Merge remote branch 'origin/nv50-compiler'
[mesa.git] / src / glsl / main.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <cstdlib>
24 #include <cstdio>
25 #include <getopt.h>
26
27 #include <sys/types.h>
28 #include <sys/stat.h>
29 #include <fcntl.h>
30 #include <unistd.h>
31
32 #include "ast.h"
33 #include "glsl_parser_extras.h"
34 #include "glsl_parser.h"
35 #include "ir_optimization.h"
36 #include "ir_print_visitor.h"
37 #include "program.h"
38 #include "loop_analysis.h"
39
40 extern "C" struct gl_shader *
41 _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
42
43 /* Copied from shader_api.c for the stand-alone compiler.
44 */
45 struct gl_shader *
46 _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
47 {
48 struct gl_shader *shader;
49
50 (void) ctx;
51
52 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
53 shader = talloc_zero(NULL, struct gl_shader);
54 if (shader) {
55 shader->Type = type;
56 shader->Name = name;
57 shader->RefCount = 1;
58 }
59 return shader;
60 }
61
62 static void
63 initialize_context(GLcontext *ctx, gl_api api)
64 {
65 memset(ctx, 0, sizeof(*ctx));
66
67 ctx->API = api;
68
69 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
70 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
71 ctx->Extensions.EXT_texture_array = GL_TRUE;
72 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
73
74 /* 1.10 minimums. */
75 ctx->Const.MaxLights = 8;
76 ctx->Const.MaxClipPlanes = 8;
77 ctx->Const.MaxTextureUnits = 2;
78
79 /* More than the 1.10 minimum to appease parser tests taken from
80 * apps that (hopefully) already checked the number of coords.
81 */
82 ctx->Const.MaxTextureCoordUnits = 4;
83
84 ctx->Const.VertexProgram.MaxAttribs = 16;
85 ctx->Const.VertexProgram.MaxUniformComponents = 512;
86 ctx->Const.MaxVarying = 8;
87 ctx->Const.MaxVertexTextureImageUnits = 0;
88 ctx->Const.MaxCombinedTextureImageUnits = 2;
89 ctx->Const.MaxTextureImageUnits = 2;
90 ctx->Const.FragmentProgram.MaxUniformComponents = 64;
91
92 ctx->Const.MaxDrawBuffers = 2;
93
94 ctx->Driver.NewShader = _mesa_new_shader;
95 }
96
97 /* Returned string will have 'ctx' as its talloc owner. */
98 static char *
99 load_text_file(void *ctx, const char *file_name)
100 {
101 char *text = NULL;
102 struct stat st;
103 ssize_t total_read = 0;
104 int fd = open(file_name, O_RDONLY);
105
106 if (fd < 0) {
107 return NULL;
108 }
109
110 if (fstat(fd, & st) == 0) {
111 text = (char *) talloc_size(ctx, st.st_size + 1);
112 if (text != NULL) {
113 do {
114 ssize_t bytes = read(fd, text + total_read,
115 st.st_size - total_read);
116 if (bytes < 0) {
117 free(text);
118 text = NULL;
119 break;
120 }
121
122 if (bytes == 0) {
123 break;
124 }
125
126 total_read += bytes;
127 } while (total_read < st.st_size);
128
129 text[total_read] = '\0';
130 }
131 }
132
133 close(fd);
134
135 return text;
136 }
137
138
139 void
140 usage_fail(const char *name)
141 {
142 printf("%s <filename.frag|filename.vert>\n", name);
143 exit(EXIT_FAILURE);
144 }
145
146
147 int glsl_es = 0;
148 int dump_ast = 0;
149 int dump_hir = 0;
150 int dump_lir = 0;
151 int do_link = 0;
152
153 const struct option compiler_opts[] = {
154 { "glsl-es", 0, &glsl_es, 1 },
155 { "dump-ast", 0, &dump_ast, 1 },
156 { "dump-hir", 0, &dump_hir, 1 },
157 { "dump-lir", 0, &dump_lir, 1 },
158 { "link", 0, &do_link, 1 },
159 { NULL, 0, NULL, 0 }
160 };
161
162 void
163 compile_shader(GLcontext *ctx, struct gl_shader *shader)
164 {
165 struct _mesa_glsl_parse_state *state =
166 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
167
168 const char *source = shader->Source;
169 state->error = preprocess(state, &source, &state->info_log,
170 state->extensions, ctx->API);
171
172 if (!state->error) {
173 _mesa_glsl_lexer_ctor(state, source);
174 _mesa_glsl_parse(state);
175 _mesa_glsl_lexer_dtor(state);
176 }
177
178 if (dump_ast) {
179 foreach_list_const(n, &state->translation_unit) {
180 ast_node *ast = exec_node_data(ast_node, n, link);
181 ast->print();
182 }
183 printf("\n\n");
184 }
185
186 shader->ir = new(shader) exec_list;
187 if (!state->error && !state->translation_unit.is_empty())
188 _mesa_ast_to_hir(shader->ir, state);
189
190 /* Print out the unoptimized IR. */
191 if (!state->error && dump_hir) {
192 validate_ir_tree(shader->ir);
193 _mesa_print_ir(shader->ir, state);
194 }
195
196 /* Optimization passes */
197 if (!state->error && !shader->ir->is_empty()) {
198 bool progress;
199 do {
200 progress = false;
201
202 progress = do_function_inlining(shader->ir) || progress;
203 progress = do_if_simplification(shader->ir) || progress;
204 progress = do_copy_propagation(shader->ir) || progress;
205 progress = do_dead_code_local(shader->ir) || progress;
206 progress = do_dead_code_unlinked(shader->ir) || progress;
207 progress = do_tree_grafting(shader->ir) || progress;
208 progress = do_constant_propagation(shader->ir) || progress;
209 progress = do_constant_variable_unlinked(shader->ir) || progress;
210 progress = do_constant_folding(shader->ir) || progress;
211 progress = do_algebraic(shader->ir) || progress;
212 progress = do_vec_index_to_swizzle(shader->ir) || progress;
213 progress = do_vec_index_to_cond_assign(shader->ir) || progress;
214 progress = do_swizzle_swizzle(shader->ir) || progress;
215
216 loop_state *ls = analyze_loop_variables(shader->ir);
217 progress = set_loop_controls(shader->ir, ls) || progress;
218 progress = unroll_loops(shader->ir, ls, 32) || progress;
219 delete ls;
220 } while (progress);
221
222 validate_ir_tree(shader->ir);
223 }
224
225
226 /* Print out the resulting IR */
227 if (!state->error && dump_lir) {
228 _mesa_print_ir(shader->ir, state);
229 }
230
231 shader->symbols = state->symbols;
232 shader->CompileStatus = !state->error;
233 shader->Version = state->language_version;
234 memcpy(shader->builtins_to_link, state->builtins_to_link,
235 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
236 shader->num_builtins_to_link = state->num_builtins_to_link;
237
238 if (shader->InfoLog)
239 talloc_free(shader->InfoLog);
240
241 shader->InfoLog = state->info_log;
242
243 /* Retain any live IR, but trash the rest. */
244 reparent_ir(shader->ir, shader);
245
246 talloc_free(state);
247
248 return;
249 }
250
251 int
252 main(int argc, char **argv)
253 {
254 int status = EXIT_SUCCESS;
255 GLcontext local_ctx;
256 GLcontext *ctx = &local_ctx;
257
258 int c;
259 int idx = 0;
260 while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
261 /* empty */ ;
262
263
264 if (argc <= optind)
265 usage_fail(argv[0]);
266
267 initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL);
268
269 struct gl_shader_program *whole_program;
270
271 whole_program = talloc_zero (NULL, struct gl_shader_program);
272 assert(whole_program != NULL);
273
274 for (/* empty */; argc > optind; optind++) {
275 whole_program->Shaders = (struct gl_shader **)
276 talloc_realloc(whole_program, whole_program->Shaders,
277 struct gl_shader *, whole_program->NumShaders + 1);
278 assert(whole_program->Shaders != NULL);
279
280 struct gl_shader *shader = talloc_zero(whole_program, gl_shader);
281
282 whole_program->Shaders[whole_program->NumShaders] = shader;
283 whole_program->NumShaders++;
284
285 const unsigned len = strlen(argv[optind]);
286 if (len < 6)
287 usage_fail(argv[0]);
288
289 const char *const ext = & argv[optind][len - 5];
290 if (strncmp(".vert", ext, 5) == 0)
291 shader->Type = GL_VERTEX_SHADER;
292 else if (strncmp(".geom", ext, 5) == 0)
293 shader->Type = GL_GEOMETRY_SHADER;
294 else if (strncmp(".frag", ext, 5) == 0)
295 shader->Type = GL_FRAGMENT_SHADER;
296 else
297 usage_fail(argv[0]);
298
299 shader->Source = load_text_file(whole_program, argv[optind]);
300 if (shader->Source == NULL) {
301 printf("File \"%s\" does not exist.\n", argv[optind]);
302 exit(EXIT_FAILURE);
303 }
304
305 compile_shader(ctx, shader);
306
307 if (!shader->CompileStatus) {
308 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
309 status = EXIT_FAILURE;
310 break;
311 }
312 }
313
314 if ((status == EXIT_SUCCESS) && do_link) {
315 link_shaders(ctx, whole_program);
316 status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
317
318 if (strlen(whole_program->InfoLog) > 0)
319 printf("Info log for linking:\n%s\n", whole_program->InfoLog);
320 }
321
322 for (unsigned i = 0; i < whole_program->_NumLinkedShaders; i++)
323 talloc_free(whole_program->_LinkedShaders[i]);
324
325 talloc_free(whole_program);
326 _mesa_glsl_release_types();
327 _mesa_glsl_release_functions();
328
329 return status;
330 }