. read) in
1440 * the fragment shader executable must be written to
1441 * by the vertex shader executable; declaring
1442 * superfluous varying variables in a vertex shader is
1443 * permissible.
1444 *
1445 * We interpret this text as meaning that the VS must
1446 * write the variable for the FS to read it. See
1447 * "glsl1-varying read but not written" in piglit.
1448 */
1449
1450 linker_error(prog, "%s shader varying %s not written "
1451 "by %s shader\n.",
1452 _mesa_shader_stage_to_string(consumer->Stage),
1453 var->name,
1454 _mesa_shader_stage_to_string(producer->Stage));
1455 }
1456
1457 /* An 'in' variable is only really a shader input if its
1458 * value is written by the previous stage.
1459 */
1460 var->data.mode = ir_var_auto;
1461 }
1462 }
1463 }
1464
1465 return true;
1466 }
1467
1468 bool
1469 check_against_output_limit(struct gl_context *ctx,
1470 struct gl_shader_program *prog,
1471 gl_shader *producer)
1472 {
1473 unsigned output_vectors = 0;
1474
1475 foreach_list(node, producer->ir) {
1476 ir_variable *const var = ((ir_instruction *) node)->as_variable();
1477
1478 if (var && var->data.mode == ir_var_shader_out &&
1479 var_counts_against_varying_limit(producer->Stage, var)) {
1480 output_vectors += var->type->count_attribute_slots();
1481 }
1482 }
1483
1484 assert(producer->Stage != MESA_SHADER_FRAGMENT);
1485 unsigned max_output_components =
1486 ctx->Const.Program[producer->Stage].MaxOutputComponents;
1487
1488 const unsigned output_components = output_vectors * 4;
1489 if (output_components > max_output_components) {
1490 if (ctx->API == API_OPENGLES2 || prog->IsES)
1491 linker_error(prog, "shader uses too many output vectors "
1492 "(%u > %u)\n",
1493 output_vectors,
1494 max_output_components / 4);
1495 else
1496 linker_error(prog, "shader uses too many output components "
1497 "(%u > %u)\n",
1498 output_components,
1499 max_output_components);
1500
1501 return false;
1502 }
1503
1504 return true;
1505 }
1506
1507 bool
1508 check_against_input_limit(struct gl_context *ctx,
1509 struct gl_shader_program *prog,
1510 gl_shader *consumer)
1511 {
1512 unsigned input_vectors = 0;
1513
1514 foreach_list(node, consumer->ir) {
1515 ir_variable *const var = ((ir_instruction *) node)->as_variable();
1516
1517 if (var && var->data.mode == ir_var_shader_in &&
1518 var_counts_against_varying_limit(consumer->Stage, var)) {
1519 input_vectors += var->type->count_attribute_slots();
1520 }
1521 }
1522
1523 assert(consumer->Stage != MESA_SHADER_VERTEX);
1524 unsigned max_input_components =
1525 ctx->Const.Program[consumer->Stage].MaxInputComponents;
1526
1527 const unsigned input_components = input_vectors * 4;
1528 if (input_components > max_input_components) {
1529 if (ctx->API == API_OPENGLES2 || prog->IsES)
1530 linker_error(prog, "shader uses too many input vectors "
1531 "(%u > %u)\n",
1532 input_vectors,
1533 max_input_components / 4);
1534 else
1535 linker_error(prog, "shader uses too many input components "
1536 "(%u > %u)\n",
1537 input_components,
1538 max_input_components);
1539
1540 return false;
1541 }
1542
1543 return true;
1544 }