glsl: Add an origin pointer in the function signature object.
[mesa.git] / src / glsl / main.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <getopt.h>
24
25 /** @file main.cpp
26 *
27 * This file is the main() routine and scaffolding for producing
28 * builtin_compiler (which doesn't include builtins itself and is used
29 * to generate the profile information for builtin_function.cpp), and
30 * for glsl_compiler (which does include builtins and can be used to
31 * offline compile GLSL code and examine the resulting GLSL IR.
32 */
33
34 #include "ast.h"
35 #include "glsl_parser_extras.h"
36 #include "ir_optimization.h"
37 #include "ir_print_visitor.h"
38 #include "program.h"
39 #include "loop_analysis.h"
40 #include "standalone_scaffolding.h"
41
42 static void
43 initialize_context(struct gl_context *ctx, gl_api api)
44 {
45 initialize_context_to_defaults(ctx, api);
46
47 /* The standalone compiler needs to claim support for almost
48 * everything in order to compile the built-in functions.
49 */
50 ctx->Const.GLSLVersion = 140;
51
52 ctx->Const.MaxClipPlanes = 8;
53 ctx->Const.MaxDrawBuffers = 2;
54
55 /* More than the 1.10 minimum to appease parser tests taken from
56 * apps that (hopefully) already checked the number of coords.
57 */
58 ctx->Const.MaxTextureCoordUnits = 4;
59
60 ctx->Driver.NewShader = _mesa_new_shader;
61 }
62
63 /* Returned string will have 'ctx' as its ralloc owner. */
64 static char *
65 load_text_file(void *ctx, const char *file_name)
66 {
67 char *text = NULL;
68 size_t size;
69 size_t total_read = 0;
70 FILE *fp = fopen(file_name, "rb");
71
72 if (!fp) {
73 return NULL;
74 }
75
76 fseek(fp, 0L, SEEK_END);
77 size = ftell(fp);
78 fseek(fp, 0L, SEEK_SET);
79
80 text = (char *) ralloc_size(ctx, size + 1);
81 if (text != NULL) {
82 do {
83 size_t bytes = fread(text + total_read,
84 1, size - total_read, fp);
85 if (bytes < size - total_read) {
86 free(text);
87 text = NULL;
88 break;
89 }
90
91 if (bytes == 0) {
92 break;
93 }
94
95 total_read += bytes;
96 } while (total_read < size);
97
98 text[total_read] = '\0';
99 }
100
101 fclose(fp);
102
103 return text;
104 }
105
106 int glsl_es = 0;
107 int dump_ast = 0;
108 int dump_hir = 0;
109 int dump_lir = 0;
110 int do_link = 0;
111
112 const struct option compiler_opts[] = {
113 { "glsl-es", 0, &glsl_es, 1 },
114 { "dump-ast", 0, &dump_ast, 1 },
115 { "dump-hir", 0, &dump_hir, 1 },
116 { "dump-lir", 0, &dump_lir, 1 },
117 { "link", 0, &do_link, 1 },
118 { NULL, 0, NULL, 0 }
119 };
120
121 /**
122 * \brief Print proper usage and exit with failure.
123 */
124 void
125 usage_fail(const char *name)
126 {
127
128 const char *header =
129 "usage: %s [options] <file.vert | file.geom | file.frag>\n"
130 "\n"
131 "Possible options are:\n";
132 printf(header, name, name);
133 for (const struct option *o = compiler_opts; o->name != 0; ++o) {
134 printf(" --%s\n", o->name);
135 }
136 exit(EXIT_FAILURE);
137 }
138
139
140 void
141 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
142 {
143 struct _mesa_glsl_parse_state *state =
144 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
145
146 const char *source = shader->Source;
147 state->error = preprocess(state, &source, &state->info_log,
148 state->extensions, ctx->API) != 0;
149
150 if (!state->error) {
151 _mesa_glsl_lexer_ctor(state, source);
152 _mesa_glsl_parse(state);
153 _mesa_glsl_lexer_dtor(state);
154 }
155
156 if (dump_ast) {
157 foreach_list_const(n, &state->translation_unit) {
158 ast_node *ast = exec_node_data(ast_node, n, link);
159 ast->print();
160 }
161 printf("\n\n");
162 }
163
164 shader->ir = new(shader) exec_list;
165 if (!state->error && !state->translation_unit.is_empty())
166 _mesa_ast_to_hir(shader->ir, state);
167
168 /* Print out the unoptimized IR. */
169 if (!state->error && dump_hir) {
170 validate_ir_tree(shader->ir);
171 _mesa_print_ir(shader->ir, state);
172 }
173
174 /* Optimization passes */
175 if (!state->error && !shader->ir->is_empty()) {
176 bool progress;
177 do {
178 progress = do_common_optimization(shader->ir, false, false, 32);
179 } while (progress);
180
181 validate_ir_tree(shader->ir);
182 }
183
184
185 /* Print out the resulting IR */
186 if (!state->error && dump_lir) {
187 _mesa_print_ir(shader->ir, state);
188 }
189
190 shader->symbols = state->symbols;
191 shader->CompileStatus = !state->error;
192 shader->Version = state->language_version;
193 memcpy(shader->builtins_to_link, state->builtins_to_link,
194 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
195 shader->num_builtins_to_link = state->num_builtins_to_link;
196
197 if (shader->InfoLog)
198 ralloc_free(shader->InfoLog);
199
200 shader->InfoLog = state->info_log;
201
202 /* Retain any live IR, but trash the rest. */
203 reparent_ir(shader->ir, shader);
204
205 ralloc_free(state);
206
207 return;
208 }
209
210 int
211 main(int argc, char **argv)
212 {
213 int status = EXIT_SUCCESS;
214 struct gl_context local_ctx;
215 struct gl_context *ctx = &local_ctx;
216
217 int c;
218 int idx = 0;
219 while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
220 /* empty */ ;
221
222
223 if (argc <= optind)
224 usage_fail(argv[0]);
225
226 initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL);
227
228 struct gl_shader_program *whole_program;
229
230 whole_program = rzalloc (NULL, struct gl_shader_program);
231 assert(whole_program != NULL);
232 whole_program->InfoLog = ralloc_strdup(whole_program, "");
233
234 for (/* empty */; argc > optind; optind++) {
235 whole_program->Shaders =
236 reralloc(whole_program, whole_program->Shaders,
237 struct gl_shader *, whole_program->NumShaders + 1);
238 assert(whole_program->Shaders != NULL);
239
240 struct gl_shader *shader = rzalloc(whole_program, gl_shader);
241
242 whole_program->Shaders[whole_program->NumShaders] = shader;
243 whole_program->NumShaders++;
244
245 const unsigned len = strlen(argv[optind]);
246 if (len < 6)
247 usage_fail(argv[0]);
248
249 const char *const ext = & argv[optind][len - 5];
250 if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
251 shader->Type = GL_VERTEX_SHADER;
252 else if (strncmp(".geom", ext, 5) == 0)
253 shader->Type = GL_GEOMETRY_SHADER;
254 else if (strncmp(".frag", ext, 5) == 0)
255 shader->Type = GL_FRAGMENT_SHADER;
256 else
257 usage_fail(argv[0]);
258
259 shader->Source = load_text_file(whole_program, argv[optind]);
260 if (shader->Source == NULL) {
261 printf("File \"%s\" does not exist.\n", argv[optind]);
262 exit(EXIT_FAILURE);
263 }
264
265 compile_shader(ctx, shader);
266
267 if (!shader->CompileStatus) {
268 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
269 status = EXIT_FAILURE;
270 break;
271 }
272 }
273
274 if ((status == EXIT_SUCCESS) && do_link) {
275 link_shaders(ctx, whole_program);
276 status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
277
278 if (strlen(whole_program->InfoLog) > 0)
279 printf("Info log for linking:\n%s\n", whole_program->InfoLog);
280 }
281
282 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++)
283 ralloc_free(whole_program->_LinkedShaders[i]);
284
285 ralloc_free(whole_program);
286 _mesa_glsl_release_types();
287 _mesa_glsl_release_functions();
288
289 return status;
290 }