glsl: initialise killed_all field.
[mesa.git] / src / glsl / linker.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_LINKER_H
27 #define GLSL_LINKER_H
28
29 extern bool
30 link_function_calls(gl_shader_program *prog, gl_shader *main,
31 gl_shader **shader_list, unsigned num_shaders);
32
33 extern void
34 link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
35 int generic_base);
36
37 extern void
38 link_assign_uniform_locations(struct gl_shader_program *prog);
39
40 extern void
41 link_set_uniform_initializers(struct gl_shader_program *prog);
42
43 extern int
44 link_cross_validate_uniform_block(void *mem_ctx,
45 struct gl_uniform_block **linked_blocks,
46 unsigned int *num_linked_blocks,
47 struct gl_uniform_block *new_block);
48
49 void
50 link_assign_uniform_block_offsets(struct gl_shader *shader);
51
52 /**
53 * Class for processing all of the leaf fields of an uniform
54 *
55 * Leaves are, roughly speaking, the parts of the uniform that the application
56 * could query with \c glGetUniformLocation (or that could be returned by
57 * \c glGetActiveUniforms).
58 *
59 * Classes my derive from this class to implement specific functionality.
60 * This class only provides the mechanism to iterate over the leaves. Derived
61 * classes must implement \c ::visit_field and may override \c ::process.
62 */
63 class uniform_field_visitor {
64 public:
65 /**
66 * Begin processing a uniform
67 *
68 * Classes that overload this function should call \c ::process from the
69 * base class to start the recursive processing of the uniform.
70 *
71 * \param var The uniform variable that is to be processed
72 *
73 * Calls \c ::visit_field for each leaf of the uniform.
74 */
75 void process(ir_variable *var);
76
77 protected:
78 /**
79 * Method invoked for each leaf of the uniform
80 *
81 * \param type Type of the field.
82 * \param name Fully qualified name of the field.
83 */
84 virtual void visit_field(const glsl_type *type, const char *name) = 0;
85
86 private:
87 /**
88 * \param name_length Length of the current name \b not including the
89 * terminating \c NUL character.
90 */
91 void recursion(const glsl_type *t, char **name, size_t name_length);
92 };
93
94 #endif /* GLSL_LINKER_H */