glsl: Skip processing of expression trees in discard simplification.
[mesa.git] / src / glsl / lower_jumps.cpp
1 /*
2 * Copyright © 2010 Luca Barbieri
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file lower_jumps.cpp
26 *
27 * This pass lowers jumps (break, continue, and return) to if/else structures.
28 *
29 * It can be asked to:
30 * 1. Pull jumps out of ifs where possible
31 * 2. Remove all "continue"s, replacing them with an "execute flag"
32 * 3. Replace all "break" with a single conditional one at the end of the loop
33 * 4. Replace all "return"s with a single return at the end of the function,
34 * for the main function and/or other functions
35 *
36 * Applying this pass gives several benefits:
37 * 1. All functions can be inlined.
38 * 2. nv40 and other pre-DX10 chips without "continue" can be supported
39 * 3. nv30 and other pre-DX10 chips with no control flow at all are better
40 * supported
41 *
42 * Continues are lowered by adding a per-loop "execute flag", initialized to
43 * true, that when cleared inhibits all execution until the end of the loop.
44 *
45 * Breaks are lowered to continues, plus setting a "break flag" that is checked
46 * at the end of the loop, and trigger the unique "break".
47 *
48 * Returns are lowered to breaks/continues, plus adding a "return flag" that
49 * causes loops to break again out of their enclosing loops until all the
50 * loops are exited: then the "execute flag" logic will ignore everything
51 * until the end of the function.
52 *
53 * Note that "continue" and "return" can also be implemented by adding
54 * a dummy loop and using break.
55 * However, this is bad for hardware with limited nesting depth, and
56 * prevents further optimization, and thus is not currently performed.
57 */
58
59 #include "glsl_types.h"
60 #include <string.h>
61 #include "ir.h"
62
63 enum jump_strength
64 {
65 strength_none,
66 strength_always_clears_execute_flag,
67 strength_continue,
68 strength_break,
69 strength_return
70 };
71
72 struct block_record
73 {
74 /* minimum jump strength (of lowered IR, not pre-lowering IR)
75 *
76 * If the block ends with a jump, must be the strength of the jump.
77 * Otherwise, the jump would be dead and have been deleted before)
78 *
79 * If the block doesn't end with a jump, it can be different than strength_none if all paths before it lead to some jump
80 * (e.g. an if with a return in one branch, and a break in the other, while not lowering them)
81 * Note that identical jumps are usually unified though.
82 */
83 jump_strength min_strength;
84
85 /* can anything clear the execute flag? */
86 bool may_clear_execute_flag;
87
88 block_record()
89 {
90 this->min_strength = strength_none;
91 this->may_clear_execute_flag = false;
92 }
93 };
94
95 struct loop_record
96 {
97 ir_function_signature* signature;
98 ir_loop* loop;
99
100 /* used to avoid lowering the break used to represent lowered breaks */
101 unsigned nesting_depth;
102 bool in_if_at_the_end_of_the_loop;
103
104 bool may_set_return_flag;
105
106 ir_variable* break_flag;
107 ir_variable* execute_flag; /* cleared to emulate continue */
108
109 loop_record(ir_function_signature* p_signature = 0, ir_loop* p_loop = 0)
110 {
111 this->signature = p_signature;
112 this->loop = p_loop;
113 this->nesting_depth = 0;
114 this->in_if_at_the_end_of_the_loop = false;
115 this->may_set_return_flag = false;
116 this->break_flag = 0;
117 this->execute_flag = 0;
118 }
119
120 ir_variable* get_execute_flag()
121 {
122 /* also supported for the "function loop" */
123 if(!this->execute_flag) {
124 exec_list& list = this->loop ? this->loop->body_instructions : signature->body;
125 this->execute_flag = new(this->signature) ir_variable(glsl_type::bool_type, "execute_flag", ir_var_temporary);
126 list.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(execute_flag), new(this->signature) ir_constant(true), 0));
127 list.push_head(this->execute_flag);
128 }
129 return this->execute_flag;
130 }
131
132 ir_variable* get_break_flag()
133 {
134 assert(this->loop);
135 if(!this->break_flag) {
136 this->break_flag = new(this->signature) ir_variable(glsl_type::bool_type, "break_flag", ir_var_temporary);
137 this->loop->insert_before(this->break_flag);
138 this->loop->insert_before(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(break_flag), new(this->signature) ir_constant(false), 0));
139 }
140 return this->break_flag;
141 }
142 };
143
144 struct function_record
145 {
146 ir_function_signature* signature;
147 ir_variable* return_flag; /* used to break out of all loops and then jump to the return instruction */
148 ir_variable* return_value;
149 bool is_main;
150 unsigned nesting_depth;
151
152 function_record(ir_function_signature* p_signature = 0)
153 {
154 this->signature = p_signature;
155 this->return_flag = 0;
156 this->return_value = 0;
157 this->nesting_depth = 0;
158 this->is_main = this->signature && (strcmp(this->signature->function_name(), "main") == 0);
159 }
160
161 ir_variable* get_return_flag()
162 {
163 if(!this->return_flag) {
164 this->return_flag = new(this->signature) ir_variable(glsl_type::bool_type, "return_flag", ir_var_temporary);
165 this->signature->body.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(return_flag), new(this->signature) ir_constant(false), 0));
166 this->signature->body.push_head(this->return_flag);
167 }
168 return this->return_flag;
169 }
170
171 ir_variable* get_return_value()
172 {
173 if(!this->return_value) {
174 assert(!this->signature->return_type->is_void());
175 return_value = new(this->signature) ir_variable(this->signature->return_type, "return_value", ir_var_temporary);
176 this->signature->body.push_head(this->return_value);
177 }
178 return this->return_value;
179 }
180 };
181
182 struct ir_lower_jumps_visitor : public ir_control_flow_visitor {
183 bool progress;
184
185 struct function_record function;
186 struct loop_record loop;
187 struct block_record block;
188
189 bool pull_out_jumps;
190 bool lower_continue;
191 bool lower_break;
192 bool lower_sub_return;
193 bool lower_main_return;
194
195 ir_lower_jumps_visitor()
196 {
197 this->progress = false;
198 }
199
200 void truncate_after_instruction(exec_node *ir)
201 {
202 if (!ir)
203 return;
204
205 while (!ir->get_next()->is_tail_sentinel()) {
206 ((ir_instruction *)ir->get_next())->remove();
207 this->progress = true;
208 }
209 }
210
211 void move_outer_block_inside(ir_instruction *ir, exec_list *inner_block)
212 {
213 while (!ir->get_next()->is_tail_sentinel()) {
214 ir_instruction *move_ir = (ir_instruction *)ir->get_next();
215
216 move_ir->remove();
217 inner_block->push_tail(move_ir);
218 }
219 }
220
221 virtual void visit(class ir_loop_jump * ir)
222 {
223 truncate_after_instruction(ir);
224 this->block.min_strength = ir->is_break() ? strength_break : strength_continue;
225 }
226
227 virtual void visit(class ir_return * ir)
228 {
229 truncate_after_instruction(ir);
230 this->block.min_strength = strength_return;
231 }
232
233 virtual void visit(class ir_discard * ir)
234 {
235 }
236
237 enum jump_strength get_jump_strength(ir_instruction* ir)
238 {
239 if(!ir)
240 return strength_none;
241 else if(ir->ir_type == ir_type_loop_jump) {
242 if(((ir_loop_jump*)ir)->is_break())
243 return strength_break;
244 else
245 return strength_continue;
246 } else if(ir->ir_type == ir_type_return)
247 return strength_return;
248 else
249 return strength_none;
250 }
251
252 bool should_lower_jump(ir_jump* ir)
253 {
254 unsigned strength = get_jump_strength(ir);
255 bool lower;
256 switch(strength)
257 {
258 case strength_none:
259 lower = false; /* don't change this, code relies on it */
260 break;
261 case strength_continue:
262 lower = lower_continue;
263 break;
264 case strength_break:
265 assert(this->loop.loop);
266 /* never lower "canonical break" */
267 if(ir->get_next()->is_tail_sentinel() && (this->loop.nesting_depth == 0
268 || (this->loop.nesting_depth == 1 && this->loop.in_if_at_the_end_of_the_loop)))
269 lower = false;
270 else
271 lower = lower_break;
272 break;
273 case strength_return:
274 /* never lower return at the end of a this->function */
275 if(this->function.nesting_depth == 0 && ir->get_next()->is_tail_sentinel())
276 lower = false;
277 else if (this->function.is_main)
278 lower = lower_main_return;
279 else
280 lower = lower_sub_return;
281 break;
282 }
283 return lower;
284 }
285
286 block_record visit_block(exec_list* list)
287 {
288 block_record saved_block = this->block;
289 this->block = block_record();
290 visit_exec_list(list, this);
291 block_record ret = this->block;
292 this->block = saved_block;
293 return ret;
294 }
295
296 virtual void visit(ir_if *ir)
297 {
298 if(this->loop.nesting_depth == 0 && ir->get_next()->is_tail_sentinel())
299 this->loop.in_if_at_the_end_of_the_loop = true;
300
301 ++this->function.nesting_depth;
302 ++this->loop.nesting_depth;
303
304 block_record block_records[2];
305 ir_jump* jumps[2];
306
307 block_records[0] = visit_block(&ir->then_instructions);
308 block_records[1] = visit_block(&ir->else_instructions);
309
310 retry: /* we get here if we put code after the if inside a branch */
311 for(unsigned i = 0; i < 2; ++i) {
312 exec_list& list = i ? ir->else_instructions : ir->then_instructions;
313 jumps[i] = 0;
314 if(!list.is_empty() && get_jump_strength((ir_instruction*)list.get_tail()))
315 jumps[i] = (ir_jump*)list.get_tail();
316 }
317
318 for(;;) {
319 jump_strength jump_strengths[2];
320
321 for(unsigned i = 0; i < 2; ++i) {
322 if(jumps[i]) {
323 jump_strengths[i] = block_records[i].min_strength;
324 assert(jump_strengths[i] == get_jump_strength(jumps[i]));
325 } else
326 jump_strengths[i] = strength_none;
327 }
328
329 /* move both jumps out if possible */
330 if(pull_out_jumps && jump_strengths[0] == jump_strengths[1]) {
331 bool unify = true;
332 if(jump_strengths[0] == strength_continue)
333 ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_continue));
334 else if(jump_strengths[0] == strength_break)
335 ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
336 /* FINISHME: unify returns with identical expressions */
337 else if(jump_strengths[0] == strength_return && this->function.signature->return_type->is_void())
338 ir->insert_after(new(ir) ir_return(NULL));
339 else
340 unify = false;
341
342 if(unify) {
343 jumps[0]->remove();
344 jumps[1]->remove();
345 this->progress = true;
346
347 jumps[0] = 0;
348 jumps[1] = 0;
349 block_records[0].min_strength = strength_none;
350 block_records[1].min_strength = strength_none;
351 break;
352 }
353 }
354
355 /* lower a jump: if both need to lowered, start with the strongest one, so that
356 * we might later unify the lowered version with the other one
357 */
358 bool should_lower[2];
359 for(unsigned i = 0; i < 2; ++i)
360 should_lower[i] = should_lower_jump(jumps[i]);
361
362 int lower;
363 if(should_lower[1] && should_lower[0])
364 lower = jump_strengths[1] > jump_strengths[0];
365 else if(should_lower[0])
366 lower = 0;
367 else if(should_lower[1])
368 lower = 1;
369 else
370 break;
371
372 if(jump_strengths[lower] == strength_return) {
373 ir_variable* return_flag = this->function.get_return_flag();
374 if(!this->function.signature->return_type->is_void()) {
375 ir_variable* return_value = this->function.get_return_value();
376 jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_value), ((ir_return*)jumps[lower])->value, NULL));
377 }
378 jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_flag), new (ir) ir_constant(true), NULL));
379 this->loop.may_set_return_flag = true;
380 if(this->loop.loop) {
381 ir_loop_jump* lowered = 0;
382 lowered = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
383 block_records[lower].min_strength = strength_break;
384 jumps[lower]->replace_with(lowered);
385 jumps[lower] = lowered;
386 } else
387 goto lower_continue;
388 this->progress = true;
389 } else if(jump_strengths[lower] == strength_break) {
390 /* We can't lower to an actual continue because that would execute the increment.
391 *
392 * In the lowered code, we instead put the break check between the this->loop body and the increment,
393 * which is impossible with a real continue as defined by the GLSL IR currently.
394 *
395 * Smarter options (such as undoing the increment) are possible but it's not worth implementing them,
396 * because if break is lowered, continue is almost surely lowered too.
397 */
398 jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(this->loop.get_break_flag()), new (ir) ir_constant(true), 0));
399 goto lower_continue;
400 } else if(jump_strengths[lower] == strength_continue) {
401 lower_continue:
402 ir_variable* execute_flag = this->loop.get_execute_flag();
403 jumps[lower]->replace_with(new(ir) ir_assignment(new (ir) ir_dereference_variable(execute_flag), new (ir) ir_constant(false), 0));
404 jumps[lower] = 0;
405 block_records[lower].min_strength = strength_always_clears_execute_flag;
406 block_records[lower].may_clear_execute_flag = true;
407 this->progress = true;
408 break;
409 }
410 }
411
412 /* move out a jump out if possible */
413 if(pull_out_jumps) {
414 int move_out = -1;
415 if(jumps[0] && block_records[1].min_strength >= strength_continue)
416 move_out = 0;
417 else if(jumps[1] && block_records[0].min_strength >= strength_continue)
418 move_out = 1;
419
420 if(move_out >= 0)
421 {
422 jumps[move_out]->remove();
423 ir->insert_after(jumps[move_out]);
424 jumps[move_out] = 0;
425 block_records[move_out].min_strength = strength_none;
426 this->progress = true;
427 }
428 }
429
430 if(block_records[0].min_strength < block_records[1].min_strength)
431 this->block.min_strength = block_records[0].min_strength;
432 else
433 this->block.min_strength = block_records[1].min_strength;
434 this->block.may_clear_execute_flag = this->block.may_clear_execute_flag || block_records[0].may_clear_execute_flag || block_records[1].may_clear_execute_flag;
435
436 if(this->block.min_strength)
437 truncate_after_instruction(ir);
438 else if(this->block.may_clear_execute_flag)
439 {
440 int move_into = -1;
441 if(block_records[0].min_strength && !block_records[1].may_clear_execute_flag)
442 move_into = 1;
443 else if(block_records[1].min_strength && !block_records[0].may_clear_execute_flag)
444 move_into = 0;
445
446 if(move_into >= 0) {
447 assert(!block_records[move_into].min_strength && !block_records[move_into].may_clear_execute_flag); /* otherwise, we just truncated */
448
449 exec_list* list = move_into ? &ir->else_instructions : &ir->then_instructions;
450 exec_node* next = ir->get_next();
451 if(!next->is_tail_sentinel()) {
452 move_outer_block_inside(ir, list);
453
454 exec_list list;
455 list.head = next;
456 block_records[move_into] = visit_block(&list);
457
458 this->progress = true;
459 goto retry;
460 }
461 } else {
462 ir_instruction* ir_after;
463 for(ir_after = (ir_instruction*)ir->get_next(); !ir_after->is_tail_sentinel();)
464 {
465 ir_if* ir_if = ir_after->as_if();
466 if(ir_if && ir_if->else_instructions.is_empty()) {
467 ir_dereference_variable* ir_if_cond_deref = ir_if->condition->as_dereference_variable();
468 if(ir_if_cond_deref && ir_if_cond_deref->var == this->loop.execute_flag) {
469 ir_instruction* ir_next = (ir_instruction*)ir_after->get_next();
470 ir_after->insert_before(&ir_if->then_instructions);
471 ir_after->remove();
472 ir_after = ir_next;
473 continue;
474 }
475 }
476 ir_after = (ir_instruction*)ir_after->get_next();
477
478 /* only set this if we find any unprotected instruction */
479 this->progress = true;
480 }
481
482 if(!ir->get_next()->is_tail_sentinel()) {
483 assert(this->loop.execute_flag);
484 ir_if* if_execute = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.execute_flag));
485 move_outer_block_inside(ir, &if_execute->then_instructions);
486 ir->insert_after(if_execute);
487 }
488 }
489 }
490 --this->loop.nesting_depth;
491 --this->function.nesting_depth;
492 }
493
494 virtual void visit(ir_loop *ir)
495 {
496 ++this->function.nesting_depth;
497 loop_record saved_loop = this->loop;
498 this->loop = loop_record(this->function.signature, ir);
499
500 block_record body = visit_block(&ir->body_instructions);
501
502 if(body.min_strength >= strength_break) {
503 /* FINISHME: turn the this->loop into an if, or replace it with its body */
504 }
505
506 if(this->loop.break_flag) {
507 ir_if* break_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.break_flag));
508 break_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
509 ir->body_instructions.push_tail(break_if);
510 }
511
512 if(this->loop.may_set_return_flag) {
513 assert(this->function.return_flag);
514 ir_if* return_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->function.return_flag));
515 saved_loop.may_set_return_flag = true;
516 if(saved_loop.loop)
517 return_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
518 else
519 move_outer_block_inside(ir, &return_if->else_instructions);
520 ir->insert_after(return_if);
521 }
522
523 this->loop = saved_loop;
524 --this->function.nesting_depth;
525 }
526
527 virtual void visit(ir_function_signature *ir)
528 {
529 /* these are not strictly necessary */
530 assert(!this->function.signature);
531 assert(!this->loop.loop);
532
533 function_record saved_function = this->function;
534 loop_record saved_loop = this->loop;
535 this->function = function_record(ir);
536 this->loop = loop_record(ir);
537
538 assert(!this->loop.loop);
539 visit_block(&ir->body);
540
541 if(this->function.return_value)
542 ir->body.push_tail(new(ir) ir_return(new (ir) ir_dereference_variable(this->function.return_value)));
543
544 this->loop = saved_loop;
545 this->function = saved_function;
546 }
547
548 virtual void visit(class ir_function * ir)
549 {
550 visit_block(&ir->signatures);
551 }
552 };
553
554 bool
555 do_lower_jumps(exec_list *instructions, bool pull_out_jumps, bool lower_sub_return, bool lower_main_return, bool lower_continue, bool lower_break)
556 {
557 ir_lower_jumps_visitor v;
558 v.pull_out_jumps = pull_out_jumps;
559 v.lower_continue = lower_continue;
560 v.lower_break = lower_break;
561 v.lower_sub_return = lower_sub_return;
562 v.lower_main_return = lower_main_return;
563
564 do {
565 v.progress = false;
566 visit_exec_list(instructions, &v);
567 } while (v.progress);
568
569 return v.progress;
570 }