7e77a675db15a860bd93dc49f55a8cf7e360f640
[mesa.git] / src / glsl / link_varyings.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_varyings.cpp
26 *
27 * Linker functions related specifically to linking varyings between shader
28 * stages.
29 */
30
31
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
35 #include "ir_optimization.h"
36 #include "linker.h"
37 #include "link_varyings.h"
38 #include "main/macros.h"
39 #include "program/hash_table.h"
40 #include "program.h"
41
42
43 /**
44 * Validate the types and qualifiers of an output from one stage against the
45 * matching input to another stage.
46 */
47 static void
48 cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
49 const ir_variable *input,
50 const ir_variable *output,
51 gl_shader_stage consumer_stage,
52 gl_shader_stage producer_stage)
53 {
54 /* Check that the types match between stages.
55 */
56 const glsl_type *type_to_match = input->type;
57
58 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
59 const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
60 consumer_stage != MESA_SHADER_FRAGMENT) ||
61 consumer_stage == MESA_SHADER_GEOMETRY;
62 if (extra_array_level) {
63 assert(type_to_match->is_array());
64 type_to_match = type_to_match->fields.array;
65 }
66
67 if (type_to_match != output->type) {
68 /* There is a bit of a special case for gl_TexCoord. This
69 * built-in is unsized by default. Applications that variable
70 * access it must redeclare it with a size. There is some
71 * language in the GLSL spec that implies the fragment shader
72 * and vertex shader do not have to agree on this size. Other
73 * driver behave this way, and one or two applications seem to
74 * rely on it.
75 *
76 * Neither declaration needs to be modified here because the array
77 * sizes are fixed later when update_array_sizes is called.
78 *
79 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
80 *
81 * "Unlike user-defined varying variables, the built-in
82 * varying variables don't have a strict one-to-one
83 * correspondence between the vertex language and the
84 * fragment language."
85 */
86 if (!output->type->is_array() || !is_gl_identifier(output->name)) {
87 linker_error(prog,
88 "%s shader output `%s' declared as type `%s', "
89 "but %s shader input declared as type `%s'\n",
90 _mesa_shader_stage_to_string(producer_stage),
91 output->name,
92 output->type->name,
93 _mesa_shader_stage_to_string(consumer_stage),
94 input->type->name);
95 return;
96 }
97 }
98
99 /* Check that all of the qualifiers match between stages.
100 */
101 if (input->data.centroid != output->data.centroid) {
102 linker_error(prog,
103 "%s shader output `%s' %s centroid qualifier, "
104 "but %s shader input %s centroid qualifier\n",
105 _mesa_shader_stage_to_string(producer_stage),
106 output->name,
107 (output->data.centroid) ? "has" : "lacks",
108 _mesa_shader_stage_to_string(consumer_stage),
109 (input->data.centroid) ? "has" : "lacks");
110 return;
111 }
112
113 if (input->data.sample != output->data.sample) {
114 linker_error(prog,
115 "%s shader output `%s' %s sample qualifier, "
116 "but %s shader input %s sample qualifier\n",
117 _mesa_shader_stage_to_string(producer_stage),
118 output->name,
119 (output->data.sample) ? "has" : "lacks",
120 _mesa_shader_stage_to_string(consumer_stage),
121 (input->data.sample) ? "has" : "lacks");
122 return;
123 }
124
125 if (input->data.patch != output->data.patch) {
126 linker_error(prog,
127 "%s shader output `%s' %s patch qualifier, "
128 "but %s shader input %s patch qualifier\n",
129 _mesa_shader_stage_to_string(producer_stage),
130 output->name,
131 (output->data.patch) ? "has" : "lacks",
132 _mesa_shader_stage_to_string(consumer_stage),
133 (input->data.patch) ? "has" : "lacks");
134 return;
135 }
136
137 if (!prog->IsES && input->data.invariant != output->data.invariant) {
138 linker_error(prog,
139 "%s shader output `%s' %s invariant qualifier, "
140 "but %s shader input %s invariant qualifier\n",
141 _mesa_shader_stage_to_string(producer_stage),
142 output->name,
143 (output->data.invariant) ? "has" : "lacks",
144 _mesa_shader_stage_to_string(consumer_stage),
145 (input->data.invariant) ? "has" : "lacks");
146 return;
147 }
148
149 /* GLSL >= 4.40 removes text requiring interpolation qualifiers
150 * to match cross stage, they must only match within the same stage.
151 *
152 * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
153 *
154 * "It is a link-time error if, within the same stage, the interpolation
155 * qualifiers of variables of the same name do not match.
156 *
157 */
158 if (input->data.interpolation != output->data.interpolation &&
159 prog->Version < 440) {
160 linker_error(prog,
161 "%s shader output `%s' specifies %s "
162 "interpolation qualifier, "
163 "but %s shader input specifies %s "
164 "interpolation qualifier\n",
165 _mesa_shader_stage_to_string(producer_stage),
166 output->name,
167 interpolation_string(output->data.interpolation),
168 _mesa_shader_stage_to_string(consumer_stage),
169 interpolation_string(input->data.interpolation));
170 return;
171 }
172 }
173
174 /**
175 * Validate front and back color outputs against single color input
176 */
177 static void
178 cross_validate_front_and_back_color(struct gl_shader_program *prog,
179 const ir_variable *input,
180 const ir_variable *front_color,
181 const ir_variable *back_color,
182 gl_shader_stage consumer_stage,
183 gl_shader_stage producer_stage)
184 {
185 if (front_color != NULL && front_color->data.assigned)
186 cross_validate_types_and_qualifiers(prog, input, front_color,
187 consumer_stage, producer_stage);
188
189 if (back_color != NULL && back_color->data.assigned)
190 cross_validate_types_and_qualifiers(prog, input, back_color,
191 consumer_stage, producer_stage);
192 }
193
194 /**
195 * Validate that outputs from one stage match inputs of another
196 */
197 void
198 cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
199 gl_shader *producer, gl_shader *consumer)
200 {
201 glsl_symbol_table parameters;
202 ir_variable *explicit_locations[MAX_VARYING] = { NULL, };
203
204 /* Find all shader outputs in the "producer" stage.
205 */
206 foreach_in_list(ir_instruction, node, producer->ir) {
207 ir_variable *const var = node->as_variable();
208
209 if ((var == NULL) || (var->data.mode != ir_var_shader_out))
210 continue;
211
212 if (!var->data.explicit_location
213 || var->data.location < VARYING_SLOT_VAR0)
214 parameters.add_variable(var);
215 else {
216 /* User-defined varyings with explicit locations are handled
217 * differently because they do not need to have matching names.
218 */
219 const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
220
221 if (explicit_locations[idx] != NULL) {
222 linker_error(prog,
223 "%s shader has multiple outputs explicitly "
224 "assigned to location %d\n",
225 _mesa_shader_stage_to_string(producer->Stage),
226 idx);
227 return;
228 }
229
230 explicit_locations[idx] = var;
231 }
232 }
233
234
235 /* Find all shader inputs in the "consumer" stage. Any variables that have
236 * matching outputs already in the symbol table must have the same type and
237 * qualifiers.
238 *
239 * Exception: if the consumer is the geometry shader, then the inputs
240 * should be arrays and the type of the array element should match the type
241 * of the corresponding producer output.
242 */
243 foreach_in_list(ir_instruction, node, consumer->ir) {
244 ir_variable *const input = node->as_variable();
245
246 if ((input == NULL) || (input->data.mode != ir_var_shader_in))
247 continue;
248
249 if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
250 const ir_variable *const front_color =
251 parameters.get_variable("gl_FrontColor");
252
253 const ir_variable *const back_color =
254 parameters.get_variable("gl_BackColor");
255
256 cross_validate_front_and_back_color(prog, input,
257 front_color, back_color,
258 consumer->Stage, producer->Stage);
259 } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
260 const ir_variable *const front_color =
261 parameters.get_variable("gl_FrontSecondaryColor");
262
263 const ir_variable *const back_color =
264 parameters.get_variable("gl_BackSecondaryColor");
265
266 cross_validate_front_and_back_color(prog, input,
267 front_color, back_color,
268 consumer->Stage, producer->Stage);
269 } else {
270 /* The rules for connecting inputs and outputs change in the presence
271 * of explicit locations. In this case, we no longer care about the
272 * names of the variables. Instead, we care only about the
273 * explicitly assigned location.
274 */
275 ir_variable *output = NULL;
276 if (input->data.explicit_location
277 && input->data.location >= VARYING_SLOT_VAR0) {
278 output = explicit_locations[input->data.location - VARYING_SLOT_VAR0];
279
280 if (output == NULL) {
281 linker_error(prog,
282 "%s shader input `%s' with explicit location "
283 "has no matching output\n",
284 _mesa_shader_stage_to_string(consumer->Stage),
285 input->name);
286 }
287 } else {
288 output = parameters.get_variable(input->name);
289 }
290
291 if (output != NULL) {
292 cross_validate_types_and_qualifiers(prog, input, output,
293 consumer->Stage, producer->Stage);
294 } else {
295 /* Check for input vars with unmatched output vars in prev stage
296 * taking into account that interface blocks could have a matching
297 * output but with different name, so we ignore them.
298 */
299 assert(!input->data.assigned);
300 if (input->data.used && !input->get_interface_type() &&
301 !input->data.explicit_location && !prog->SeparateShader)
302 linker_error(prog,
303 "%s shader input `%s' "
304 "has no matching output in the previous stage\n",
305 _mesa_shader_stage_to_string(consumer->Stage),
306 input->name);
307 }
308 }
309 }
310 }
311
312
313 /**
314 * Initialize this object based on a string that was passed to
315 * glTransformFeedbackVaryings.
316 *
317 * If the input is mal-formed, this call still succeeds, but it sets
318 * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
319 * will fail to find any matching variable.
320 */
321 void
322 tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
323 const char *input)
324 {
325 /* We don't have to be pedantic about what is a valid GLSL variable name,
326 * because any variable with an invalid name can't exist in the IR anyway.
327 */
328
329 this->location = -1;
330 this->orig_name = input;
331 this->lowered_builtin_array_variable = none;
332 this->skip_components = 0;
333 this->next_buffer_separator = false;
334 this->matched_candidate = NULL;
335 this->stream_id = 0;
336
337 if (ctx->Extensions.ARB_transform_feedback3) {
338 /* Parse gl_NextBuffer. */
339 if (strcmp(input, "gl_NextBuffer") == 0) {
340 this->next_buffer_separator = true;
341 return;
342 }
343
344 /* Parse gl_SkipComponents. */
345 if (strcmp(input, "gl_SkipComponents1") == 0)
346 this->skip_components = 1;
347 else if (strcmp(input, "gl_SkipComponents2") == 0)
348 this->skip_components = 2;
349 else if (strcmp(input, "gl_SkipComponents3") == 0)
350 this->skip_components = 3;
351 else if (strcmp(input, "gl_SkipComponents4") == 0)
352 this->skip_components = 4;
353
354 if (this->skip_components)
355 return;
356 }
357
358 /* Parse a declaration. */
359 const char *base_name_end;
360 long subscript = parse_program_resource_name(input, &base_name_end);
361 this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
362 if (this->var_name == NULL) {
363 _mesa_error_no_memory(__func__);
364 return;
365 }
366
367 if (subscript >= 0) {
368 this->array_subscript = subscript;
369 this->is_subscripted = true;
370 } else {
371 this->is_subscripted = false;
372 }
373
374 /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
375 * class must behave specially to account for the fact that gl_ClipDistance
376 * is converted from a float[8] to a vec4[2].
377 */
378 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
379 strcmp(this->var_name, "gl_ClipDistance") == 0) {
380 this->lowered_builtin_array_variable = clip_distance;
381 }
382
383 if (ctx->Const.LowerTessLevel &&
384 (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
385 this->lowered_builtin_array_variable = tess_level_outer;
386 if (ctx->Const.LowerTessLevel &&
387 (strcmp(this->var_name, "gl_TessLevelInner") == 0))
388 this->lowered_builtin_array_variable = tess_level_inner;
389 }
390
391
392 /**
393 * Determine whether two tfeedback_decl objects refer to the same variable and
394 * array index (if applicable).
395 */
396 bool
397 tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
398 {
399 assert(x.is_varying() && y.is_varying());
400
401 if (strcmp(x.var_name, y.var_name) != 0)
402 return false;
403 if (x.is_subscripted != y.is_subscripted)
404 return false;
405 if (x.is_subscripted && x.array_subscript != y.array_subscript)
406 return false;
407 return true;
408 }
409
410
411 /**
412 * Assign a location and stream ID for this tfeedback_decl object based on the
413 * transform feedback candidate found by find_candidate.
414 *
415 * If an error occurs, the error is reported through linker_error() and false
416 * is returned.
417 */
418 bool
419 tfeedback_decl::assign_location(struct gl_context *ctx,
420 struct gl_shader_program *prog)
421 {
422 assert(this->is_varying());
423
424 unsigned fine_location
425 = this->matched_candidate->toplevel_var->data.location * 4
426 + this->matched_candidate->toplevel_var->data.location_frac
427 + this->matched_candidate->offset;
428
429 if (this->matched_candidate->type->is_array()) {
430 /* Array variable */
431 const unsigned matrix_cols =
432 this->matched_candidate->type->fields.array->matrix_columns;
433 const unsigned vector_elements =
434 this->matched_candidate->type->fields.array->vector_elements;
435 unsigned actual_array_size;
436 switch (this->lowered_builtin_array_variable) {
437 case clip_distance:
438 actual_array_size = prog->LastClipDistanceArraySize;
439 break;
440 case tess_level_outer:
441 actual_array_size = 4;
442 break;
443 case tess_level_inner:
444 actual_array_size = 2;
445 break;
446 case none:
447 default:
448 actual_array_size = this->matched_candidate->type->array_size();
449 break;
450 }
451
452 if (this->is_subscripted) {
453 /* Check array bounds. */
454 if (this->array_subscript >= actual_array_size) {
455 linker_error(prog, "Transform feedback varying %s has index "
456 "%i, but the array size is %u.",
457 this->orig_name, this->array_subscript,
458 actual_array_size);
459 return false;
460 }
461 unsigned array_elem_size = this->lowered_builtin_array_variable ?
462 1 : vector_elements * matrix_cols;
463 fine_location += array_elem_size * this->array_subscript;
464 this->size = 1;
465 } else {
466 this->size = actual_array_size;
467 }
468 this->vector_elements = vector_elements;
469 this->matrix_columns = matrix_cols;
470 if (this->lowered_builtin_array_variable)
471 this->type = GL_FLOAT;
472 else
473 this->type = this->matched_candidate->type->fields.array->gl_type;
474 } else {
475 /* Regular variable (scalar, vector, or matrix) */
476 if (this->is_subscripted) {
477 linker_error(prog, "Transform feedback varying %s requested, "
478 "but %s is not an array.",
479 this->orig_name, this->var_name);
480 return false;
481 }
482 this->size = 1;
483 this->vector_elements = this->matched_candidate->type->vector_elements;
484 this->matrix_columns = this->matched_candidate->type->matrix_columns;
485 this->type = this->matched_candidate->type->gl_type;
486 }
487 this->location = fine_location / 4;
488 this->location_frac = fine_location % 4;
489
490 /* From GL_EXT_transform_feedback:
491 * A program will fail to link if:
492 *
493 * * the total number of components to capture in any varying
494 * variable in <varyings> is greater than the constant
495 * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
496 * buffer mode is SEPARATE_ATTRIBS_EXT;
497 */
498 if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
499 this->num_components() >
500 ctx->Const.MaxTransformFeedbackSeparateComponents) {
501 linker_error(prog, "Transform feedback varying %s exceeds "
502 "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
503 this->orig_name);
504 return false;
505 }
506
507 /* Only transform feedback varyings can be assigned to non-zero streams,
508 * so assign the stream id here.
509 */
510 this->stream_id = this->matched_candidate->toplevel_var->data.stream;
511
512 return true;
513 }
514
515
516 unsigned
517 tfeedback_decl::get_num_outputs() const
518 {
519 if (!this->is_varying()) {
520 return 0;
521 }
522
523 return (this->num_components() + this->location_frac + 3)/4;
524 }
525
526
527 /**
528 * Update gl_transform_feedback_info to reflect this tfeedback_decl.
529 *
530 * If an error occurs, the error is reported through linker_error() and false
531 * is returned.
532 */
533 bool
534 tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
535 struct gl_transform_feedback_info *info,
536 unsigned buffer, const unsigned max_outputs) const
537 {
538 assert(!this->next_buffer_separator);
539
540 /* Handle gl_SkipComponents. */
541 if (this->skip_components) {
542 info->BufferStride[buffer] += this->skip_components;
543 return true;
544 }
545
546 /* From GL_EXT_transform_feedback:
547 * A program will fail to link if:
548 *
549 * * the total number of components to capture is greater than
550 * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
551 * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
552 */
553 if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS &&
554 info->BufferStride[buffer] + this->num_components() >
555 ctx->Const.MaxTransformFeedbackInterleavedComponents) {
556 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
557 "limit has been exceeded.");
558 return false;
559 }
560
561 unsigned location = this->location;
562 unsigned location_frac = this->location_frac;
563 unsigned num_components = this->num_components();
564 while (num_components > 0) {
565 unsigned output_size = MIN2(num_components, 4 - location_frac);
566 assert(info->NumOutputs < max_outputs);
567 info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
568 info->Outputs[info->NumOutputs].OutputRegister = location;
569 info->Outputs[info->NumOutputs].NumComponents = output_size;
570 info->Outputs[info->NumOutputs].StreamId = stream_id;
571 info->Outputs[info->NumOutputs].OutputBuffer = buffer;
572 info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
573 ++info->NumOutputs;
574 info->BufferStride[buffer] += output_size;
575 info->BufferStream[buffer] = this->stream_id;
576 num_components -= output_size;
577 location++;
578 location_frac = 0;
579 }
580
581 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, this->orig_name);
582 info->Varyings[info->NumVarying].Type = this->type;
583 info->Varyings[info->NumVarying].Size = this->size;
584 info->NumVarying++;
585
586 return true;
587 }
588
589
590 const tfeedback_candidate *
591 tfeedback_decl::find_candidate(gl_shader_program *prog,
592 hash_table *tfeedback_candidates)
593 {
594 const char *name = this->var_name;
595 switch (this->lowered_builtin_array_variable) {
596 case none:
597 name = this->var_name;
598 break;
599 case clip_distance:
600 name = "gl_ClipDistanceMESA";
601 break;
602 case tess_level_outer:
603 name = "gl_TessLevelOuterMESA";
604 break;
605 case tess_level_inner:
606 name = "gl_TessLevelInnerMESA";
607 break;
608 }
609 this->matched_candidate = (const tfeedback_candidate *)
610 hash_table_find(tfeedback_candidates, name);
611 if (!this->matched_candidate) {
612 /* From GL_EXT_transform_feedback:
613 * A program will fail to link if:
614 *
615 * * any variable name specified in the <varyings> array is not
616 * declared as an output in the geometry shader (if present) or
617 * the vertex shader (if no geometry shader is present);
618 */
619 linker_error(prog, "Transform feedback varying %s undeclared.",
620 this->orig_name);
621 }
622 return this->matched_candidate;
623 }
624
625
626 /**
627 * Parse all the transform feedback declarations that were passed to
628 * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
629 *
630 * If an error occurs, the error is reported through linker_error() and false
631 * is returned.
632 */
633 bool
634 parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
635 const void *mem_ctx, unsigned num_names,
636 char **varying_names, tfeedback_decl *decls)
637 {
638 for (unsigned i = 0; i < num_names; ++i) {
639 decls[i].init(ctx, mem_ctx, varying_names[i]);
640
641 if (!decls[i].is_varying())
642 continue;
643
644 /* From GL_EXT_transform_feedback:
645 * A program will fail to link if:
646 *
647 * * any two entries in the <varyings> array specify the same varying
648 * variable;
649 *
650 * We interpret this to mean "any two entries in the <varyings> array
651 * specify the same varying variable and array index", since transform
652 * feedback of arrays would be useless otherwise.
653 */
654 for (unsigned j = 0; j < i; ++j) {
655 if (!decls[j].is_varying())
656 continue;
657
658 if (tfeedback_decl::is_same(decls[i], decls[j])) {
659 linker_error(prog, "Transform feedback varying %s specified "
660 "more than once.", varying_names[i]);
661 return false;
662 }
663 }
664 }
665 return true;
666 }
667
668
669 /**
670 * Store transform feedback location assignments into
671 * prog->LinkedTransformFeedback based on the data stored in tfeedback_decls.
672 *
673 * If an error occurs, the error is reported through linker_error() and false
674 * is returned.
675 */
676 bool
677 store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
678 unsigned num_tfeedback_decls,
679 tfeedback_decl *tfeedback_decls)
680 {
681 bool separate_attribs_mode =
682 prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
683
684 ralloc_free(prog->LinkedTransformFeedback.Varyings);
685 ralloc_free(prog->LinkedTransformFeedback.Outputs);
686
687 memset(&prog->LinkedTransformFeedback, 0,
688 sizeof(prog->LinkedTransformFeedback));
689
690 prog->LinkedTransformFeedback.Varyings =
691 rzalloc_array(prog,
692 struct gl_transform_feedback_varying_info,
693 num_tfeedback_decls);
694
695 unsigned num_outputs = 0;
696 for (unsigned i = 0; i < num_tfeedback_decls; ++i)
697 num_outputs += tfeedback_decls[i].get_num_outputs();
698
699 prog->LinkedTransformFeedback.Outputs =
700 rzalloc_array(prog,
701 struct gl_transform_feedback_output,
702 num_outputs);
703
704 unsigned num_buffers = 0;
705
706 if (separate_attribs_mode) {
707 /* GL_SEPARATE_ATTRIBS */
708 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
709 if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback,
710 num_buffers, num_outputs))
711 return false;
712
713 num_buffers++;
714 }
715 }
716 else {
717 /* GL_INVERLEAVED_ATTRIBS */
718 int buffer_stream_id = -1;
719 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
720 if (tfeedback_decls[i].is_next_buffer_separator()) {
721 num_buffers++;
722 buffer_stream_id = -1;
723 continue;
724 } else if (buffer_stream_id == -1) {
725 /* First varying writing to this buffer: remember its stream */
726 buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
727 } else if (buffer_stream_id !=
728 (int) tfeedback_decls[i].get_stream_id()) {
729 /* Varying writes to the same buffer from a different stream */
730 linker_error(prog,
731 "Transform feedback can't capture varyings belonging "
732 "to different vertex streams in a single buffer. "
733 "Varying %s writes to buffer from stream %u, other "
734 "varyings in the same buffer write from stream %u.",
735 tfeedback_decls[i].name(),
736 tfeedback_decls[i].get_stream_id(),
737 buffer_stream_id);
738 return false;
739 }
740
741 if (!tfeedback_decls[i].store(ctx, prog,
742 &prog->LinkedTransformFeedback,
743 num_buffers, num_outputs))
744 return false;
745 }
746 num_buffers++;
747 }
748
749 assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs);
750
751 prog->LinkedTransformFeedback.NumBuffers = num_buffers;
752 return true;
753 }
754
755 namespace {
756
757 /**
758 * Data structure recording the relationship between outputs of one shader
759 * stage (the "producer") and inputs of another (the "consumer").
760 */
761 class varying_matches
762 {
763 public:
764 varying_matches(bool disable_varying_packing,
765 gl_shader_stage producer_stage,
766 gl_shader_stage consumer_stage);
767 ~varying_matches();
768 void record(ir_variable *producer_var, ir_variable *consumer_var);
769 unsigned assign_locations();
770 void store_locations() const;
771
772 private:
773 /**
774 * If true, this driver disables varying packing, so all varyings need to
775 * be aligned on slot boundaries, and take up a number of slots equal to
776 * their number of matrix columns times their array size.
777 */
778 const bool disable_varying_packing;
779
780 /**
781 * Enum representing the order in which varyings are packed within a
782 * packing class.
783 *
784 * Currently we pack vec4's first, then vec2's, then scalar values, then
785 * vec3's. This order ensures that the only vectors that are at risk of
786 * having to be "double parked" (split between two adjacent varying slots)
787 * are the vec3's.
788 */
789 enum packing_order_enum {
790 PACKING_ORDER_VEC4,
791 PACKING_ORDER_VEC2,
792 PACKING_ORDER_SCALAR,
793 PACKING_ORDER_VEC3,
794 };
795
796 static unsigned compute_packing_class(const ir_variable *var);
797 static packing_order_enum compute_packing_order(const ir_variable *var);
798 static int match_comparator(const void *x_generic, const void *y_generic);
799
800 /**
801 * Structure recording the relationship between a single producer output
802 * and a single consumer input.
803 */
804 struct match {
805 /**
806 * Packing class for this varying, computed by compute_packing_class().
807 */
808 unsigned packing_class;
809
810 /**
811 * Packing order for this varying, computed by compute_packing_order().
812 */
813 packing_order_enum packing_order;
814 unsigned num_components;
815
816 /**
817 * The output variable in the producer stage.
818 */
819 ir_variable *producer_var;
820
821 /**
822 * The input variable in the consumer stage.
823 */
824 ir_variable *consumer_var;
825
826 /**
827 * The location which has been assigned for this varying. This is
828 * expressed in multiples of a float, with the first generic varying
829 * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
830 * value 0.
831 */
832 unsigned generic_location;
833 } *matches;
834
835 /**
836 * The number of elements in the \c matches array that are currently in
837 * use.
838 */
839 unsigned num_matches;
840
841 /**
842 * The number of elements that were set aside for the \c matches array when
843 * it was allocated.
844 */
845 unsigned matches_capacity;
846
847 gl_shader_stage producer_stage;
848 gl_shader_stage consumer_stage;
849 };
850
851 } /* anonymous namespace */
852
853 varying_matches::varying_matches(bool disable_varying_packing,
854 gl_shader_stage producer_stage,
855 gl_shader_stage consumer_stage)
856 : disable_varying_packing(disable_varying_packing),
857 producer_stage(producer_stage),
858 consumer_stage(consumer_stage)
859 {
860 /* Note: this initial capacity is rather arbitrarily chosen to be large
861 * enough for many cases without wasting an unreasonable amount of space.
862 * varying_matches::record() will resize the array if there are more than
863 * this number of varyings.
864 */
865 this->matches_capacity = 8;
866 this->matches = (match *)
867 malloc(sizeof(*this->matches) * this->matches_capacity);
868 this->num_matches = 0;
869 }
870
871
872 varying_matches::~varying_matches()
873 {
874 free(this->matches);
875 }
876
877
878 /**
879 * Record the given producer/consumer variable pair in the list of variables
880 * that should later be assigned locations.
881 *
882 * It is permissible for \c consumer_var to be NULL (this happens if a
883 * variable is output by the producer and consumed by transform feedback, but
884 * not consumed by the consumer).
885 *
886 * If \c producer_var has already been paired up with a consumer_var, or
887 * producer_var is part of fixed pipeline functionality (and hence already has
888 * a location assigned), this function has no effect.
889 *
890 * Note: as a side effect this function may change the interpolation type of
891 * \c producer_var, but only when the change couldn't possibly affect
892 * rendering.
893 */
894 void
895 varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
896 {
897 assert(producer_var != NULL || consumer_var != NULL);
898
899 if ((producer_var && !producer_var->data.is_unmatched_generic_inout)
900 || (consumer_var && !consumer_var->data.is_unmatched_generic_inout)) {
901 /* Either a location already exists for this variable (since it is part
902 * of fixed functionality), or it has already been recorded as part of a
903 * previous match.
904 */
905 return;
906 }
907
908 if ((consumer_var == NULL && producer_var->type->contains_integer()) ||
909 consumer_stage != MESA_SHADER_FRAGMENT) {
910 /* Since this varying is not being consumed by the fragment shader, its
911 * interpolation type varying cannot possibly affect rendering. Also,
912 * this variable is non-flat and is (or contains) an integer.
913 *
914 * lower_packed_varyings requires all integer varyings to flat,
915 * regardless of where they appear. We can trivially satisfy that
916 * requirement by changing the interpolation type to flat here.
917 */
918 if (producer_var) {
919 producer_var->data.centroid = false;
920 producer_var->data.sample = false;
921 producer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
922 }
923
924 if (consumer_var) {
925 consumer_var->data.centroid = false;
926 consumer_var->data.sample = false;
927 consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
928 }
929 }
930
931 if (this->num_matches == this->matches_capacity) {
932 this->matches_capacity *= 2;
933 this->matches = (match *)
934 realloc(this->matches,
935 sizeof(*this->matches) * this->matches_capacity);
936 }
937
938 const ir_variable *const var = (producer_var != NULL)
939 ? producer_var : consumer_var;
940
941 this->matches[this->num_matches].packing_class
942 = this->compute_packing_class(var);
943 this->matches[this->num_matches].packing_order
944 = this->compute_packing_order(var);
945 if (this->disable_varying_packing) {
946 const struct glsl_type *type = var->type;
947 unsigned slots;
948
949 /* Some shader stages have 2-dimensional varyings. Use the inner type. */
950 if (!var->data.patch &&
951 ((var == producer_var && producer_stage == MESA_SHADER_TESS_CTRL) ||
952 (var == consumer_var && (consumer_stage == MESA_SHADER_TESS_CTRL ||
953 consumer_stage == MESA_SHADER_TESS_EVAL ||
954 consumer_stage == MESA_SHADER_GEOMETRY)))) {
955 assert(type->is_array());
956 type = type->fields.array;
957 }
958
959 if (type->is_array()) {
960 slots = 1;
961 while (type->is_array()) {
962 slots *= type->length;
963 type = type->fields.array;
964 }
965 slots *= type->matrix_columns;
966 } else {
967 slots = type->matrix_columns;
968 }
969 this->matches[this->num_matches].num_components = 4 * slots;
970 } else {
971 this->matches[this->num_matches].num_components
972 = var->type->component_slots();
973 }
974 this->matches[this->num_matches].producer_var = producer_var;
975 this->matches[this->num_matches].consumer_var = consumer_var;
976 this->num_matches++;
977 if (producer_var)
978 producer_var->data.is_unmatched_generic_inout = 0;
979 if (consumer_var)
980 consumer_var->data.is_unmatched_generic_inout = 0;
981 }
982
983
984 /**
985 * Choose locations for all of the variable matches that were previously
986 * passed to varying_matches::record().
987 */
988 unsigned
989 varying_matches::assign_locations()
990 {
991 /* Sort varying matches into an order that makes them easy to pack. */
992 qsort(this->matches, this->num_matches, sizeof(*this->matches),
993 &varying_matches::match_comparator);
994
995 unsigned generic_location = 0;
996 unsigned generic_patch_location = MAX_VARYING*4;
997
998 for (unsigned i = 0; i < this->num_matches; i++) {
999 unsigned *location = &generic_location;
1000
1001 if ((this->matches[i].consumer_var &&
1002 this->matches[i].consumer_var->data.patch) ||
1003 (this->matches[i].producer_var &&
1004 this->matches[i].producer_var->data.patch))
1005 location = &generic_patch_location;
1006
1007 /* Advance to the next slot if this varying has a different packing
1008 * class than the previous one, and we're not already on a slot
1009 * boundary.
1010 */
1011 if (i > 0 &&
1012 this->matches[i - 1].packing_class
1013 != this->matches[i].packing_class) {
1014 *location = ALIGN(*location, 4);
1015 }
1016
1017 this->matches[i].generic_location = *location;
1018
1019 *location += this->matches[i].num_components;
1020 }
1021
1022 return (generic_location + 3) / 4;
1023 }
1024
1025
1026 /**
1027 * Update the producer and consumer shaders to reflect the locations
1028 * assignments that were made by varying_matches::assign_locations().
1029 */
1030 void
1031 varying_matches::store_locations() const
1032 {
1033 for (unsigned i = 0; i < this->num_matches; i++) {
1034 ir_variable *producer_var = this->matches[i].producer_var;
1035 ir_variable *consumer_var = this->matches[i].consumer_var;
1036 unsigned generic_location = this->matches[i].generic_location;
1037 unsigned slot = generic_location / 4;
1038 unsigned offset = generic_location % 4;
1039
1040 if (producer_var) {
1041 producer_var->data.location = VARYING_SLOT_VAR0 + slot;
1042 producer_var->data.location_frac = offset;
1043 }
1044
1045 if (consumer_var) {
1046 assert(consumer_var->data.location == -1);
1047 consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
1048 consumer_var->data.location_frac = offset;
1049 }
1050 }
1051 }
1052
1053
1054 /**
1055 * Compute the "packing class" of the given varying. This is an unsigned
1056 * integer with the property that two variables in the same packing class can
1057 * be safely backed into the same vec4.
1058 */
1059 unsigned
1060 varying_matches::compute_packing_class(const ir_variable *var)
1061 {
1062 /* Without help from the back-end, there is no way to pack together
1063 * variables with different interpolation types, because
1064 * lower_packed_varyings must choose exactly one interpolation type for
1065 * each packed varying it creates.
1066 *
1067 * However, we can safely pack together floats, ints, and uints, because:
1068 *
1069 * - varyings of base type "int" and "uint" must use the "flat"
1070 * interpolation type, which can only occur in GLSL 1.30 and above.
1071 *
1072 * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
1073 * can store flat floats as ints without losing any information (using
1074 * the ir_unop_bitcast_* opcodes).
1075 *
1076 * Therefore, the packing class depends only on the interpolation type.
1077 */
1078 unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
1079 (var->data.patch << 2);
1080 packing_class *= 4;
1081 packing_class += var->data.interpolation;
1082 return packing_class;
1083 }
1084
1085
1086 /**
1087 * Compute the "packing order" of the given varying. This is a sort key we
1088 * use to determine when to attempt to pack the given varying relative to
1089 * other varyings in the same packing class.
1090 */
1091 varying_matches::packing_order_enum
1092 varying_matches::compute_packing_order(const ir_variable *var)
1093 {
1094 const glsl_type *element_type = var->type;
1095
1096 while (element_type->base_type == GLSL_TYPE_ARRAY) {
1097 element_type = element_type->fields.array;
1098 }
1099
1100 switch (element_type->component_slots() % 4) {
1101 case 1: return PACKING_ORDER_SCALAR;
1102 case 2: return PACKING_ORDER_VEC2;
1103 case 3: return PACKING_ORDER_VEC3;
1104 case 0: return PACKING_ORDER_VEC4;
1105 default:
1106 assert(!"Unexpected value of vector_elements");
1107 return PACKING_ORDER_VEC4;
1108 }
1109 }
1110
1111
1112 /**
1113 * Comparison function passed to qsort() to sort varyings by packing_class and
1114 * then by packing_order.
1115 */
1116 int
1117 varying_matches::match_comparator(const void *x_generic, const void *y_generic)
1118 {
1119 const match *x = (const match *) x_generic;
1120 const match *y = (const match *) y_generic;
1121
1122 if (x->packing_class != y->packing_class)
1123 return x->packing_class - y->packing_class;
1124 return x->packing_order - y->packing_order;
1125 }
1126
1127
1128 /**
1129 * Is the given variable a varying variable to be counted against the
1130 * limit in ctx->Const.MaxVarying?
1131 * This includes variables such as texcoords, colors and generic
1132 * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
1133 */
1134 static bool
1135 var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
1136 {
1137 /* Only fragment shaders will take a varying variable as an input */
1138 if (stage == MESA_SHADER_FRAGMENT &&
1139 var->data.mode == ir_var_shader_in) {
1140 switch (var->data.location) {
1141 case VARYING_SLOT_POS:
1142 case VARYING_SLOT_FACE:
1143 case VARYING_SLOT_PNTC:
1144 return false;
1145 default:
1146 return true;
1147 }
1148 }
1149 return false;
1150 }
1151
1152
1153 /**
1154 * Visitor class that generates tfeedback_candidate structs describing all
1155 * possible targets of transform feedback.
1156 *
1157 * tfeedback_candidate structs are stored in the hash table
1158 * tfeedback_candidates, which is passed to the constructor. This hash table
1159 * maps varying names to instances of the tfeedback_candidate struct.
1160 */
1161 class tfeedback_candidate_generator : public program_resource_visitor
1162 {
1163 public:
1164 tfeedback_candidate_generator(void *mem_ctx,
1165 hash_table *tfeedback_candidates)
1166 : mem_ctx(mem_ctx),
1167 tfeedback_candidates(tfeedback_candidates),
1168 toplevel_var(NULL),
1169 varying_floats(0)
1170 {
1171 }
1172
1173 void process(ir_variable *var)
1174 {
1175 this->toplevel_var = var;
1176 this->varying_floats = 0;
1177 if (var->is_interface_instance())
1178 program_resource_visitor::process(var->get_interface_type(),
1179 var->get_interface_type()->name);
1180 else
1181 program_resource_visitor::process(var);
1182 }
1183
1184 private:
1185 virtual void visit_field(const glsl_type *type, const char *name,
1186 bool row_major)
1187 {
1188 assert(!type->without_array()->is_record());
1189 assert(!type->without_array()->is_interface());
1190
1191 (void) row_major;
1192
1193 tfeedback_candidate *candidate
1194 = rzalloc(this->mem_ctx, tfeedback_candidate);
1195 candidate->toplevel_var = this->toplevel_var;
1196 candidate->type = type;
1197 candidate->offset = this->varying_floats;
1198 hash_table_insert(this->tfeedback_candidates, candidate,
1199 ralloc_strdup(this->mem_ctx, name));
1200 this->varying_floats += type->component_slots();
1201 }
1202
1203 /**
1204 * Memory context used to allocate hash table keys and values.
1205 */
1206 void * const mem_ctx;
1207
1208 /**
1209 * Hash table in which tfeedback_candidate objects should be stored.
1210 */
1211 hash_table * const tfeedback_candidates;
1212
1213 /**
1214 * Pointer to the toplevel variable that is being traversed.
1215 */
1216 ir_variable *toplevel_var;
1217
1218 /**
1219 * Total number of varying floats that have been visited so far. This is
1220 * used to determine the offset to each varying within the toplevel
1221 * variable.
1222 */
1223 unsigned varying_floats;
1224 };
1225
1226
1227 namespace linker {
1228
1229 bool
1230 populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
1231 hash_table *consumer_inputs,
1232 hash_table *consumer_interface_inputs,
1233 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1234 {
1235 memset(consumer_inputs_with_locations,
1236 0,
1237 sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
1238
1239 foreach_in_list(ir_instruction, node, ir) {
1240 ir_variable *const input_var = node->as_variable();
1241
1242 if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) {
1243 if (input_var->type->is_interface())
1244 return false;
1245
1246 if (input_var->data.explicit_location) {
1247 /* assign_varying_locations only cares about finding the
1248 * ir_variable at the start of a contiguous location block.
1249 *
1250 * - For !producer, consumer_inputs_with_locations isn't used.
1251 *
1252 * - For !consumer, consumer_inputs_with_locations is empty.
1253 *
1254 * For consumer && producer, if you were trying to set some
1255 * ir_variable to the middle of a location block on the other side
1256 * of producer/consumer, cross_validate_outputs_to_inputs() should
1257 * be link-erroring due to either type mismatch or location
1258 * overlaps. If the variables do match up, then they've got a
1259 * matching data.location and you only looked at
1260 * consumer_inputs_with_locations[var->data.location], not any
1261 * following entries for the array/structure.
1262 */
1263 consumer_inputs_with_locations[input_var->data.location] =
1264 input_var;
1265 } else if (input_var->get_interface_type() != NULL) {
1266 char *const iface_field_name =
1267 ralloc_asprintf(mem_ctx, "%s.%s",
1268 input_var->get_interface_type()->name,
1269 input_var->name);
1270 hash_table_insert(consumer_interface_inputs, input_var,
1271 iface_field_name);
1272 } else {
1273 hash_table_insert(consumer_inputs, input_var,
1274 ralloc_strdup(mem_ctx, input_var->name));
1275 }
1276 }
1277 }
1278
1279 return true;
1280 }
1281
1282 /**
1283 * Find a variable from the consumer that "matches" the specified variable
1284 *
1285 * This function only finds inputs with names that match. There is no
1286 * validation (here) that the types, etc. are compatible.
1287 */
1288 ir_variable *
1289 get_matching_input(void *mem_ctx,
1290 const ir_variable *output_var,
1291 hash_table *consumer_inputs,
1292 hash_table *consumer_interface_inputs,
1293 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1294 {
1295 ir_variable *input_var;
1296
1297 if (output_var->data.explicit_location) {
1298 input_var = consumer_inputs_with_locations[output_var->data.location];
1299 } else if (output_var->get_interface_type() != NULL) {
1300 char *const iface_field_name =
1301 ralloc_asprintf(mem_ctx, "%s.%s",
1302 output_var->get_interface_type()->name,
1303 output_var->name);
1304 input_var =
1305 (ir_variable *) hash_table_find(consumer_interface_inputs,
1306 iface_field_name);
1307 } else {
1308 input_var =
1309 (ir_variable *) hash_table_find(consumer_inputs, output_var->name);
1310 }
1311
1312 return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
1313 ? NULL : input_var;
1314 }
1315
1316 }
1317
1318 static int
1319 io_variable_cmp(const void *_a, const void *_b)
1320 {
1321 const ir_variable *const a = *(const ir_variable **) _a;
1322 const ir_variable *const b = *(const ir_variable **) _b;
1323
1324 if (a->data.explicit_location && b->data.explicit_location)
1325 return b->data.location - a->data.location;
1326
1327 if (a->data.explicit_location && !b->data.explicit_location)
1328 return 1;
1329
1330 if (!a->data.explicit_location && b->data.explicit_location)
1331 return -1;
1332
1333 return -strcmp(a->name, b->name);
1334 }
1335
1336 /**
1337 * Sort the shader IO variables into canonical order
1338 */
1339 static void
1340 canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
1341 {
1342 ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
1343 unsigned num_variables = 0;
1344
1345 foreach_in_list(ir_instruction, node, ir) {
1346 ir_variable *const var = node->as_variable();
1347
1348 if (var == NULL || var->data.mode != io_mode)
1349 continue;
1350
1351 /* If we have already encountered more I/O variables that could
1352 * successfully link, bail.
1353 */
1354 if (num_variables == ARRAY_SIZE(var_table))
1355 return;
1356
1357 var_table[num_variables++] = var;
1358 }
1359
1360 if (num_variables == 0)
1361 return;
1362
1363 /* Sort the list in reverse order (io_variable_cmp handles this). Later
1364 * we're going to push the variables on to the IR list as a stack, so we
1365 * want the last variable (in canonical order) to be first in the list.
1366 */
1367 qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
1368
1369 /* Remove the variable from it's current location in the IR, and put it at
1370 * the front.
1371 */
1372 for (unsigned i = 0; i < num_variables; i++) {
1373 var_table[i]->remove();
1374 ir->push_head(var_table[i]);
1375 }
1376 }
1377
1378 /**
1379 * Assign locations for all variables that are produced in one pipeline stage
1380 * (the "producer") and consumed in the next stage (the "consumer").
1381 *
1382 * Variables produced by the producer may also be consumed by transform
1383 * feedback.
1384 *
1385 * \param num_tfeedback_decls is the number of declarations indicating
1386 * variables that may be consumed by transform feedback.
1387 *
1388 * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
1389 * representing the result of parsing the strings passed to
1390 * glTransformFeedbackVaryings(). assign_location() will be called for
1391 * each of these objects that matches one of the outputs of the
1392 * producer.
1393 *
1394 * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
1395 * be NULL. In this case, varying locations are assigned solely based on the
1396 * requirements of transform feedback.
1397 */
1398 bool
1399 assign_varying_locations(struct gl_context *ctx,
1400 void *mem_ctx,
1401 struct gl_shader_program *prog,
1402 gl_shader *producer, gl_shader *consumer,
1403 unsigned num_tfeedback_decls,
1404 tfeedback_decl *tfeedback_decls)
1405 {
1406 if (ctx->Const.DisableVaryingPacking) {
1407 /* Transform feedback code assumes varyings are packed, so if the driver
1408 * has disabled varying packing, make sure it does not support transform
1409 * feedback.
1410 */
1411 assert(!ctx->Extensions.EXT_transform_feedback);
1412 }
1413
1414 /* Tessellation shaders treat inputs and outputs as shared memory and can
1415 * access inputs and outputs of other invocations.
1416 * Therefore, they can't be lowered to temps easily (and definitely not
1417 * efficiently).
1418 */
1419 bool disable_varying_packing =
1420 ctx->Const.DisableVaryingPacking ||
1421 (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
1422 (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
1423 (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
1424
1425 varying_matches matches(disable_varying_packing,
1426 producer ? producer->Stage : (gl_shader_stage)-1,
1427 consumer ? consumer->Stage : (gl_shader_stage)-1);
1428 hash_table *tfeedback_candidates
1429 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1430 hash_table *consumer_inputs
1431 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1432 hash_table *consumer_interface_inputs
1433 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1434 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
1435 NULL,
1436 };
1437
1438 unsigned consumer_vertices = 0;
1439 if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
1440 consumer_vertices = prog->Geom.VerticesIn;
1441
1442 /* Operate in a total of four passes.
1443 *
1444 * 1. Sort inputs / outputs into a canonical order. This is necessary so
1445 * that inputs / outputs of separable shaders will be assigned
1446 * predictable locations regardless of the order in which declarations
1447 * appeared in the shader source.
1448 *
1449 * 2. Assign locations for any matching inputs and outputs.
1450 *
1451 * 3. Mark output variables in the producer that do not have locations as
1452 * not being outputs. This lets the optimizer eliminate them.
1453 *
1454 * 4. Mark input variables in the consumer that do not have locations as
1455 * not being inputs. This lets the optimizer eliminate them.
1456 */
1457 if (consumer)
1458 canonicalize_shader_io(consumer->ir, ir_var_shader_in);
1459
1460 if (producer)
1461 canonicalize_shader_io(producer->ir, ir_var_shader_out);
1462
1463 if (consumer
1464 && !linker::populate_consumer_input_sets(mem_ctx,
1465 consumer->ir,
1466 consumer_inputs,
1467 consumer_interface_inputs,
1468 consumer_inputs_with_locations)) {
1469 assert(!"populate_consumer_input_sets failed");
1470 hash_table_dtor(tfeedback_candidates);
1471 hash_table_dtor(consumer_inputs);
1472 hash_table_dtor(consumer_interface_inputs);
1473 return false;
1474 }
1475
1476 if (producer) {
1477 foreach_in_list(ir_instruction, node, producer->ir) {
1478 ir_variable *const output_var = node->as_variable();
1479
1480 if ((output_var == NULL) ||
1481 (output_var->data.mode != ir_var_shader_out))
1482 continue;
1483
1484 /* Only geometry shaders can use non-zero streams */
1485 assert(output_var->data.stream == 0 ||
1486 (output_var->data.stream < MAX_VERTEX_STREAMS &&
1487 producer->Stage == MESA_SHADER_GEOMETRY));
1488
1489 tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
1490 g.process(output_var);
1491
1492 ir_variable *const input_var =
1493 linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
1494 consumer_interface_inputs,
1495 consumer_inputs_with_locations);
1496
1497 /* If a matching input variable was found, add this ouptut (and the
1498 * input) to the set. If this is a separable program and there is no
1499 * consumer stage, add the output.
1500 *
1501 * Always add TCS outputs. They are shared by all invocations
1502 * within a patch and can be used as shared memory.
1503 */
1504 if (input_var || (prog->SeparateShader && consumer == NULL) ||
1505 producer->Type == GL_TESS_CONTROL_SHADER) {
1506 matches.record(output_var, input_var);
1507 }
1508
1509 /* Only stream 0 outputs can be consumed in the next stage */
1510 if (input_var && output_var->data.stream != 0) {
1511 linker_error(prog, "output %s is assigned to stream=%d but "
1512 "is linked to an input, which requires stream=0",
1513 output_var->name, output_var->data.stream);
1514 return false;
1515 }
1516 }
1517 } else {
1518 /* If there's no producer stage, then this must be a separable program.
1519 * For example, we may have a program that has just a fragment shader.
1520 * Later this program will be used with some arbitrary vertex (or
1521 * geometry) shader program. This means that locations must be assigned
1522 * for all the inputs.
1523 */
1524 foreach_in_list(ir_instruction, node, consumer->ir) {
1525 ir_variable *const input_var = node->as_variable();
1526
1527 if ((input_var == NULL) ||
1528 (input_var->data.mode != ir_var_shader_in))
1529 continue;
1530
1531 matches.record(NULL, input_var);
1532 }
1533 }
1534
1535 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1536 if (!tfeedback_decls[i].is_varying())
1537 continue;
1538
1539 const tfeedback_candidate *matched_candidate
1540 = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
1541
1542 if (matched_candidate == NULL) {
1543 hash_table_dtor(tfeedback_candidates);
1544 hash_table_dtor(consumer_inputs);
1545 hash_table_dtor(consumer_interface_inputs);
1546 return false;
1547 }
1548
1549 if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout)
1550 matches.record(matched_candidate->toplevel_var, NULL);
1551 }
1552
1553 const unsigned slots_used = matches.assign_locations();
1554 matches.store_locations();
1555
1556 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1557 if (!tfeedback_decls[i].is_varying())
1558 continue;
1559
1560 if (!tfeedback_decls[i].assign_location(ctx, prog)) {
1561 hash_table_dtor(tfeedback_candidates);
1562 hash_table_dtor(consumer_inputs);
1563 hash_table_dtor(consumer_interface_inputs);
1564 return false;
1565 }
1566 }
1567
1568 hash_table_dtor(tfeedback_candidates);
1569 hash_table_dtor(consumer_inputs);
1570 hash_table_dtor(consumer_interface_inputs);
1571
1572 if (!disable_varying_packing) {
1573 if (producer) {
1574 lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out,
1575 0, producer);
1576 }
1577 if (consumer) {
1578 lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in,
1579 consumer_vertices, consumer);
1580 }
1581 }
1582
1583 if (consumer && producer) {
1584 foreach_in_list(ir_instruction, node, consumer->ir) {
1585 ir_variable *const var = node->as_variable();
1586
1587 if (var && var->data.mode == ir_var_shader_in &&
1588 var->data.is_unmatched_generic_inout) {
1589 if (prog->IsES) {
1590 /*
1591 * On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec:
1592 *
1593 * If the vertex shader declares but doesn't write to a
1594 * varying and the fragment shader declares and reads it,
1595 * is this an error?
1596 *
1597 * RESOLUTION: No.
1598 */
1599 linker_warning(prog, "%s shader varying %s not written "
1600 "by %s shader\n.",
1601 _mesa_shader_stage_to_string(consumer->Stage),
1602 var->name,
1603 _mesa_shader_stage_to_string(producer->Stage));
1604 } else if (prog->Version <= 120) {
1605 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
1606 *
1607 * Only those varying variables used (i.e. read) in
1608 * the fragment shader executable must be written to
1609 * by the vertex shader executable; declaring
1610 * superfluous varying variables in a vertex shader is
1611 * permissible.
1612 *
1613 * We interpret this text as meaning that the VS must
1614 * write the variable for the FS to read it. See
1615 * "glsl1-varying read but not written" in piglit.
1616 */
1617 linker_error(prog, "%s shader varying %s not written "
1618 "by %s shader\n.",
1619 _mesa_shader_stage_to_string(consumer->Stage),
1620 var->name,
1621 _mesa_shader_stage_to_string(producer->Stage));
1622 }
1623
1624 /* An 'in' variable is only really a shader input if its
1625 * value is written by the previous stage.
1626 */
1627 var->data.mode = ir_var_auto;
1628 }
1629 }
1630 }
1631
1632 return true;
1633 }
1634
1635 bool
1636 check_against_output_limit(struct gl_context *ctx,
1637 struct gl_shader_program *prog,
1638 gl_shader *producer)
1639 {
1640 unsigned output_vectors = 0;
1641
1642 foreach_in_list(ir_instruction, node, producer->ir) {
1643 ir_variable *const var = node->as_variable();
1644
1645 if (var && var->data.mode == ir_var_shader_out &&
1646 var_counts_against_varying_limit(producer->Stage, var)) {
1647 output_vectors += var->type->count_attribute_slots();
1648 }
1649 }
1650
1651 assert(producer->Stage != MESA_SHADER_FRAGMENT);
1652 unsigned max_output_components =
1653 ctx->Const.Program[producer->Stage].MaxOutputComponents;
1654
1655 const unsigned output_components = output_vectors * 4;
1656 if (output_components > max_output_components) {
1657 if (ctx->API == API_OPENGLES2 || prog->IsES)
1658 linker_error(prog, "%s shader uses too many output vectors "
1659 "(%u > %u)\n",
1660 _mesa_shader_stage_to_string(producer->Stage),
1661 output_vectors,
1662 max_output_components / 4);
1663 else
1664 linker_error(prog, "%s shader uses too many output components "
1665 "(%u > %u)\n",
1666 _mesa_shader_stage_to_string(producer->Stage),
1667 output_components,
1668 max_output_components);
1669
1670 return false;
1671 }
1672
1673 return true;
1674 }
1675
1676 bool
1677 check_against_input_limit(struct gl_context *ctx,
1678 struct gl_shader_program *prog,
1679 gl_shader *consumer)
1680 {
1681 unsigned input_vectors = 0;
1682
1683 foreach_in_list(ir_instruction, node, consumer->ir) {
1684 ir_variable *const var = node->as_variable();
1685
1686 if (var && var->data.mode == ir_var_shader_in &&
1687 var_counts_against_varying_limit(consumer->Stage, var)) {
1688 input_vectors += var->type->count_attribute_slots();
1689 }
1690 }
1691
1692 assert(consumer->Stage != MESA_SHADER_VERTEX);
1693 unsigned max_input_components =
1694 ctx->Const.Program[consumer->Stage].MaxInputComponents;
1695
1696 const unsigned input_components = input_vectors * 4;
1697 if (input_components > max_input_components) {
1698 if (ctx->API == API_OPENGLES2 || prog->IsES)
1699 linker_error(prog, "%s shader uses too many input vectors "
1700 "(%u > %u)\n",
1701 _mesa_shader_stage_to_string(consumer->Stage),
1702 input_vectors,
1703 max_input_components / 4);
1704 else
1705 linker_error(prog, "%s shader uses too many input components "
1706 "(%u > %u)\n",
1707 _mesa_shader_stage_to_string(consumer->Stage),
1708 input_components,
1709 max_input_components);
1710
1711 return false;
1712 }
1713
1714 return true;
1715 }