nir: Make an easier helper for setting up SSA defs.
[mesa.git] / src / glsl / nir / glsl_to_nir.cpp
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Connor Abbott (cwabbott0@gmail.com)
25 *
26 */
27
28 #include "glsl_to_nir.h"
29 #include "ir_visitor.h"
30 #include "ir_hierarchical_visitor.h"
31 #include "ir.h"
32
33 /*
34 * pass to lower GLSL IR to NIR
35 *
36 * This will lower variable dereferences to loads/stores of corresponding
37 * variables in NIR - the variables will be converted to registers in a later
38 * pass.
39 */
40
41 namespace {
42
43 class nir_visitor : public ir_visitor
44 {
45 public:
46 nir_visitor(nir_shader *shader, bool supports_ints);
47 ~nir_visitor();
48
49 virtual void visit(ir_variable *);
50 virtual void visit(ir_function *);
51 virtual void visit(ir_function_signature *);
52 virtual void visit(ir_loop *);
53 virtual void visit(ir_if *);
54 virtual void visit(ir_discard *);
55 virtual void visit(ir_loop_jump *);
56 virtual void visit(ir_return *);
57 virtual void visit(ir_call *);
58 virtual void visit(ir_assignment *);
59 virtual void visit(ir_emit_vertex *);
60 virtual void visit(ir_end_primitive *);
61 virtual void visit(ir_expression *);
62 virtual void visit(ir_swizzle *);
63 virtual void visit(ir_texture *);
64 virtual void visit(ir_constant *);
65 virtual void visit(ir_dereference_variable *);
66 virtual void visit(ir_dereference_record *);
67 virtual void visit(ir_dereference_array *);
68
69 void create_function(ir_function *ir);
70
71 private:
72 void create_overload(ir_function_signature *ir, nir_function *function);
73 void add_instr(nir_instr *instr, unsigned num_components);
74 nir_src evaluate_rvalue(ir_rvalue *ir);
75
76 nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src *srcs);
77 nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1);
78 nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1,
79 nir_src src2);
80 nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1,
81 nir_src src2, nir_src src3);
82
83 bool supports_ints;
84
85 nir_shader *shader;
86 nir_function_impl *impl;
87 exec_list *cf_node_list;
88 nir_instr *result; /* result of the expression tree last visited */
89
90 /* the head of the dereference chain we're creating */
91 nir_deref_var *deref_head;
92 /* the tail of the dereference chain we're creating */
93 nir_deref *deref_tail;
94
95 nir_variable *var; /* variable created by ir_variable visitor */
96
97 /* whether the IR we're operating on is per-function or global */
98 bool is_global;
99
100 /* map of ir_variable -> nir_variable */
101 struct hash_table *var_table;
102
103 /* map of ir_function_signature -> nir_function_overload */
104 struct hash_table *overload_table;
105 };
106
107 /*
108 * This visitor runs before the main visitor, calling create_function() for
109 * each function so that the main visitor can resolve forward references in
110 * calls.
111 */
112
113 class nir_function_visitor : public ir_hierarchical_visitor
114 {
115 public:
116 nir_function_visitor(nir_visitor *v) : visitor(v)
117 {
118 }
119 virtual ir_visitor_status visit_enter(ir_function *);
120
121 private:
122 nir_visitor *visitor;
123 };
124
125 }; /* end of anonymous namespace */
126
127 nir_shader *
128 glsl_to_nir(exec_list *ir, _mesa_glsl_parse_state *state,
129 bool native_integers)
130 {
131 nir_shader *shader = nir_shader_create(NULL);
132
133 if (state) {
134 shader->num_user_structures = state->num_user_structures;
135 shader->user_structures = ralloc_array(shader, glsl_type *,
136 shader->num_user_structures);
137 memcpy(shader->user_structures, state->user_structures,
138 shader->num_user_structures * sizeof(glsl_type *));
139 } else {
140 shader->num_user_structures = 0;
141 shader->user_structures = NULL;
142 }
143
144 nir_visitor v1(shader, native_integers);
145 nir_function_visitor v2(&v1);
146 v2.run(ir);
147 visit_exec_list(ir, &v1);
148
149 return shader;
150 }
151
152 nir_visitor::nir_visitor(nir_shader *shader, bool supports_ints)
153 {
154 this->supports_ints = supports_ints;
155 this->shader = shader;
156 this->is_global = true;
157 this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
158 _mesa_key_pointer_equal);
159 this->overload_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
160 _mesa_key_pointer_equal);
161 }
162
163 nir_visitor::~nir_visitor()
164 {
165 _mesa_hash_table_destroy(this->var_table, NULL);
166 _mesa_hash_table_destroy(this->overload_table, NULL);
167 }
168
169 static nir_constant *
170 constant_copy(ir_constant *ir, void *mem_ctx)
171 {
172 if (ir == NULL)
173 return NULL;
174
175 nir_constant *ret = ralloc(mem_ctx, nir_constant);
176
177 unsigned total_elems = ir->type->components();
178 unsigned i;
179 switch (ir->type->base_type) {
180 case GLSL_TYPE_UINT:
181 for (i = 0; i < total_elems; i++)
182 ret->value.u[i] = ir->value.u[i];
183 break;
184
185 case GLSL_TYPE_INT:
186 for (i = 0; i < total_elems; i++)
187 ret->value.i[i] = ir->value.i[i];
188 break;
189
190 case GLSL_TYPE_FLOAT:
191 for (i = 0; i < total_elems; i++)
192 ret->value.f[i] = ir->value.f[i];
193 break;
194
195 case GLSL_TYPE_BOOL:
196 for (i = 0; i < total_elems; i++)
197 ret->value.b[i] = ir->value.b[i];
198 break;
199
200 case GLSL_TYPE_STRUCT:
201 ret->elements = ralloc_array(mem_ctx, nir_constant *,
202 ir->type->length);
203 i = 0;
204 foreach_in_list(ir_constant, field, &ir->components) {
205 ret->elements[i] = constant_copy(field, mem_ctx);
206 i++;
207 }
208 break;
209
210 case GLSL_TYPE_ARRAY:
211 ret->elements = ralloc_array(mem_ctx, nir_constant *,
212 ir->type->length);
213
214 for (i = 0; i < ir->type->length; i++)
215 ret->elements[i] = constant_copy(ir->array_elements[i], mem_ctx);
216 break;
217
218 default:
219 unreachable("not reached");
220 }
221
222 return ret;
223 }
224
225 void
226 nir_visitor::visit(ir_variable *ir)
227 {
228 nir_variable *var = ralloc(shader, nir_variable);
229 var->type = ir->type;
230 var->name = ralloc_strdup(var, ir->name);
231
232 if (ir->is_interface_instance() && ir->get_max_ifc_array_access() != NULL) {
233 unsigned size = ir->get_interface_type()->length;
234 var->max_ifc_array_access = ralloc_array(var, unsigned, size);
235 memcpy(var->max_ifc_array_access, ir->get_max_ifc_array_access(),
236 size * sizeof(unsigned));
237 } else {
238 var->max_ifc_array_access = NULL;
239 }
240
241 var->data.read_only = ir->data.read_only;
242 var->data.centroid = ir->data.centroid;
243 var->data.sample = ir->data.sample;
244 var->data.invariant = ir->data.invariant;
245
246 switch(ir->data.mode) {
247 case ir_var_auto:
248 case ir_var_temporary:
249 if (is_global)
250 var->data.mode = nir_var_global;
251 else
252 var->data.mode = nir_var_local;
253 break;
254
255 case ir_var_function_in:
256 case ir_var_function_out:
257 case ir_var_function_inout:
258 case ir_var_const_in:
259 var->data.mode = nir_var_local;
260 break;
261
262 case ir_var_shader_in:
263 var->data.mode = nir_var_shader_in;
264 break;
265
266 case ir_var_shader_out:
267 var->data.mode = nir_var_shader_out;
268 break;
269
270 case ir_var_uniform:
271 var->data.mode = nir_var_uniform;
272 break;
273
274
275 case ir_var_system_value:
276 var->data.mode = nir_var_system_value;
277 break;
278
279 default:
280 unreachable("not reached");
281 }
282
283 var->data.interpolation = ir->data.interpolation;
284 var->data.origin_upper_left = ir->data.origin_upper_left;
285 var->data.pixel_center_integer = ir->data.pixel_center_integer;
286 var->data.explicit_location = ir->data.explicit_location;
287 var->data.explicit_index = ir->data.explicit_index;
288 var->data.explicit_binding = ir->data.explicit_binding;
289 var->data.has_initializer = ir->data.has_initializer;
290 var->data.is_unmatched_generic_inout = ir->data.is_unmatched_generic_inout;
291 var->data.location_frac = ir->data.location_frac;
292 var->data.from_named_ifc_block_array = ir->data.from_named_ifc_block_array;
293 var->data.from_named_ifc_block_nonarray = ir->data.from_named_ifc_block_nonarray;
294
295 switch (ir->data.depth_layout) {
296 case ir_depth_layout_none:
297 var->data.depth_layout = nir_depth_layout_none;
298 break;
299 case ir_depth_layout_any:
300 var->data.depth_layout = nir_depth_layout_any;
301 break;
302 case ir_depth_layout_greater:
303 var->data.depth_layout = nir_depth_layout_greater;
304 break;
305 case ir_depth_layout_less:
306 var->data.depth_layout = nir_depth_layout_less;
307 break;
308 case ir_depth_layout_unchanged:
309 var->data.depth_layout = nir_depth_layout_unchanged;
310 break;
311 default:
312 unreachable("not reached");
313 }
314
315 var->data.location = ir->data.location;
316 var->data.index = ir->data.index;
317 var->data.binding = ir->data.binding;
318 /* XXX Get rid of buffer_index */
319 var->data.atomic.buffer_index = ir->data.binding;
320 var->data.atomic.offset = ir->data.atomic.offset;
321 var->data.image.read_only = ir->data.image_read_only;
322 var->data.image.write_only = ir->data.image_write_only;
323 var->data.image.coherent = ir->data.image_coherent;
324 var->data.image._volatile = ir->data.image_volatile;
325 var->data.image.restrict_flag = ir->data.image_restrict;
326 var->data.image.format = ir->data.image_format;
327 var->data.max_array_access = ir->data.max_array_access;
328
329 var->num_state_slots = ir->get_num_state_slots();
330 if (var->num_state_slots > 0) {
331 var->state_slots = ralloc_array(var, nir_state_slot,
332 var->num_state_slots);
333
334 ir_state_slot *state_slots = ir->get_state_slots();
335 for (unsigned i = 0; i < var->num_state_slots; i++) {
336 for (unsigned j = 0; j < 5; j++)
337 var->state_slots[i].tokens[j] = state_slots[i].tokens[j];
338 var->state_slots[i].swizzle = state_slots[i].swizzle;
339 }
340 } else {
341 var->state_slots = NULL;
342 }
343
344 var->constant_initializer = constant_copy(ir->constant_initializer, var);
345
346 var->interface_type = ir->get_interface_type();
347
348 switch (var->data.mode) {
349 case nir_var_local:
350 exec_list_push_tail(&impl->locals, &var->node);
351 break;
352
353 case nir_var_global:
354 exec_list_push_tail(&shader->globals, &var->node);
355 break;
356
357 case nir_var_shader_in:
358 _mesa_hash_table_insert(shader->inputs, var->name, var);
359 break;
360
361 case nir_var_shader_out:
362 _mesa_hash_table_insert(shader->outputs, var->name, var);
363 break;
364
365 case nir_var_uniform:
366 _mesa_hash_table_insert(shader->uniforms, var->name, var);
367 break;
368
369 case nir_var_system_value:
370 exec_list_push_tail(&shader->system_values, &var->node);
371 break;
372
373 default:
374 unreachable("not reached");
375 }
376
377 _mesa_hash_table_insert(var_table, ir, var);
378 this->var = var;
379 }
380
381 ir_visitor_status
382 nir_function_visitor::visit_enter(ir_function *ir)
383 {
384 visitor->create_function(ir);
385 return visit_continue_with_parent;
386 }
387
388
389 void
390 nir_visitor::create_function(ir_function *ir)
391 {
392 nir_function *func = nir_function_create(this->shader, ir->name);
393 foreach_in_list(ir_function_signature, sig, &ir->signatures) {
394 create_overload(sig, func);
395 }
396 }
397
398
399
400 void
401 nir_visitor::create_overload(ir_function_signature *ir, nir_function *function)
402 {
403 if (ir->is_intrinsic)
404 return;
405
406 nir_function_overload *overload = nir_function_overload_create(function);
407
408 unsigned num_params = ir->parameters.length();
409 overload->num_params = num_params;
410 overload->params = ralloc_array(shader, nir_parameter, num_params);
411
412 unsigned i = 0;
413 foreach_in_list(ir_variable, param, &ir->parameters) {
414 switch (param->data.mode) {
415 case ir_var_function_in:
416 overload->params[i].param_type = nir_parameter_in;
417 break;
418
419 case ir_var_function_out:
420 overload->params[i].param_type = nir_parameter_out;
421 break;
422
423 case ir_var_function_inout:
424 overload->params[i].param_type = nir_parameter_inout;
425 break;
426
427 default:
428 unreachable("not reached");
429 }
430
431 overload->params[i].type = param->type;
432 i++;
433 }
434
435 overload->return_type = ir->return_type;
436
437 _mesa_hash_table_insert(this->overload_table, ir, overload);
438 }
439
440 void
441 nir_visitor::visit(ir_function *ir)
442 {
443 foreach_in_list(ir_function_signature, sig, &ir->signatures)
444 sig->accept(this);
445 }
446
447 void
448 nir_visitor::visit(ir_function_signature *ir)
449 {
450 if (ir->is_intrinsic)
451 return;
452
453 struct hash_entry *entry =
454 _mesa_hash_table_search(this->overload_table, ir);
455
456 assert(entry);
457 nir_function_overload *overload = (nir_function_overload *) entry->data;
458
459 if (ir->is_defined) {
460 nir_function_impl *impl = nir_function_impl_create(overload);
461 this->impl = impl;
462
463 unsigned num_params = overload->num_params;
464 impl->num_params = num_params;
465 impl->params = ralloc_array(this->shader, nir_variable *, num_params);
466 unsigned i = 0;
467 foreach_in_list(ir_variable, param, &ir->parameters) {
468 param->accept(this);
469 impl->params[i] = this->var;
470 i++;
471 }
472
473 if (overload->return_type == glsl_type::void_type) {
474 impl->return_var = NULL;
475 } else {
476 impl->return_var = ralloc(this->shader, nir_variable);
477 impl->return_var->name = ralloc_strdup(impl->return_var,
478 "return_var");
479 impl->return_var->type = overload->return_type;
480 }
481
482 this->is_global = false;
483
484 this->cf_node_list = &impl->body;
485 visit_exec_list(&ir->body, this);
486
487 this->is_global = true;
488 } else {
489 overload->impl = NULL;
490 }
491 }
492
493 void
494 nir_visitor::visit(ir_loop *ir)
495 {
496 exec_list *old_list = this->cf_node_list;
497
498 nir_loop *loop = nir_loop_create(this->shader);
499 nir_cf_node_insert_end(old_list, &loop->cf_node);
500 this->cf_node_list = &loop->body;
501 visit_exec_list(&ir->body_instructions, this);
502
503 this->cf_node_list = old_list;
504 }
505
506 void
507 nir_visitor::visit(ir_if *ir)
508 {
509 nir_src condition = evaluate_rvalue(ir->condition);
510
511 exec_list *old_list = this->cf_node_list;
512
513 nir_if *if_stmt = nir_if_create(this->shader);
514 if_stmt->condition = condition;
515 nir_cf_node_insert_end(old_list, &if_stmt->cf_node);
516
517 this->cf_node_list = &if_stmt->then_list;
518 visit_exec_list(&ir->then_instructions, this);
519
520 this->cf_node_list = &if_stmt->else_list;
521 visit_exec_list(&ir->else_instructions, this);
522
523 this->cf_node_list = old_list;
524 }
525
526 void
527 nir_visitor::visit(ir_discard *ir)
528 {
529 /*
530 * discards aren't treated as control flow, because before we lower them
531 * they can appear anywhere in the shader and the stuff after them may still
532 * be executed (yay, crazy GLSL rules!). However, after lowering, all the
533 * discards will be immediately followed by a return.
534 */
535
536 nir_intrinsic_instr *discard =
537 nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard);
538 nir_instr_insert_after_cf_list(this->cf_node_list, &discard->instr);
539 }
540
541 void
542 nir_visitor::visit(ir_emit_vertex *ir)
543 {
544 nir_intrinsic_instr *instr =
545 nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex);
546 instr->const_index[0] = ir->stream_id();
547 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
548 }
549
550 void
551 nir_visitor::visit(ir_end_primitive *ir)
552 {
553 nir_intrinsic_instr *instr =
554 nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive);
555 instr->const_index[0] = ir->stream_id();
556 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
557 }
558
559 void
560 nir_visitor::visit(ir_loop_jump *ir)
561 {
562 nir_jump_type type;
563 switch (ir->mode) {
564 case ir_loop_jump::jump_break:
565 type = nir_jump_break;
566 break;
567 case ir_loop_jump::jump_continue:
568 type = nir_jump_continue;
569 break;
570 default:
571 unreachable("not reached");
572 }
573
574 nir_jump_instr *instr = nir_jump_instr_create(this->shader, type);
575 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
576 }
577
578 void
579 nir_visitor::visit(ir_return *ir)
580 {
581 if (ir->value != NULL) {
582 ir->value->accept(this);
583 nir_intrinsic_instr *copy =
584 nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
585
586 copy->variables[0] = nir_deref_var_create(this->shader,
587 this->impl->return_var);
588 copy->variables[1] = this->deref_head;
589 }
590
591 nir_jump_instr *instr = nir_jump_instr_create(this->shader, nir_jump_return);
592 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
593 }
594
595 void
596 nir_visitor::visit(ir_call *ir)
597 {
598 if (ir->callee->is_intrinsic) {
599 nir_intrinsic_op op;
600 if (strcmp(ir->callee_name(), "__intrinsic_atomic_read") == 0) {
601 op = nir_intrinsic_atomic_counter_read_var;
602 } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_increment") == 0) {
603 op = nir_intrinsic_atomic_counter_inc_var;
604 } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_predecrement") == 0) {
605 op = nir_intrinsic_atomic_counter_dec_var;
606 } else {
607 assert(0);
608 }
609
610 nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op);
611 ir_dereference *param =
612 (ir_dereference *) ir->actual_parameters.get_head();
613 param->accept(this);
614 instr->variables[0] = this->deref_head;
615 nir_ssa_dest_init(&instr->instr, &instr->dest, 1, NULL);
616
617 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
618
619 nir_intrinsic_instr *store_instr =
620 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
621 store_instr->num_components = 1;
622
623 ir->return_deref->accept(this);
624 store_instr->variables[0] = this->deref_head;
625 store_instr->src[0].is_ssa = true;
626 store_instr->src[0].ssa = &instr->dest.ssa;
627
628 nir_instr_insert_after_cf_list(this->cf_node_list, &store_instr->instr);
629
630 return;
631 }
632
633 struct hash_entry *entry =
634 _mesa_hash_table_search(this->overload_table, ir->callee);
635 assert(entry);
636 nir_function_overload *callee = (nir_function_overload *) entry->data;
637
638 nir_call_instr *instr = nir_call_instr_create(this->shader, callee);
639
640 unsigned i = 0;
641 foreach_in_list(ir_dereference, param, &ir->actual_parameters) {
642 param->accept(this);
643 instr->params[i] = this->deref_head;
644 i++;
645 }
646
647 ir->return_deref->accept(this);
648 instr->return_deref = this->deref_head;
649 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
650 }
651
652 void
653 nir_visitor::visit(ir_assignment *ir)
654 {
655 unsigned num_components = ir->lhs->type->vector_elements;
656
657 if ((ir->rhs->as_dereference() || ir->rhs->as_constant()) &&
658 (ir->write_mask == (1 << num_components) - 1 || ir->write_mask == 0)) {
659 /* We're doing a plain-as-can-be copy, so emit a copy_var */
660 nir_intrinsic_instr *copy =
661 nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
662
663 ir->lhs->accept(this);
664 copy->variables[0] = this->deref_head;
665
666 ir->rhs->accept(this);
667 copy->variables[1] = this->deref_head;
668
669
670 if (ir->condition) {
671 nir_if *if_stmt = nir_if_create(this->shader);
672 if_stmt->condition = evaluate_rvalue(ir->condition);
673 nir_cf_node_insert_end(this->cf_node_list, &if_stmt->cf_node);
674 nir_instr_insert_after_cf_list(&if_stmt->then_list, &copy->instr);
675 } else {
676 nir_instr_insert_after_cf_list(this->cf_node_list, &copy->instr);
677 }
678 return;
679 }
680
681 assert(ir->rhs->type->is_scalar() || ir->rhs->type->is_vector());
682
683 ir->lhs->accept(this);
684 nir_deref_var *lhs_deref = this->deref_head;
685 nir_src src = evaluate_rvalue(ir->rhs);
686
687 if (ir->write_mask != (1 << num_components) - 1 && ir->write_mask != 0) {
688 /*
689 * We have no good way to update only part of a variable, so just load
690 * the LHS and do a vec operation to combine the old with the new, and
691 * then store it
692 * back into the LHS. Copy propagation should get rid of the mess.
693 */
694
695 nir_intrinsic_instr *load =
696 nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var);
697 load->num_components = ir->lhs->type->vector_elements;
698 nir_ssa_dest_init(&load->instr, &load->dest, num_components, NULL);
699 load->variables[0] = lhs_deref;
700 nir_instr_insert_after_cf_list(this->cf_node_list, &load->instr);
701
702 nir_op vec_op;
703 switch (ir->lhs->type->vector_elements) {
704 case 1: vec_op = nir_op_imov; break;
705 case 2: vec_op = nir_op_vec2; break;
706 case 3: vec_op = nir_op_vec3; break;
707 case 4: vec_op = nir_op_vec4; break;
708 default: unreachable("Invalid number of components"); break;
709 }
710 nir_alu_instr *vec = nir_alu_instr_create(this->shader, vec_op);
711 nir_ssa_dest_init(&vec->instr, &vec->dest.dest, num_components, NULL);
712 vec->dest.write_mask = (1 << num_components) - 1;
713
714 unsigned component = 0;
715 for (unsigned i = 0; i < ir->lhs->type->vector_elements; i++) {
716 if (ir->write_mask & (1 << i)) {
717 vec->src[i].src = src;
718
719 /* GLSL IR will give us the input to the write-masked assignment
720 * in a single packed vector. So, for example, if the
721 * writemask is xzw, then we have to swizzle x -> x, y -> z,
722 * and z -> w and get the y component from the load.
723 */
724 vec->src[i].swizzle[0] = component++;
725 } else {
726 vec->src[i].src.is_ssa = true;
727 vec->src[i].src.ssa = &load->dest.ssa;
728 vec->src[i].swizzle[0] = i;
729 }
730 }
731
732 nir_instr_insert_after_cf_list(this->cf_node_list, &vec->instr);
733
734 src.is_ssa = true;
735 src.ssa = &vec->dest.dest.ssa;
736 }
737
738 nir_intrinsic_instr *store =
739 nir_intrinsic_instr_create(this->shader, nir_intrinsic_store_var);
740 store->num_components = ir->lhs->type->vector_elements;
741 nir_deref *store_deref = nir_copy_deref(this->shader, &lhs_deref->deref);
742 store->variables[0] = nir_deref_as_var(store_deref);
743 store->src[0] = src;
744
745 if (ir->condition) {
746 nir_if *if_stmt = nir_if_create(this->shader);
747 if_stmt->condition = evaluate_rvalue(ir->condition);
748 nir_cf_node_insert_end(this->cf_node_list, &if_stmt->cf_node);
749 nir_instr_insert_after_cf_list(&if_stmt->then_list, &store->instr);
750 } else {
751 nir_instr_insert_after_cf_list(this->cf_node_list, &store->instr);
752 }
753 }
754
755 /*
756 * Given an instruction, returns a pointer to its destination or NULL if there
757 * is no destination.
758 *
759 * Note that this only handles instructions we generate at this level.
760 */
761 static nir_dest *
762 get_instr_dest(nir_instr *instr)
763 {
764 nir_alu_instr *alu_instr;
765 nir_intrinsic_instr *intrinsic_instr;
766 nir_tex_instr *tex_instr;
767
768 switch (instr->type) {
769 case nir_instr_type_alu:
770 alu_instr = nir_instr_as_alu(instr);
771 return &alu_instr->dest.dest;
772
773 case nir_instr_type_intrinsic:
774 intrinsic_instr = nir_instr_as_intrinsic(instr);
775 if (nir_intrinsic_infos[intrinsic_instr->intrinsic].has_dest)
776 return &intrinsic_instr->dest;
777 else
778 return NULL;
779
780 case nir_instr_type_tex:
781 tex_instr = nir_instr_as_tex(instr);
782 return &tex_instr->dest;
783
784 default:
785 unreachable("not reached");
786 }
787
788 return NULL;
789 }
790
791 void
792 nir_visitor::add_instr(nir_instr *instr, unsigned num_components)
793 {
794 nir_dest *dest = get_instr_dest(instr);
795
796 nir_ssa_dest_init(instr, dest, num_components, NULL);
797
798 nir_instr_insert_after_cf_list(this->cf_node_list, instr);
799 this->result = instr;
800 }
801
802 nir_src
803 nir_visitor::evaluate_rvalue(ir_rvalue* ir)
804 {
805 ir->accept(this);
806 if (ir->as_dereference() || ir->as_constant()) {
807 /*
808 * A dereference is being used on the right hand side, which means we
809 * must emit a variable load.
810 */
811
812 nir_intrinsic_instr *load_instr =
813 nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var);
814 load_instr->num_components = ir->type->vector_elements;
815 load_instr->variables[0] = this->deref_head;
816 add_instr(&load_instr->instr, ir->type->vector_elements);
817 }
818
819 nir_dest *dest = get_instr_dest(this->result);
820
821 assert(dest->is_ssa);
822 nir_src src;
823 src.is_ssa = true;
824 src.ssa = &dest->ssa;
825
826 return src;
827 }
828
829 nir_alu_instr *
830 nir_visitor::emit(nir_op op, unsigned dest_size, nir_src *srcs)
831 {
832 nir_alu_instr *instr = nir_alu_instr_create(this->shader, op);
833 for (unsigned i = 0; i < nir_op_infos[op].num_inputs; i++)
834 instr->src[i].src = srcs[i];
835 instr->dest.write_mask = (1 << dest_size) - 1;
836 add_instr(&instr->instr, dest_size);
837 return instr;
838 }
839
840 nir_alu_instr *
841 nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1)
842 {
843 assert(nir_op_infos[op].num_inputs == 1);
844 return emit(op, dest_size, &src1);
845 }
846
847 nir_alu_instr *
848 nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1,
849 nir_src src2)
850 {
851 assert(nir_op_infos[op].num_inputs == 2);
852 nir_src srcs[] = { src1, src2 };
853 return emit(op, dest_size, srcs);
854 }
855
856 nir_alu_instr *
857 nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1,
858 nir_src src2, nir_src src3)
859 {
860 assert(nir_op_infos[op].num_inputs == 3);
861 nir_src srcs[] = { src1, src2, src3 };
862 return emit(op, dest_size, srcs);
863 }
864
865 void
866 nir_visitor::visit(ir_expression *ir)
867 {
868 /* Some special cases */
869 switch (ir->operation) {
870 case ir_binop_ubo_load: {
871 ir_constant *const_index = ir->operands[1]->as_constant();
872
873 nir_intrinsic_op op;
874 if (const_index) {
875 op = nir_intrinsic_load_ubo;
876 } else {
877 op = nir_intrinsic_load_ubo_indirect;
878 }
879 nir_intrinsic_instr *load = nir_intrinsic_instr_create(this->shader, op);
880 load->num_components = ir->type->vector_elements;
881 load->const_index[0] = const_index ? const_index->value.u[0] : 0; /* base offset */
882 load->const_index[1] = 1; /* number of vec4's */
883 load->src[0] = evaluate_rvalue(ir->operands[0]);
884 if (!const_index)
885 load->src[1] = evaluate_rvalue(ir->operands[1]);
886 add_instr(&load->instr, ir->type->vector_elements);
887
888 /*
889 * In UBO's, a true boolean value is any non-zero value, but we consider
890 * a true boolean to be ~0. Fix this up with a != 0 comparison.
891 */
892
893 if (ir->type->base_type == GLSL_TYPE_BOOL) {
894 nir_load_const_instr *const_zero = nir_load_const_instr_create(shader, 1);
895 const_zero->value.u[0] = 0;
896 nir_instr_insert_after_cf_list(this->cf_node_list, &const_zero->instr);
897
898 nir_alu_instr *compare = nir_alu_instr_create(shader, nir_op_ine);
899 compare->src[0].src.is_ssa = true;
900 compare->src[0].src.ssa = &load->dest.ssa;
901 compare->src[1].src.is_ssa = true;
902 compare->src[1].src.ssa = &const_zero->def;
903 for (unsigned i = 0; i < ir->type->vector_elements; i++)
904 compare->src[1].swizzle[i] = 0;
905 compare->dest.write_mask = (1 << ir->type->vector_elements) - 1;
906
907 add_instr(&compare->instr, ir->type->vector_elements);
908 }
909
910 return;
911 }
912
913 case ir_unop_interpolate_at_centroid:
914 case ir_binop_interpolate_at_offset:
915 case ir_binop_interpolate_at_sample: {
916 ir_dereference *deref = ir->operands[0]->as_dereference();
917 ir_swizzle *swizzle = NULL;
918 if (!deref) {
919 /* the api does not allow a swizzle here, but the varying packing code
920 * may have pushed one into here.
921 */
922 swizzle = ir->operands[0]->as_swizzle();
923 assert(swizzle);
924 deref = swizzle->val->as_dereference();
925 assert(deref);
926 }
927
928 deref->accept(this);
929
930 nir_intrinsic_op op;
931 if (this->deref_head->var->data.mode == nir_var_shader_in) {
932 switch (ir->operation) {
933 case ir_unop_interpolate_at_centroid:
934 op = nir_intrinsic_interp_var_at_centroid;
935 break;
936 case ir_binop_interpolate_at_offset:
937 op = nir_intrinsic_interp_var_at_offset;
938 break;
939 case ir_binop_interpolate_at_sample:
940 op = nir_intrinsic_interp_var_at_sample;
941 break;
942 default:
943 unreachable("Invalid interpolation intrinsic");
944 }
945 } else {
946 /* This case can happen if the vertex shader does not write the
947 * given varying. In this case, the linker will lower it to a
948 * global variable. Since interpolating a variable makes no
949 * sense, we'll just turn it into a load which will probably
950 * eventually end up as an SSA definition.
951 */
952 assert(this->deref_head->var->data.mode == nir_var_global);
953 op = nir_intrinsic_load_var;
954 }
955
956 nir_intrinsic_instr *intrin = nir_intrinsic_instr_create(shader, op);
957 intrin->num_components = deref->type->vector_elements;
958 intrin->variables[0] = this->deref_head;
959
960 if (intrin->intrinsic == nir_intrinsic_interp_var_at_offset ||
961 intrin->intrinsic == nir_intrinsic_interp_var_at_sample)
962 intrin->src[0] = evaluate_rvalue(ir->operands[1]);
963
964 add_instr(&intrin->instr, deref->type->vector_elements);
965
966 if (swizzle) {
967 nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
968 mov->dest.write_mask = (1 << swizzle->type->vector_elements) - 1;
969 mov->src[0].src.is_ssa = true;
970 mov->src[0].src.ssa = &intrin->dest.ssa;
971
972 mov->src[0].swizzle[0] = swizzle->mask.x;
973 mov->src[0].swizzle[1] = swizzle->mask.y;
974 mov->src[0].swizzle[2] = swizzle->mask.z;
975 mov->src[0].swizzle[3] = swizzle->mask.w;
976 for (unsigned i = deref->type->vector_elements; i < 4; i++)
977 mov->src[0].swizzle[i] = 0;
978
979 add_instr(&mov->instr, swizzle->type->vector_elements);
980 }
981
982 return;
983 }
984
985 default:
986 break;
987 }
988
989 nir_src srcs[4];
990 for (unsigned i = 0; i < ir->get_num_operands(); i++)
991 srcs[i] = evaluate_rvalue(ir->operands[i]);
992
993 glsl_base_type types[4];
994 for (unsigned i = 0; i < ir->get_num_operands(); i++)
995 if (supports_ints)
996 types[i] = ir->operands[i]->type->base_type;
997 else
998 types[i] = GLSL_TYPE_FLOAT;
999
1000 glsl_base_type out_type;
1001 if (supports_ints)
1002 out_type = ir->type->base_type;
1003 else
1004 out_type = GLSL_TYPE_FLOAT;
1005
1006 unsigned dest_size = ir->type->vector_elements;
1007
1008 nir_alu_instr *instr;
1009 nir_op op;
1010
1011 switch (ir->operation) {
1012 case ir_unop_bit_not: emit(nir_op_inot, dest_size, srcs); break;
1013 case ir_unop_logic_not:
1014 emit(supports_ints ? nir_op_inot : nir_op_fnot, dest_size, srcs);
1015 break;
1016 case ir_unop_neg:
1017 instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fneg : nir_op_ineg,
1018 dest_size, srcs);
1019 break;
1020 case ir_unop_abs:
1021 instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fabs : nir_op_iabs,
1022 dest_size, srcs);
1023 break;
1024 case ir_unop_saturate:
1025 assert(types[0] == GLSL_TYPE_FLOAT);
1026 instr = emit(nir_op_fsat, dest_size, srcs);
1027 break;
1028 case ir_unop_sign:
1029 emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fsign : nir_op_isign,
1030 dest_size, srcs);
1031 break;
1032 case ir_unop_rcp: emit(nir_op_frcp, dest_size, srcs); break;
1033 case ir_unop_rsq: emit(nir_op_frsq, dest_size, srcs); break;
1034 case ir_unop_sqrt: emit(nir_op_fsqrt, dest_size, srcs); break;
1035 case ir_unop_exp: emit(nir_op_fexp, dest_size, srcs); break;
1036 case ir_unop_log: emit(nir_op_flog, dest_size, srcs); break;
1037 case ir_unop_exp2: emit(nir_op_fexp2, dest_size, srcs); break;
1038 case ir_unop_log2: emit(nir_op_flog2, dest_size, srcs); break;
1039 case ir_unop_i2f:
1040 emit(supports_ints ? nir_op_i2f : nir_op_fmov, dest_size, srcs);
1041 break;
1042 case ir_unop_u2f:
1043 emit(supports_ints ? nir_op_u2f : nir_op_fmov, dest_size, srcs);
1044 break;
1045 case ir_unop_b2f:
1046 emit(supports_ints ? nir_op_b2f : nir_op_fmov, dest_size, srcs);
1047 break;
1048 case ir_unop_f2i: emit(nir_op_f2i, dest_size, srcs); break;
1049 case ir_unop_f2u: emit(nir_op_f2u, dest_size, srcs); break;
1050 case ir_unop_f2b: emit(nir_op_f2b, dest_size, srcs); break;
1051 case ir_unop_i2b: emit(nir_op_i2b, dest_size, srcs); break;
1052 case ir_unop_b2i: emit(nir_op_b2i, dest_size, srcs); break;
1053 case ir_unop_i2u:
1054 case ir_unop_u2i:
1055 case ir_unop_bitcast_i2f:
1056 case ir_unop_bitcast_f2i:
1057 case ir_unop_bitcast_u2f:
1058 case ir_unop_bitcast_f2u:
1059 /* no-op */
1060 emit(nir_op_imov, dest_size, srcs);
1061 break;
1062 case ir_unop_any:
1063 switch (ir->operands[0]->type->vector_elements) {
1064 case 2:
1065 emit(supports_ints ? nir_op_bany2 : nir_op_fany2,
1066 dest_size, srcs);
1067 break;
1068 case 3:
1069 emit(supports_ints ? nir_op_bany3 : nir_op_fany3,
1070 dest_size, srcs);
1071 break;
1072 case 4:
1073 emit(supports_ints ? nir_op_bany4 : nir_op_fany4,
1074 dest_size, srcs);
1075 break;
1076 default:
1077 unreachable("not reached");
1078 }
1079 break;
1080 case ir_unop_trunc: emit(nir_op_ftrunc, dest_size, srcs); break;
1081 case ir_unop_ceil: emit(nir_op_fceil, dest_size, srcs); break;
1082 case ir_unop_floor: emit(nir_op_ffloor, dest_size, srcs); break;
1083 case ir_unop_fract: emit(nir_op_ffract, dest_size, srcs); break;
1084 case ir_unop_round_even: emit(nir_op_fround_even, dest_size, srcs); break;
1085 case ir_unop_sin: emit(nir_op_fsin, dest_size, srcs); break;
1086 case ir_unop_cos: emit(nir_op_fcos, dest_size, srcs); break;
1087 case ir_unop_sin_reduced:
1088 emit(nir_op_fsin_reduced, dest_size, srcs);
1089 break;
1090 case ir_unop_cos_reduced:
1091 emit(nir_op_fcos_reduced, dest_size, srcs);
1092 break;
1093 case ir_unop_dFdx: emit(nir_op_fddx, dest_size, srcs); break;
1094 case ir_unop_dFdy: emit(nir_op_fddy, dest_size, srcs); break;
1095 case ir_unop_dFdx_fine: emit(nir_op_fddx_fine, dest_size, srcs); break;
1096 case ir_unop_dFdy_fine: emit(nir_op_fddy_fine, dest_size, srcs); break;
1097 case ir_unop_dFdx_coarse: emit(nir_op_fddx_coarse, dest_size, srcs); break;
1098 case ir_unop_dFdy_coarse: emit(nir_op_fddy_coarse, dest_size, srcs); break;
1099 case ir_unop_pack_snorm_2x16:
1100 emit(nir_op_pack_snorm_2x16, dest_size, srcs);
1101 break;
1102 case ir_unop_pack_snorm_4x8:
1103 emit(nir_op_pack_snorm_4x8, dest_size, srcs);
1104 break;
1105 case ir_unop_pack_unorm_2x16:
1106 emit(nir_op_pack_unorm_2x16, dest_size, srcs);
1107 break;
1108 case ir_unop_pack_unorm_4x8:
1109 emit(nir_op_pack_unorm_4x8, dest_size, srcs);
1110 break;
1111 case ir_unop_pack_half_2x16:
1112 emit(nir_op_pack_half_2x16, dest_size, srcs);
1113 break;
1114 case ir_unop_unpack_snorm_2x16:
1115 emit(nir_op_unpack_snorm_2x16, dest_size, srcs);
1116 break;
1117 case ir_unop_unpack_snorm_4x8:
1118 emit(nir_op_unpack_snorm_4x8, dest_size, srcs);
1119 break;
1120 case ir_unop_unpack_unorm_2x16:
1121 emit(nir_op_unpack_unorm_2x16, dest_size, srcs);
1122 break;
1123 case ir_unop_unpack_unorm_4x8:
1124 emit(nir_op_unpack_unorm_4x8, dest_size, srcs);
1125 break;
1126 case ir_unop_unpack_half_2x16:
1127 emit(nir_op_unpack_half_2x16, dest_size, srcs);
1128 break;
1129 case ir_unop_unpack_half_2x16_split_x:
1130 emit(nir_op_unpack_half_2x16_split_x, dest_size, srcs);
1131 break;
1132 case ir_unop_unpack_half_2x16_split_y:
1133 emit(nir_op_unpack_half_2x16_split_y, dest_size, srcs);
1134 break;
1135 case ir_unop_bitfield_reverse:
1136 emit(nir_op_bitfield_reverse, dest_size, srcs);
1137 break;
1138 case ir_unop_bit_count:
1139 emit(nir_op_bit_count, dest_size, srcs);
1140 break;
1141 case ir_unop_find_msb:
1142 switch (types[0]) {
1143 case GLSL_TYPE_UINT:
1144 emit(nir_op_ufind_msb, dest_size, srcs);
1145 break;
1146 case GLSL_TYPE_INT:
1147 emit(nir_op_ifind_msb, dest_size, srcs);
1148 break;
1149 default:
1150 unreachable("Invalid type for findMSB()");
1151 }
1152 break;
1153 case ir_unop_find_lsb:
1154 emit(nir_op_find_lsb, dest_size, srcs);
1155 break;
1156
1157 case ir_unop_noise:
1158 switch (ir->type->vector_elements) {
1159 case 1:
1160 switch (ir->operands[0]->type->vector_elements) {
1161 case 1: emit(nir_op_fnoise1_1, dest_size, srcs); break;
1162 case 2: emit(nir_op_fnoise1_2, dest_size, srcs); break;
1163 case 3: emit(nir_op_fnoise1_3, dest_size, srcs); break;
1164 case 4: emit(nir_op_fnoise1_4, dest_size, srcs); break;
1165 default: assert(0); break;
1166 }
1167 break;
1168 case 2:
1169 switch (ir->operands[0]->type->vector_elements) {
1170 case 1: emit(nir_op_fnoise2_1, dest_size, srcs); break;
1171 case 2: emit(nir_op_fnoise2_2, dest_size, srcs); break;
1172 case 3: emit(nir_op_fnoise2_3, dest_size, srcs); break;
1173 case 4: emit(nir_op_fnoise2_4, dest_size, srcs); break;
1174 default: assert(0); break;
1175 }
1176 break;
1177 case 3:
1178 switch (ir->operands[0]->type->vector_elements) {
1179 case 1: emit(nir_op_fnoise3_1, dest_size, srcs); break;
1180 case 2: emit(nir_op_fnoise3_2, dest_size, srcs); break;
1181 case 3: emit(nir_op_fnoise3_3, dest_size, srcs); break;
1182 case 4: emit(nir_op_fnoise3_4, dest_size, srcs); break;
1183 default: assert(0); break;
1184 }
1185 break;
1186 case 4:
1187 switch (ir->operands[0]->type->vector_elements) {
1188 case 1: emit(nir_op_fnoise4_1, dest_size, srcs); break;
1189 case 2: emit(nir_op_fnoise4_2, dest_size, srcs); break;
1190 case 3: emit(nir_op_fnoise4_3, dest_size, srcs); break;
1191 case 4: emit(nir_op_fnoise4_4, dest_size, srcs); break;
1192 default: assert(0); break;
1193 }
1194 break;
1195 default:
1196 unreachable("not reached");
1197 }
1198 break;
1199 case ir_binop_add:
1200 case ir_binop_sub:
1201 case ir_binop_mul:
1202 case ir_binop_div:
1203 case ir_binop_mod:
1204 case ir_binop_min:
1205 case ir_binop_max:
1206 case ir_binop_pow:
1207 case ir_binop_bit_and:
1208 case ir_binop_bit_or:
1209 case ir_binop_bit_xor:
1210 case ir_binop_lshift:
1211 case ir_binop_rshift:
1212 switch (ir->operation) {
1213 case ir_binop_add:
1214 if (out_type == GLSL_TYPE_FLOAT)
1215 op = nir_op_fadd;
1216 else
1217 op = nir_op_iadd;
1218 break;
1219 case ir_binop_sub:
1220 if (out_type == GLSL_TYPE_FLOAT)
1221 op = nir_op_fsub;
1222 else
1223 op = nir_op_isub;
1224 break;
1225 case ir_binop_mul:
1226 if (out_type == GLSL_TYPE_FLOAT)
1227 op = nir_op_fmul;
1228 else
1229 op = nir_op_imul;
1230 break;
1231 case ir_binop_div:
1232 if (out_type == GLSL_TYPE_FLOAT)
1233 op = nir_op_fdiv;
1234 else if (out_type == GLSL_TYPE_INT)
1235 op = nir_op_idiv;
1236 else
1237 op = nir_op_udiv;
1238 break;
1239 case ir_binop_mod:
1240 if (out_type == GLSL_TYPE_FLOAT)
1241 op = nir_op_fmod;
1242 else
1243 op = nir_op_umod;
1244 break;
1245 case ir_binop_min:
1246 if (out_type == GLSL_TYPE_FLOAT)
1247 op = nir_op_fmin;
1248 else if (out_type == GLSL_TYPE_INT)
1249 op = nir_op_imin;
1250 else
1251 op = nir_op_umin;
1252 break;
1253 case ir_binop_max:
1254 if (out_type == GLSL_TYPE_FLOAT)
1255 op = nir_op_fmax;
1256 else if (out_type == GLSL_TYPE_INT)
1257 op = nir_op_imax;
1258 else
1259 op = nir_op_umax;
1260 break;
1261 case ir_binop_bit_and:
1262 op = nir_op_iand;
1263 break;
1264 case ir_binop_bit_or:
1265 op = nir_op_ior;
1266 break;
1267 case ir_binop_bit_xor:
1268 op = nir_op_ixor;
1269 break;
1270 case ir_binop_lshift:
1271 op = nir_op_ishl;
1272 break;
1273 case ir_binop_rshift:
1274 if (out_type == GLSL_TYPE_INT)
1275 op = nir_op_ishr;
1276 else
1277 op = nir_op_ushr;
1278 break;
1279 case ir_binop_pow:
1280 op = nir_op_fpow;
1281 break;
1282
1283 default:
1284 unreachable("not reached");
1285 }
1286
1287 instr = emit(op, dest_size, srcs);
1288
1289 if (ir->operands[0]->type->vector_elements != 1 &&
1290 ir->operands[1]->type->vector_elements == 1) {
1291 for (unsigned i = 0; i < ir->operands[0]->type->vector_elements;
1292 i++) {
1293 instr->src[1].swizzle[i] = 0;
1294 }
1295 }
1296
1297 if (ir->operands[1]->type->vector_elements != 1 &&
1298 ir->operands[0]->type->vector_elements == 1) {
1299 for (unsigned i = 0; i < ir->operands[1]->type->vector_elements;
1300 i++) {
1301 instr->src[0].swizzle[i] = 0;
1302 }
1303 }
1304
1305 break;
1306 case ir_binop_imul_high:
1307 emit(out_type == GLSL_TYPE_UINT ? nir_op_umul_high : nir_op_imul_high,
1308 dest_size, srcs);
1309 break;
1310 case ir_binop_carry: emit(nir_op_uadd_carry, dest_size, srcs); break;
1311 case ir_binop_borrow: emit(nir_op_usub_borrow, dest_size, srcs); break;
1312 case ir_binop_less:
1313 if (supports_ints) {
1314 if (types[0] == GLSL_TYPE_FLOAT)
1315 emit(nir_op_flt, dest_size, srcs);
1316 else if (types[0] == GLSL_TYPE_INT)
1317 emit(nir_op_ilt, dest_size, srcs);
1318 else
1319 emit(nir_op_ult, dest_size, srcs);
1320 } else {
1321 emit(nir_op_slt, dest_size, srcs);
1322 }
1323 break;
1324 case ir_binop_greater:
1325 if (supports_ints) {
1326 if (types[0] == GLSL_TYPE_FLOAT)
1327 emit(nir_op_flt, dest_size, srcs[1], srcs[0]);
1328 else if (types[0] == GLSL_TYPE_INT)
1329 emit(nir_op_ilt, dest_size, srcs[1], srcs[0]);
1330 else
1331 emit(nir_op_ult, dest_size, srcs[1], srcs[0]);
1332 } else {
1333 emit(nir_op_slt, dest_size, srcs[1], srcs[0]);
1334 }
1335 break;
1336 case ir_binop_lequal:
1337 if (supports_ints) {
1338 if (types[0] == GLSL_TYPE_FLOAT)
1339 emit(nir_op_fge, dest_size, srcs[1], srcs[0]);
1340 else if (types[0] == GLSL_TYPE_INT)
1341 emit(nir_op_ige, dest_size, srcs[1], srcs[0]);
1342 else
1343 emit(nir_op_uge, dest_size, srcs[1], srcs[0]);
1344 } else {
1345 emit(nir_op_slt, dest_size, srcs[1], srcs[0]);
1346 }
1347 break;
1348 case ir_binop_gequal:
1349 if (supports_ints) {
1350 if (types[0] == GLSL_TYPE_FLOAT)
1351 emit(nir_op_fge, dest_size, srcs);
1352 else if (types[0] == GLSL_TYPE_INT)
1353 emit(nir_op_ige, dest_size, srcs);
1354 else
1355 emit(nir_op_uge, dest_size, srcs);
1356 } else {
1357 emit(nir_op_slt, dest_size, srcs);
1358 }
1359 break;
1360 case ir_binop_equal:
1361 if (supports_ints) {
1362 if (types[0] == GLSL_TYPE_FLOAT)
1363 emit(nir_op_feq, dest_size, srcs);
1364 else
1365 emit(nir_op_ieq, dest_size, srcs);
1366 } else {
1367 emit(nir_op_seq, dest_size, srcs);
1368 }
1369 break;
1370 case ir_binop_nequal:
1371 if (supports_ints) {
1372 if (types[0] == GLSL_TYPE_FLOAT)
1373 emit(nir_op_fne, dest_size, srcs);
1374 else
1375 emit(nir_op_ine, dest_size, srcs);
1376 } else {
1377 emit(nir_op_sne, dest_size, srcs);
1378 }
1379 break;
1380 case ir_binop_all_equal:
1381 if (supports_ints) {
1382 if (types[0] == GLSL_TYPE_FLOAT) {
1383 switch (ir->operands[0]->type->vector_elements) {
1384 case 1: emit(nir_op_feq, dest_size, srcs); break;
1385 case 2: emit(nir_op_ball_fequal2, dest_size, srcs); break;
1386 case 3: emit(nir_op_ball_fequal3, dest_size, srcs); break;
1387 case 4: emit(nir_op_ball_fequal4, dest_size, srcs); break;
1388 default:
1389 unreachable("not reached");
1390 }
1391 } else {
1392 switch (ir->operands[0]->type->vector_elements) {
1393 case 1: emit(nir_op_ieq, dest_size, srcs); break;
1394 case 2: emit(nir_op_ball_iequal2, dest_size, srcs); break;
1395 case 3: emit(nir_op_ball_iequal3, dest_size, srcs); break;
1396 case 4: emit(nir_op_ball_iequal4, dest_size, srcs); break;
1397 default:
1398 unreachable("not reached");
1399 }
1400 }
1401 } else {
1402 switch (ir->operands[0]->type->vector_elements) {
1403 case 1: emit(nir_op_seq, dest_size, srcs); break;
1404 case 2: emit(nir_op_fall_equal2, dest_size, srcs); break;
1405 case 3: emit(nir_op_fall_equal3, dest_size, srcs); break;
1406 case 4: emit(nir_op_fall_equal4, dest_size, srcs); break;
1407 default:
1408 unreachable("not reached");
1409 }
1410 }
1411 break;
1412 case ir_binop_any_nequal:
1413 if (supports_ints) {
1414 if (types[0] == GLSL_TYPE_FLOAT) {
1415 switch (ir->operands[0]->type->vector_elements) {
1416 case 1: emit(nir_op_fne, dest_size, srcs); break;
1417 case 2: emit(nir_op_bany_fnequal2, dest_size, srcs); break;
1418 case 3: emit(nir_op_bany_fnequal3, dest_size, srcs); break;
1419 case 4: emit(nir_op_bany_fnequal4, dest_size, srcs); break;
1420 default:
1421 unreachable("not reached");
1422 }
1423 } else {
1424 switch (ir->operands[0]->type->vector_elements) {
1425 case 1: emit(nir_op_ine, dest_size, srcs); break;
1426 case 2: emit(nir_op_bany_inequal2, dest_size, srcs); break;
1427 case 3: emit(nir_op_bany_inequal3, dest_size, srcs); break;
1428 case 4: emit(nir_op_bany_inequal4, dest_size, srcs); break;
1429 default:
1430 unreachable("not reached");
1431 }
1432 }
1433 } else {
1434 switch (ir->operands[0]->type->vector_elements) {
1435 case 1: emit(nir_op_sne, dest_size, srcs); break;
1436 case 2: emit(nir_op_fany_nequal2, dest_size, srcs); break;
1437 case 3: emit(nir_op_fany_nequal3, dest_size, srcs); break;
1438 case 4: emit(nir_op_fany_nequal4, dest_size, srcs); break;
1439 default:
1440 unreachable("not reached");
1441 }
1442 }
1443 break;
1444 case ir_binop_logic_and:
1445 if (supports_ints)
1446 emit(nir_op_iand, dest_size, srcs);
1447 else
1448 emit(nir_op_fand, dest_size, srcs);
1449 break;
1450 case ir_binop_logic_or:
1451 if (supports_ints)
1452 emit(nir_op_ior, dest_size, srcs);
1453 else
1454 emit(nir_op_for, dest_size, srcs);
1455 break;
1456 case ir_binop_logic_xor:
1457 if (supports_ints)
1458 emit(nir_op_ixor, dest_size, srcs);
1459 else
1460 emit(nir_op_fxor, dest_size, srcs);
1461 break;
1462 case ir_binop_dot:
1463 switch (ir->operands[0]->type->vector_elements) {
1464 case 2: emit(nir_op_fdot2, dest_size, srcs); break;
1465 case 3: emit(nir_op_fdot3, dest_size, srcs); break;
1466 case 4: emit(nir_op_fdot4, dest_size, srcs); break;
1467 default:
1468 unreachable("not reached");
1469 }
1470 break;
1471
1472 case ir_binop_pack_half_2x16_split:
1473 emit(nir_op_pack_half_2x16_split, dest_size, srcs);
1474 break;
1475 case ir_binop_bfm: emit(nir_op_bfm, dest_size, srcs); break;
1476 case ir_binop_ldexp: emit(nir_op_ldexp, dest_size, srcs); break;
1477 case ir_triop_fma: emit(nir_op_ffma, dest_size, srcs); break;
1478 case ir_triop_lrp:
1479 instr = emit(nir_op_flrp, dest_size, srcs);
1480 if (ir->operands[0]->type->vector_elements != 1 &&
1481 ir->operands[2]->type->vector_elements == 1) {
1482 for (unsigned i = 0; i < ir->operands[0]->type->vector_elements;
1483 i++) {
1484 instr->src[2].swizzle[i] = 0;
1485 }
1486 }
1487 break;
1488 case ir_triop_csel:
1489 if (supports_ints)
1490 emit(nir_op_bcsel, dest_size, srcs);
1491 else
1492 emit(nir_op_fcsel, dest_size, srcs);
1493 break;
1494 case ir_triop_bfi:
1495 instr = emit(nir_op_bfi, dest_size, srcs);
1496 for (unsigned i = 0; i < ir->operands[1]->type->vector_elements; i++) {
1497 instr->src[0].swizzle[i] = 0;
1498 }
1499 break;
1500 case ir_triop_bitfield_extract:
1501 instr = emit(out_type == GLSL_TYPE_INT ? nir_op_ibitfield_extract :
1502 nir_op_ubitfield_extract, dest_size, srcs);
1503 for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) {
1504 instr->src[1].swizzle[i] = 0;
1505 instr->src[2].swizzle[i] = 0;
1506 }
1507 break;
1508 case ir_quadop_bitfield_insert:
1509 instr = emit(nir_op_bitfield_insert, dest_size, srcs);
1510 for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) {
1511 instr->src[2].swizzle[i] = 0;
1512 instr->src[3].swizzle[i] = 0;
1513 }
1514 break;
1515 case ir_quadop_vector:
1516 switch (ir->type->vector_elements) {
1517 case 2: emit(nir_op_vec2, dest_size, srcs); break;
1518 case 3: emit(nir_op_vec3, dest_size, srcs); break;
1519 case 4: emit(nir_op_vec4, dest_size, srcs); break;
1520 default: assert(0); break;
1521 }
1522 break;
1523
1524 default:
1525 unreachable("not reached");
1526 }
1527 }
1528
1529 void
1530 nir_visitor::visit(ir_swizzle *ir)
1531 {
1532 nir_alu_instr *instr = emit(supports_ints ? nir_op_imov : nir_op_fmov,
1533 ir->type->vector_elements,
1534 evaluate_rvalue(ir->val));
1535
1536 unsigned swizzle[4] = { ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w };
1537 for (unsigned i = 0; i < ir->type->vector_elements; i++)
1538 instr->src[0].swizzle[i] = swizzle[i];
1539 }
1540
1541 void
1542 nir_visitor::visit(ir_texture *ir)
1543 {
1544 unsigned num_srcs;
1545 nir_texop op;
1546 switch (ir->op) {
1547 case ir_tex:
1548 op = nir_texop_tex;
1549 num_srcs = 1; /* coordinate */
1550 break;
1551
1552 case ir_txb:
1553 case ir_txl:
1554 op = (ir->op == ir_txb) ? nir_texop_txb : nir_texop_txl;
1555 num_srcs = 2; /* coordinate, bias/lod */
1556 break;
1557
1558 case ir_txd:
1559 op = nir_texop_txd; /* coordinate, dPdx, dPdy */
1560 num_srcs = 3;
1561 break;
1562
1563 case ir_txf:
1564 op = nir_texop_txf;
1565 if (ir->lod_info.lod != NULL)
1566 num_srcs = 2; /* coordinate, lod */
1567 else
1568 num_srcs = 1; /* coordinate */
1569 break;
1570
1571 case ir_txf_ms:
1572 op = nir_texop_txf_ms;
1573 num_srcs = 2; /* coordinate, sample_index */
1574 break;
1575
1576 case ir_txs:
1577 op = nir_texop_txs;
1578 if (ir->lod_info.lod != NULL)
1579 num_srcs = 1; /* lod */
1580 else
1581 num_srcs = 0;
1582 break;
1583
1584 case ir_lod:
1585 op = nir_texop_lod;
1586 num_srcs = 1; /* coordinate */
1587 break;
1588
1589 case ir_tg4:
1590 op = nir_texop_tg4;
1591 num_srcs = 1; /* coordinate */
1592 break;
1593
1594 case ir_query_levels:
1595 op = nir_texop_query_levels;
1596 num_srcs = 0;
1597 break;
1598
1599 default:
1600 unreachable("not reached");
1601 }
1602
1603 if (ir->projector != NULL)
1604 num_srcs++;
1605 if (ir->shadow_comparitor != NULL)
1606 num_srcs++;
1607 if (ir->offset != NULL && ir->offset->as_constant() == NULL)
1608 num_srcs++;
1609
1610 nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs);
1611
1612 instr->op = op;
1613 instr->sampler_dim =
1614 (glsl_sampler_dim) ir->sampler->type->sampler_dimensionality;
1615 instr->is_array = ir->sampler->type->sampler_array;
1616 instr->is_shadow = ir->sampler->type->sampler_shadow;
1617 if (instr->is_shadow)
1618 instr->is_new_style_shadow = (ir->type->vector_elements == 1);
1619 switch (ir->type->base_type) {
1620 case GLSL_TYPE_FLOAT:
1621 instr->dest_type = nir_type_float;
1622 break;
1623 case GLSL_TYPE_INT:
1624 instr->dest_type = nir_type_int;
1625 break;
1626 case GLSL_TYPE_UINT:
1627 instr->dest_type = nir_type_unsigned;
1628 break;
1629 default:
1630 assert(0);
1631 }
1632
1633 ir->sampler->accept(this);
1634 instr->sampler = this->deref_head;
1635
1636 unsigned src_number = 0;
1637
1638 if (ir->coordinate != NULL) {
1639 instr->coord_components = ir->coordinate->type->vector_elements;
1640 instr->src[src_number].src = evaluate_rvalue(ir->coordinate);
1641 instr->src[src_number].src_type = nir_tex_src_coord;
1642 src_number++;
1643 }
1644
1645 if (ir->projector != NULL) {
1646 instr->src[src_number].src = evaluate_rvalue(ir->projector);
1647 instr->src[src_number].src_type = nir_tex_src_projector;
1648 src_number++;
1649 }
1650
1651 if (ir->shadow_comparitor != NULL) {
1652 instr->src[src_number].src = evaluate_rvalue(ir->shadow_comparitor);
1653 instr->src[src_number].src_type = nir_tex_src_comparitor;
1654 src_number++;
1655 }
1656
1657 if (ir->offset != NULL) {
1658 /* we don't support multiple offsets yet */
1659 assert(ir->offset->type->is_vector() || ir->offset->type->is_scalar());
1660
1661 ir_constant *const_offset = ir->offset->as_constant();
1662 if (const_offset != NULL) {
1663 for (unsigned i = 0; i < const_offset->type->vector_elements; i++)
1664 instr->const_offset[i] = const_offset->value.i[i];
1665 } else {
1666 instr->src[src_number].src = evaluate_rvalue(ir->offset);
1667 instr->src[src_number].src_type = nir_tex_src_offset;
1668 src_number++;
1669 }
1670 }
1671
1672 switch (ir->op) {
1673 case ir_txb:
1674 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.bias);
1675 instr->src[src_number].src_type = nir_tex_src_bias;
1676 src_number++;
1677 break;
1678
1679 case ir_txl:
1680 case ir_txf:
1681 case ir_txs:
1682 if (ir->lod_info.lod != NULL) {
1683 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.lod);
1684 instr->src[src_number].src_type = nir_tex_src_lod;
1685 src_number++;
1686 }
1687 break;
1688
1689 case ir_txd:
1690 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.grad.dPdx);
1691 instr->src[src_number].src_type = nir_tex_src_ddx;
1692 src_number++;
1693 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.grad.dPdy);
1694 instr->src[src_number].src_type = nir_tex_src_ddy;
1695 src_number++;
1696 break;
1697
1698 case ir_txf_ms:
1699 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.sample_index);
1700 instr->src[src_number].src_type = nir_tex_src_ms_index;
1701 src_number++;
1702 break;
1703
1704 case ir_tg4:
1705 instr->component = ir->lod_info.component->as_constant()->value.u[0];
1706 break;
1707
1708 default:
1709 break;
1710 }
1711
1712 assert(src_number == num_srcs);
1713
1714 add_instr(&instr->instr, nir_tex_instr_dest_size(instr));
1715 }
1716
1717 void
1718 nir_visitor::visit(ir_constant *ir)
1719 {
1720 /*
1721 * We don't know if this variable is an an array or struct that gets
1722 * dereferenced, so do the safe thing an make it a variable with a
1723 * constant initializer and return a dereference.
1724 */
1725
1726 nir_variable *var = ralloc(this->shader, nir_variable);
1727 var->name = ralloc_strdup(var, "const_temp");
1728 var->type = ir->type;
1729 var->data.mode = nir_var_local;
1730 var->data.read_only = true;
1731 var->constant_initializer = constant_copy(ir, var);
1732 exec_list_push_tail(&this->impl->locals, &var->node);
1733
1734 this->deref_head = nir_deref_var_create(this->shader, var);
1735 this->deref_tail = &this->deref_head->deref;
1736 }
1737
1738 void
1739 nir_visitor::visit(ir_dereference_variable *ir)
1740 {
1741 struct hash_entry *entry =
1742 _mesa_hash_table_search(this->var_table, ir->var);
1743 assert(entry);
1744 nir_variable *var = (nir_variable *) entry->data;
1745
1746 nir_deref_var *deref = nir_deref_var_create(this->shader, var);
1747 this->deref_head = deref;
1748 this->deref_tail = &deref->deref;
1749 }
1750
1751 void
1752 nir_visitor::visit(ir_dereference_record *ir)
1753 {
1754 ir->record->accept(this);
1755
1756 int field_index = this->deref_tail->type->field_index(ir->field);
1757 assert(field_index >= 0);
1758
1759 nir_deref_struct *deref = nir_deref_struct_create(this->shader, field_index);
1760 deref->deref.type = ir->type;
1761 this->deref_tail->child = &deref->deref;
1762 this->deref_tail = &deref->deref;
1763 }
1764
1765 void
1766 nir_visitor::visit(ir_dereference_array *ir)
1767 {
1768 nir_deref_array *deref = nir_deref_array_create(this->shader);
1769 deref->deref.type = ir->type;
1770
1771 ir_constant *const_index = ir->array_index->as_constant();
1772 if (const_index != NULL) {
1773 deref->deref_array_type = nir_deref_array_type_direct;
1774 deref->base_offset = const_index->value.u[0];
1775 } else {
1776 deref->deref_array_type = nir_deref_array_type_indirect;
1777 deref->indirect = evaluate_rvalue(ir->array_index);
1778 }
1779
1780 ir->array->accept(this);
1781
1782 this->deref_tail->child = &deref->deref;
1783 this->deref_tail = &deref->deref;
1784 }