i965: Don't create a swrast context on ES2+.
[mesa.git] / src / glsl / linker.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_LINKER_H
27 #define GLSL_LINKER_H
28
29 extern bool
30 link_function_calls(gl_shader_program *prog, gl_shader *main,
31 gl_shader **shader_list, unsigned num_shaders);
32
33 extern void
34 link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
35 int generic_base);
36
37 extern void
38 link_assign_uniform_locations(struct gl_shader_program *prog);
39
40 extern void
41 link_set_uniform_initializers(struct gl_shader_program *prog);
42
43 extern int
44 link_cross_validate_uniform_block(void *mem_ctx,
45 struct gl_uniform_block **linked_blocks,
46 unsigned int *num_linked_blocks,
47 struct gl_uniform_block *new_block);
48
49 void
50 link_assign_uniform_block_offsets(struct gl_shader *shader);
51
52 extern bool
53 link_uniform_blocks_are_compatible(const gl_uniform_block *a,
54 const gl_uniform_block *b);
55
56 extern int
57 link_uniform_blocks(void *mem_ctx,
58 struct gl_shader_program *prog,
59 struct gl_shader **shader_list,
60 unsigned num_shaders,
61 struct gl_uniform_block **blocks_ret);
62
63 bool
64 validate_intrastage_interface_blocks(const gl_shader **shader_list,
65 unsigned num_shaders);
66
67 bool
68 validate_interstage_interface_blocks(const gl_shader *producer,
69 const gl_shader *consumer);
70
71 /**
72 * Class for processing all of the leaf fields of a variable that corresponds
73 * to a program resource.
74 *
75 * The leaf fields are all the parts of the variable that the application
76 * could query using \c glGetProgramResourceIndex (or that could be returned
77 * by \c glGetProgramResourceName).
78 *
79 * Classes my derive from this class to implement specific functionality.
80 * This class only provides the mechanism to iterate over the leaves. Derived
81 * classes must implement \c ::visit_field and may override \c ::process.
82 */
83 class program_resource_visitor {
84 public:
85 /**
86 * Begin processing a variable
87 *
88 * Classes that overload this function should call \c ::process from the
89 * base class to start the recursive processing of the variable.
90 *
91 * \param var The variable that is to be processed
92 *
93 * Calls \c ::visit_field for each leaf of the variable.
94 *
95 * \warning
96 * When processing a uniform block, this entry should only be used in cases
97 * where the row / column ordering of matrices in the block does not
98 * matter. For example, enumerating the names of members of the block, but
99 * not for determining the offsets of members.
100 */
101 void process(ir_variable *var);
102
103 /**
104 * Begin processing a variable of a structured type.
105 *
106 * This flavor of \c process should be used to handle structured types
107 * (i.e., structures, interfaces, or arrays there of) that need special
108 * name handling. A common usage is to handle cases where the block name
109 * (instead of the instance name) is used for an interface block.
110 *
111 * \param type Type that is to be processed, associated with \c name
112 * \param name Base name of the structured variable being processed
113 *
114 * \note
115 * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
116 * there of.
117 */
118 void process(const glsl_type *type, const char *name);
119
120 protected:
121 /**
122 * Method invoked for each leaf of the variable
123 *
124 * \param type Type of the field.
125 * \param name Fully qualified name of the field.
126 * \param row_major For a matrix type, is it stored row-major.
127 */
128 virtual void visit_field(const glsl_type *type, const char *name,
129 bool row_major) = 0;
130
131 /**
132 * Visit a record before visiting its fields
133 *
134 * For structures-of-structures or interfaces-of-structures, this visits
135 * the inner structure before visiting its fields.
136 *
137 * The default implementation does nothing.
138 */
139 virtual void visit_field(const glsl_struct_field *field);
140
141 private:
142 /**
143 * \param name_length Length of the current name \b not including the
144 * terminating \c NUL character.
145 */
146 void recursion(const glsl_type *t, char **name, size_t name_length,
147 bool row_major);
148 };
149
150 void
151 linker_error(gl_shader_program *prog, const char *fmt, ...);
152
153 void
154 linker_warning(gl_shader_program *prog, const char *fmt, ...);
155
156 unsigned
157 count_attribute_slots(const glsl_type *t);
158
159 #endif /* GLSL_LINKER_H */