2 * Copyright © 2012 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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21 * DEALINGS IN THE SOFTWARE.
25 * \file link_varyings.cpp
27 * Linker functions related specifically to linking varyings between shader
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
35 #include "ir_optimization.h"
37 #include "link_varyings.h"
38 #include "main/macros.h"
39 #include "program/hash_table.h"
44 * Validate the types and qualifiers of an output from one stage against the
45 * matching input to another stage.
48 cross_validate_types_and_qualifiers(struct gl_shader_program
*prog
,
49 const ir_variable
*input
,
50 const ir_variable
*output
,
51 gl_shader_stage consumer_stage
,
52 gl_shader_stage producer_stage
)
54 /* Check that the types match between stages.
56 const glsl_type
*type_to_match
= input
->type
;
58 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
59 const bool extra_array_level
= (producer_stage
== MESA_SHADER_VERTEX
&&
60 consumer_stage
!= MESA_SHADER_FRAGMENT
) ||
61 consumer_stage
== MESA_SHADER_GEOMETRY
;
62 if (extra_array_level
) {
63 assert(type_to_match
->is_array());
64 type_to_match
= type_to_match
->fields
.array
;
67 if (type_to_match
!= output
->type
) {
68 /* There is a bit of a special case for gl_TexCoord. This
69 * built-in is unsized by default. Applications that variable
70 * access it must redeclare it with a size. There is some
71 * language in the GLSL spec that implies the fragment shader
72 * and vertex shader do not have to agree on this size. Other
73 * driver behave this way, and one or two applications seem to
76 * Neither declaration needs to be modified here because the array
77 * sizes are fixed later when update_array_sizes is called.
79 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
81 * "Unlike user-defined varying variables, the built-in
82 * varying variables don't have a strict one-to-one
83 * correspondence between the vertex language and the
86 if (!output
->type
->is_array() || !is_gl_identifier(output
->name
)) {
88 "%s shader output `%s' declared as type `%s', "
89 "but %s shader input declared as type `%s'\n",
90 _mesa_shader_stage_to_string(producer_stage
),
93 _mesa_shader_stage_to_string(consumer_stage
),
99 /* Check that all of the qualifiers match between stages.
101 if (input
->data
.centroid
!= output
->data
.centroid
) {
103 "%s shader output `%s' %s centroid qualifier, "
104 "but %s shader input %s centroid qualifier\n",
105 _mesa_shader_stage_to_string(producer_stage
),
107 (output
->data
.centroid
) ? "has" : "lacks",
108 _mesa_shader_stage_to_string(consumer_stage
),
109 (input
->data
.centroid
) ? "has" : "lacks");
113 if (input
->data
.sample
!= output
->data
.sample
) {
115 "%s shader output `%s' %s sample qualifier, "
116 "but %s shader input %s sample qualifier\n",
117 _mesa_shader_stage_to_string(producer_stage
),
119 (output
->data
.sample
) ? "has" : "lacks",
120 _mesa_shader_stage_to_string(consumer_stage
),
121 (input
->data
.sample
) ? "has" : "lacks");
125 if (input
->data
.patch
!= output
->data
.patch
) {
127 "%s shader output `%s' %s patch qualifier, "
128 "but %s shader input %s patch qualifier\n",
129 _mesa_shader_stage_to_string(producer_stage
),
131 (output
->data
.patch
) ? "has" : "lacks",
132 _mesa_shader_stage_to_string(consumer_stage
),
133 (input
->data
.patch
) ? "has" : "lacks");
137 if (!prog
->IsES
&& input
->data
.invariant
!= output
->data
.invariant
) {
139 "%s shader output `%s' %s invariant qualifier, "
140 "but %s shader input %s invariant qualifier\n",
141 _mesa_shader_stage_to_string(producer_stage
),
143 (output
->data
.invariant
) ? "has" : "lacks",
144 _mesa_shader_stage_to_string(consumer_stage
),
145 (input
->data
.invariant
) ? "has" : "lacks");
149 /* GLSL >= 4.40 removes text requiring interpolation qualifiers
150 * to match cross stage, they must only match within the same stage.
152 * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
154 * "It is a link-time error if, within the same stage, the interpolation
155 * qualifiers of variables of the same name do not match.
158 if (input
->data
.interpolation
!= output
->data
.interpolation
&&
159 prog
->Version
< 440) {
161 "%s shader output `%s' specifies %s "
162 "interpolation qualifier, "
163 "but %s shader input specifies %s "
164 "interpolation qualifier\n",
165 _mesa_shader_stage_to_string(producer_stage
),
167 interpolation_string(output
->data
.interpolation
),
168 _mesa_shader_stage_to_string(consumer_stage
),
169 interpolation_string(input
->data
.interpolation
));
175 * Validate front and back color outputs against single color input
178 cross_validate_front_and_back_color(struct gl_shader_program
*prog
,
179 const ir_variable
*input
,
180 const ir_variable
*front_color
,
181 const ir_variable
*back_color
,
182 gl_shader_stage consumer_stage
,
183 gl_shader_stage producer_stage
)
185 if (front_color
!= NULL
&& front_color
->data
.assigned
)
186 cross_validate_types_and_qualifiers(prog
, input
, front_color
,
187 consumer_stage
, producer_stage
);
189 if (back_color
!= NULL
&& back_color
->data
.assigned
)
190 cross_validate_types_and_qualifiers(prog
, input
, back_color
,
191 consumer_stage
, producer_stage
);
195 * Validate that outputs from one stage match inputs of another
198 cross_validate_outputs_to_inputs(struct gl_shader_program
*prog
,
199 gl_shader
*producer
, gl_shader
*consumer
)
201 glsl_symbol_table parameters
;
202 ir_variable
*explicit_locations
[MAX_VARYING
] = { NULL
, };
204 /* Find all shader outputs in the "producer" stage.
206 foreach_in_list(ir_instruction
, node
, producer
->ir
) {
207 ir_variable
*const var
= node
->as_variable();
209 if ((var
== NULL
) || (var
->data
.mode
!= ir_var_shader_out
))
212 if (!var
->data
.explicit_location
213 || var
->data
.location
< VARYING_SLOT_VAR0
)
214 parameters
.add_variable(var
);
216 /* User-defined varyings with explicit locations are handled
217 * differently because they do not need to have matching names.
219 const unsigned idx
= var
->data
.location
- VARYING_SLOT_VAR0
;
221 if (explicit_locations
[idx
] != NULL
) {
223 "%s shader has multiple outputs explicitly "
224 "assigned to location %d\n",
225 _mesa_shader_stage_to_string(producer
->Stage
),
230 explicit_locations
[idx
] = var
;
235 /* Find all shader inputs in the "consumer" stage. Any variables that have
236 * matching outputs already in the symbol table must have the same type and
239 * Exception: if the consumer is the geometry shader, then the inputs
240 * should be arrays and the type of the array element should match the type
241 * of the corresponding producer output.
243 foreach_in_list(ir_instruction
, node
, consumer
->ir
) {
244 ir_variable
*const input
= node
->as_variable();
246 if ((input
== NULL
) || (input
->data
.mode
!= ir_var_shader_in
))
249 if (strcmp(input
->name
, "gl_Color") == 0 && input
->data
.used
) {
250 const ir_variable
*const front_color
=
251 parameters
.get_variable("gl_FrontColor");
253 const ir_variable
*const back_color
=
254 parameters
.get_variable("gl_BackColor");
256 cross_validate_front_and_back_color(prog
, input
,
257 front_color
, back_color
,
258 consumer
->Stage
, producer
->Stage
);
259 } else if (strcmp(input
->name
, "gl_SecondaryColor") == 0 && input
->data
.used
) {
260 const ir_variable
*const front_color
=
261 parameters
.get_variable("gl_FrontSecondaryColor");
263 const ir_variable
*const back_color
=
264 parameters
.get_variable("gl_BackSecondaryColor");
266 cross_validate_front_and_back_color(prog
, input
,
267 front_color
, back_color
,
268 consumer
->Stage
, producer
->Stage
);
270 /* The rules for connecting inputs and outputs change in the presence
271 * of explicit locations. In this case, we no longer care about the
272 * names of the variables. Instead, we care only about the
273 * explicitly assigned location.
275 ir_variable
*output
= NULL
;
276 if (input
->data
.explicit_location
277 && input
->data
.location
>= VARYING_SLOT_VAR0
) {
278 output
= explicit_locations
[input
->data
.location
- VARYING_SLOT_VAR0
];
280 if (output
== NULL
) {
282 "%s shader input `%s' with explicit location "
283 "has no matching output\n",
284 _mesa_shader_stage_to_string(consumer
->Stage
),
288 output
= parameters
.get_variable(input
->name
);
291 if (output
!= NULL
) {
292 cross_validate_types_and_qualifiers(prog
, input
, output
,
293 consumer
->Stage
, producer
->Stage
);
295 /* Check for input vars with unmatched output vars in prev stage
296 * taking into account that interface blocks could have a matching
297 * output but with different name, so we ignore them.
299 assert(!input
->data
.assigned
);
300 if (input
->data
.used
&& !input
->get_interface_type() &&
301 !input
->data
.explicit_location
&& !prog
->SeparateShader
)
303 "%s shader input `%s' "
304 "has no matching output in the previous stage\n",
305 _mesa_shader_stage_to_string(consumer
->Stage
),
314 * Initialize this object based on a string that was passed to
315 * glTransformFeedbackVaryings.
317 * If the input is mal-formed, this call still succeeds, but it sets
318 * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
319 * will fail to find any matching variable.
322 tfeedback_decl::init(struct gl_context
*ctx
, const void *mem_ctx
,
325 /* We don't have to be pedantic about what is a valid GLSL variable name,
326 * because any variable with an invalid name can't exist in the IR anyway.
330 this->orig_name
= input
;
331 this->lowered_builtin_array_variable
= none
;
332 this->skip_components
= 0;
333 this->next_buffer_separator
= false;
334 this->matched_candidate
= NULL
;
337 if (ctx
->Extensions
.ARB_transform_feedback3
) {
338 /* Parse gl_NextBuffer. */
339 if (strcmp(input
, "gl_NextBuffer") == 0) {
340 this->next_buffer_separator
= true;
344 /* Parse gl_SkipComponents. */
345 if (strcmp(input
, "gl_SkipComponents1") == 0)
346 this->skip_components
= 1;
347 else if (strcmp(input
, "gl_SkipComponents2") == 0)
348 this->skip_components
= 2;
349 else if (strcmp(input
, "gl_SkipComponents3") == 0)
350 this->skip_components
= 3;
351 else if (strcmp(input
, "gl_SkipComponents4") == 0)
352 this->skip_components
= 4;
354 if (this->skip_components
)
358 /* Parse a declaration. */
359 const char *base_name_end
;
360 long subscript
= parse_program_resource_name(input
, &base_name_end
);
361 this->var_name
= ralloc_strndup(mem_ctx
, input
, base_name_end
- input
);
362 if (this->var_name
== NULL
) {
363 _mesa_error_no_memory(__func__
);
367 if (subscript
>= 0) {
368 this->array_subscript
= subscript
;
369 this->is_subscripted
= true;
371 this->is_subscripted
= false;
374 /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
375 * class must behave specially to account for the fact that gl_ClipDistance
376 * is converted from a float[8] to a vec4[2].
378 if (ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].LowerClipDistance
&&
379 strcmp(this->var_name
, "gl_ClipDistance") == 0) {
380 this->lowered_builtin_array_variable
= clip_distance
;
383 if (ctx
->Const
.LowerTessLevel
&&
384 (strcmp(this->var_name
, "gl_TessLevelOuter") == 0))
385 this->lowered_builtin_array_variable
= tess_level_outer
;
386 if (ctx
->Const
.LowerTessLevel
&&
387 (strcmp(this->var_name
, "gl_TessLevelInner") == 0))
388 this->lowered_builtin_array_variable
= tess_level_inner
;
393 * Determine whether two tfeedback_decl objects refer to the same variable and
394 * array index (if applicable).
397 tfeedback_decl::is_same(const tfeedback_decl
&x
, const tfeedback_decl
&y
)
399 assert(x
.is_varying() && y
.is_varying());
401 if (strcmp(x
.var_name
, y
.var_name
) != 0)
403 if (x
.is_subscripted
!= y
.is_subscripted
)
405 if (x
.is_subscripted
&& x
.array_subscript
!= y
.array_subscript
)
412 * Assign a location and stream ID for this tfeedback_decl object based on the
413 * transform feedback candidate found by find_candidate.
415 * If an error occurs, the error is reported through linker_error() and false
419 tfeedback_decl::assign_location(struct gl_context
*ctx
,
420 struct gl_shader_program
*prog
)
422 assert(this->is_varying());
424 unsigned fine_location
425 = this->matched_candidate
->toplevel_var
->data
.location
* 4
426 + this->matched_candidate
->toplevel_var
->data
.location_frac
427 + this->matched_candidate
->offset
;
429 if (this->matched_candidate
->type
->is_array()) {
431 const unsigned matrix_cols
=
432 this->matched_candidate
->type
->fields
.array
->matrix_columns
;
433 const unsigned vector_elements
=
434 this->matched_candidate
->type
->fields
.array
->vector_elements
;
435 unsigned actual_array_size
;
436 switch (this->lowered_builtin_array_variable
) {
438 actual_array_size
= prog
->LastClipDistanceArraySize
;
440 case tess_level_outer
:
441 actual_array_size
= 4;
443 case tess_level_inner
:
444 actual_array_size
= 2;
448 actual_array_size
= this->matched_candidate
->type
->array_size();
452 if (this->is_subscripted
) {
453 /* Check array bounds. */
454 if (this->array_subscript
>= actual_array_size
) {
455 linker_error(prog
, "Transform feedback varying %s has index "
456 "%i, but the array size is %u.",
457 this->orig_name
, this->array_subscript
,
461 unsigned array_elem_size
= this->lowered_builtin_array_variable
?
462 1 : vector_elements
* matrix_cols
;
463 fine_location
+= array_elem_size
* this->array_subscript
;
466 this->size
= actual_array_size
;
468 this->vector_elements
= vector_elements
;
469 this->matrix_columns
= matrix_cols
;
470 if (this->lowered_builtin_array_variable
)
471 this->type
= GL_FLOAT
;
473 this->type
= this->matched_candidate
->type
->fields
.array
->gl_type
;
475 /* Regular variable (scalar, vector, or matrix) */
476 if (this->is_subscripted
) {
477 linker_error(prog
, "Transform feedback varying %s requested, "
478 "but %s is not an array.",
479 this->orig_name
, this->var_name
);
483 this->vector_elements
= this->matched_candidate
->type
->vector_elements
;
484 this->matrix_columns
= this->matched_candidate
->type
->matrix_columns
;
485 this->type
= this->matched_candidate
->type
->gl_type
;
487 this->location
= fine_location
/ 4;
488 this->location_frac
= fine_location
% 4;
490 /* From GL_EXT_transform_feedback:
491 * A program will fail to link if:
493 * * the total number of components to capture in any varying
494 * variable in <varyings> is greater than the constant
495 * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
496 * buffer mode is SEPARATE_ATTRIBS_EXT;
498 if (prog
->TransformFeedback
.BufferMode
== GL_SEPARATE_ATTRIBS
&&
499 this->num_components() >
500 ctx
->Const
.MaxTransformFeedbackSeparateComponents
) {
501 linker_error(prog
, "Transform feedback varying %s exceeds "
502 "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
507 /* Only transform feedback varyings can be assigned to non-zero streams,
508 * so assign the stream id here.
510 this->stream_id
= this->matched_candidate
->toplevel_var
->data
.stream
;
517 tfeedback_decl::get_num_outputs() const
519 if (!this->is_varying()) {
523 return (this->num_components() + this->location_frac
+ 3)/4;
528 * Update gl_transform_feedback_info to reflect this tfeedback_decl.
530 * If an error occurs, the error is reported through linker_error() and false
534 tfeedback_decl::store(struct gl_context
*ctx
, struct gl_shader_program
*prog
,
535 struct gl_transform_feedback_info
*info
,
536 unsigned buffer
, const unsigned max_outputs
) const
538 assert(!this->next_buffer_separator
);
540 /* Handle gl_SkipComponents. */
541 if (this->skip_components
) {
542 info
->BufferStride
[buffer
] += this->skip_components
;
546 /* From GL_EXT_transform_feedback:
547 * A program will fail to link if:
549 * * the total number of components to capture is greater than
550 * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
551 * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
553 if (prog
->TransformFeedback
.BufferMode
== GL_INTERLEAVED_ATTRIBS
&&
554 info
->BufferStride
[buffer
] + this->num_components() >
555 ctx
->Const
.MaxTransformFeedbackInterleavedComponents
) {
556 linker_error(prog
, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
557 "limit has been exceeded.");
561 unsigned location
= this->location
;
562 unsigned location_frac
= this->location_frac
;
563 unsigned num_components
= this->num_components();
564 while (num_components
> 0) {
565 unsigned output_size
= MIN2(num_components
, 4 - location_frac
);
566 assert(info
->NumOutputs
< max_outputs
);
567 info
->Outputs
[info
->NumOutputs
].ComponentOffset
= location_frac
;
568 info
->Outputs
[info
->NumOutputs
].OutputRegister
= location
;
569 info
->Outputs
[info
->NumOutputs
].NumComponents
= output_size
;
570 info
->Outputs
[info
->NumOutputs
].StreamId
= stream_id
;
571 info
->Outputs
[info
->NumOutputs
].OutputBuffer
= buffer
;
572 info
->Outputs
[info
->NumOutputs
].DstOffset
= info
->BufferStride
[buffer
];
574 info
->BufferStride
[buffer
] += output_size
;
575 info
->BufferStream
[buffer
] = this->stream_id
;
576 num_components
-= output_size
;
581 info
->Varyings
[info
->NumVarying
].Name
= ralloc_strdup(prog
, this->orig_name
);
582 info
->Varyings
[info
->NumVarying
].Type
= this->type
;
583 info
->Varyings
[info
->NumVarying
].Size
= this->size
;
590 const tfeedback_candidate
*
591 tfeedback_decl::find_candidate(gl_shader_program
*prog
,
592 hash_table
*tfeedback_candidates
)
594 const char *name
= this->var_name
;
595 switch (this->lowered_builtin_array_variable
) {
597 name
= this->var_name
;
600 name
= "gl_ClipDistanceMESA";
602 case tess_level_outer
:
603 name
= "gl_TessLevelOuterMESA";
605 case tess_level_inner
:
606 name
= "gl_TessLevelInnerMESA";
609 this->matched_candidate
= (const tfeedback_candidate
*)
610 hash_table_find(tfeedback_candidates
, name
);
611 if (!this->matched_candidate
) {
612 /* From GL_EXT_transform_feedback:
613 * A program will fail to link if:
615 * * any variable name specified in the <varyings> array is not
616 * declared as an output in the geometry shader (if present) or
617 * the vertex shader (if no geometry shader is present);
619 linker_error(prog
, "Transform feedback varying %s undeclared.",
622 return this->matched_candidate
;
627 * Parse all the transform feedback declarations that were passed to
628 * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
630 * If an error occurs, the error is reported through linker_error() and false
634 parse_tfeedback_decls(struct gl_context
*ctx
, struct gl_shader_program
*prog
,
635 const void *mem_ctx
, unsigned num_names
,
636 char **varying_names
, tfeedback_decl
*decls
)
638 for (unsigned i
= 0; i
< num_names
; ++i
) {
639 decls
[i
].init(ctx
, mem_ctx
, varying_names
[i
]);
641 if (!decls
[i
].is_varying())
644 /* From GL_EXT_transform_feedback:
645 * A program will fail to link if:
647 * * any two entries in the <varyings> array specify the same varying
650 * We interpret this to mean "any two entries in the <varyings> array
651 * specify the same varying variable and array index", since transform
652 * feedback of arrays would be useless otherwise.
654 for (unsigned j
= 0; j
< i
; ++j
) {
655 if (!decls
[j
].is_varying())
658 if (tfeedback_decl::is_same(decls
[i
], decls
[j
])) {
659 linker_error(prog
, "Transform feedback varying %s specified "
660 "more than once.", varying_names
[i
]);
670 * Store transform feedback location assignments into
671 * prog->LinkedTransformFeedback based on the data stored in tfeedback_decls.
673 * If an error occurs, the error is reported through linker_error() and false
677 store_tfeedback_info(struct gl_context
*ctx
, struct gl_shader_program
*prog
,
678 unsigned num_tfeedback_decls
,
679 tfeedback_decl
*tfeedback_decls
)
681 bool separate_attribs_mode
=
682 prog
->TransformFeedback
.BufferMode
== GL_SEPARATE_ATTRIBS
;
684 ralloc_free(prog
->LinkedTransformFeedback
.Varyings
);
685 ralloc_free(prog
->LinkedTransformFeedback
.Outputs
);
687 memset(&prog
->LinkedTransformFeedback
, 0,
688 sizeof(prog
->LinkedTransformFeedback
));
690 prog
->LinkedTransformFeedback
.Varyings
=
692 struct gl_transform_feedback_varying_info
,
693 num_tfeedback_decls
);
695 unsigned num_outputs
= 0;
696 for (unsigned i
= 0; i
< num_tfeedback_decls
; ++i
)
697 num_outputs
+= tfeedback_decls
[i
].get_num_outputs();
699 prog
->LinkedTransformFeedback
.Outputs
=
701 struct gl_transform_feedback_output
,
704 unsigned num_buffers
= 0;
706 if (separate_attribs_mode
) {
707 /* GL_SEPARATE_ATTRIBS */
708 for (unsigned i
= 0; i
< num_tfeedback_decls
; ++i
) {
709 if (!tfeedback_decls
[i
].store(ctx
, prog
, &prog
->LinkedTransformFeedback
,
710 num_buffers
, num_outputs
))
717 /* GL_INVERLEAVED_ATTRIBS */
718 int buffer_stream_id
= -1;
719 for (unsigned i
= 0; i
< num_tfeedback_decls
; ++i
) {
720 if (tfeedback_decls
[i
].is_next_buffer_separator()) {
722 buffer_stream_id
= -1;
724 } else if (buffer_stream_id
== -1) {
725 /* First varying writing to this buffer: remember its stream */
726 buffer_stream_id
= (int) tfeedback_decls
[i
].get_stream_id();
727 } else if (buffer_stream_id
!=
728 (int) tfeedback_decls
[i
].get_stream_id()) {
729 /* Varying writes to the same buffer from a different stream */
731 "Transform feedback can't capture varyings belonging "
732 "to different vertex streams in a single buffer. "
733 "Varying %s writes to buffer from stream %u, other "
734 "varyings in the same buffer write from stream %u.",
735 tfeedback_decls
[i
].name(),
736 tfeedback_decls
[i
].get_stream_id(),
741 if (!tfeedback_decls
[i
].store(ctx
, prog
,
742 &prog
->LinkedTransformFeedback
,
743 num_buffers
, num_outputs
))
749 assert(prog
->LinkedTransformFeedback
.NumOutputs
== num_outputs
);
751 prog
->LinkedTransformFeedback
.NumBuffers
= num_buffers
;
758 * Data structure recording the relationship between outputs of one shader
759 * stage (the "producer") and inputs of another (the "consumer").
761 class varying_matches
764 varying_matches(bool disable_varying_packing
,
765 gl_shader_stage producer_stage
,
766 gl_shader_stage consumer_stage
);
768 void record(ir_variable
*producer_var
, ir_variable
*consumer_var
);
769 unsigned assign_locations(uint64_t reserved_slots
);
770 void store_locations() const;
774 * If true, this driver disables varying packing, so all varyings need to
775 * be aligned on slot boundaries, and take up a number of slots equal to
776 * their number of matrix columns times their array size.
778 const bool disable_varying_packing
;
781 * Enum representing the order in which varyings are packed within a
784 * Currently we pack vec4's first, then vec2's, then scalar values, then
785 * vec3's. This order ensures that the only vectors that are at risk of
786 * having to be "double parked" (split between two adjacent varying slots)
789 enum packing_order_enum
{
792 PACKING_ORDER_SCALAR
,
796 static unsigned compute_packing_class(const ir_variable
*var
);
797 static packing_order_enum
compute_packing_order(const ir_variable
*var
);
798 static int match_comparator(const void *x_generic
, const void *y_generic
);
801 * Structure recording the relationship between a single producer output
802 * and a single consumer input.
806 * Packing class for this varying, computed by compute_packing_class().
808 unsigned packing_class
;
811 * Packing order for this varying, computed by compute_packing_order().
813 packing_order_enum packing_order
;
814 unsigned num_components
;
817 * The output variable in the producer stage.
819 ir_variable
*producer_var
;
822 * The input variable in the consumer stage.
824 ir_variable
*consumer_var
;
827 * The location which has been assigned for this varying. This is
828 * expressed in multiples of a float, with the first generic varying
829 * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
832 unsigned generic_location
;
836 * The number of elements in the \c matches array that are currently in
839 unsigned num_matches
;
842 * The number of elements that were set aside for the \c matches array when
845 unsigned matches_capacity
;
847 gl_shader_stage producer_stage
;
848 gl_shader_stage consumer_stage
;
851 } /* anonymous namespace */
853 varying_matches::varying_matches(bool disable_varying_packing
,
854 gl_shader_stage producer_stage
,
855 gl_shader_stage consumer_stage
)
856 : disable_varying_packing(disable_varying_packing
),
857 producer_stage(producer_stage
),
858 consumer_stage(consumer_stage
)
860 /* Note: this initial capacity is rather arbitrarily chosen to be large
861 * enough for many cases without wasting an unreasonable amount of space.
862 * varying_matches::record() will resize the array if there are more than
863 * this number of varyings.
865 this->matches_capacity
= 8;
866 this->matches
= (match
*)
867 malloc(sizeof(*this->matches
) * this->matches_capacity
);
868 this->num_matches
= 0;
872 varying_matches::~varying_matches()
879 * Record the given producer/consumer variable pair in the list of variables
880 * that should later be assigned locations.
882 * It is permissible for \c consumer_var to be NULL (this happens if a
883 * variable is output by the producer and consumed by transform feedback, but
884 * not consumed by the consumer).
886 * If \c producer_var has already been paired up with a consumer_var, or
887 * producer_var is part of fixed pipeline functionality (and hence already has
888 * a location assigned), this function has no effect.
890 * Note: as a side effect this function may change the interpolation type of
891 * \c producer_var, but only when the change couldn't possibly affect
895 varying_matches::record(ir_variable
*producer_var
, ir_variable
*consumer_var
)
897 assert(producer_var
!= NULL
|| consumer_var
!= NULL
);
899 if ((producer_var
&& !producer_var
->data
.is_unmatched_generic_inout
)
900 || (consumer_var
&& !consumer_var
->data
.is_unmatched_generic_inout
)) {
901 /* Either a location already exists for this variable (since it is part
902 * of fixed functionality), or it has already been recorded as part of a
908 if ((consumer_var
== NULL
&& producer_var
->type
->contains_integer()) ||
909 consumer_stage
!= MESA_SHADER_FRAGMENT
) {
910 /* Since this varying is not being consumed by the fragment shader, its
911 * interpolation type varying cannot possibly affect rendering. Also,
912 * this variable is non-flat and is (or contains) an integer.
914 * lower_packed_varyings requires all integer varyings to flat,
915 * regardless of where they appear. We can trivially satisfy that
916 * requirement by changing the interpolation type to flat here.
919 producer_var
->data
.centroid
= false;
920 producer_var
->data
.sample
= false;
921 producer_var
->data
.interpolation
= INTERP_QUALIFIER_FLAT
;
925 consumer_var
->data
.centroid
= false;
926 consumer_var
->data
.sample
= false;
927 consumer_var
->data
.interpolation
= INTERP_QUALIFIER_FLAT
;
931 if (this->num_matches
== this->matches_capacity
) {
932 this->matches_capacity
*= 2;
933 this->matches
= (match
*)
934 realloc(this->matches
,
935 sizeof(*this->matches
) * this->matches_capacity
);
938 const ir_variable
*const var
= (producer_var
!= NULL
)
939 ? producer_var
: consumer_var
;
941 this->matches
[this->num_matches
].packing_class
942 = this->compute_packing_class(var
);
943 this->matches
[this->num_matches
].packing_order
944 = this->compute_packing_order(var
);
945 if (this->disable_varying_packing
) {
946 const struct glsl_type
*type
= var
->type
;
949 /* Some shader stages have 2-dimensional varyings. Use the inner type. */
950 if (!var
->data
.patch
&&
951 ((var
== producer_var
&& producer_stage
== MESA_SHADER_TESS_CTRL
) ||
952 (var
== consumer_var
&& (consumer_stage
== MESA_SHADER_TESS_CTRL
||
953 consumer_stage
== MESA_SHADER_TESS_EVAL
||
954 consumer_stage
== MESA_SHADER_GEOMETRY
)))) {
955 assert(type
->is_array());
956 type
= type
->fields
.array
;
959 if (type
->is_array()) {
961 while (type
->is_array()) {
962 slots
*= type
->length
;
963 type
= type
->fields
.array
;
965 slots
*= type
->matrix_columns
;
967 slots
= type
->matrix_columns
;
969 this->matches
[this->num_matches
].num_components
= 4 * slots
;
971 this->matches
[this->num_matches
].num_components
972 = var
->type
->component_slots();
974 this->matches
[this->num_matches
].producer_var
= producer_var
;
975 this->matches
[this->num_matches
].consumer_var
= consumer_var
;
978 producer_var
->data
.is_unmatched_generic_inout
= 0;
980 consumer_var
->data
.is_unmatched_generic_inout
= 0;
985 * Choose locations for all of the variable matches that were previously
986 * passed to varying_matches::record().
989 varying_matches::assign_locations(uint64_t reserved_slots
)
991 /* Sort varying matches into an order that makes them easy to pack. */
992 qsort(this->matches
, this->num_matches
, sizeof(*this->matches
),
993 &varying_matches::match_comparator
);
995 unsigned generic_location
= 0;
996 unsigned generic_patch_location
= MAX_VARYING
*4;
998 for (unsigned i
= 0; i
< this->num_matches
; i
++) {
999 unsigned *location
= &generic_location
;
1001 if ((this->matches
[i
].consumer_var
&&
1002 this->matches
[i
].consumer_var
->data
.patch
) ||
1003 (this->matches
[i
].producer_var
&&
1004 this->matches
[i
].producer_var
->data
.patch
))
1005 location
= &generic_patch_location
;
1007 /* Advance to the next slot if this varying has a different packing
1008 * class than the previous one, and we're not already on a slot
1012 this->matches
[i
- 1].packing_class
1013 != this->matches
[i
].packing_class
) {
1014 *location
= ALIGN(*location
, 4);
1016 while ((*location
< MAX_VARYING
* 4u) &&
1017 (reserved_slots
& (1u << *location
/ 4u))) {
1018 *location
= ALIGN(*location
+ 1, 4);
1021 this->matches
[i
].generic_location
= *location
;
1023 *location
+= this->matches
[i
].num_components
;
1026 return (generic_location
+ 3) / 4;
1031 * Update the producer and consumer shaders to reflect the locations
1032 * assignments that were made by varying_matches::assign_locations().
1035 varying_matches::store_locations() const
1037 for (unsigned i
= 0; i
< this->num_matches
; i
++) {
1038 ir_variable
*producer_var
= this->matches
[i
].producer_var
;
1039 ir_variable
*consumer_var
= this->matches
[i
].consumer_var
;
1040 unsigned generic_location
= this->matches
[i
].generic_location
;
1041 unsigned slot
= generic_location
/ 4;
1042 unsigned offset
= generic_location
% 4;
1045 producer_var
->data
.location
= VARYING_SLOT_VAR0
+ slot
;
1046 producer_var
->data
.location_frac
= offset
;
1050 assert(consumer_var
->data
.location
== -1);
1051 consumer_var
->data
.location
= VARYING_SLOT_VAR0
+ slot
;
1052 consumer_var
->data
.location_frac
= offset
;
1059 * Compute the "packing class" of the given varying. This is an unsigned
1060 * integer with the property that two variables in the same packing class can
1061 * be safely backed into the same vec4.
1064 varying_matches::compute_packing_class(const ir_variable
*var
)
1066 /* Without help from the back-end, there is no way to pack together
1067 * variables with different interpolation types, because
1068 * lower_packed_varyings must choose exactly one interpolation type for
1069 * each packed varying it creates.
1071 * However, we can safely pack together floats, ints, and uints, because:
1073 * - varyings of base type "int" and "uint" must use the "flat"
1074 * interpolation type, which can only occur in GLSL 1.30 and above.
1076 * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
1077 * can store flat floats as ints without losing any information (using
1078 * the ir_unop_bitcast_* opcodes).
1080 * Therefore, the packing class depends only on the interpolation type.
1082 unsigned packing_class
= var
->data
.centroid
| (var
->data
.sample
<< 1) |
1083 (var
->data
.patch
<< 2);
1085 packing_class
+= var
->data
.interpolation
;
1086 return packing_class
;
1091 * Compute the "packing order" of the given varying. This is a sort key we
1092 * use to determine when to attempt to pack the given varying relative to
1093 * other varyings in the same packing class.
1095 varying_matches::packing_order_enum
1096 varying_matches::compute_packing_order(const ir_variable
*var
)
1098 const glsl_type
*element_type
= var
->type
;
1100 while (element_type
->base_type
== GLSL_TYPE_ARRAY
) {
1101 element_type
= element_type
->fields
.array
;
1104 switch (element_type
->component_slots() % 4) {
1105 case 1: return PACKING_ORDER_SCALAR
;
1106 case 2: return PACKING_ORDER_VEC2
;
1107 case 3: return PACKING_ORDER_VEC3
;
1108 case 0: return PACKING_ORDER_VEC4
;
1110 assert(!"Unexpected value of vector_elements");
1111 return PACKING_ORDER_VEC4
;
1117 * Comparison function passed to qsort() to sort varyings by packing_class and
1118 * then by packing_order.
1121 varying_matches::match_comparator(const void *x_generic
, const void *y_generic
)
1123 const match
*x
= (const match
*) x_generic
;
1124 const match
*y
= (const match
*) y_generic
;
1126 if (x
->packing_class
!= y
->packing_class
)
1127 return x
->packing_class
- y
->packing_class
;
1128 return x
->packing_order
- y
->packing_order
;
1133 * Is the given variable a varying variable to be counted against the
1134 * limit in ctx->Const.MaxVarying?
1135 * This includes variables such as texcoords, colors and generic
1136 * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
1139 var_counts_against_varying_limit(gl_shader_stage stage
, const ir_variable
*var
)
1141 /* Only fragment shaders will take a varying variable as an input */
1142 if (stage
== MESA_SHADER_FRAGMENT
&&
1143 var
->data
.mode
== ir_var_shader_in
) {
1144 switch (var
->data
.location
) {
1145 case VARYING_SLOT_POS
:
1146 case VARYING_SLOT_FACE
:
1147 case VARYING_SLOT_PNTC
:
1158 * Visitor class that generates tfeedback_candidate structs describing all
1159 * possible targets of transform feedback.
1161 * tfeedback_candidate structs are stored in the hash table
1162 * tfeedback_candidates, which is passed to the constructor. This hash table
1163 * maps varying names to instances of the tfeedback_candidate struct.
1165 class tfeedback_candidate_generator
: public program_resource_visitor
1168 tfeedback_candidate_generator(void *mem_ctx
,
1169 hash_table
*tfeedback_candidates
)
1171 tfeedback_candidates(tfeedback_candidates
),
1177 void process(ir_variable
*var
)
1179 this->toplevel_var
= var
;
1180 this->varying_floats
= 0;
1181 if (var
->is_interface_instance())
1182 program_resource_visitor::process(var
->get_interface_type(),
1183 var
->get_interface_type()->name
);
1185 program_resource_visitor::process(var
);
1189 virtual void visit_field(const glsl_type
*type
, const char *name
,
1192 assert(!type
->without_array()->is_record());
1193 assert(!type
->without_array()->is_interface());
1197 tfeedback_candidate
*candidate
1198 = rzalloc(this->mem_ctx
, tfeedback_candidate
);
1199 candidate
->toplevel_var
= this->toplevel_var
;
1200 candidate
->type
= type
;
1201 candidate
->offset
= this->varying_floats
;
1202 hash_table_insert(this->tfeedback_candidates
, candidate
,
1203 ralloc_strdup(this->mem_ctx
, name
));
1204 this->varying_floats
+= type
->component_slots();
1208 * Memory context used to allocate hash table keys and values.
1210 void * const mem_ctx
;
1213 * Hash table in which tfeedback_candidate objects should be stored.
1215 hash_table
* const tfeedback_candidates
;
1218 * Pointer to the toplevel variable that is being traversed.
1220 ir_variable
*toplevel_var
;
1223 * Total number of varying floats that have been visited so far. This is
1224 * used to determine the offset to each varying within the toplevel
1227 unsigned varying_floats
;
1234 populate_consumer_input_sets(void *mem_ctx
, exec_list
*ir
,
1235 hash_table
*consumer_inputs
,
1236 hash_table
*consumer_interface_inputs
,
1237 ir_variable
*consumer_inputs_with_locations
[VARYING_SLOT_TESS_MAX
])
1239 memset(consumer_inputs_with_locations
,
1241 sizeof(consumer_inputs_with_locations
[0]) * VARYING_SLOT_TESS_MAX
);
1243 foreach_in_list(ir_instruction
, node
, ir
) {
1244 ir_variable
*const input_var
= node
->as_variable();
1246 if ((input_var
!= NULL
) && (input_var
->data
.mode
== ir_var_shader_in
)) {
1247 if (input_var
->type
->is_interface())
1250 if (input_var
->data
.explicit_location
) {
1251 /* assign_varying_locations only cares about finding the
1252 * ir_variable at the start of a contiguous location block.
1254 * - For !producer, consumer_inputs_with_locations isn't used.
1256 * - For !consumer, consumer_inputs_with_locations is empty.
1258 * For consumer && producer, if you were trying to set some
1259 * ir_variable to the middle of a location block on the other side
1260 * of producer/consumer, cross_validate_outputs_to_inputs() should
1261 * be link-erroring due to either type mismatch or location
1262 * overlaps. If the variables do match up, then they've got a
1263 * matching data.location and you only looked at
1264 * consumer_inputs_with_locations[var->data.location], not any
1265 * following entries for the array/structure.
1267 consumer_inputs_with_locations
[input_var
->data
.location
] =
1269 } else if (input_var
->get_interface_type() != NULL
) {
1270 char *const iface_field_name
=
1271 ralloc_asprintf(mem_ctx
, "%s.%s",
1272 input_var
->get_interface_type()->name
,
1274 hash_table_insert(consumer_interface_inputs
, input_var
,
1277 hash_table_insert(consumer_inputs
, input_var
,
1278 ralloc_strdup(mem_ctx
, input_var
->name
));
1287 * Find a variable from the consumer that "matches" the specified variable
1289 * This function only finds inputs with names that match. There is no
1290 * validation (here) that the types, etc. are compatible.
1293 get_matching_input(void *mem_ctx
,
1294 const ir_variable
*output_var
,
1295 hash_table
*consumer_inputs
,
1296 hash_table
*consumer_interface_inputs
,
1297 ir_variable
*consumer_inputs_with_locations
[VARYING_SLOT_TESS_MAX
])
1299 ir_variable
*input_var
;
1301 if (output_var
->data
.explicit_location
) {
1302 input_var
= consumer_inputs_with_locations
[output_var
->data
.location
];
1303 } else if (output_var
->get_interface_type() != NULL
) {
1304 char *const iface_field_name
=
1305 ralloc_asprintf(mem_ctx
, "%s.%s",
1306 output_var
->get_interface_type()->name
,
1309 (ir_variable
*) hash_table_find(consumer_interface_inputs
,
1313 (ir_variable
*) hash_table_find(consumer_inputs
, output_var
->name
);
1316 return (input_var
== NULL
|| input_var
->data
.mode
!= ir_var_shader_in
)
1323 io_variable_cmp(const void *_a
, const void *_b
)
1325 const ir_variable
*const a
= *(const ir_variable
**) _a
;
1326 const ir_variable
*const b
= *(const ir_variable
**) _b
;
1328 if (a
->data
.explicit_location
&& b
->data
.explicit_location
)
1329 return b
->data
.location
- a
->data
.location
;
1331 if (a
->data
.explicit_location
&& !b
->data
.explicit_location
)
1334 if (!a
->data
.explicit_location
&& b
->data
.explicit_location
)
1337 return -strcmp(a
->name
, b
->name
);
1341 * Sort the shader IO variables into canonical order
1344 canonicalize_shader_io(exec_list
*ir
, enum ir_variable_mode io_mode
)
1346 ir_variable
*var_table
[MAX_PROGRAM_OUTPUTS
* 4];
1347 unsigned num_variables
= 0;
1349 foreach_in_list(ir_instruction
, node
, ir
) {
1350 ir_variable
*const var
= node
->as_variable();
1352 if (var
== NULL
|| var
->data
.mode
!= io_mode
)
1355 /* If we have already encountered more I/O variables that could
1356 * successfully link, bail.
1358 if (num_variables
== ARRAY_SIZE(var_table
))
1361 var_table
[num_variables
++] = var
;
1364 if (num_variables
== 0)
1367 /* Sort the list in reverse order (io_variable_cmp handles this). Later
1368 * we're going to push the variables on to the IR list as a stack, so we
1369 * want the last variable (in canonical order) to be first in the list.
1371 qsort(var_table
, num_variables
, sizeof(var_table
[0]), io_variable_cmp
);
1373 /* Remove the variable from it's current location in the IR, and put it at
1376 for (unsigned i
= 0; i
< num_variables
; i
++) {
1377 var_table
[i
]->remove();
1378 ir
->push_head(var_table
[i
]);
1383 * Generate a bitfield map of the explicit locations for shader varyings.
1385 * In theory a 32 bits value will be enough but a 64 bits value is future proof.
1388 reserved_varying_slot(struct gl_shader
*stage
, ir_variable_mode io_mode
)
1390 assert(io_mode
== ir_var_shader_in
|| io_mode
== ir_var_shader_out
);
1391 assert(MAX_VARYING
<= 64); /* avoid an overflow of the returned value */
1399 foreach_in_list(ir_instruction
, node
, stage
->ir
) {
1400 ir_variable
*const var
= node
->as_variable();
1402 if (var
== NULL
|| var
->data
.mode
!= io_mode
|| !var
->data
.explicit_location
)
1405 var_slot
= var
->data
.location
- VARYING_SLOT_VAR0
;
1406 if (var_slot
>= 0 && var_slot
< MAX_VARYING
)
1407 slots
|= 1u << var_slot
;
1415 * Assign locations for all variables that are produced in one pipeline stage
1416 * (the "producer") and consumed in the next stage (the "consumer").
1418 * Variables produced by the producer may also be consumed by transform
1421 * \param num_tfeedback_decls is the number of declarations indicating
1422 * variables that may be consumed by transform feedback.
1424 * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
1425 * representing the result of parsing the strings passed to
1426 * glTransformFeedbackVaryings(). assign_location() will be called for
1427 * each of these objects that matches one of the outputs of the
1430 * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
1431 * be NULL. In this case, varying locations are assigned solely based on the
1432 * requirements of transform feedback.
1435 assign_varying_locations(struct gl_context
*ctx
,
1437 struct gl_shader_program
*prog
,
1438 gl_shader
*producer
, gl_shader
*consumer
,
1439 unsigned num_tfeedback_decls
,
1440 tfeedback_decl
*tfeedback_decls
)
1442 if (ctx
->Const
.DisableVaryingPacking
) {
1443 /* Transform feedback code assumes varyings are packed, so if the driver
1444 * has disabled varying packing, make sure it does not support transform
1447 assert(!ctx
->Extensions
.EXT_transform_feedback
);
1450 /* Tessellation shaders treat inputs and outputs as shared memory and can
1451 * access inputs and outputs of other invocations.
1452 * Therefore, they can't be lowered to temps easily (and definitely not
1455 bool disable_varying_packing
=
1456 ctx
->Const
.DisableVaryingPacking
||
1457 (consumer
&& consumer
->Stage
== MESA_SHADER_TESS_EVAL
) ||
1458 (consumer
&& consumer
->Stage
== MESA_SHADER_TESS_CTRL
) ||
1459 (producer
&& producer
->Stage
== MESA_SHADER_TESS_CTRL
);
1461 varying_matches
matches(disable_varying_packing
,
1462 producer
? producer
->Stage
: (gl_shader_stage
)-1,
1463 consumer
? consumer
->Stage
: (gl_shader_stage
)-1);
1464 hash_table
*tfeedback_candidates
1465 = hash_table_ctor(0, hash_table_string_hash
, hash_table_string_compare
);
1466 hash_table
*consumer_inputs
1467 = hash_table_ctor(0, hash_table_string_hash
, hash_table_string_compare
);
1468 hash_table
*consumer_interface_inputs
1469 = hash_table_ctor(0, hash_table_string_hash
, hash_table_string_compare
);
1470 ir_variable
*consumer_inputs_with_locations
[VARYING_SLOT_TESS_MAX
] = {
1474 unsigned consumer_vertices
= 0;
1475 if (consumer
&& consumer
->Stage
== MESA_SHADER_GEOMETRY
)
1476 consumer_vertices
= prog
->Geom
.VerticesIn
;
1478 /* Operate in a total of four passes.
1480 * 1. Sort inputs / outputs into a canonical order. This is necessary so
1481 * that inputs / outputs of separable shaders will be assigned
1482 * predictable locations regardless of the order in which declarations
1483 * appeared in the shader source.
1485 * 2. Assign locations for any matching inputs and outputs.
1487 * 3. Mark output variables in the producer that do not have locations as
1488 * not being outputs. This lets the optimizer eliminate them.
1490 * 4. Mark input variables in the consumer that do not have locations as
1491 * not being inputs. This lets the optimizer eliminate them.
1494 canonicalize_shader_io(consumer
->ir
, ir_var_shader_in
);
1497 canonicalize_shader_io(producer
->ir
, ir_var_shader_out
);
1500 && !linker::populate_consumer_input_sets(mem_ctx
,
1503 consumer_interface_inputs
,
1504 consumer_inputs_with_locations
)) {
1505 assert(!"populate_consumer_input_sets failed");
1506 hash_table_dtor(tfeedback_candidates
);
1507 hash_table_dtor(consumer_inputs
);
1508 hash_table_dtor(consumer_interface_inputs
);
1513 foreach_in_list(ir_instruction
, node
, producer
->ir
) {
1514 ir_variable
*const output_var
= node
->as_variable();
1516 if ((output_var
== NULL
) ||
1517 (output_var
->data
.mode
!= ir_var_shader_out
))
1520 /* Only geometry shaders can use non-zero streams */
1521 assert(output_var
->data
.stream
== 0 ||
1522 (output_var
->data
.stream
< MAX_VERTEX_STREAMS
&&
1523 producer
->Stage
== MESA_SHADER_GEOMETRY
));
1525 tfeedback_candidate_generator
g(mem_ctx
, tfeedback_candidates
);
1526 g
.process(output_var
);
1528 ir_variable
*const input_var
=
1529 linker::get_matching_input(mem_ctx
, output_var
, consumer_inputs
,
1530 consumer_interface_inputs
,
1531 consumer_inputs_with_locations
);
1533 /* If a matching input variable was found, add this ouptut (and the
1534 * input) to the set. If this is a separable program and there is no
1535 * consumer stage, add the output.
1537 * Always add TCS outputs. They are shared by all invocations
1538 * within a patch and can be used as shared memory.
1540 if (input_var
|| (prog
->SeparateShader
&& consumer
== NULL
) ||
1541 producer
->Type
== GL_TESS_CONTROL_SHADER
) {
1542 matches
.record(output_var
, input_var
);
1545 /* Only stream 0 outputs can be consumed in the next stage */
1546 if (input_var
&& output_var
->data
.stream
!= 0) {
1547 linker_error(prog
, "output %s is assigned to stream=%d but "
1548 "is linked to an input, which requires stream=0",
1549 output_var
->name
, output_var
->data
.stream
);
1554 /* If there's no producer stage, then this must be a separable program.
1555 * For example, we may have a program that has just a fragment shader.
1556 * Later this program will be used with some arbitrary vertex (or
1557 * geometry) shader program. This means that locations must be assigned
1558 * for all the inputs.
1560 foreach_in_list(ir_instruction
, node
, consumer
->ir
) {
1561 ir_variable
*const input_var
= node
->as_variable();
1563 if ((input_var
== NULL
) ||
1564 (input_var
->data
.mode
!= ir_var_shader_in
))
1567 matches
.record(NULL
, input_var
);
1571 for (unsigned i
= 0; i
< num_tfeedback_decls
; ++i
) {
1572 if (!tfeedback_decls
[i
].is_varying())
1575 const tfeedback_candidate
*matched_candidate
1576 = tfeedback_decls
[i
].find_candidate(prog
, tfeedback_candidates
);
1578 if (matched_candidate
== NULL
) {
1579 hash_table_dtor(tfeedback_candidates
);
1580 hash_table_dtor(consumer_inputs
);
1581 hash_table_dtor(consumer_interface_inputs
);
1585 if (matched_candidate
->toplevel_var
->data
.is_unmatched_generic_inout
)
1586 matches
.record(matched_candidate
->toplevel_var
, NULL
);
1589 const uint64_t reserved_slots
=
1590 reserved_varying_slot(producer
, ir_var_shader_out
) |
1591 reserved_varying_slot(consumer
, ir_var_shader_in
);
1593 const unsigned slots_used
= matches
.assign_locations(reserved_slots
);
1594 matches
.store_locations();
1596 for (unsigned i
= 0; i
< num_tfeedback_decls
; ++i
) {
1597 if (!tfeedback_decls
[i
].is_varying())
1600 if (!tfeedback_decls
[i
].assign_location(ctx
, prog
)) {
1601 hash_table_dtor(tfeedback_candidates
);
1602 hash_table_dtor(consumer_inputs
);
1603 hash_table_dtor(consumer_interface_inputs
);
1608 hash_table_dtor(tfeedback_candidates
);
1609 hash_table_dtor(consumer_inputs
);
1610 hash_table_dtor(consumer_interface_inputs
);
1612 if (!disable_varying_packing
) {
1614 lower_packed_varyings(mem_ctx
, slots_used
, ir_var_shader_out
,
1618 lower_packed_varyings(mem_ctx
, slots_used
, ir_var_shader_in
,
1619 consumer_vertices
, consumer
);
1623 if (consumer
&& producer
) {
1624 foreach_in_list(ir_instruction
, node
, consumer
->ir
) {
1625 ir_variable
*const var
= node
->as_variable();
1627 if (var
&& var
->data
.mode
== ir_var_shader_in
&&
1628 var
->data
.is_unmatched_generic_inout
) {
1631 * On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec:
1633 * If the vertex shader declares but doesn't write to a
1634 * varying and the fragment shader declares and reads it,
1639 linker_warning(prog
, "%s shader varying %s not written "
1641 _mesa_shader_stage_to_string(consumer
->Stage
),
1643 _mesa_shader_stage_to_string(producer
->Stage
));
1644 } else if (prog
->Version
<= 120) {
1645 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
1647 * Only those varying variables used (i.e. read) in
1648 * the fragment shader executable must be written to
1649 * by the vertex shader executable; declaring
1650 * superfluous varying variables in a vertex shader is
1653 * We interpret this text as meaning that the VS must
1654 * write the variable for the FS to read it. See
1655 * "glsl1-varying read but not written" in piglit.
1657 linker_error(prog
, "%s shader varying %s not written "
1659 _mesa_shader_stage_to_string(consumer
->Stage
),
1661 _mesa_shader_stage_to_string(producer
->Stage
));
1664 /* An 'in' variable is only really a shader input if its
1665 * value is written by the previous stage.
1667 var
->data
.mode
= ir_var_auto
;
1676 check_against_output_limit(struct gl_context
*ctx
,
1677 struct gl_shader_program
*prog
,
1678 gl_shader
*producer
)
1680 unsigned output_vectors
= 0;
1682 foreach_in_list(ir_instruction
, node
, producer
->ir
) {
1683 ir_variable
*const var
= node
->as_variable();
1685 if (var
&& var
->data
.mode
== ir_var_shader_out
&&
1686 var_counts_against_varying_limit(producer
->Stage
, var
)) {
1687 output_vectors
+= var
->type
->count_attribute_slots();
1691 assert(producer
->Stage
!= MESA_SHADER_FRAGMENT
);
1692 unsigned max_output_components
=
1693 ctx
->Const
.Program
[producer
->Stage
].MaxOutputComponents
;
1695 const unsigned output_components
= output_vectors
* 4;
1696 if (output_components
> max_output_components
) {
1697 if (ctx
->API
== API_OPENGLES2
|| prog
->IsES
)
1698 linker_error(prog
, "%s shader uses too many output vectors "
1700 _mesa_shader_stage_to_string(producer
->Stage
),
1702 max_output_components
/ 4);
1704 linker_error(prog
, "%s shader uses too many output components "
1706 _mesa_shader_stage_to_string(producer
->Stage
),
1708 max_output_components
);
1717 check_against_input_limit(struct gl_context
*ctx
,
1718 struct gl_shader_program
*prog
,
1719 gl_shader
*consumer
)
1721 unsigned input_vectors
= 0;
1723 foreach_in_list(ir_instruction
, node
, consumer
->ir
) {
1724 ir_variable
*const var
= node
->as_variable();
1726 if (var
&& var
->data
.mode
== ir_var_shader_in
&&
1727 var_counts_against_varying_limit(consumer
->Stage
, var
)) {
1728 input_vectors
+= var
->type
->count_attribute_slots();
1732 assert(consumer
->Stage
!= MESA_SHADER_VERTEX
);
1733 unsigned max_input_components
=
1734 ctx
->Const
.Program
[consumer
->Stage
].MaxInputComponents
;
1736 const unsigned input_components
= input_vectors
* 4;
1737 if (input_components
> max_input_components
) {
1738 if (ctx
->API
== API_OPENGLES2
|| prog
->IsES
)
1739 linker_error(prog
, "%s shader uses too many input vectors "
1741 _mesa_shader_stage_to_string(consumer
->Stage
),
1743 max_input_components
/ 4);
1745 linker_error(prog
, "%s shader uses too many input components "
1747 _mesa_shader_stage_to_string(consumer
->Stage
),
1749 max_input_components
);