glsl2: Preprocessed source doesn't need to live past compile time.
[mesa.git] / src / glsl / main.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <cstdlib>
24 #include <cstdio>
25 #include <getopt.h>
26
27 #include <sys/types.h>
28 #include <sys/stat.h>
29 #include <fcntl.h>
30 #include <unistd.h>
31
32 #include "ast.h"
33 #include "glsl_parser_extras.h"
34 #include "glsl_parser.h"
35 #include "ir_optimization.h"
36 #include "ir_print_visitor.h"
37 #include "program.h"
38
39 /* Returned string will have 'ctx' as its talloc owner. */
40 static char *
41 load_text_file(void *ctx, const char *file_name)
42 {
43 char *text = NULL;
44 struct stat st;
45 ssize_t total_read = 0;
46 int fd = open(file_name, O_RDONLY);
47
48 if (fd < 0) {
49 return NULL;
50 }
51
52 if (fstat(fd, & st) == 0) {
53 text = (char *) talloc_size(ctx, st.st_size + 1);
54 if (text != NULL) {
55 do {
56 ssize_t bytes = read(fd, text + total_read,
57 st.st_size - total_read);
58 if (bytes < 0) {
59 free(text);
60 text = NULL;
61 break;
62 }
63
64 if (bytes == 0) {
65 break;
66 }
67
68 total_read += bytes;
69 } while (total_read < st.st_size);
70
71 text[total_read] = '\0';
72 }
73 }
74
75 close(fd);
76
77 return text;
78 }
79
80
81 void
82 usage_fail(const char *name)
83 {
84 printf("%s <filename.frag|filename.vert>\n", name);
85 exit(EXIT_FAILURE);
86 }
87
88
89 int dump_ast = 0;
90 int dump_hir = 0;
91 int dump_lir = 0;
92 int do_link = 0;
93
94 const struct option compiler_opts[] = {
95 { "dump-ast", 0, &dump_ast, 1 },
96 { "dump-hir", 0, &dump_hir, 1 },
97 { "dump-lir", 0, &dump_lir, 1 },
98 { "link", 0, &do_link, 1 },
99 { NULL, 0, NULL, 0 }
100 };
101
102 static void
103 steal_memory(ir_instruction *ir, void *new_ctx)
104 {
105 talloc_steal(new_ctx, ir);
106 }
107
108 void
109 compile_shader(struct gl_shader *shader)
110 {
111 struct _mesa_glsl_parse_state *state;
112
113 state = talloc_zero(talloc_parent(shader), struct _mesa_glsl_parse_state);
114
115 switch (shader->Type) {
116 case GL_VERTEX_SHADER: state->target = vertex_shader; break;
117 case GL_FRAGMENT_SHADER: state->target = fragment_shader; break;
118 case GL_GEOMETRY_SHADER: state->target = geometry_shader; break;
119 }
120
121 state->scanner = NULL;
122 state->translation_unit.make_empty();
123 state->symbols = new(shader) glsl_symbol_table;
124 state->info_log = talloc_strdup(shader, "");
125 state->error = false;
126 state->temp_index = 0;
127 state->loop_or_switch_nesting = NULL;
128 state->ARB_texture_rectangle_enable = true;
129
130 state->Const.MaxDrawBuffers = 2;
131
132 const char *source = shader->Source;
133 state->error = preprocess(state, &source, &state->info_log);
134
135 if (!state->error) {
136 _mesa_glsl_lexer_ctor(state, source);
137 _mesa_glsl_parse(state);
138 _mesa_glsl_lexer_dtor(state);
139 }
140
141 if (dump_ast) {
142 foreach_list_const(n, &state->translation_unit) {
143 ast_node *ast = exec_node_data(ast_node, n, link);
144 ast->print();
145 }
146 printf("\n\n");
147 }
148
149 shader->ir = new(shader) exec_list;
150 if (!state->error && !state->translation_unit.is_empty())
151 _mesa_ast_to_hir(shader->ir, state);
152
153 validate_ir_tree(shader->ir);
154
155 /* Print out the unoptimized IR. */
156 if (!state->error && dump_hir) {
157 _mesa_print_ir(shader->ir, state);
158 }
159
160 /* Optimization passes */
161 if (!state->error && !shader->ir->is_empty()) {
162 bool progress;
163 do {
164 progress = false;
165
166 progress = do_function_inlining(shader->ir) || progress;
167 progress = do_if_simplification(shader->ir) || progress;
168 progress = do_copy_propagation(shader->ir) || progress;
169 progress = do_dead_code_local(shader->ir) || progress;
170 progress = do_dead_code_unlinked(state, shader->ir) || progress;
171 progress = do_constant_variable_unlinked(shader->ir) || progress;
172 progress = do_constant_folding(shader->ir) || progress;
173 progress = do_vec_index_to_swizzle(shader->ir) || progress;
174 progress = do_swizzle_swizzle(shader->ir) || progress;
175 } while (progress);
176 }
177
178 validate_ir_tree(shader->ir);
179
180 /* Print out the resulting IR */
181 if (!state->error && dump_lir) {
182 _mesa_print_ir(shader->ir, state);
183 }
184
185 shader->symbols = state->symbols;
186 shader->CompileStatus = !state->error;
187
188 if (shader->InfoLog)
189 talloc_free(shader->InfoLog);
190
191 shader->InfoLog = state->info_log;
192
193 /* Retain any live IR, but trash the rest. */
194 foreach_list(node, shader->ir) {
195 visit_tree((ir_instruction *) node, steal_memory, shader);
196 }
197
198 talloc_free(state);
199
200 return;
201 }
202
203 int
204 main(int argc, char **argv)
205 {
206 int status = EXIT_SUCCESS;
207
208 int c;
209 int idx = 0;
210 while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
211 /* empty */ ;
212
213
214 if (argc <= optind)
215 usage_fail(argv[0]);
216
217 struct gl_shader_program *whole_program;
218
219 whole_program = talloc_zero (NULL, struct gl_shader_program);
220 assert(whole_program != NULL);
221
222 for (/* empty */; argc > optind; optind++) {
223 whole_program->Shaders = (struct gl_shader **)
224 talloc_realloc(whole_program, whole_program->Shaders,
225 struct gl_shader *, whole_program->NumShaders + 1);
226 assert(whole_program->Shaders != NULL);
227
228 struct gl_shader *shader = talloc_zero(whole_program, gl_shader);
229
230 whole_program->Shaders[whole_program->NumShaders] = shader;
231 whole_program->NumShaders++;
232
233 const unsigned len = strlen(argv[optind]);
234 if (len < 6)
235 usage_fail(argv[0]);
236
237 const char *const ext = & argv[optind][len - 5];
238 if (strncmp(".vert", ext, 5) == 0)
239 shader->Type = GL_VERTEX_SHADER;
240 else if (strncmp(".geom", ext, 5) == 0)
241 shader->Type = GL_GEOMETRY_SHADER;
242 else if (strncmp(".frag", ext, 5) == 0)
243 shader->Type = GL_FRAGMENT_SHADER;
244 else
245 usage_fail(argv[0]);
246
247 shader->Source = load_text_file(whole_program, argv[optind]);
248 if (shader->Source == NULL) {
249 printf("File \"%s\" does not exist.\n", argv[optind]);
250 exit(EXIT_FAILURE);
251 }
252
253 compile_shader(shader);
254
255 if (!shader->CompileStatus) {
256 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
257 status = EXIT_FAILURE;
258 break;
259 }
260 }
261
262 if ((status == EXIT_SUCCESS) && do_link) {
263 link_shaders(whole_program);
264 status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
265 }
266
267 talloc_free(whole_program);
268 _mesa_glsl_release_types();
269
270 return status;
271 }