glsl: Fix matrix constructors with vector parameters
[mesa.git] / src / glsl / main.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <cstdlib>
24 #include <cstdio>
25 #include <getopt.h>
26
27 #include <sys/types.h>
28 #include <sys/stat.h>
29 #include <fcntl.h>
30 #include <unistd.h>
31
32 #include "ast.h"
33 #include "glsl_parser_extras.h"
34 #include "glsl_parser.h"
35 #include "ir_optimization.h"
36 #include "ir_print_visitor.h"
37 #include "program.h"
38 #include "loop_analysis.h"
39
40 extern "C" struct gl_shader *
41 _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
42
43 extern "C" void
44 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
45 struct gl_shader *sh);
46
47 /* Copied from shader_api.c for the stand-alone compiler.
48 */
49 void
50 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
51 struct gl_shader *sh)
52 {
53 *ptr = sh;
54 }
55
56 struct gl_shader *
57 _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
58 {
59 struct gl_shader *shader;
60
61 (void) ctx;
62
63 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
64 shader = talloc_zero(NULL, struct gl_shader);
65 if (shader) {
66 shader->Type = type;
67 shader->Name = name;
68 shader->RefCount = 1;
69 }
70 return shader;
71 }
72
73 static void
74 initialize_context(struct gl_context *ctx, gl_api api)
75 {
76 memset(ctx, 0, sizeof(*ctx));
77
78 ctx->API = api;
79
80 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
81 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
82 ctx->Extensions.EXT_texture_array = GL_TRUE;
83 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
84
85 /* 1.10 minimums. */
86 ctx->Const.MaxLights = 8;
87 ctx->Const.MaxClipPlanes = 8;
88 ctx->Const.MaxTextureUnits = 2;
89
90 /* More than the 1.10 minimum to appease parser tests taken from
91 * apps that (hopefully) already checked the number of coords.
92 */
93 ctx->Const.MaxTextureCoordUnits = 4;
94
95 ctx->Const.VertexProgram.MaxAttribs = 16;
96 ctx->Const.VertexProgram.MaxUniformComponents = 512;
97 ctx->Const.MaxVarying = 8;
98 ctx->Const.MaxVertexTextureImageUnits = 0;
99 ctx->Const.MaxCombinedTextureImageUnits = 2;
100 ctx->Const.MaxTextureImageUnits = 2;
101 ctx->Const.FragmentProgram.MaxUniformComponents = 64;
102
103 ctx->Const.MaxDrawBuffers = 2;
104
105 ctx->Driver.NewShader = _mesa_new_shader;
106 }
107
108 /* Returned string will have 'ctx' as its talloc owner. */
109 static char *
110 load_text_file(void *ctx, const char *file_name)
111 {
112 char *text = NULL;
113 struct stat st;
114 ssize_t total_read = 0;
115 int fd = open(file_name, O_RDONLY);
116
117 if (fd < 0) {
118 return NULL;
119 }
120
121 if (fstat(fd, & st) == 0) {
122 text = (char *) talloc_size(ctx, st.st_size + 1);
123 if (text != NULL) {
124 do {
125 ssize_t bytes = read(fd, text + total_read,
126 st.st_size - total_read);
127 if (bytes < 0) {
128 free(text);
129 text = NULL;
130 break;
131 }
132
133 if (bytes == 0) {
134 break;
135 }
136
137 total_read += bytes;
138 } while (total_read < st.st_size);
139
140 text[total_read] = '\0';
141 }
142 }
143
144 close(fd);
145
146 return text;
147 }
148
149 int glsl_es = 0;
150 int dump_ast = 0;
151 int dump_hir = 0;
152 int dump_lir = 0;
153 int do_link = 0;
154
155 const struct option compiler_opts[] = {
156 { "glsl-es", 0, &glsl_es, 1 },
157 { "dump-ast", 0, &dump_ast, 1 },
158 { "dump-hir", 0, &dump_hir, 1 },
159 { "dump-lir", 0, &dump_lir, 1 },
160 { "link", 0, &do_link, 1 },
161 { NULL, 0, NULL, 0 }
162 };
163
164 /**
165 * \brief Print proper usage and exit with failure.
166 */
167 void
168 usage_fail(const char *name)
169 {
170
171 const char *header =
172 "usage: %s [options] <file.vert | file.geom | file.frag>\n"
173 "\n"
174 "Possible options are:\n";
175 printf(header, name, name);
176 for (const struct option *o = compiler_opts; o->name != 0; ++o) {
177 printf(" --%s\n", o->name);
178 }
179 exit(EXIT_FAILURE);
180 }
181
182
183 void
184 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
185 {
186 struct _mesa_glsl_parse_state *state =
187 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
188
189 const char *source = shader->Source;
190 state->error = preprocess(state, &source, &state->info_log,
191 state->extensions, ctx->API);
192
193 if (!state->error) {
194 _mesa_glsl_lexer_ctor(state, source);
195 _mesa_glsl_parse(state);
196 _mesa_glsl_lexer_dtor(state);
197 }
198
199 if (dump_ast) {
200 foreach_list_const(n, &state->translation_unit) {
201 ast_node *ast = exec_node_data(ast_node, n, link);
202 ast->print();
203 }
204 printf("\n\n");
205 }
206
207 shader->ir = new(shader) exec_list;
208 if (!state->error && !state->translation_unit.is_empty())
209 _mesa_ast_to_hir(shader->ir, state);
210
211 /* Print out the unoptimized IR. */
212 if (!state->error && dump_hir) {
213 validate_ir_tree(shader->ir);
214 _mesa_print_ir(shader->ir, state);
215 }
216
217 /* Optimization passes */
218 if (!state->error && !shader->ir->is_empty()) {
219 bool progress;
220 do {
221 progress = false;
222
223 progress = do_function_inlining(shader->ir) || progress;
224 progress = do_if_simplification(shader->ir) || progress;
225 progress = do_copy_propagation(shader->ir) || progress;
226 progress = do_dead_code_local(shader->ir) || progress;
227 progress = do_dead_code_unlinked(shader->ir) || progress;
228 progress = do_tree_grafting(shader->ir) || progress;
229 progress = do_constant_propagation(shader->ir) || progress;
230 progress = do_constant_variable_unlinked(shader->ir) || progress;
231 progress = do_constant_folding(shader->ir) || progress;
232 progress = do_algebraic(shader->ir) || progress;
233 progress = do_vec_index_to_swizzle(shader->ir) || progress;
234 progress = do_vec_index_to_cond_assign(shader->ir) || progress;
235 progress = do_swizzle_swizzle(shader->ir) || progress;
236
237 loop_state *ls = analyze_loop_variables(shader->ir);
238 progress = set_loop_controls(shader->ir, ls) || progress;
239 progress = unroll_loops(shader->ir, ls, 32) || progress;
240 delete ls;
241 } while (progress);
242
243 validate_ir_tree(shader->ir);
244 }
245
246
247 /* Print out the resulting IR */
248 if (!state->error && dump_lir) {
249 _mesa_print_ir(shader->ir, state);
250 }
251
252 shader->symbols = state->symbols;
253 shader->CompileStatus = !state->error;
254 shader->Version = state->language_version;
255 memcpy(shader->builtins_to_link, state->builtins_to_link,
256 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
257 shader->num_builtins_to_link = state->num_builtins_to_link;
258
259 if (shader->InfoLog)
260 talloc_free(shader->InfoLog);
261
262 shader->InfoLog = state->info_log;
263
264 /* Retain any live IR, but trash the rest. */
265 reparent_ir(shader->ir, shader);
266
267 talloc_free(state);
268
269 return;
270 }
271
272 int
273 main(int argc, char **argv)
274 {
275 int status = EXIT_SUCCESS;
276 struct gl_context local_ctx;
277 struct gl_context *ctx = &local_ctx;
278
279 int c;
280 int idx = 0;
281 while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
282 /* empty */ ;
283
284
285 if (argc <= optind)
286 usage_fail(argv[0]);
287
288 initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL);
289
290 struct gl_shader_program *whole_program;
291
292 whole_program = talloc_zero (NULL, struct gl_shader_program);
293 assert(whole_program != NULL);
294
295 for (/* empty */; argc > optind; optind++) {
296 whole_program->Shaders = (struct gl_shader **)
297 talloc_realloc(whole_program, whole_program->Shaders,
298 struct gl_shader *, whole_program->NumShaders + 1);
299 assert(whole_program->Shaders != NULL);
300
301 struct gl_shader *shader = talloc_zero(whole_program, gl_shader);
302
303 whole_program->Shaders[whole_program->NumShaders] = shader;
304 whole_program->NumShaders++;
305
306 const unsigned len = strlen(argv[optind]);
307 if (len < 6)
308 usage_fail(argv[0]);
309
310 const char *const ext = & argv[optind][len - 5];
311 if (strncmp(".vert", ext, 5) == 0)
312 shader->Type = GL_VERTEX_SHADER;
313 else if (strncmp(".geom", ext, 5) == 0)
314 shader->Type = GL_GEOMETRY_SHADER;
315 else if (strncmp(".frag", ext, 5) == 0)
316 shader->Type = GL_FRAGMENT_SHADER;
317 else
318 usage_fail(argv[0]);
319
320 shader->Source = load_text_file(whole_program, argv[optind]);
321 if (shader->Source == NULL) {
322 printf("File \"%s\" does not exist.\n", argv[optind]);
323 exit(EXIT_FAILURE);
324 }
325
326 compile_shader(ctx, shader);
327
328 if (!shader->CompileStatus) {
329 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
330 status = EXIT_FAILURE;
331 break;
332 }
333 }
334
335 if ((status == EXIT_SUCCESS) && do_link) {
336 link_shaders(ctx, whole_program);
337 status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
338
339 if (strlen(whole_program->InfoLog) > 0)
340 printf("Info log for linking:\n%s\n", whole_program->InfoLog);
341 }
342
343 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++)
344 talloc_free(whole_program->_LinkedShaders[i]);
345
346 talloc_free(whole_program);
347 _mesa_glsl_release_types();
348 _mesa_glsl_release_functions();
349
350 return status;
351 }