d0d491d3db170d66ca3938f0de0245954255c4fb
[mesa.git] / src / glsl / lower_named_interface_blocks.cpp
1 /*
2 * Copyright (c) 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file lower_named_interface_blocks.cpp
26 *
27 * This lowering pass converts all interface blocks with instance names
28 * into interface blocks without an instance name.
29 *
30 * For example, the following shader:
31 *
32 * out block {
33 * float block_var;
34 * } inst_name;
35 *
36 * main()
37 * {
38 * inst_name.block_var = 0.0;
39 * }
40 *
41 * Is rewritten to:
42 *
43 * out block {
44 * float block_var;
45 * };
46 *
47 * main()
48 * {
49 * block_var = 0.0;
50 * }
51 *
52 * This takes place after the shader code has already been verified with
53 * the interface name in place.
54 *
55 * The linking phase will use the interface block name rather than the
56 * interface's instance name when linking interfaces.
57 *
58 * This modification to the ir allows our currently existing dead code
59 * elimination to work with interface blocks without changes.
60 */
61
62 #include "glsl_symbol_table.h"
63 #include "ir.h"
64 #include "ir_optimization.h"
65 #include "ir_rvalue_visitor.h"
66 #include "program/hash_table.h"
67
68 class flatten_named_interface_blocks_declarations : public ir_rvalue_visitor
69 {
70 public:
71 void * const mem_ctx;
72 hash_table *interface_namespace;
73
74 flatten_named_interface_blocks_declarations(void *mem_ctx)
75 : mem_ctx(mem_ctx),
76 interface_namespace(NULL)
77 {
78 }
79
80 void run(exec_list *instructions);
81
82 virtual ir_visitor_status visit_leave(ir_assignment *);
83 virtual void handle_rvalue(ir_rvalue **rvalue);
84 };
85
86 void
87 flatten_named_interface_blocks_declarations::run(exec_list *instructions)
88 {
89 interface_namespace = hash_table_ctor(0, hash_table_string_hash,
90 hash_table_string_compare);
91
92 /* First pass: adjust instance block variables with an instance name
93 * to not have an instance name.
94 *
95 * The interface block variables are stored in the interface_namespace
96 * hash table so they can be used in the second pass.
97 */
98 foreach_list_safe(node, instructions) {
99 ir_variable *var = ((ir_instruction *) node)->as_variable();
100 if (!var || !var->is_interface_instance())
101 continue;
102
103 /* It should be possible to handle uniforms during this pass,
104 * but, this will require changes to the other uniform block
105 * support code.
106 */
107 if (var->mode == ir_var_uniform)
108 continue;
109
110 const glsl_type * iface_t = var->type;
111 const glsl_type * array_t = NULL;
112 exec_node *insert_pos = var;
113
114 if (iface_t->is_array()) {
115 array_t = iface_t;
116 iface_t = array_t->fields.array;
117 }
118
119 assert (iface_t->is_interface());
120
121 for (unsigned i = 0; i < iface_t->length; i++) {
122 const char * field_name = iface_t->fields.structure[i].name;
123 char *iface_field_name =
124 ralloc_asprintf(mem_ctx, "%s.%s",
125 iface_t->name, field_name);
126
127 ir_variable *found_var =
128 (ir_variable *) hash_table_find(interface_namespace,
129 iface_field_name);
130 if (!found_var) {
131 ir_variable *new_var;
132 if (array_t == NULL) {
133 char *var_name =
134 ralloc_strdup(mem_ctx, iface_t->fields.structure[i].name);
135 new_var =
136 new(mem_ctx) ir_variable(iface_t->fields.structure[i].type,
137 var_name,
138 (ir_variable_mode) var->mode);
139 } else {
140 const glsl_type *new_array_type =
141 glsl_type::get_array_instance(
142 iface_t->fields.structure[i].type,
143 array_t->length);
144 char *var_name =
145 ralloc_asprintf(mem_ctx, "%s[%d]",
146 iface_t->fields.structure[i].name,
147 array_t->length);
148 new_var =
149 new(mem_ctx) ir_variable(new_array_type,
150 var_name,
151 (ir_variable_mode) var->mode);
152 }
153
154 new_var->interface_type = iface_t;
155 hash_table_insert(interface_namespace, new_var,
156 iface_field_name);
157 insert_pos->insert_after(new_var);
158 insert_pos = new_var;
159 }
160 }
161 var->remove();
162 }
163
164 /* Second pass: visit all ir_dereference_record instances, and if they
165 * reference an interface block, then flatten the refererence out.
166 */
167 visit_list_elements(this, instructions);
168 hash_table_dtor(interface_namespace);
169 interface_namespace = NULL;
170 }
171
172 ir_visitor_status
173 flatten_named_interface_blocks_declarations::visit_leave(ir_assignment *ir)
174 {
175 ir_dereference_record *lhs_rec = ir->lhs->as_dereference_record();
176 if (lhs_rec) {
177 ir_rvalue *lhs_rec_tmp = lhs_rec;
178 handle_rvalue(&lhs_rec_tmp);
179 if (lhs_rec_tmp != lhs_rec) {
180 ir->set_lhs(lhs_rec_tmp);
181 }
182 }
183 return rvalue_visit(ir);
184 }
185
186 void
187 flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
188 {
189 if (*rvalue == NULL)
190 return;
191
192 ir_dereference_record *ir = (*rvalue)->as_dereference_record();
193 if (ir == NULL)
194 return;
195
196 ir_variable *var = ir->variable_referenced();
197 if (var == NULL)
198 return;
199
200 if (!var->is_interface_instance())
201 return;
202
203 /* It should be possible to handle uniforms during this pass,
204 * but, this will require changes to the other uniform block
205 * support code.
206 */
207 if (var->mode == ir_var_uniform)
208 return;
209
210 if (var->interface_type != NULL) {
211 char *iface_field_name =
212 ralloc_asprintf(mem_ctx, "%s.%s", var->interface_type->name,
213 ir->field);
214 /* Find the variable in the set of flattened interface blocks */
215 ir_variable *found_var =
216 (ir_variable *) hash_table_find(interface_namespace,
217 iface_field_name);
218 assert(found_var);
219
220 ir_dereference_variable *deref_var =
221 new(mem_ctx) ir_dereference_variable(found_var);
222
223 ir_dereference_array *deref_array =
224 ir->record->as_dereference_array();
225 if (deref_array != NULL) {
226 *rvalue =
227 new(mem_ctx) ir_dereference_array(deref_var,
228 deref_array->array_index);
229 } else {
230 *rvalue = deref_var;
231 }
232 }
233 }
234
235 void
236 lower_named_interface_blocks(void *mem_ctx, gl_shader *shader)
237 {
238 flatten_named_interface_blocks_declarations v_decl(mem_ctx);
239 v_decl.run(shader->ir);
240 }
241