3 * Copyright © 2010 Intel Corporation
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6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
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10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
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16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 * DEALINGS IN THE SOFTWARE.
30 link_function_calls(gl_shader_program
*prog
, gl_shader
*main
,
31 gl_shader
**shader_list
, unsigned num_shaders
);
34 link_invalidate_variable_locations(exec_list
*ir
);
37 link_assign_uniform_locations(struct gl_shader_program
*prog
,
38 unsigned int boolean_true
,
39 unsigned int max_locations
);
42 link_set_uniform_initializers(struct gl_shader_program
*prog
,
43 unsigned int boolean_true
);
46 link_cross_validate_uniform_block(void *mem_ctx
,
47 struct gl_uniform_block
**linked_blocks
,
48 unsigned int *num_linked_blocks
,
49 struct gl_uniform_block
*new_block
);
52 link_uniform_blocks_are_compatible(const gl_uniform_block
*a
,
53 const gl_uniform_block
*b
);
56 link_uniform_blocks(void *mem_ctx
,
57 struct gl_context
*ctx
,
58 struct gl_shader_program
*prog
,
59 struct gl_shader
**shader_list
,
61 struct gl_uniform_block
**blocks_ret
);
64 validate_intrastage_arrays(struct gl_shader_program
*prog
,
65 ir_variable
*const var
,
66 ir_variable
*const existing
);
69 validate_intrastage_interface_blocks(struct gl_shader_program
*prog
,
70 const gl_shader
**shader_list
,
71 unsigned num_shaders
);
74 validate_interstage_inout_blocks(struct gl_shader_program
*prog
,
75 const gl_shader
*producer
,
76 const gl_shader
*consumer
);
79 validate_interstage_uniform_blocks(struct gl_shader_program
*prog
,
80 gl_shader
**stages
, int num_stages
);
83 link_assign_atomic_counter_resources(struct gl_context
*ctx
,
84 struct gl_shader_program
*prog
);
87 link_check_atomic_counter_resources(struct gl_context
*ctx
,
88 struct gl_shader_program
*prog
);
91 * Class for processing all of the leaf fields of a variable that corresponds
92 * to a program resource.
94 * The leaf fields are all the parts of the variable that the application
95 * could query using \c glGetProgramResourceIndex (or that could be returned
96 * by \c glGetProgramResourceName).
98 * Classes my derive from this class to implement specific functionality.
99 * This class only provides the mechanism to iterate over the leaves. Derived
100 * classes must implement \c ::visit_field and may override \c ::process.
102 class program_resource_visitor
{
105 * Begin processing a variable
107 * Classes that overload this function should call \c ::process from the
108 * base class to start the recursive processing of the variable.
110 * \param var The variable that is to be processed
112 * Calls \c ::visit_field for each leaf of the variable.
115 * When processing a uniform block, this entry should only be used in cases
116 * where the row / column ordering of matrices in the block does not
117 * matter. For example, enumerating the names of members of the block, but
118 * not for determining the offsets of members.
120 void process(ir_variable
*var
);
123 * Begin processing a variable of a structured type.
125 * This flavor of \c process should be used to handle structured types
126 * (i.e., structures, interfaces, or arrays there of) that need special
127 * name handling. A common usage is to handle cases where the block name
128 * (instead of the instance name) is used for an interface block.
130 * \param type Type that is to be processed, associated with \c name
131 * \param name Base name of the structured variable being processed
134 * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
137 void process(const glsl_type
*type
, const char *name
);
141 * Method invoked for each leaf of the variable
143 * \param type Type of the field.
144 * \param name Fully qualified name of the field.
145 * \param row_major For a matrix type, is it stored row-major.
146 * \param record_type Type of the record containing the field.
147 * \param last_field Set if \c name is the last field of the structure
148 * containing it. This will always be false for items
149 * not contained in a structure or interface block.
151 * The default implementation just calls the other \c visit_field method.
153 virtual void visit_field(const glsl_type
*type
, const char *name
,
154 bool row_major
, const glsl_type
*record_type
,
155 const unsigned packing
,
159 * Method invoked for each leaf of the variable
161 * \param type Type of the field.
162 * \param name Fully qualified name of the field.
163 * \param row_major For a matrix type, is it stored row-major.
165 virtual void visit_field(const glsl_type
*type
, const char *name
,
169 * Visit a record before visiting its fields
171 * For structures-of-structures or interfaces-of-structures, this visits
172 * the inner structure before visiting its fields.
174 * The default implementation does nothing.
176 virtual void visit_field(const glsl_struct_field
*field
);
178 virtual void enter_record(const glsl_type
*type
, const char *name
,
179 bool row_major
, const unsigned packing
);
181 virtual void leave_record(const glsl_type
*type
, const char *name
,
182 bool row_major
, const unsigned packing
);
184 virtual void set_record_array_count(unsigned record_array_count
);
188 * \param name_length Length of the current name \b not including the
189 * terminating \c NUL character.
190 * \param last_field Set if \c name is the last field of the structure
191 * containing it. This will always be false for items
192 * not contained in a structure or interface block.
194 void recursion(const glsl_type
*t
, char **name
, size_t name_length
,
195 bool row_major
, const glsl_type
*record_type
,
196 const unsigned packing
,
197 bool last_field
, unsigned record_array_count
);
201 linker_error(gl_shader_program
*prog
, const char *fmt
, ...);
204 linker_warning(gl_shader_program
*prog
, const char *fmt
, ...);
206 #endif /* GLSL_LINKER_H */