glsl2: Perform initial bits of loop analysis during compilation
[mesa.git] / src / glsl / main.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <cstdlib>
24 #include <cstdio>
25 #include <getopt.h>
26
27 #include <sys/types.h>
28 #include <sys/stat.h>
29 #include <fcntl.h>
30 #include <unistd.h>
31
32 #include "ast.h"
33 #include "glsl_parser_extras.h"
34 #include "glsl_parser.h"
35 #include "ir_optimization.h"
36 #include "ir_print_visitor.h"
37 #include "program.h"
38 #include "loop_analysis.h"
39
40 extern "C" struct gl_shader *
41 _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
42
43 /* Copied from shader_api.c for the stand-alone compiler.
44 */
45 struct gl_shader *
46 _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
47 {
48 struct gl_shader *shader;
49
50 (void) ctx;
51
52 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
53 shader = talloc_zero(NULL, struct gl_shader);
54 if (shader) {
55 shader->Type = type;
56 shader->Name = name;
57 shader->RefCount = 1;
58 }
59 return shader;
60 }
61
62 /* Returned string will have 'ctx' as its talloc owner. */
63 static char *
64 load_text_file(void *ctx, const char *file_name)
65 {
66 char *text = NULL;
67 struct stat st;
68 ssize_t total_read = 0;
69 int fd = open(file_name, O_RDONLY);
70
71 if (fd < 0) {
72 return NULL;
73 }
74
75 if (fstat(fd, & st) == 0) {
76 text = (char *) talloc_size(ctx, st.st_size + 1);
77 if (text != NULL) {
78 do {
79 ssize_t bytes = read(fd, text + total_read,
80 st.st_size - total_read);
81 if (bytes < 0) {
82 free(text);
83 text = NULL;
84 break;
85 }
86
87 if (bytes == 0) {
88 break;
89 }
90
91 total_read += bytes;
92 } while (total_read < st.st_size);
93
94 text[total_read] = '\0';
95 }
96 }
97
98 close(fd);
99
100 return text;
101 }
102
103
104 void
105 usage_fail(const char *name)
106 {
107 printf("%s <filename.frag|filename.vert>\n", name);
108 exit(EXIT_FAILURE);
109 }
110
111
112 int dump_ast = 0;
113 int dump_hir = 0;
114 int dump_lir = 0;
115 int do_link = 0;
116
117 const struct option compiler_opts[] = {
118 { "dump-ast", 0, &dump_ast, 1 },
119 { "dump-hir", 0, &dump_hir, 1 },
120 { "dump-lir", 0, &dump_lir, 1 },
121 { "link", 0, &do_link, 1 },
122 { NULL, 0, NULL, 0 }
123 };
124
125 void
126 compile_shader(struct gl_shader *shader)
127 {
128 struct _mesa_glsl_parse_state *state =
129 new(shader) _mesa_glsl_parse_state(NULL, shader->Type, shader);
130
131 const char *source = shader->Source;
132 state->error = preprocess(state, &source, &state->info_log,
133 state->extensions);
134
135 if (!state->error) {
136 _mesa_glsl_lexer_ctor(state, source);
137 _mesa_glsl_parse(state);
138 _mesa_glsl_lexer_dtor(state);
139 }
140
141 if (dump_ast) {
142 foreach_list_const(n, &state->translation_unit) {
143 ast_node *ast = exec_node_data(ast_node, n, link);
144 ast->print();
145 }
146 printf("\n\n");
147 }
148
149 shader->ir = new(shader) exec_list;
150 if (!state->error && !state->translation_unit.is_empty())
151 _mesa_ast_to_hir(shader->ir, state);
152
153 /* Print out the unoptimized IR. */
154 if (!state->error && dump_hir) {
155 validate_ir_tree(shader->ir);
156 _mesa_print_ir(shader->ir, state);
157 }
158
159 /* Optimization passes */
160 if (!state->error && !shader->ir->is_empty()) {
161 bool progress;
162 do {
163 progress = false;
164
165 progress = do_function_inlining(shader->ir) || progress;
166 progress = do_if_simplification(shader->ir) || progress;
167 progress = do_copy_propagation(shader->ir) || progress;
168 progress = do_dead_code_local(shader->ir) || progress;
169 progress = do_dead_code_unlinked(shader->ir) || progress;
170 progress = do_tree_grafting(shader->ir) || progress;
171 progress = do_constant_propagation(shader->ir) || progress;
172 progress = do_constant_variable_unlinked(shader->ir) || progress;
173 progress = do_constant_folding(shader->ir) || progress;
174 progress = do_algebraic(shader->ir) || progress;
175 progress = do_vec_index_to_swizzle(shader->ir) || progress;
176 progress = do_vec_index_to_cond_assign(shader->ir) || progress;
177 progress = do_swizzle_swizzle(shader->ir) || progress;
178
179 loop_state *ls = analyze_loop_variables(shader->ir);
180 set_loop_controls(shader->ir, ls);
181 delete ls;
182 } while (progress);
183
184 validate_ir_tree(shader->ir);
185 }
186
187
188 /* Print out the resulting IR */
189 if (!state->error && dump_lir) {
190 _mesa_print_ir(shader->ir, state);
191 }
192
193 shader->symbols = state->symbols;
194 shader->CompileStatus = !state->error;
195 shader->Version = state->language_version;
196 memcpy(shader->builtins_to_link, state->builtins_to_link,
197 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
198 shader->num_builtins_to_link = state->num_builtins_to_link;
199
200 if (shader->InfoLog)
201 talloc_free(shader->InfoLog);
202
203 shader->InfoLog = state->info_log;
204
205 /* Retain any live IR, but trash the rest. */
206 reparent_ir(shader->ir, shader);
207
208 talloc_free(state);
209
210 return;
211 }
212
213 int
214 main(int argc, char **argv)
215 {
216 int status = EXIT_SUCCESS;
217 GLcontext local_ctx;
218 GLcontext *ctx = &local_ctx;
219
220 ctx->Driver.NewShader = _mesa_new_shader;
221
222 int c;
223 int idx = 0;
224 while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
225 /* empty */ ;
226
227
228 if (argc <= optind)
229 usage_fail(argv[0]);
230
231 struct gl_shader_program *whole_program;
232
233 whole_program = talloc_zero (NULL, struct gl_shader_program);
234 assert(whole_program != NULL);
235
236 for (/* empty */; argc > optind; optind++) {
237 whole_program->Shaders = (struct gl_shader **)
238 talloc_realloc(whole_program, whole_program->Shaders,
239 struct gl_shader *, whole_program->NumShaders + 1);
240 assert(whole_program->Shaders != NULL);
241
242 struct gl_shader *shader = talloc_zero(whole_program, gl_shader);
243
244 whole_program->Shaders[whole_program->NumShaders] = shader;
245 whole_program->NumShaders++;
246
247 const unsigned len = strlen(argv[optind]);
248 if (len < 6)
249 usage_fail(argv[0]);
250
251 const char *const ext = & argv[optind][len - 5];
252 if (strncmp(".vert", ext, 5) == 0)
253 shader->Type = GL_VERTEX_SHADER;
254 else if (strncmp(".geom", ext, 5) == 0)
255 shader->Type = GL_GEOMETRY_SHADER;
256 else if (strncmp(".frag", ext, 5) == 0)
257 shader->Type = GL_FRAGMENT_SHADER;
258 else
259 usage_fail(argv[0]);
260
261 shader->Source = load_text_file(whole_program, argv[optind]);
262 if (shader->Source == NULL) {
263 printf("File \"%s\" does not exist.\n", argv[optind]);
264 exit(EXIT_FAILURE);
265 }
266
267 compile_shader(shader);
268
269 if (!shader->CompileStatus) {
270 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
271 status = EXIT_FAILURE;
272 break;
273 }
274 }
275
276 if ((status == EXIT_SUCCESS) && do_link) {
277 link_shaders(ctx, whole_program);
278 status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
279
280 if (strlen(whole_program->InfoLog) > 0)
281 printf("Info log for linking:\n%s\n", whole_program->InfoLog);
282 }
283
284 for (unsigned i = 0; i < whole_program->_NumLinkedShaders; i++)
285 talloc_free(whole_program->_LinkedShaders[i]);
286
287 talloc_free(whole_program);
288 _mesa_glsl_release_types();
289 _mesa_glsl_release_functions();
290
291 return status;
292 }