gtest: Update to 1.7.0.
[mesa.git] / src / glsl / linker.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_LINKER_H
27 #define GLSL_LINKER_H
28
29 extern bool
30 link_function_calls(gl_shader_program *prog, gl_shader *main,
31 gl_shader **shader_list, unsigned num_shaders);
32
33 extern void
34 link_invalidate_variable_locations(exec_list *ir);
35
36 extern void
37 link_assign_uniform_locations(struct gl_shader_program *prog);
38
39 extern void
40 link_set_uniform_initializers(struct gl_shader_program *prog);
41
42 extern int
43 link_cross_validate_uniform_block(void *mem_ctx,
44 struct gl_uniform_block **linked_blocks,
45 unsigned int *num_linked_blocks,
46 struct gl_uniform_block *new_block);
47
48 void
49 link_assign_uniform_block_offsets(struct gl_shader *shader);
50
51 extern bool
52 link_uniform_blocks_are_compatible(const gl_uniform_block *a,
53 const gl_uniform_block *b);
54
55 extern unsigned
56 link_uniform_blocks(void *mem_ctx,
57 struct gl_shader_program *prog,
58 struct gl_shader **shader_list,
59 unsigned num_shaders,
60 struct gl_uniform_block **blocks_ret);
61
62 void
63 validate_intrastage_interface_blocks(struct gl_shader_program *prog,
64 const gl_shader **shader_list,
65 unsigned num_shaders);
66
67 void
68 validate_interstage_inout_blocks(struct gl_shader_program *prog,
69 const gl_shader *producer,
70 const gl_shader *consumer);
71
72 void
73 validate_interstage_uniform_blocks(struct gl_shader_program *prog,
74 gl_shader **stages, int num_stages);
75
76 extern void
77 link_assign_atomic_counter_resources(struct gl_context *ctx,
78 struct gl_shader_program *prog);
79
80 extern void
81 link_check_atomic_counter_resources(struct gl_context *ctx,
82 struct gl_shader_program *prog);
83
84 /**
85 * Class for processing all of the leaf fields of a variable that corresponds
86 * to a program resource.
87 *
88 * The leaf fields are all the parts of the variable that the application
89 * could query using \c glGetProgramResourceIndex (or that could be returned
90 * by \c glGetProgramResourceName).
91 *
92 * Classes my derive from this class to implement specific functionality.
93 * This class only provides the mechanism to iterate over the leaves. Derived
94 * classes must implement \c ::visit_field and may override \c ::process.
95 */
96 class program_resource_visitor {
97 public:
98 /**
99 * Begin processing a variable
100 *
101 * Classes that overload this function should call \c ::process from the
102 * base class to start the recursive processing of the variable.
103 *
104 * \param var The variable that is to be processed
105 *
106 * Calls \c ::visit_field for each leaf of the variable.
107 *
108 * \warning
109 * When processing a uniform block, this entry should only be used in cases
110 * where the row / column ordering of matrices in the block does not
111 * matter. For example, enumerating the names of members of the block, but
112 * not for determining the offsets of members.
113 */
114 void process(ir_variable *var);
115
116 /**
117 * Begin processing a variable of a structured type.
118 *
119 * This flavor of \c process should be used to handle structured types
120 * (i.e., structures, interfaces, or arrays there of) that need special
121 * name handling. A common usage is to handle cases where the block name
122 * (instead of the instance name) is used for an interface block.
123 *
124 * \param type Type that is to be processed, associated with \c name
125 * \param name Base name of the structured variable being processed
126 *
127 * \note
128 * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
129 * there of.
130 */
131 void process(const glsl_type *type, const char *name);
132
133 protected:
134 /**
135 * Method invoked for each leaf of the variable
136 *
137 * \param type Type of the field.
138 * \param name Fully qualified name of the field.
139 * \param row_major For a matrix type, is it stored row-major.
140 * \param record_type Type of the record containing the field.
141 *
142 * The default implementation just calls the other \c visit_field method.
143 */
144 virtual void visit_field(const glsl_type *type, const char *name,
145 bool row_major, const glsl_type *record_type);
146
147 /**
148 * Method invoked for each leaf of the variable
149 *
150 * \param type Type of the field.
151 * \param name Fully qualified name of the field.
152 * \param row_major For a matrix type, is it stored row-major.
153 */
154 virtual void visit_field(const glsl_type *type, const char *name,
155 bool row_major) = 0;
156
157 /**
158 * Visit a record before visiting its fields
159 *
160 * For structures-of-structures or interfaces-of-structures, this visits
161 * the inner structure before visiting its fields.
162 *
163 * The default implementation does nothing.
164 */
165 virtual void visit_field(const glsl_struct_field *field);
166
167 private:
168 /**
169 * \param name_length Length of the current name \b not including the
170 * terminating \c NUL character.
171 */
172 void recursion(const glsl_type *t, char **name, size_t name_length,
173 bool row_major, const glsl_type *record_type);
174 };
175
176 void
177 linker_error(gl_shader_program *prog, const char *fmt, ...);
178
179 void
180 linker_warning(gl_shader_program *prog, const char *fmt, ...);
181
182 #endif /* GLSL_LINKER_H */