2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
28 #include "glsl_parser_extras.h"
29 #include "glsl_parser.h"
30 #include "ir_optimization.h"
31 #include "ir_print_visitor.h"
33 #include "loop_analysis.h"
35 extern "C" struct gl_shader
*
36 _mesa_new_shader(struct gl_context
*ctx
, GLuint name
, GLenum type
);
39 _mesa_reference_shader(struct gl_context
*ctx
, struct gl_shader
**ptr
,
40 struct gl_shader
*sh
);
42 /* Copied from shader_api.c for the stand-alone compiler.
45 _mesa_reference_shader(struct gl_context
*ctx
, struct gl_shader
**ptr
,
52 _mesa_new_shader(struct gl_context
*ctx
, GLuint name
, GLenum type
)
54 struct gl_shader
*shader
;
58 assert(type
== GL_FRAGMENT_SHADER
|| type
== GL_VERTEX_SHADER
);
59 shader
= talloc_zero(NULL
, struct gl_shader
);
69 initialize_context(struct gl_context
*ctx
, gl_api api
)
71 memset(ctx
, 0, sizeof(*ctx
));
75 ctx
->Extensions
.ARB_draw_buffers
= GL_TRUE
;
76 ctx
->Extensions
.ARB_fragment_coord_conventions
= GL_TRUE
;
77 ctx
->Extensions
.EXT_texture_array
= GL_TRUE
;
78 ctx
->Extensions
.NV_texture_rectangle
= GL_TRUE
;
81 ctx
->Const
.MaxLights
= 8;
82 ctx
->Const
.MaxClipPlanes
= 8;
83 ctx
->Const
.MaxTextureUnits
= 2;
85 /* More than the 1.10 minimum to appease parser tests taken from
86 * apps that (hopefully) already checked the number of coords.
88 ctx
->Const
.MaxTextureCoordUnits
= 4;
90 ctx
->Const
.VertexProgram
.MaxAttribs
= 16;
91 ctx
->Const
.VertexProgram
.MaxUniformComponents
= 512;
92 ctx
->Const
.MaxVarying
= 8;
93 ctx
->Const
.MaxVertexTextureImageUnits
= 0;
94 ctx
->Const
.MaxCombinedTextureImageUnits
= 2;
95 ctx
->Const
.MaxTextureImageUnits
= 2;
96 ctx
->Const
.FragmentProgram
.MaxUniformComponents
= 64;
98 ctx
->Const
.MaxDrawBuffers
= 2;
100 ctx
->Driver
.NewShader
= _mesa_new_shader
;
103 /* Returned string will have 'ctx' as its talloc owner. */
105 load_text_file(void *ctx
, const char *file_name
)
109 size_t total_read
= 0;
110 FILE *fp
= fopen(file_name
, "rb");
116 fseek(fp
, 0L, SEEK_END
);
118 fseek(fp
, 0L, SEEK_SET
);
120 text
= (char *) talloc_size(ctx
, size
+ 1);
123 size_t bytes
= fread(text
+ total_read
,
124 1, size
- total_read
, fp
);
125 if (bytes
< size
- total_read
) {
136 } while (total_read
< size
);
138 text
[total_read
] = '\0';
152 const struct option compiler_opts
[] = {
153 { "glsl-es", 0, &glsl_es
, 1 },
154 { "dump-ast", 0, &dump_ast
, 1 },
155 { "dump-hir", 0, &dump_hir
, 1 },
156 { "dump-lir", 0, &dump_lir
, 1 },
157 { "link", 0, &do_link
, 1 },
162 * \brief Print proper usage and exit with failure.
165 usage_fail(const char *name
)
169 "usage: %s [options] <file.vert | file.geom | file.frag>\n"
171 "Possible options are:\n";
172 printf(header
, name
, name
);
173 for (const struct option
*o
= compiler_opts
; o
->name
!= 0; ++o
) {
174 printf(" --%s\n", o
->name
);
181 compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
)
183 struct _mesa_glsl_parse_state
*state
=
184 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Type
, shader
);
186 const char *source
= shader
->Source
;
187 state
->error
= preprocess(state
, &source
, &state
->info_log
,
188 state
->extensions
, ctx
->API
);
191 _mesa_glsl_lexer_ctor(state
, source
);
192 _mesa_glsl_parse(state
);
193 _mesa_glsl_lexer_dtor(state
);
197 foreach_list_const(n
, &state
->translation_unit
) {
198 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
204 shader
->ir
= new(shader
) exec_list
;
205 if (!state
->error
&& !state
->translation_unit
.is_empty())
206 _mesa_ast_to_hir(shader
->ir
, state
);
208 /* Print out the unoptimized IR. */
209 if (!state
->error
&& dump_hir
) {
210 validate_ir_tree(shader
->ir
);
211 _mesa_print_ir(shader
->ir
, state
);
214 /* Optimization passes */
215 if (!state
->error
&& !shader
->ir
->is_empty()) {
218 progress
= do_common_optimization(shader
->ir
, false, 32);
221 validate_ir_tree(shader
->ir
);
225 /* Print out the resulting IR */
226 if (!state
->error
&& dump_lir
) {
227 _mesa_print_ir(shader
->ir
, state
);
230 shader
->symbols
= state
->symbols
;
231 shader
->CompileStatus
= !state
->error
;
232 shader
->Version
= state
->language_version
;
233 memcpy(shader
->builtins_to_link
, state
->builtins_to_link
,
234 sizeof(shader
->builtins_to_link
[0]) * state
->num_builtins_to_link
);
235 shader
->num_builtins_to_link
= state
->num_builtins_to_link
;
238 talloc_free(shader
->InfoLog
);
240 shader
->InfoLog
= state
->info_log
;
242 /* Retain any live IR, but trash the rest. */
243 reparent_ir(shader
->ir
, shader
);
251 main(int argc
, char **argv
)
253 int status
= EXIT_SUCCESS
;
254 struct gl_context local_ctx
;
255 struct gl_context
*ctx
= &local_ctx
;
259 while ((c
= getopt_long(argc
, argv
, "", compiler_opts
, &idx
)) != -1)
266 initialize_context(ctx
, (glsl_es
) ? API_OPENGLES2
: API_OPENGL
);
268 struct gl_shader_program
*whole_program
;
270 whole_program
= talloc_zero (NULL
, struct gl_shader_program
);
271 assert(whole_program
!= NULL
);
273 for (/* empty */; argc
> optind
; optind
++) {
274 whole_program
->Shaders
= (struct gl_shader
**)
275 talloc_realloc(whole_program
, whole_program
->Shaders
,
276 struct gl_shader
*, whole_program
->NumShaders
+ 1);
277 assert(whole_program
->Shaders
!= NULL
);
279 struct gl_shader
*shader
= talloc_zero(whole_program
, gl_shader
);
281 whole_program
->Shaders
[whole_program
->NumShaders
] = shader
;
282 whole_program
->NumShaders
++;
284 const unsigned len
= strlen(argv
[optind
]);
288 const char *const ext
= & argv
[optind
][len
- 5];
289 if (strncmp(".vert", ext
, 5) == 0)
290 shader
->Type
= GL_VERTEX_SHADER
;
291 else if (strncmp(".geom", ext
, 5) == 0)
292 shader
->Type
= GL_GEOMETRY_SHADER
;
293 else if (strncmp(".frag", ext
, 5) == 0)
294 shader
->Type
= GL_FRAGMENT_SHADER
;
298 shader
->Source
= load_text_file(whole_program
, argv
[optind
]);
299 if (shader
->Source
== NULL
) {
300 printf("File \"%s\" does not exist.\n", argv
[optind
]);
304 compile_shader(ctx
, shader
);
306 if (!shader
->CompileStatus
) {
307 printf("Info log for %s:\n%s\n", argv
[optind
], shader
->InfoLog
);
308 status
= EXIT_FAILURE
;
313 if ((status
== EXIT_SUCCESS
) && do_link
) {
314 link_shaders(ctx
, whole_program
);
315 status
= (whole_program
->LinkStatus
) ? EXIT_SUCCESS
: EXIT_FAILURE
;
317 if (strlen(whole_program
->InfoLog
) > 0)
318 printf("Info log for linking:\n%s\n", whole_program
->InfoLog
);
321 for (unsigned i
= 0; i
< MESA_SHADER_TYPES
; i
++)
322 talloc_free(whole_program
->_LinkedShaders
[i
]);
324 talloc_free(whole_program
);
325 _mesa_glsl_release_types();
326 _mesa_glsl_release_functions();