glsl linker: support arrays of interface block instances
[mesa.git] / src / glsl / lower_named_interface_blocks.cpp
1 /*
2 * Copyright (c) 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file lower_named_interface_blocks.cpp
26 *
27 * This lowering pass converts all interface blocks with instance names
28 * into interface blocks without an instance name.
29 *
30 * For example, the following shader:
31 *
32 * out block {
33 * float block_var;
34 * } inst_name;
35 *
36 * main()
37 * {
38 * inst_name.block_var = 0.0;
39 * }
40 *
41 * Is rewritten to:
42 *
43 * out block {
44 * float block_var;
45 * };
46 *
47 * main()
48 * {
49 * block_var = 0.0;
50 * }
51 *
52 * This takes place after the shader code has already been verified with
53 * the interface name in place.
54 *
55 * The linking phase will use the interface block name rather than the
56 * interface's instance name when linking interfaces.
57 *
58 * This modification to the ir allows our currently existing dead code
59 * elimination to work with interface blocks without changes.
60 */
61
62 #include "glsl_symbol_table.h"
63 #include "ir.h"
64 #include "ir_optimization.h"
65 #include "ir_rvalue_visitor.h"
66 #include "program/hash_table.h"
67
68 class flatten_named_interface_blocks_declarations : public ir_rvalue_visitor
69 {
70 public:
71 void * const mem_ctx;
72 hash_table *interface_namespace;
73
74 flatten_named_interface_blocks_declarations(void *mem_ctx)
75 : mem_ctx(mem_ctx)
76 {
77 }
78
79 void run(exec_list *instructions);
80
81 virtual ir_visitor_status visit_leave(ir_assignment *);
82 virtual void handle_rvalue(ir_rvalue **rvalue);
83 };
84
85 void
86 flatten_named_interface_blocks_declarations::run(exec_list *instructions)
87 {
88 interface_namespace = hash_table_ctor(0, hash_table_string_hash,
89 hash_table_string_compare);
90
91 /* First pass: adjust instance block variables with an instance name
92 * to not have an instance name.
93 *
94 * The interface block variables are stored in the interface_namespace
95 * hash table so they can be used in the second pass.
96 */
97 foreach_list_safe(node, instructions) {
98 ir_variable *var = ((ir_instruction *) node)->as_variable();
99 if (!var || !var->is_interface_instance())
100 continue;
101
102 /* It should be possible to handle uniforms during this pass,
103 * but, this will require changes to the other uniform block
104 * support code.
105 */
106 if (var->mode == ir_var_uniform)
107 continue;
108
109 const glsl_type * iface_t = var->type;
110 const glsl_type * array_t = NULL;
111 exec_node *insert_pos = var;
112
113 if (iface_t->is_array()) {
114 array_t = iface_t;
115 iface_t = array_t->fields.array;
116 }
117
118 assert (iface_t->is_interface());
119
120 for (unsigned i = 0; i < iface_t->length; i++) {
121 const char * field_name = iface_t->fields.structure[i].name;
122 char *iface_field_name =
123 ralloc_asprintf(mem_ctx, "%s.%s",
124 iface_t->name, field_name);
125
126 ir_variable *found_var =
127 (ir_variable *) hash_table_find(interface_namespace,
128 iface_field_name);
129 if (!found_var) {
130 ir_variable *new_var;
131 if (array_t == NULL) {
132 char *var_name =
133 ralloc_strdup(mem_ctx, iface_t->fields.structure[i].name);
134 new_var =
135 new(mem_ctx) ir_variable(iface_t->fields.structure[i].type,
136 var_name,
137 (ir_variable_mode) var->mode);
138 } else {
139 const glsl_type *new_array_type =
140 glsl_type::get_array_instance(
141 iface_t->fields.structure[i].type,
142 array_t->length);
143 char *var_name =
144 ralloc_asprintf(mem_ctx, "%s[%d]",
145 iface_t->fields.structure[i].name,
146 array_t->length);
147 new_var =
148 new(mem_ctx) ir_variable(new_array_type,
149 var_name,
150 (ir_variable_mode) var->mode);
151 }
152
153 new_var->interface_type = iface_t;
154 hash_table_insert(interface_namespace, new_var,
155 iface_field_name);
156 insert_pos->insert_after(new_var);
157 insert_pos = new_var;
158 }
159 }
160 var->remove();
161 }
162
163 /* Second pass: visit all ir_dereference_record instances, and if they
164 * reference an interface block, then flatten the refererence out.
165 */
166 visit_list_elements(this, instructions);
167 hash_table_dtor(interface_namespace);
168 interface_namespace = NULL;
169 }
170
171 ir_visitor_status
172 flatten_named_interface_blocks_declarations::visit_leave(ir_assignment *ir)
173 {
174 ir_dereference_record *lhs_rec = ir->lhs->as_dereference_record();
175 if (lhs_rec) {
176 ir_rvalue *lhs_rec_tmp = lhs_rec;
177 handle_rvalue(&lhs_rec_tmp);
178 if (lhs_rec_tmp != lhs_rec) {
179 ir->set_lhs(lhs_rec_tmp);
180 }
181 }
182 return rvalue_visit(ir);
183 }
184
185 void
186 flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
187 {
188 if (*rvalue == NULL)
189 return;
190
191 ir_dereference_record *ir = (*rvalue)->as_dereference_record();
192 if (ir == NULL)
193 return;
194
195 ir_variable *var = ir->variable_referenced();
196
197 if (!var->is_interface_instance())
198 return;
199
200 /* It should be possible to handle uniforms during this pass,
201 * but, this will require changes to the other uniform block
202 * support code.
203 */
204 if (var->mode == ir_var_uniform)
205 return;
206
207 if (var->interface_type != NULL) {
208 char *iface_field_name =
209 ralloc_asprintf(mem_ctx, "%s.%s", var->interface_type->name,
210 ir->field);
211 /* Find the variable in the set of flattened interface blocks */
212 ir_variable *found_var =
213 (ir_variable *) hash_table_find(interface_namespace,
214 iface_field_name);
215 assert(found_var);
216
217 ir_dereference_variable *deref_var =
218 new(mem_ctx) ir_dereference_variable(found_var);
219
220 ir_dereference_array *deref_array =
221 ir->record->as_dereference_array();
222 if (deref_array != NULL) {
223 *rvalue =
224 new(mem_ctx) ir_dereference_array(deref_var,
225 deref_array->array_index);
226 } else {
227 *rvalue = deref_var;
228 }
229 }
230 }
231
232 void
233 lower_named_interface_blocks(void *mem_ctx, gl_shader *shader)
234 {
235 flatten_named_interface_blocks_declarations v_decl(mem_ctx);
236 v_decl.run(shader->ir);
237 }
238