i965: fix textureGrad for cubemaps
[mesa.git] / src / glsl / lower_packed_varyings.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file lower_varyings_to_packed.cpp
26 *
27 * This lowering pass generates GLSL code that manually packs varyings into
28 * vec4 slots, for the benefit of back-ends that don't support packed varyings
29 * natively.
30 *
31 * For example, the following shader:
32 *
33 * out mat3x2 foo; // location=4, location_frac=0
34 * out vec3 bar[2]; // location=5, location_frac=2
35 *
36 * main()
37 * {
38 * ...
39 * }
40 *
41 * Is rewritten to:
42 *
43 * mat3x2 foo;
44 * vec3 bar[2];
45 * out vec4 packed4; // location=4, location_frac=0
46 * out vec4 packed5; // location=5, location_frac=0
47 * out vec4 packed6; // location=6, location_frac=0
48 *
49 * main()
50 * {
51 * ...
52 * packed4.xy = foo[0];
53 * packed4.zw = foo[1];
54 * packed5.xy = foo[2];
55 * packed5.zw = bar[0].xy;
56 * packed6.x = bar[0].z;
57 * packed6.yzw = bar[1];
58 * }
59 *
60 * This lowering pass properly handles "double parking" of a varying vector
61 * across two varying slots. For example, in the code above, two of the
62 * components of bar[0] are stored in packed5, and the remaining component is
63 * stored in packed6.
64 *
65 * Note that in theory, the extra instructions may cause some loss of
66 * performance. However, hopefully in most cases the performance loss will
67 * either be absorbed by a later optimization pass, or it will be offset by
68 * memory bandwidth savings (because fewer varyings are used).
69 *
70 * This lowering pass also packs flat floats, ints, and uints together, by
71 * using ivec4 as the base type of flat "varyings", and using appropriate
72 * casts to convert floats and uints into ints.
73 *
74 * This lowering pass also handles varyings whose type is a struct or an array
75 * of struct. Structs are packed in order and with no gaps, so there may be a
76 * performance penalty due to structure elements being double-parked.
77 *
78 * Lowering of geometry shader inputs is slightly more complex, since geometry
79 * inputs are always arrays, so we need to lower arrays to arrays. For
80 * example, the following input:
81 *
82 * in struct Foo {
83 * float f;
84 * vec3 v;
85 * vec2 a[2];
86 * } arr[3]; // location=4, location_frac=0
87 *
88 * Would get lowered like this if it occurred in a fragment shader:
89 *
90 * struct Foo {
91 * float f;
92 * vec3 v;
93 * vec2 a[2];
94 * } arr[3];
95 * in vec4 packed4; // location=4, location_frac=0
96 * in vec4 packed5; // location=5, location_frac=0
97 * in vec4 packed6; // location=6, location_frac=0
98 * in vec4 packed7; // location=7, location_frac=0
99 * in vec4 packed8; // location=8, location_frac=0
100 * in vec4 packed9; // location=9, location_frac=0
101 *
102 * main()
103 * {
104 * arr[0].f = packed4.x;
105 * arr[0].v = packed4.yzw;
106 * arr[0].a[0] = packed5.xy;
107 * arr[0].a[1] = packed5.zw;
108 * arr[1].f = packed6.x;
109 * arr[1].v = packed6.yzw;
110 * arr[1].a[0] = packed7.xy;
111 * arr[1].a[1] = packed7.zw;
112 * arr[2].f = packed8.x;
113 * arr[2].v = packed8.yzw;
114 * arr[2].a[0] = packed9.xy;
115 * arr[2].a[1] = packed9.zw;
116 * ...
117 * }
118 *
119 * But it would get lowered like this if it occurred in a geometry shader:
120 *
121 * struct Foo {
122 * float f;
123 * vec3 v;
124 * vec2 a[2];
125 * } arr[3];
126 * in vec4 packed4[3]; // location=4, location_frac=0
127 * in vec4 packed5[3]; // location=5, location_frac=0
128 *
129 * main()
130 * {
131 * arr[0].f = packed4[0].x;
132 * arr[0].v = packed4[0].yzw;
133 * arr[0].a[0] = packed5[0].xy;
134 * arr[0].a[1] = packed5[0].zw;
135 * arr[1].f = packed4[1].x;
136 * arr[1].v = packed4[1].yzw;
137 * arr[1].a[0] = packed5[1].xy;
138 * arr[1].a[1] = packed5[1].zw;
139 * arr[2].f = packed4[2].x;
140 * arr[2].v = packed4[2].yzw;
141 * arr[2].a[0] = packed5[2].xy;
142 * arr[2].a[1] = packed5[2].zw;
143 * ...
144 * }
145 */
146
147 #include "glsl_symbol_table.h"
148 #include "ir.h"
149 #include "ir_builder.h"
150 #include "ir_optimization.h"
151 #include "program/prog_instruction.h"
152
153 using namespace ir_builder;
154
155 namespace {
156
157 /**
158 * Visitor that performs varying packing. For each varying declared in the
159 * shader, this visitor determines whether it needs to be packed. If so, it
160 * demotes it to an ordinary global, creates new packed varyings, and
161 * generates assignments to convert between the original varying and the
162 * packed varying.
163 */
164 class lower_packed_varyings_visitor
165 {
166 public:
167 lower_packed_varyings_visitor(void *mem_ctx, unsigned locations_used,
168 ir_variable_mode mode,
169 unsigned gs_input_vertices,
170 exec_list *out_instructions,
171 exec_list *out_variables);
172
173 void run(exec_list *instructions);
174
175 private:
176 void bitwise_assign_pack(ir_rvalue *lhs, ir_rvalue *rhs);
177 void bitwise_assign_unpack(ir_rvalue *lhs, ir_rvalue *rhs);
178 unsigned lower_rvalue(ir_rvalue *rvalue, unsigned fine_location,
179 ir_variable *unpacked_var, const char *name,
180 bool gs_input_toplevel, unsigned vertex_index);
181 unsigned lower_arraylike(ir_rvalue *rvalue, unsigned array_size,
182 unsigned fine_location,
183 ir_variable *unpacked_var, const char *name,
184 bool gs_input_toplevel, unsigned vertex_index);
185 ir_dereference *get_packed_varying_deref(unsigned location,
186 ir_variable *unpacked_var,
187 const char *name,
188 unsigned vertex_index);
189 bool needs_lowering(ir_variable *var);
190
191 /**
192 * Memory context used to allocate new instructions for the shader.
193 */
194 void * const mem_ctx;
195
196 /**
197 * Number of generic varying slots which are used by this shader. This is
198 * used to allocate temporary intermediate data structures. If any varying
199 * used by this shader has a location greater than or equal to
200 * VARYING_SLOT_VAR0 + locations_used, an assertion will fire.
201 */
202 const unsigned locations_used;
203
204 /**
205 * Array of pointers to the packed varyings that have been created for each
206 * generic varying slot. NULL entries in this array indicate varying slots
207 * for which a packed varying has not been created yet.
208 */
209 ir_variable **packed_varyings;
210
211 /**
212 * Type of varying which is being lowered in this pass (either
213 * ir_var_shader_in or ir_var_shader_out).
214 */
215 const ir_variable_mode mode;
216
217 /**
218 * If we are currently lowering geometry shader inputs, the number of input
219 * vertices the geometry shader accepts. Otherwise zero.
220 */
221 const unsigned gs_input_vertices;
222
223 /**
224 * Exec list into which the visitor should insert the packing instructions.
225 * Caller provides this list; it should insert the instructions into the
226 * appropriate place in the shader once the visitor has finished running.
227 */
228 exec_list *out_instructions;
229
230 /**
231 * Exec list into which the visitor should insert any new variables.
232 */
233 exec_list *out_variables;
234 };
235
236 } /* anonymous namespace */
237
238 lower_packed_varyings_visitor::lower_packed_varyings_visitor(
239 void *mem_ctx, unsigned locations_used, ir_variable_mode mode,
240 unsigned gs_input_vertices, exec_list *out_instructions,
241 exec_list *out_variables)
242 : mem_ctx(mem_ctx),
243 locations_used(locations_used),
244 packed_varyings((ir_variable **)
245 rzalloc_array_size(mem_ctx, sizeof(*packed_varyings),
246 locations_used)),
247 mode(mode),
248 gs_input_vertices(gs_input_vertices),
249 out_instructions(out_instructions),
250 out_variables(out_variables)
251 {
252 }
253
254 void
255 lower_packed_varyings_visitor::run(exec_list *instructions)
256 {
257 foreach_in_list(ir_instruction, node, instructions) {
258 ir_variable *var = node->as_variable();
259 if (var == NULL)
260 continue;
261
262 if (var->data.mode != this->mode ||
263 var->data.location < VARYING_SLOT_VAR0 ||
264 !this->needs_lowering(var))
265 continue;
266
267 /* This lowering pass is only capable of packing floats and ints
268 * together when their interpolation mode is "flat". Therefore, to be
269 * safe, caller should ensure that integral varyings always use flat
270 * interpolation, even when this is not required by GLSL.
271 */
272 assert(var->data.interpolation == INTERP_QUALIFIER_FLAT ||
273 !var->type->contains_integer());
274
275 /* Change the old varying into an ordinary global. */
276 assert(var->data.mode != ir_var_temporary);
277 var->data.mode = ir_var_auto;
278
279 /* Create a reference to the old varying. */
280 ir_dereference_variable *deref
281 = new(this->mem_ctx) ir_dereference_variable(var);
282
283 /* Recursively pack or unpack it. */
284 this->lower_rvalue(deref, var->data.location * 4 + var->data.location_frac, var,
285 var->name, this->gs_input_vertices != 0, 0);
286 }
287 }
288
289 #define SWIZZLE_ZWZW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W)
290
291 /**
292 * Make an ir_assignment from \c rhs to \c lhs, performing appropriate
293 * bitcasts if necessary to match up types.
294 *
295 * This function is called when packing varyings.
296 */
297 void
298 lower_packed_varyings_visitor::bitwise_assign_pack(ir_rvalue *lhs,
299 ir_rvalue *rhs)
300 {
301 if (lhs->type->base_type != rhs->type->base_type) {
302 /* Since we only mix types in flat varyings, and we always store flat
303 * varyings as type ivec4, we need only produce conversions from (uint
304 * or float) to int.
305 */
306 assert(lhs->type->base_type == GLSL_TYPE_INT);
307 switch (rhs->type->base_type) {
308 case GLSL_TYPE_UINT:
309 rhs = new(this->mem_ctx)
310 ir_expression(ir_unop_u2i, lhs->type, rhs);
311 break;
312 case GLSL_TYPE_FLOAT:
313 rhs = new(this->mem_ctx)
314 ir_expression(ir_unop_bitcast_f2i, lhs->type, rhs);
315 break;
316 case GLSL_TYPE_DOUBLE:
317 assert(rhs->type->vector_elements <= 2);
318 if (rhs->type->vector_elements == 2) {
319 ir_variable *t = new(mem_ctx) ir_variable(lhs->type, "pack", ir_var_temporary);
320
321 assert(lhs->type->vector_elements == 4);
322 this->out_variables->push_tail(t);
323 this->out_instructions->push_tail(
324 assign(t, u2i(expr(ir_unop_unpack_double_2x32, swizzle_x(rhs->clone(mem_ctx, NULL)))), 0x3));
325 this->out_instructions->push_tail(
326 assign(t, u2i(expr(ir_unop_unpack_double_2x32, swizzle_y(rhs))), 0xc));
327 rhs = deref(t).val;
328 } else {
329 rhs = u2i(expr(ir_unop_unpack_double_2x32, rhs));
330 }
331 break;
332 default:
333 assert(!"Unexpected type conversion while lowering varyings");
334 break;
335 }
336 }
337 this->out_instructions->push_tail(new (this->mem_ctx) ir_assignment(lhs, rhs));
338 }
339
340
341 /**
342 * Make an ir_assignment from \c rhs to \c lhs, performing appropriate
343 * bitcasts if necessary to match up types.
344 *
345 * This function is called when unpacking varyings.
346 */
347 void
348 lower_packed_varyings_visitor::bitwise_assign_unpack(ir_rvalue *lhs,
349 ir_rvalue *rhs)
350 {
351 if (lhs->type->base_type != rhs->type->base_type) {
352 /* Since we only mix types in flat varyings, and we always store flat
353 * varyings as type ivec4, we need only produce conversions from int to
354 * (uint or float).
355 */
356 assert(rhs->type->base_type == GLSL_TYPE_INT);
357 switch (lhs->type->base_type) {
358 case GLSL_TYPE_UINT:
359 rhs = new(this->mem_ctx)
360 ir_expression(ir_unop_i2u, lhs->type, rhs);
361 break;
362 case GLSL_TYPE_FLOAT:
363 rhs = new(this->mem_ctx)
364 ir_expression(ir_unop_bitcast_i2f, lhs->type, rhs);
365 break;
366 case GLSL_TYPE_DOUBLE:
367 assert(lhs->type->vector_elements <= 2);
368 if (lhs->type->vector_elements == 2) {
369 ir_variable *t = new(mem_ctx) ir_variable(lhs->type, "unpack", ir_var_temporary);
370 assert(rhs->type->vector_elements == 4);
371 this->out_variables->push_tail(t);
372 this->out_instructions->push_tail(
373 assign(t, expr(ir_unop_pack_double_2x32, i2u(swizzle_xy(rhs->clone(mem_ctx, NULL)))), 0x1));
374 this->out_instructions->push_tail(
375 assign(t, expr(ir_unop_pack_double_2x32, i2u(swizzle(rhs->clone(mem_ctx, NULL), SWIZZLE_ZWZW, 2))), 0x2));
376 rhs = deref(t).val;
377 } else {
378 rhs = expr(ir_unop_pack_double_2x32, i2u(rhs));
379 }
380 break;
381 default:
382 assert(!"Unexpected type conversion while lowering varyings");
383 break;
384 }
385 }
386 this->out_instructions->push_tail(new(this->mem_ctx) ir_assignment(lhs, rhs));
387 }
388
389
390 /**
391 * Recursively pack or unpack the given varying (or portion of a varying) by
392 * traversing all of its constituent vectors.
393 *
394 * \param fine_location is the location where the first constituent vector
395 * should be packed--the word "fine" indicates that this location is expressed
396 * in multiples of a float, rather than multiples of a vec4 as is used
397 * elsewhere in Mesa.
398 *
399 * \param gs_input_toplevel should be set to true if we are lowering geometry
400 * shader inputs, and we are currently lowering the whole input variable
401 * (i.e. we are lowering the array whose index selects the vertex).
402 *
403 * \param vertex_index: if we are lowering geometry shader inputs, and the
404 * level of the array that we are currently lowering is *not* the top level,
405 * then this indicates which vertex we are currently lowering. Otherwise it
406 * is ignored.
407 *
408 * \return the location where the next constituent vector (after this one)
409 * should be packed.
410 */
411 unsigned
412 lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
413 unsigned fine_location,
414 ir_variable *unpacked_var,
415 const char *name,
416 bool gs_input_toplevel,
417 unsigned vertex_index)
418 {
419 unsigned dmul = rvalue->type->is_double() ? 2 : 1;
420 /* When gs_input_toplevel is set, we should be looking at a geometry shader
421 * input array.
422 */
423 assert(!gs_input_toplevel || rvalue->type->is_array());
424
425 if (rvalue->type->is_record()) {
426 for (unsigned i = 0; i < rvalue->type->length; i++) {
427 if (i != 0)
428 rvalue = rvalue->clone(this->mem_ctx, NULL);
429 const char *field_name = rvalue->type->fields.structure[i].name;
430 ir_dereference_record *dereference_record = new(this->mem_ctx)
431 ir_dereference_record(rvalue, field_name);
432 char *deref_name
433 = ralloc_asprintf(this->mem_ctx, "%s.%s", name, field_name);
434 fine_location = this->lower_rvalue(dereference_record, fine_location,
435 unpacked_var, deref_name, false,
436 vertex_index);
437 }
438 return fine_location;
439 } else if (rvalue->type->is_array()) {
440 /* Arrays are packed/unpacked by considering each array element in
441 * sequence.
442 */
443 return this->lower_arraylike(rvalue, rvalue->type->array_size(),
444 fine_location, unpacked_var, name,
445 gs_input_toplevel, vertex_index);
446 } else if (rvalue->type->is_matrix()) {
447 /* Matrices are packed/unpacked by considering each column vector in
448 * sequence.
449 */
450 return this->lower_arraylike(rvalue, rvalue->type->matrix_columns,
451 fine_location, unpacked_var, name,
452 false, vertex_index);
453 } else if (rvalue->type->vector_elements * dmul +
454 fine_location % 4 > 4) {
455 /* This vector is going to be "double parked" across two varying slots,
456 * so handle it as two separate assignments. For doubles, a dvec3/dvec4
457 * can end up being spread over 3 slots. However the second splitting
458 * will happen later, here we just always want to split into 2.
459 */
460 unsigned left_components, right_components;
461 unsigned left_swizzle_values[4] = { 0, 0, 0, 0 };
462 unsigned right_swizzle_values[4] = { 0, 0, 0, 0 };
463 char left_swizzle_name[4] = { 0, 0, 0, 0 };
464 char right_swizzle_name[4] = { 0, 0, 0, 0 };
465
466 left_components = 4 - fine_location % 4;
467 if (rvalue->type->is_double()) {
468 /* We might actually end up with 0 left components! */
469 left_components /= 2;
470 }
471 right_components = rvalue->type->vector_elements - left_components;
472
473 for (unsigned i = 0; i < left_components; i++) {
474 left_swizzle_values[i] = i;
475 left_swizzle_name[i] = "xyzw"[i];
476 }
477 for (unsigned i = 0; i < right_components; i++) {
478 right_swizzle_values[i] = i + left_components;
479 right_swizzle_name[i] = "xyzw"[i + left_components];
480 }
481 ir_swizzle *left_swizzle = new(this->mem_ctx)
482 ir_swizzle(rvalue, left_swizzle_values, left_components);
483 ir_swizzle *right_swizzle = new(this->mem_ctx)
484 ir_swizzle(rvalue->clone(this->mem_ctx, NULL), right_swizzle_values,
485 right_components);
486 char *left_name
487 = ralloc_asprintf(this->mem_ctx, "%s.%s", name, left_swizzle_name);
488 char *right_name
489 = ralloc_asprintf(this->mem_ctx, "%s.%s", name, right_swizzle_name);
490 if (left_components)
491 fine_location = this->lower_rvalue(left_swizzle, fine_location,
492 unpacked_var, left_name, false,
493 vertex_index);
494 else
495 /* Top up the fine location to the next slot */
496 fine_location++;
497 return this->lower_rvalue(right_swizzle, fine_location, unpacked_var,
498 right_name, false, vertex_index);
499 } else {
500 /* No special handling is necessary; pack the rvalue into the
501 * varying.
502 */
503 unsigned swizzle_values[4] = { 0, 0, 0, 0 };
504 unsigned components = rvalue->type->vector_elements * dmul;
505 unsigned location = fine_location / 4;
506 unsigned location_frac = fine_location % 4;
507 for (unsigned i = 0; i < components; ++i)
508 swizzle_values[i] = i + location_frac;
509 ir_dereference *packed_deref =
510 this->get_packed_varying_deref(location, unpacked_var, name,
511 vertex_index);
512 ir_swizzle *swizzle = new(this->mem_ctx)
513 ir_swizzle(packed_deref, swizzle_values, components);
514 if (this->mode == ir_var_shader_out) {
515 this->bitwise_assign_pack(swizzle, rvalue);
516 } else {
517 this->bitwise_assign_unpack(rvalue, swizzle);
518 }
519 return fine_location + components;
520 }
521 }
522
523 /**
524 * Recursively pack or unpack a varying for which we need to iterate over its
525 * constituent elements, accessing each one using an ir_dereference_array.
526 * This takes care of both arrays and matrices, since ir_dereference_array
527 * treats a matrix like an array of its column vectors.
528 *
529 * \param gs_input_toplevel should be set to true if we are lowering geometry
530 * shader inputs, and we are currently lowering the whole input variable
531 * (i.e. we are lowering the array whose index selects the vertex).
532 *
533 * \param vertex_index: if we are lowering geometry shader inputs, and the
534 * level of the array that we are currently lowering is *not* the top level,
535 * then this indicates which vertex we are currently lowering. Otherwise it
536 * is ignored.
537 */
538 unsigned
539 lower_packed_varyings_visitor::lower_arraylike(ir_rvalue *rvalue,
540 unsigned array_size,
541 unsigned fine_location,
542 ir_variable *unpacked_var,
543 const char *name,
544 bool gs_input_toplevel,
545 unsigned vertex_index)
546 {
547 for (unsigned i = 0; i < array_size; i++) {
548 if (i != 0)
549 rvalue = rvalue->clone(this->mem_ctx, NULL);
550 ir_constant *constant = new(this->mem_ctx) ir_constant(i);
551 ir_dereference_array *dereference_array = new(this->mem_ctx)
552 ir_dereference_array(rvalue, constant);
553 if (gs_input_toplevel) {
554 /* Geometry shader inputs are a special case. Instead of storing
555 * each element of the array at a different location, all elements
556 * are at the same location, but with a different vertex index.
557 */
558 (void) this->lower_rvalue(dereference_array, fine_location,
559 unpacked_var, name, false, i);
560 } else {
561 char *subscripted_name
562 = ralloc_asprintf(this->mem_ctx, "%s[%d]", name, i);
563 fine_location =
564 this->lower_rvalue(dereference_array, fine_location,
565 unpacked_var, subscripted_name,
566 false, vertex_index);
567 }
568 }
569 return fine_location;
570 }
571
572 /**
573 * Retrieve the packed varying corresponding to the given varying location.
574 * If no packed varying has been created for the given varying location yet,
575 * create it and add it to the shader before returning it.
576 *
577 * The newly created varying inherits its interpolation parameters from \c
578 * unpacked_var. Its base type is ivec4 if we are lowering a flat varying,
579 * vec4 otherwise.
580 *
581 * \param vertex_index: if we are lowering geometry shader inputs, then this
582 * indicates which vertex we are currently lowering. Otherwise it is ignored.
583 */
584 ir_dereference *
585 lower_packed_varyings_visitor::get_packed_varying_deref(
586 unsigned location, ir_variable *unpacked_var, const char *name,
587 unsigned vertex_index)
588 {
589 unsigned slot = location - VARYING_SLOT_VAR0;
590 assert(slot < locations_used);
591 if (this->packed_varyings[slot] == NULL) {
592 char *packed_name = ralloc_asprintf(this->mem_ctx, "packed:%s", name);
593 const glsl_type *packed_type;
594 if (unpacked_var->data.interpolation == INTERP_QUALIFIER_FLAT)
595 packed_type = glsl_type::ivec4_type;
596 else
597 packed_type = glsl_type::vec4_type;
598 if (this->gs_input_vertices != 0) {
599 packed_type =
600 glsl_type::get_array_instance(packed_type,
601 this->gs_input_vertices);
602 }
603 ir_variable *packed_var = new(this->mem_ctx)
604 ir_variable(packed_type, packed_name, this->mode);
605 if (this->gs_input_vertices != 0) {
606 /* Prevent update_array_sizes() from messing with the size of the
607 * array.
608 */
609 packed_var->data.max_array_access = this->gs_input_vertices - 1;
610 }
611 packed_var->data.centroid = unpacked_var->data.centroid;
612 packed_var->data.sample = unpacked_var->data.sample;
613 packed_var->data.patch = unpacked_var->data.patch;
614 packed_var->data.interpolation = unpacked_var->data.interpolation;
615 packed_var->data.location = location;
616 unpacked_var->insert_before(packed_var);
617 this->packed_varyings[slot] = packed_var;
618 } else {
619 /* For geometry shader inputs, only update the packed variable name the
620 * first time we visit each component.
621 */
622 if (this->gs_input_vertices == 0 || vertex_index == 0) {
623 ralloc_asprintf_append((char **) &this->packed_varyings[slot]->name,
624 ",%s", name);
625 }
626 }
627
628 ir_dereference *deref = new(this->mem_ctx)
629 ir_dereference_variable(this->packed_varyings[slot]);
630 if (this->gs_input_vertices != 0) {
631 /* When lowering GS inputs, the packed variable is an array, so we need
632 * to dereference it using vertex_index.
633 */
634 ir_constant *constant = new(this->mem_ctx) ir_constant(vertex_index);
635 deref = new(this->mem_ctx) ir_dereference_array(deref, constant);
636 }
637 return deref;
638 }
639
640 bool
641 lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
642 {
643 /* Things composed of vec4's and varyings with explicitly assigned
644 * locations don't need lowering. Everything else does.
645 */
646 if (var->data.explicit_location)
647 return false;
648
649 const glsl_type *type = var->type->without_array();
650 if (type->vector_elements == 4 && !type->is_double())
651 return false;
652 return true;
653 }
654
655
656 /**
657 * Visitor that splices varying packing code before every use of EmitVertex()
658 * in a geometry shader.
659 */
660 class lower_packed_varyings_gs_splicer : public ir_hierarchical_visitor
661 {
662 public:
663 explicit lower_packed_varyings_gs_splicer(void *mem_ctx,
664 const exec_list *instructions);
665
666 virtual ir_visitor_status visit_leave(ir_emit_vertex *ev);
667
668 private:
669 /**
670 * Memory context used to allocate new instructions for the shader.
671 */
672 void * const mem_ctx;
673
674 /**
675 * Instructions that should be spliced into place before each EmitVertex()
676 * call.
677 */
678 const exec_list *instructions;
679 };
680
681
682 lower_packed_varyings_gs_splicer::lower_packed_varyings_gs_splicer(
683 void *mem_ctx, const exec_list *instructions)
684 : mem_ctx(mem_ctx), instructions(instructions)
685 {
686 }
687
688
689 ir_visitor_status
690 lower_packed_varyings_gs_splicer::visit_leave(ir_emit_vertex *ev)
691 {
692 foreach_in_list(ir_instruction, ir, this->instructions) {
693 ev->insert_before(ir->clone(this->mem_ctx, NULL));
694 }
695 return visit_continue;
696 }
697
698
699 void
700 lower_packed_varyings(void *mem_ctx, unsigned locations_used,
701 ir_variable_mode mode, unsigned gs_input_vertices,
702 gl_shader *shader)
703 {
704 exec_list *instructions = shader->ir;
705 ir_function *main_func = shader->symbols->get_function("main");
706 exec_list void_parameters;
707 ir_function_signature *main_func_sig
708 = main_func->matching_signature(NULL, &void_parameters, false);
709 exec_list new_instructions, new_variables;
710 lower_packed_varyings_visitor visitor(mem_ctx, locations_used, mode,
711 gs_input_vertices,
712 &new_instructions,
713 &new_variables);
714 visitor.run(instructions);
715 if (mode == ir_var_shader_out) {
716 if (shader->Stage == MESA_SHADER_GEOMETRY) {
717 /* For geometry shaders, outputs need to be lowered before each call
718 * to EmitVertex()
719 */
720 lower_packed_varyings_gs_splicer splicer(mem_ctx, &new_instructions);
721
722 /* Add all the variables in first. */
723 main_func_sig->body.head->insert_before(&new_variables);
724
725 /* Now update all the EmitVertex instances */
726 splicer.run(instructions);
727 } else {
728 /* For other shader types, outputs need to be lowered at the end of
729 * main()
730 */
731 main_func_sig->body.append_list(&new_variables);
732 main_func_sig->body.append_list(&new_instructions);
733 }
734 } else {
735 /* Shader inputs need to be lowered at the beginning of main() */
736 main_func_sig->body.head->insert_before(&new_instructions);
737 main_func_sig->body.head->insert_before(&new_variables);
738 }
739 }