nir: Add a nir_shader_info::has_transform_feedback_varyings flag.
[mesa.git] / src / glsl / nir / glsl_to_nir.cpp
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Connor Abbott (cwabbott0@gmail.com)
25 *
26 */
27
28 #include "glsl_to_nir.h"
29 #include "nir_control_flow.h"
30 #include "ir_visitor.h"
31 #include "ir_hierarchical_visitor.h"
32 #include "ir.h"
33
34 /*
35 * pass to lower GLSL IR to NIR
36 *
37 * This will lower variable dereferences to loads/stores of corresponding
38 * variables in NIR - the variables will be converted to registers in a later
39 * pass.
40 */
41
42 namespace {
43
44 class nir_visitor : public ir_visitor
45 {
46 public:
47 nir_visitor(nir_shader *shader);
48 ~nir_visitor();
49
50 virtual void visit(ir_variable *);
51 virtual void visit(ir_function *);
52 virtual void visit(ir_function_signature *);
53 virtual void visit(ir_loop *);
54 virtual void visit(ir_if *);
55 virtual void visit(ir_discard *);
56 virtual void visit(ir_loop_jump *);
57 virtual void visit(ir_return *);
58 virtual void visit(ir_call *);
59 virtual void visit(ir_assignment *);
60 virtual void visit(ir_emit_vertex *);
61 virtual void visit(ir_end_primitive *);
62 virtual void visit(ir_expression *);
63 virtual void visit(ir_swizzle *);
64 virtual void visit(ir_texture *);
65 virtual void visit(ir_constant *);
66 virtual void visit(ir_dereference_variable *);
67 virtual void visit(ir_dereference_record *);
68 virtual void visit(ir_dereference_array *);
69 virtual void visit(ir_barrier *);
70
71 void create_function(ir_function *ir);
72
73 private:
74 void create_overload(ir_function_signature *ir, nir_function *function);
75 void add_instr(nir_instr *instr, unsigned num_components);
76 nir_src evaluate_rvalue(ir_rvalue *ir);
77
78 nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src *srcs);
79 nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1);
80 nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1,
81 nir_src src2);
82 nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1,
83 nir_src src2, nir_src src3);
84
85 bool supports_ints;
86
87 nir_shader *shader;
88 nir_function_impl *impl;
89 exec_list *cf_node_list;
90 nir_instr *result; /* result of the expression tree last visited */
91
92 nir_deref_var *evaluate_deref(nir_instr *mem_ctx, ir_instruction *ir);
93
94 /* the head of the dereference chain we're creating */
95 nir_deref_var *deref_head;
96 /* the tail of the dereference chain we're creating */
97 nir_deref *deref_tail;
98
99 nir_variable *var; /* variable created by ir_variable visitor */
100
101 /* whether the IR we're operating on is per-function or global */
102 bool is_global;
103
104 /* map of ir_variable -> nir_variable */
105 struct hash_table *var_table;
106
107 /* map of ir_function_signature -> nir_function_overload */
108 struct hash_table *overload_table;
109 };
110
111 /*
112 * This visitor runs before the main visitor, calling create_function() for
113 * each function so that the main visitor can resolve forward references in
114 * calls.
115 */
116
117 class nir_function_visitor : public ir_hierarchical_visitor
118 {
119 public:
120 nir_function_visitor(nir_visitor *v) : visitor(v)
121 {
122 }
123 virtual ir_visitor_status visit_enter(ir_function *);
124
125 private:
126 nir_visitor *visitor;
127 };
128
129 }; /* end of anonymous namespace */
130
131 nir_shader *
132 glsl_to_nir(const struct gl_shader_program *shader_prog,
133 gl_shader_stage stage,
134 const nir_shader_compiler_options *options)
135 {
136 struct gl_shader *sh = shader_prog->_LinkedShaders[stage];
137
138 nir_shader *shader = nir_shader_create(NULL, stage, options);
139
140 nir_visitor v1(shader);
141 nir_function_visitor v2(&v1);
142 v2.run(sh->ir);
143 visit_exec_list(sh->ir, &v1);
144
145 nir_lower_outputs_to_temporaries(shader);
146
147 /* TODO: Use _mesa_fls instead */
148 unsigned num_textures = 0;
149 for (unsigned i = 0; i < 8 * sizeof(sh->Program->SamplersUsed); i++)
150 if (sh->Program->SamplersUsed & (1 << i))
151 num_textures = i;
152
153 shader->info.name = ralloc_asprintf(shader, "GLSL%d", sh->Name);
154 shader->info.num_textures = num_textures;
155 shader->info.num_ubos = sh->NumUniformBlocks;
156 shader->info.num_abos = shader_prog->NumAtomicBuffers;
157 shader->info.num_ssbos = shader_prog->NumBufferInterfaceBlocks;
158 shader->info.num_images = sh->NumImages;
159 shader->info.inputs_read = sh->Program->InputsRead;
160 shader->info.outputs_written = sh->Program->OutputsWritten;
161 shader->info.system_values_read = sh->Program->SystemValuesRead;
162 shader->info.uses_texture_gather = sh->Program->UsesGather;
163 shader->info.uses_clip_distance_out = sh->Program->UsesClipDistanceOut;
164 shader->info.separate_shader = shader_prog->SeparateShader;
165 shader->info.gs.vertices_out = sh->Geom.VerticesOut;
166 shader->info.gs.invocations = sh->Geom.Invocations;
167 shader->info.has_transform_feedback_varyings =
168 shader_prog->TransformFeedback.NumVarying > 0;
169
170 return shader;
171 }
172
173 nir_visitor::nir_visitor(nir_shader *shader)
174 {
175 this->supports_ints = shader->options->native_integers;
176 this->shader = shader;
177 this->is_global = true;
178 this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
179 _mesa_key_pointer_equal);
180 this->overload_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
181 _mesa_key_pointer_equal);
182 }
183
184 nir_visitor::~nir_visitor()
185 {
186 _mesa_hash_table_destroy(this->var_table, NULL);
187 _mesa_hash_table_destroy(this->overload_table, NULL);
188 }
189
190 nir_deref_var *
191 nir_visitor::evaluate_deref(nir_instr *mem_ctx, ir_instruction *ir)
192 {
193 ir->accept(this);
194 ralloc_steal(mem_ctx, this->deref_head);
195 return this->deref_head;
196 }
197
198 static nir_constant *
199 constant_copy(ir_constant *ir, void *mem_ctx)
200 {
201 if (ir == NULL)
202 return NULL;
203
204 nir_constant *ret = ralloc(mem_ctx, nir_constant);
205
206 unsigned total_elems = ir->type->components();
207 unsigned i;
208 switch (ir->type->base_type) {
209 case GLSL_TYPE_UINT:
210 for (i = 0; i < total_elems; i++)
211 ret->value.u[i] = ir->value.u[i];
212 break;
213
214 case GLSL_TYPE_INT:
215 for (i = 0; i < total_elems; i++)
216 ret->value.i[i] = ir->value.i[i];
217 break;
218
219 case GLSL_TYPE_FLOAT:
220 for (i = 0; i < total_elems; i++)
221 ret->value.f[i] = ir->value.f[i];
222 break;
223
224 case GLSL_TYPE_BOOL:
225 for (i = 0; i < total_elems; i++)
226 ret->value.b[i] = ir->value.b[i];
227 break;
228
229 case GLSL_TYPE_STRUCT:
230 ret->elements = ralloc_array(mem_ctx, nir_constant *,
231 ir->type->length);
232 i = 0;
233 foreach_in_list(ir_constant, field, &ir->components) {
234 ret->elements[i] = constant_copy(field, mem_ctx);
235 i++;
236 }
237 break;
238
239 case GLSL_TYPE_ARRAY:
240 ret->elements = ralloc_array(mem_ctx, nir_constant *,
241 ir->type->length);
242
243 for (i = 0; i < ir->type->length; i++)
244 ret->elements[i] = constant_copy(ir->array_elements[i], mem_ctx);
245 break;
246
247 default:
248 unreachable("not reached");
249 }
250
251 return ret;
252 }
253
254 void
255 nir_visitor::visit(ir_variable *ir)
256 {
257 nir_variable *var = ralloc(shader, nir_variable);
258 var->type = ir->type;
259 var->name = ralloc_strdup(var, ir->name);
260
261 if (ir->is_interface_instance() && ir->get_max_ifc_array_access() != NULL) {
262 unsigned size = ir->get_interface_type()->length;
263 var->max_ifc_array_access = ralloc_array(var, unsigned, size);
264 memcpy(var->max_ifc_array_access, ir->get_max_ifc_array_access(),
265 size * sizeof(unsigned));
266 } else {
267 var->max_ifc_array_access = NULL;
268 }
269
270 var->data.read_only = ir->data.read_only;
271 var->data.centroid = ir->data.centroid;
272 var->data.sample = ir->data.sample;
273 var->data.invariant = ir->data.invariant;
274 var->data.location = ir->data.location;
275
276 switch(ir->data.mode) {
277 case ir_var_auto:
278 case ir_var_temporary:
279 if (is_global)
280 var->data.mode = nir_var_global;
281 else
282 var->data.mode = nir_var_local;
283 break;
284
285 case ir_var_function_in:
286 case ir_var_function_out:
287 case ir_var_function_inout:
288 case ir_var_const_in:
289 var->data.mode = nir_var_local;
290 break;
291
292 case ir_var_shader_in:
293 if (shader->stage == MESA_SHADER_FRAGMENT &&
294 ir->data.location == VARYING_SLOT_FACE) {
295 /* For whatever reason, GLSL IR makes gl_FrontFacing an input */
296 var->data.location = SYSTEM_VALUE_FRONT_FACE;
297 var->data.mode = nir_var_system_value;
298 } else if (shader->stage == MESA_SHADER_GEOMETRY &&
299 ir->data.location == VARYING_SLOT_PRIMITIVE_ID) {
300 /* For whatever reason, GLSL IR makes gl_PrimitiveIDIn an input */
301 var->data.location = SYSTEM_VALUE_PRIMITIVE_ID;
302 var->data.mode = nir_var_system_value;
303 } else {
304 var->data.mode = nir_var_shader_in;
305 }
306 break;
307
308 case ir_var_shader_out:
309 var->data.mode = nir_var_shader_out;
310 break;
311
312 case ir_var_uniform:
313 var->data.mode = nir_var_uniform;
314 break;
315
316 case ir_var_shader_storage:
317 var->data.mode = nir_var_shader_storage;
318 break;
319
320 case ir_var_system_value:
321 var->data.mode = nir_var_system_value;
322 break;
323
324 default:
325 unreachable("not reached");
326 }
327
328 var->data.interpolation = ir->data.interpolation;
329 var->data.origin_upper_left = ir->data.origin_upper_left;
330 var->data.pixel_center_integer = ir->data.pixel_center_integer;
331 var->data.explicit_location = ir->data.explicit_location;
332 var->data.explicit_index = ir->data.explicit_index;
333 var->data.explicit_binding = ir->data.explicit_binding;
334 var->data.has_initializer = ir->data.has_initializer;
335 var->data.is_unmatched_generic_inout = ir->data.is_unmatched_generic_inout;
336 var->data.location_frac = ir->data.location_frac;
337 var->data.from_named_ifc_block_array = ir->data.from_named_ifc_block_array;
338 var->data.from_named_ifc_block_nonarray = ir->data.from_named_ifc_block_nonarray;
339
340 switch (ir->data.depth_layout) {
341 case ir_depth_layout_none:
342 var->data.depth_layout = nir_depth_layout_none;
343 break;
344 case ir_depth_layout_any:
345 var->data.depth_layout = nir_depth_layout_any;
346 break;
347 case ir_depth_layout_greater:
348 var->data.depth_layout = nir_depth_layout_greater;
349 break;
350 case ir_depth_layout_less:
351 var->data.depth_layout = nir_depth_layout_less;
352 break;
353 case ir_depth_layout_unchanged:
354 var->data.depth_layout = nir_depth_layout_unchanged;
355 break;
356 default:
357 unreachable("not reached");
358 }
359
360 var->data.index = ir->data.index;
361 var->data.binding = ir->data.binding;
362 /* XXX Get rid of buffer_index */
363 var->data.atomic.buffer_index = ir->data.binding;
364 var->data.atomic.offset = ir->data.atomic.offset;
365 var->data.image.read_only = ir->data.image_read_only;
366 var->data.image.write_only = ir->data.image_write_only;
367 var->data.image.coherent = ir->data.image_coherent;
368 var->data.image._volatile = ir->data.image_volatile;
369 var->data.image.restrict_flag = ir->data.image_restrict;
370 var->data.image.format = ir->data.image_format;
371 var->data.max_array_access = ir->data.max_array_access;
372
373 var->num_state_slots = ir->get_num_state_slots();
374 if (var->num_state_slots > 0) {
375 var->state_slots = ralloc_array(var, nir_state_slot,
376 var->num_state_slots);
377
378 ir_state_slot *state_slots = ir->get_state_slots();
379 for (unsigned i = 0; i < var->num_state_slots; i++) {
380 for (unsigned j = 0; j < 5; j++)
381 var->state_slots[i].tokens[j] = state_slots[i].tokens[j];
382 var->state_slots[i].swizzle = state_slots[i].swizzle;
383 }
384 } else {
385 var->state_slots = NULL;
386 }
387
388 var->constant_initializer = constant_copy(ir->constant_initializer, var);
389
390 var->interface_type = ir->get_interface_type();
391
392 switch (var->data.mode) {
393 case nir_var_local:
394 exec_list_push_tail(&impl->locals, &var->node);
395 break;
396
397 case nir_var_global:
398 exec_list_push_tail(&shader->globals, &var->node);
399 break;
400
401 case nir_var_shader_in:
402 exec_list_push_tail(&shader->inputs, &var->node);
403 break;
404
405 case nir_var_shader_out:
406 exec_list_push_tail(&shader->outputs, &var->node);
407 break;
408
409 case nir_var_uniform:
410 case nir_var_shader_storage:
411 exec_list_push_tail(&shader->uniforms, &var->node);
412 break;
413
414 case nir_var_system_value:
415 exec_list_push_tail(&shader->system_values, &var->node);
416 break;
417
418 default:
419 unreachable("not reached");
420 }
421
422 _mesa_hash_table_insert(var_table, ir, var);
423 this->var = var;
424 }
425
426 ir_visitor_status
427 nir_function_visitor::visit_enter(ir_function *ir)
428 {
429 visitor->create_function(ir);
430 return visit_continue_with_parent;
431 }
432
433
434 void
435 nir_visitor::create_function(ir_function *ir)
436 {
437 nir_function *func = nir_function_create(this->shader, ir->name);
438 foreach_in_list(ir_function_signature, sig, &ir->signatures) {
439 create_overload(sig, func);
440 }
441 }
442
443
444
445 void
446 nir_visitor::create_overload(ir_function_signature *ir, nir_function *function)
447 {
448 if (ir->is_intrinsic)
449 return;
450
451 nir_function_overload *overload = nir_function_overload_create(function);
452
453 unsigned num_params = ir->parameters.length();
454 overload->num_params = num_params;
455 overload->params = ralloc_array(shader, nir_parameter, num_params);
456
457 unsigned i = 0;
458 foreach_in_list(ir_variable, param, &ir->parameters) {
459 switch (param->data.mode) {
460 case ir_var_function_in:
461 overload->params[i].param_type = nir_parameter_in;
462 break;
463
464 case ir_var_function_out:
465 overload->params[i].param_type = nir_parameter_out;
466 break;
467
468 case ir_var_function_inout:
469 overload->params[i].param_type = nir_parameter_inout;
470 break;
471
472 default:
473 unreachable("not reached");
474 }
475
476 overload->params[i].type = param->type;
477 i++;
478 }
479
480 overload->return_type = ir->return_type;
481
482 _mesa_hash_table_insert(this->overload_table, ir, overload);
483 }
484
485 void
486 nir_visitor::visit(ir_function *ir)
487 {
488 foreach_in_list(ir_function_signature, sig, &ir->signatures)
489 sig->accept(this);
490 }
491
492 void
493 nir_visitor::visit(ir_function_signature *ir)
494 {
495 if (ir->is_intrinsic)
496 return;
497
498 struct hash_entry *entry =
499 _mesa_hash_table_search(this->overload_table, ir);
500
501 assert(entry);
502 nir_function_overload *overload = (nir_function_overload *) entry->data;
503
504 if (ir->is_defined) {
505 nir_function_impl *impl = nir_function_impl_create(overload);
506 this->impl = impl;
507
508 unsigned num_params = overload->num_params;
509 impl->num_params = num_params;
510 impl->params = ralloc_array(this->shader, nir_variable *, num_params);
511 unsigned i = 0;
512 foreach_in_list(ir_variable, param, &ir->parameters) {
513 param->accept(this);
514 impl->params[i] = this->var;
515 i++;
516 }
517
518 if (overload->return_type == glsl_type::void_type) {
519 impl->return_var = NULL;
520 } else {
521 impl->return_var = ralloc(this->shader, nir_variable);
522 impl->return_var->name = ralloc_strdup(impl->return_var,
523 "return_var");
524 impl->return_var->type = overload->return_type;
525 }
526
527 this->is_global = false;
528
529 this->cf_node_list = &impl->body;
530 visit_exec_list(&ir->body, this);
531
532 this->is_global = true;
533 } else {
534 overload->impl = NULL;
535 }
536 }
537
538 void
539 nir_visitor::visit(ir_loop *ir)
540 {
541 exec_list *old_list = this->cf_node_list;
542
543 nir_loop *loop = nir_loop_create(this->shader);
544 nir_cf_node_insert_end(old_list, &loop->cf_node);
545 this->cf_node_list = &loop->body;
546 visit_exec_list(&ir->body_instructions, this);
547
548 this->cf_node_list = old_list;
549 }
550
551 void
552 nir_visitor::visit(ir_if *ir)
553 {
554 nir_src condition = evaluate_rvalue(ir->condition);
555
556 exec_list *old_list = this->cf_node_list;
557
558 nir_if *if_stmt = nir_if_create(this->shader);
559 if_stmt->condition = condition;
560 nir_cf_node_insert_end(old_list, &if_stmt->cf_node);
561
562 this->cf_node_list = &if_stmt->then_list;
563 visit_exec_list(&ir->then_instructions, this);
564
565 this->cf_node_list = &if_stmt->else_list;
566 visit_exec_list(&ir->else_instructions, this);
567
568 this->cf_node_list = old_list;
569 }
570
571 void
572 nir_visitor::visit(ir_discard *ir)
573 {
574 /*
575 * discards aren't treated as control flow, because before we lower them
576 * they can appear anywhere in the shader and the stuff after them may still
577 * be executed (yay, crazy GLSL rules!). However, after lowering, all the
578 * discards will be immediately followed by a return.
579 */
580
581 nir_intrinsic_instr *discard;
582 if (ir->condition) {
583 discard = nir_intrinsic_instr_create(this->shader,
584 nir_intrinsic_discard_if);
585 discard->src[0] = evaluate_rvalue(ir->condition);
586 } else {
587 discard = nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard);
588 }
589 nir_instr_insert_after_cf_list(this->cf_node_list, &discard->instr);
590 }
591
592 void
593 nir_visitor::visit(ir_emit_vertex *ir)
594 {
595 nir_intrinsic_instr *instr =
596 nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex);
597 instr->const_index[0] = ir->stream_id();
598 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
599 }
600
601 void
602 nir_visitor::visit(ir_end_primitive *ir)
603 {
604 nir_intrinsic_instr *instr =
605 nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive);
606 instr->const_index[0] = ir->stream_id();
607 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
608 }
609
610 void
611 nir_visitor::visit(ir_loop_jump *ir)
612 {
613 nir_jump_type type;
614 switch (ir->mode) {
615 case ir_loop_jump::jump_break:
616 type = nir_jump_break;
617 break;
618 case ir_loop_jump::jump_continue:
619 type = nir_jump_continue;
620 break;
621 default:
622 unreachable("not reached");
623 }
624
625 nir_jump_instr *instr = nir_jump_instr_create(this->shader, type);
626 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
627 }
628
629 void
630 nir_visitor::visit(ir_return *ir)
631 {
632 if (ir->value != NULL) {
633 nir_intrinsic_instr *copy =
634 nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
635
636 copy->variables[0] = nir_deref_var_create(copy, this->impl->return_var);
637 copy->variables[1] = evaluate_deref(&copy->instr, ir->value);
638 }
639
640 nir_jump_instr *instr = nir_jump_instr_create(this->shader, nir_jump_return);
641 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
642 }
643
644 void
645 nir_visitor::visit(ir_call *ir)
646 {
647 if (ir->callee->is_intrinsic) {
648 nir_intrinsic_op op;
649 if (strcmp(ir->callee_name(), "__intrinsic_atomic_read") == 0) {
650 op = nir_intrinsic_atomic_counter_read_var;
651 } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_increment") == 0) {
652 op = nir_intrinsic_atomic_counter_inc_var;
653 } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_predecrement") == 0) {
654 op = nir_intrinsic_atomic_counter_dec_var;
655 } else if (strcmp(ir->callee_name(), "__intrinsic_image_load") == 0) {
656 op = nir_intrinsic_image_load;
657 } else if (strcmp(ir->callee_name(), "__intrinsic_image_store") == 0) {
658 op = nir_intrinsic_image_store;
659 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_add") == 0) {
660 op = nir_intrinsic_image_atomic_add;
661 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_min") == 0) {
662 op = nir_intrinsic_image_atomic_min;
663 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_max") == 0) {
664 op = nir_intrinsic_image_atomic_max;
665 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_and") == 0) {
666 op = nir_intrinsic_image_atomic_and;
667 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_or") == 0) {
668 op = nir_intrinsic_image_atomic_or;
669 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_xor") == 0) {
670 op = nir_intrinsic_image_atomic_xor;
671 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_exchange") == 0) {
672 op = nir_intrinsic_image_atomic_exchange;
673 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_comp_swap") == 0) {
674 op = nir_intrinsic_image_atomic_comp_swap;
675 } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier") == 0) {
676 op = nir_intrinsic_memory_barrier;
677 } else if (strcmp(ir->callee_name(), "__intrinsic_image_size") == 0) {
678 op = nir_intrinsic_image_size;
679 } else if (strcmp(ir->callee_name(), "__intrinsic_image_samples") == 0) {
680 op = nir_intrinsic_image_samples;
681 } else if (strcmp(ir->callee_name(), "__intrinsic_store_ssbo") == 0) {
682 op = nir_intrinsic_store_ssbo;
683 } else if (strcmp(ir->callee_name(), "__intrinsic_load_ssbo") == 0) {
684 op = nir_intrinsic_load_ssbo;
685 } else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_add_internal") == 0) {
686 op = nir_intrinsic_ssbo_atomic_add;
687 } else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_and_internal") == 0) {
688 op = nir_intrinsic_ssbo_atomic_and;
689 } else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_or_internal") == 0) {
690 op = nir_intrinsic_ssbo_atomic_or;
691 } else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_xor_internal") == 0) {
692 op = nir_intrinsic_ssbo_atomic_xor;
693 } else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_min_internal") == 0) {
694 op = nir_intrinsic_ssbo_atomic_min;
695 } else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_max_internal") == 0) {
696 op = nir_intrinsic_ssbo_atomic_max;
697 } else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_exchange_internal") == 0) {
698 op = nir_intrinsic_ssbo_atomic_exchange;
699 } else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_comp_swap_internal") == 0) {
700 op = nir_intrinsic_ssbo_atomic_comp_swap;
701 } else {
702 unreachable("not reached");
703 }
704
705 nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op);
706 nir_dest *dest = &instr->dest;
707
708 switch (op) {
709 case nir_intrinsic_atomic_counter_read_var:
710 case nir_intrinsic_atomic_counter_inc_var:
711 case nir_intrinsic_atomic_counter_dec_var: {
712 ir_dereference *param =
713 (ir_dereference *) ir->actual_parameters.get_head();
714 instr->variables[0] = evaluate_deref(&instr->instr, param);
715 nir_ssa_dest_init(&instr->instr, &instr->dest, 1, NULL);
716 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
717 break;
718 }
719 case nir_intrinsic_image_load:
720 case nir_intrinsic_image_store:
721 case nir_intrinsic_image_atomic_add:
722 case nir_intrinsic_image_atomic_min:
723 case nir_intrinsic_image_atomic_max:
724 case nir_intrinsic_image_atomic_and:
725 case nir_intrinsic_image_atomic_or:
726 case nir_intrinsic_image_atomic_xor:
727 case nir_intrinsic_image_atomic_exchange:
728 case nir_intrinsic_image_atomic_comp_swap:
729 case nir_intrinsic_image_samples:
730 case nir_intrinsic_image_size: {
731 nir_ssa_undef_instr *instr_undef =
732 nir_ssa_undef_instr_create(shader, 1);
733 nir_instr_insert_after_cf_list(this->cf_node_list,
734 &instr_undef->instr);
735
736 /* Set the image variable dereference. */
737 exec_node *param = ir->actual_parameters.get_head();
738 ir_dereference *image = (ir_dereference *)param;
739 const glsl_type *type =
740 image->variable_referenced()->type->without_array();
741
742 instr->variables[0] = evaluate_deref(&instr->instr, image);
743 param = param->get_next();
744
745 /* Set the intrinsic destination. */
746 if (ir->return_deref) {
747 const nir_intrinsic_info *info =
748 &nir_intrinsic_infos[instr->intrinsic];
749 nir_ssa_dest_init(&instr->instr, &instr->dest,
750 info->dest_components, NULL);
751 }
752
753 if (op == nir_intrinsic_image_size ||
754 op == nir_intrinsic_image_samples) {
755 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
756 break;
757 }
758
759 /* Set the address argument, extending the coordinate vector to four
760 * components.
761 */
762 const nir_src src_addr = evaluate_rvalue((ir_dereference *)param);
763 nir_alu_instr *instr_addr = nir_alu_instr_create(shader, nir_op_vec4);
764 nir_ssa_dest_init(&instr_addr->instr, &instr_addr->dest.dest, 4, NULL);
765
766 for (int i = 0; i < 4; i++) {
767 if (i < type->coordinate_components()) {
768 instr_addr->src[i].src = src_addr;
769 instr_addr->src[i].swizzle[0] = i;
770 } else {
771 instr_addr->src[i].src = nir_src_for_ssa(&instr_undef->def);
772 }
773 }
774
775 nir_instr_insert_after_cf_list(cf_node_list, &instr_addr->instr);
776 instr->src[0] = nir_src_for_ssa(&instr_addr->dest.dest.ssa);
777 param = param->get_next();
778
779 /* Set the sample argument, which is undefined for single-sample
780 * images.
781 */
782 if (type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS) {
783 instr->src[1] = evaluate_rvalue((ir_dereference *)param);
784 param = param->get_next();
785 } else {
786 instr->src[1] = nir_src_for_ssa(&instr_undef->def);
787 }
788
789 /* Set the intrinsic parameters. */
790 if (!param->is_tail_sentinel()) {
791 instr->src[2] = evaluate_rvalue((ir_dereference *)param);
792 param = param->get_next();
793 }
794
795 if (!param->is_tail_sentinel()) {
796 instr->src[3] = evaluate_rvalue((ir_dereference *)param);
797 param = param->get_next();
798 }
799 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
800 break;
801 }
802 case nir_intrinsic_memory_barrier:
803 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
804 break;
805 case nir_intrinsic_store_ssbo: {
806 exec_node *param = ir->actual_parameters.get_head();
807 ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
808
809 param = param->get_next();
810 ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
811
812 param = param->get_next();
813 ir_rvalue *val = ((ir_instruction *)param)->as_rvalue();
814
815 param = param->get_next();
816 ir_constant *write_mask = ((ir_instruction *)param)->as_constant();
817 assert(write_mask);
818
819 /* Check if we need the indirect version */
820 ir_constant *const_offset = offset->as_constant();
821 if (!const_offset) {
822 op = nir_intrinsic_store_ssbo_indirect;
823 ralloc_free(instr);
824 instr = nir_intrinsic_instr_create(shader, op);
825 instr->src[2] = evaluate_rvalue(offset);
826 instr->const_index[0] = 0;
827 } else {
828 instr->const_index[0] = const_offset->value.u[0];
829 }
830
831 instr->const_index[1] = write_mask->value.u[0];
832
833 instr->src[0] = evaluate_rvalue(val);
834 instr->num_components = val->type->vector_elements;
835
836 instr->src[1] = evaluate_rvalue(block);
837 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
838 break;
839 }
840 case nir_intrinsic_load_ssbo: {
841 exec_node *param = ir->actual_parameters.get_head();
842 ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
843
844 param = param->get_next();
845 ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
846
847 /* Check if we need the indirect version */
848 ir_constant *const_offset = offset->as_constant();
849 if (!const_offset) {
850 op = nir_intrinsic_load_ssbo_indirect;
851 ralloc_free(instr);
852 instr = nir_intrinsic_instr_create(shader, op);
853 instr->src[1] = evaluate_rvalue(offset);
854 instr->const_index[0] = 0;
855 dest = &instr->dest;
856 } else {
857 instr->const_index[0] = const_offset->value.u[0];
858 }
859
860 instr->src[0] = evaluate_rvalue(block);
861
862 const glsl_type *type = ir->return_deref->var->type;
863 instr->num_components = type->vector_elements;
864
865 /* Setup destination register */
866 nir_ssa_dest_init(&instr->instr, &instr->dest,
867 type->vector_elements, NULL);
868
869 /* Insert the created nir instruction now since in the case of boolean
870 * result we will need to emit another instruction after it
871 */
872 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
873
874 /*
875 * In SSBO/UBO's, a true boolean value is any non-zero value, but we
876 * consider a true boolean to be ~0. Fix this up with a != 0
877 * comparison.
878 */
879 if (type->base_type == GLSL_TYPE_BOOL) {
880 nir_load_const_instr *const_zero =
881 nir_load_const_instr_create(shader, 1);
882 const_zero->value.u[0] = 0;
883 nir_instr_insert_after_cf_list(this->cf_node_list,
884 &const_zero->instr);
885
886 nir_alu_instr *load_ssbo_compare =
887 nir_alu_instr_create(shader, nir_op_ine);
888 load_ssbo_compare->src[0].src.is_ssa = true;
889 load_ssbo_compare->src[0].src.ssa = &instr->dest.ssa;
890 load_ssbo_compare->src[1].src.is_ssa = true;
891 load_ssbo_compare->src[1].src.ssa = &const_zero->def;
892 for (unsigned i = 0; i < type->vector_elements; i++)
893 load_ssbo_compare->src[1].swizzle[i] = 0;
894 nir_ssa_dest_init(&load_ssbo_compare->instr,
895 &load_ssbo_compare->dest.dest,
896 type->vector_elements, NULL);
897 load_ssbo_compare->dest.write_mask = (1 << type->vector_elements) - 1;
898 nir_instr_insert_after_cf_list(this->cf_node_list,
899 &load_ssbo_compare->instr);
900 dest = &load_ssbo_compare->dest.dest;
901 }
902 break;
903 }
904 case nir_intrinsic_ssbo_atomic_add:
905 case nir_intrinsic_ssbo_atomic_min:
906 case nir_intrinsic_ssbo_atomic_max:
907 case nir_intrinsic_ssbo_atomic_and:
908 case nir_intrinsic_ssbo_atomic_or:
909 case nir_intrinsic_ssbo_atomic_xor:
910 case nir_intrinsic_ssbo_atomic_exchange:
911 case nir_intrinsic_ssbo_atomic_comp_swap: {
912 int param_count = ir->actual_parameters.length();
913 assert(param_count == 3 || param_count == 4);
914
915 /* Block index */
916 exec_node *param = ir->actual_parameters.get_head();
917 ir_instruction *inst = (ir_instruction *) param;
918 instr->src[0] = evaluate_rvalue(inst->as_rvalue());
919
920 /* Offset */
921 param = param->get_next();
922 inst = (ir_instruction *) param;
923 instr->src[1] = evaluate_rvalue(inst->as_rvalue());
924
925 /* data1 parameter (this is always present) */
926 param = param->get_next();
927 inst = (ir_instruction *) param;
928 instr->src[2] = evaluate_rvalue(inst->as_rvalue());
929
930 /* data2 parameter (only with atomic_comp_swap) */
931 if (param_count == 4) {
932 assert(op == nir_intrinsic_ssbo_atomic_comp_swap);
933 param = param->get_next();
934 inst = (ir_instruction *) param;
935 instr->src[3] = evaluate_rvalue(inst->as_rvalue());
936 }
937
938 /* Atomic result */
939 assert(ir->return_deref);
940 nir_ssa_dest_init(&instr->instr, &instr->dest,
941 ir->return_deref->type->vector_elements, NULL);
942 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
943 break;
944 }
945 default:
946 unreachable("not reached");
947 }
948
949 if (ir->return_deref) {
950 nir_intrinsic_instr *store_instr =
951 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
952 store_instr->num_components = ir->return_deref->type->vector_elements;
953
954 store_instr->variables[0] =
955 evaluate_deref(&store_instr->instr, ir->return_deref);
956 store_instr->src[0] = nir_src_for_ssa(&dest->ssa);
957
958 nir_instr_insert_after_cf_list(this->cf_node_list,
959 &store_instr->instr);
960 }
961
962 return;
963 }
964
965 struct hash_entry *entry =
966 _mesa_hash_table_search(this->overload_table, ir->callee);
967 assert(entry);
968 nir_function_overload *callee = (nir_function_overload *) entry->data;
969
970 nir_call_instr *instr = nir_call_instr_create(this->shader, callee);
971
972 unsigned i = 0;
973 foreach_in_list(ir_dereference, param, &ir->actual_parameters) {
974 instr->params[i] = evaluate_deref(&instr->instr, param);
975 i++;
976 }
977
978 instr->return_deref = evaluate_deref(&instr->instr, ir->return_deref);
979 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
980 }
981
982 void
983 nir_visitor::visit(ir_assignment *ir)
984 {
985 unsigned num_components = ir->lhs->type->vector_elements;
986
987 if ((ir->rhs->as_dereference() || ir->rhs->as_constant()) &&
988 (ir->write_mask == (1 << num_components) - 1 || ir->write_mask == 0)) {
989 /* We're doing a plain-as-can-be copy, so emit a copy_var */
990 nir_intrinsic_instr *copy =
991 nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
992
993 copy->variables[0] = evaluate_deref(&copy->instr, ir->lhs);
994 copy->variables[1] = evaluate_deref(&copy->instr, ir->rhs);
995
996 if (ir->condition) {
997 nir_if *if_stmt = nir_if_create(this->shader);
998 if_stmt->condition = evaluate_rvalue(ir->condition);
999 nir_cf_node_insert_end(this->cf_node_list, &if_stmt->cf_node);
1000 nir_instr_insert_after_cf_list(&if_stmt->then_list, &copy->instr);
1001 } else {
1002 nir_instr_insert_after_cf_list(this->cf_node_list, &copy->instr);
1003 }
1004 return;
1005 }
1006
1007 assert(ir->rhs->type->is_scalar() || ir->rhs->type->is_vector());
1008
1009 ir->lhs->accept(this);
1010 nir_deref_var *lhs_deref = this->deref_head;
1011 nir_src src = evaluate_rvalue(ir->rhs);
1012
1013 if (ir->write_mask != (1 << num_components) - 1 && ir->write_mask != 0) {
1014 /*
1015 * We have no good way to update only part of a variable, so just load
1016 * the LHS and do a vec operation to combine the old with the new, and
1017 * then store it
1018 * back into the LHS. Copy propagation should get rid of the mess.
1019 */
1020
1021 nir_intrinsic_instr *load =
1022 nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var);
1023 load->num_components = ir->lhs->type->vector_elements;
1024 nir_ssa_dest_init(&load->instr, &load->dest, num_components, NULL);
1025 load->variables[0] = lhs_deref;
1026 ralloc_steal(load, load->variables[0]);
1027 nir_instr_insert_after_cf_list(this->cf_node_list, &load->instr);
1028
1029 nir_op vec_op;
1030 switch (ir->lhs->type->vector_elements) {
1031 case 1: vec_op = nir_op_imov; break;
1032 case 2: vec_op = nir_op_vec2; break;
1033 case 3: vec_op = nir_op_vec3; break;
1034 case 4: vec_op = nir_op_vec4; break;
1035 default: unreachable("Invalid number of components"); break;
1036 }
1037 nir_alu_instr *vec = nir_alu_instr_create(this->shader, vec_op);
1038 nir_ssa_dest_init(&vec->instr, &vec->dest.dest, num_components, NULL);
1039 vec->dest.write_mask = (1 << num_components) - 1;
1040
1041 unsigned component = 0;
1042 for (unsigned i = 0; i < ir->lhs->type->vector_elements; i++) {
1043 if (ir->write_mask & (1 << i)) {
1044 vec->src[i].src = src;
1045
1046 /* GLSL IR will give us the input to the write-masked assignment
1047 * in a single packed vector. So, for example, if the
1048 * writemask is xzw, then we have to swizzle x -> x, y -> z,
1049 * and z -> w and get the y component from the load.
1050 */
1051 vec->src[i].swizzle[0] = component++;
1052 } else {
1053 vec->src[i].src.is_ssa = true;
1054 vec->src[i].src.ssa = &load->dest.ssa;
1055 vec->src[i].swizzle[0] = i;
1056 }
1057 }
1058
1059 nir_instr_insert_after_cf_list(this->cf_node_list, &vec->instr);
1060
1061 src.is_ssa = true;
1062 src.ssa = &vec->dest.dest.ssa;
1063 }
1064
1065 nir_intrinsic_instr *store =
1066 nir_intrinsic_instr_create(this->shader, nir_intrinsic_store_var);
1067 store->num_components = ir->lhs->type->vector_elements;
1068 nir_deref *store_deref = nir_copy_deref(store, &lhs_deref->deref);
1069 store->variables[0] = nir_deref_as_var(store_deref);
1070 store->src[0] = src;
1071
1072 if (ir->condition) {
1073 nir_if *if_stmt = nir_if_create(this->shader);
1074 if_stmt->condition = evaluate_rvalue(ir->condition);
1075 nir_cf_node_insert_end(this->cf_node_list, &if_stmt->cf_node);
1076 nir_instr_insert_after_cf_list(&if_stmt->then_list, &store->instr);
1077 } else {
1078 nir_instr_insert_after_cf_list(this->cf_node_list, &store->instr);
1079 }
1080 }
1081
1082 /*
1083 * Given an instruction, returns a pointer to its destination or NULL if there
1084 * is no destination.
1085 *
1086 * Note that this only handles instructions we generate at this level.
1087 */
1088 static nir_dest *
1089 get_instr_dest(nir_instr *instr)
1090 {
1091 nir_alu_instr *alu_instr;
1092 nir_intrinsic_instr *intrinsic_instr;
1093 nir_tex_instr *tex_instr;
1094
1095 switch (instr->type) {
1096 case nir_instr_type_alu:
1097 alu_instr = nir_instr_as_alu(instr);
1098 return &alu_instr->dest.dest;
1099
1100 case nir_instr_type_intrinsic:
1101 intrinsic_instr = nir_instr_as_intrinsic(instr);
1102 if (nir_intrinsic_infos[intrinsic_instr->intrinsic].has_dest)
1103 return &intrinsic_instr->dest;
1104 else
1105 return NULL;
1106
1107 case nir_instr_type_tex:
1108 tex_instr = nir_instr_as_tex(instr);
1109 return &tex_instr->dest;
1110
1111 default:
1112 unreachable("not reached");
1113 }
1114
1115 return NULL;
1116 }
1117
1118 void
1119 nir_visitor::add_instr(nir_instr *instr, unsigned num_components)
1120 {
1121 nir_dest *dest = get_instr_dest(instr);
1122
1123 if (dest)
1124 nir_ssa_dest_init(instr, dest, num_components, NULL);
1125
1126 nir_instr_insert_after_cf_list(this->cf_node_list, instr);
1127 this->result = instr;
1128 }
1129
1130 nir_src
1131 nir_visitor::evaluate_rvalue(ir_rvalue* ir)
1132 {
1133 ir->accept(this);
1134 if (ir->as_dereference() || ir->as_constant()) {
1135 /*
1136 * A dereference is being used on the right hand side, which means we
1137 * must emit a variable load.
1138 */
1139
1140 nir_intrinsic_instr *load_instr =
1141 nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var);
1142 load_instr->num_components = ir->type->vector_elements;
1143 load_instr->variables[0] = this->deref_head;
1144 ralloc_steal(load_instr, load_instr->variables[0]);
1145 add_instr(&load_instr->instr, ir->type->vector_elements);
1146 }
1147
1148 nir_dest *dest = get_instr_dest(this->result);
1149 assert(dest->is_ssa);
1150
1151 return nir_src_for_ssa(&dest->ssa);
1152 }
1153
1154 nir_alu_instr *
1155 nir_visitor::emit(nir_op op, unsigned dest_size, nir_src *srcs)
1156 {
1157 nir_alu_instr *instr = nir_alu_instr_create(this->shader, op);
1158 for (unsigned i = 0; i < nir_op_infos[op].num_inputs; i++)
1159 instr->src[i].src = srcs[i];
1160 instr->dest.write_mask = (1 << dest_size) - 1;
1161 add_instr(&instr->instr, dest_size);
1162 return instr;
1163 }
1164
1165 nir_alu_instr *
1166 nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1)
1167 {
1168 assert(nir_op_infos[op].num_inputs == 1);
1169 return emit(op, dest_size, &src1);
1170 }
1171
1172 nir_alu_instr *
1173 nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1,
1174 nir_src src2)
1175 {
1176 assert(nir_op_infos[op].num_inputs == 2);
1177 nir_src srcs[] = { src1, src2 };
1178 return emit(op, dest_size, srcs);
1179 }
1180
1181 nir_alu_instr *
1182 nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1,
1183 nir_src src2, nir_src src3)
1184 {
1185 assert(nir_op_infos[op].num_inputs == 3);
1186 nir_src srcs[] = { src1, src2, src3 };
1187 return emit(op, dest_size, srcs);
1188 }
1189
1190 void
1191 nir_visitor::visit(ir_expression *ir)
1192 {
1193 /* Some special cases */
1194 switch (ir->operation) {
1195 case ir_binop_ubo_load: {
1196 ir_constant *const_index = ir->operands[1]->as_constant();
1197
1198 nir_intrinsic_op op;
1199 if (const_index) {
1200 op = nir_intrinsic_load_ubo;
1201 } else {
1202 op = nir_intrinsic_load_ubo_indirect;
1203 }
1204 nir_intrinsic_instr *load = nir_intrinsic_instr_create(this->shader, op);
1205 load->num_components = ir->type->vector_elements;
1206 load->const_index[0] = const_index ? const_index->value.u[0] : 0; /* base offset */
1207 load->src[0] = evaluate_rvalue(ir->operands[0]);
1208 if (!const_index)
1209 load->src[1] = evaluate_rvalue(ir->operands[1]);
1210 add_instr(&load->instr, ir->type->vector_elements);
1211
1212 /*
1213 * In UBO's, a true boolean value is any non-zero value, but we consider
1214 * a true boolean to be ~0. Fix this up with a != 0 comparison.
1215 */
1216
1217 if (ir->type->base_type == GLSL_TYPE_BOOL) {
1218 nir_load_const_instr *const_zero = nir_load_const_instr_create(shader, 1);
1219 const_zero->value.u[0] = 0;
1220 nir_instr_insert_after_cf_list(this->cf_node_list, &const_zero->instr);
1221
1222 nir_alu_instr *compare = nir_alu_instr_create(shader, nir_op_ine);
1223 compare->src[0].src.is_ssa = true;
1224 compare->src[0].src.ssa = &load->dest.ssa;
1225 compare->src[1].src.is_ssa = true;
1226 compare->src[1].src.ssa = &const_zero->def;
1227 for (unsigned i = 0; i < ir->type->vector_elements; i++)
1228 compare->src[1].swizzle[i] = 0;
1229 compare->dest.write_mask = (1 << ir->type->vector_elements) - 1;
1230
1231 add_instr(&compare->instr, ir->type->vector_elements);
1232 }
1233
1234 return;
1235 }
1236
1237 case ir_unop_interpolate_at_centroid:
1238 case ir_binop_interpolate_at_offset:
1239 case ir_binop_interpolate_at_sample: {
1240 ir_dereference *deref = ir->operands[0]->as_dereference();
1241 ir_swizzle *swizzle = NULL;
1242 if (!deref) {
1243 /* the api does not allow a swizzle here, but the varying packing code
1244 * may have pushed one into here.
1245 */
1246 swizzle = ir->operands[0]->as_swizzle();
1247 assert(swizzle);
1248 deref = swizzle->val->as_dereference();
1249 assert(deref);
1250 }
1251
1252 deref->accept(this);
1253
1254 nir_intrinsic_op op;
1255 if (this->deref_head->var->data.mode == nir_var_shader_in) {
1256 switch (ir->operation) {
1257 case ir_unop_interpolate_at_centroid:
1258 op = nir_intrinsic_interp_var_at_centroid;
1259 break;
1260 case ir_binop_interpolate_at_offset:
1261 op = nir_intrinsic_interp_var_at_offset;
1262 break;
1263 case ir_binop_interpolate_at_sample:
1264 op = nir_intrinsic_interp_var_at_sample;
1265 break;
1266 default:
1267 unreachable("Invalid interpolation intrinsic");
1268 }
1269 } else {
1270 /* This case can happen if the vertex shader does not write the
1271 * given varying. In this case, the linker will lower it to a
1272 * global variable. Since interpolating a variable makes no
1273 * sense, we'll just turn it into a load which will probably
1274 * eventually end up as an SSA definition.
1275 */
1276 assert(this->deref_head->var->data.mode == nir_var_global);
1277 op = nir_intrinsic_load_var;
1278 }
1279
1280 nir_intrinsic_instr *intrin = nir_intrinsic_instr_create(shader, op);
1281 intrin->num_components = deref->type->vector_elements;
1282 intrin->variables[0] = this->deref_head;
1283 ralloc_steal(intrin, intrin->variables[0]);
1284
1285 if (intrin->intrinsic == nir_intrinsic_interp_var_at_offset ||
1286 intrin->intrinsic == nir_intrinsic_interp_var_at_sample)
1287 intrin->src[0] = evaluate_rvalue(ir->operands[1]);
1288
1289 add_instr(&intrin->instr, deref->type->vector_elements);
1290
1291 if (swizzle) {
1292 nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
1293 mov->dest.write_mask = (1 << swizzle->type->vector_elements) - 1;
1294 mov->src[0].src.is_ssa = true;
1295 mov->src[0].src.ssa = &intrin->dest.ssa;
1296
1297 mov->src[0].swizzle[0] = swizzle->mask.x;
1298 mov->src[0].swizzle[1] = swizzle->mask.y;
1299 mov->src[0].swizzle[2] = swizzle->mask.z;
1300 mov->src[0].swizzle[3] = swizzle->mask.w;
1301 for (unsigned i = deref->type->vector_elements; i < 4; i++)
1302 mov->src[0].swizzle[i] = 0;
1303
1304 add_instr(&mov->instr, swizzle->type->vector_elements);
1305 }
1306
1307 return;
1308 }
1309
1310 default:
1311 break;
1312 }
1313
1314 nir_src srcs[4];
1315 for (unsigned i = 0; i < ir->get_num_operands(); i++)
1316 srcs[i] = evaluate_rvalue(ir->operands[i]);
1317
1318 glsl_base_type types[4];
1319 for (unsigned i = 0; i < ir->get_num_operands(); i++)
1320 if (supports_ints)
1321 types[i] = ir->operands[i]->type->base_type;
1322 else
1323 types[i] = GLSL_TYPE_FLOAT;
1324
1325 glsl_base_type out_type;
1326 if (supports_ints)
1327 out_type = ir->type->base_type;
1328 else
1329 out_type = GLSL_TYPE_FLOAT;
1330
1331 unsigned dest_size = ir->type->vector_elements;
1332
1333 nir_alu_instr *instr;
1334 nir_op op;
1335
1336 switch (ir->operation) {
1337 case ir_unop_bit_not: emit(nir_op_inot, dest_size, srcs); break;
1338 case ir_unop_logic_not:
1339 emit(supports_ints ? nir_op_inot : nir_op_fnot, dest_size, srcs);
1340 break;
1341 case ir_unop_neg:
1342 instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fneg : nir_op_ineg,
1343 dest_size, srcs);
1344 break;
1345 case ir_unop_abs:
1346 instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fabs : nir_op_iabs,
1347 dest_size, srcs);
1348 break;
1349 case ir_unop_saturate:
1350 assert(types[0] == GLSL_TYPE_FLOAT);
1351 instr = emit(nir_op_fsat, dest_size, srcs);
1352 break;
1353 case ir_unop_sign:
1354 emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fsign : nir_op_isign,
1355 dest_size, srcs);
1356 break;
1357 case ir_unop_rcp: emit(nir_op_frcp, dest_size, srcs); break;
1358 case ir_unop_rsq: emit(nir_op_frsq, dest_size, srcs); break;
1359 case ir_unop_sqrt: emit(nir_op_fsqrt, dest_size, srcs); break;
1360 case ir_unop_exp: unreachable("ir_unop_exp should have been lowered");
1361 case ir_unop_log: unreachable("ir_unop_log should have been lowered");
1362 case ir_unop_exp2: emit(nir_op_fexp2, dest_size, srcs); break;
1363 case ir_unop_log2: emit(nir_op_flog2, dest_size, srcs); break;
1364 case ir_unop_i2f:
1365 emit(supports_ints ? nir_op_i2f : nir_op_fmov, dest_size, srcs);
1366 break;
1367 case ir_unop_u2f:
1368 emit(supports_ints ? nir_op_u2f : nir_op_fmov, dest_size, srcs);
1369 break;
1370 case ir_unop_b2f:
1371 emit(supports_ints ? nir_op_b2f : nir_op_fmov, dest_size, srcs);
1372 break;
1373 case ir_unop_f2i: emit(nir_op_f2i, dest_size, srcs); break;
1374 case ir_unop_f2u: emit(nir_op_f2u, dest_size, srcs); break;
1375 case ir_unop_f2b: emit(nir_op_f2b, dest_size, srcs); break;
1376 case ir_unop_i2b: emit(nir_op_i2b, dest_size, srcs); break;
1377 case ir_unop_b2i: emit(nir_op_b2i, dest_size, srcs); break;
1378 case ir_unop_i2u:
1379 case ir_unop_u2i:
1380 case ir_unop_bitcast_i2f:
1381 case ir_unop_bitcast_f2i:
1382 case ir_unop_bitcast_u2f:
1383 case ir_unop_bitcast_f2u:
1384 case ir_unop_subroutine_to_int:
1385 /* no-op */
1386 emit(nir_op_imov, dest_size, srcs);
1387 break;
1388 case ir_unop_any:
1389 switch (ir->operands[0]->type->vector_elements) {
1390 case 2:
1391 emit(supports_ints ? nir_op_bany2 : nir_op_fany2,
1392 dest_size, srcs);
1393 break;
1394 case 3:
1395 emit(supports_ints ? nir_op_bany3 : nir_op_fany3,
1396 dest_size, srcs);
1397 break;
1398 case 4:
1399 emit(supports_ints ? nir_op_bany4 : nir_op_fany4,
1400 dest_size, srcs);
1401 break;
1402 default:
1403 unreachable("not reached");
1404 }
1405 break;
1406 case ir_unop_trunc: emit(nir_op_ftrunc, dest_size, srcs); break;
1407 case ir_unop_ceil: emit(nir_op_fceil, dest_size, srcs); break;
1408 case ir_unop_floor: emit(nir_op_ffloor, dest_size, srcs); break;
1409 case ir_unop_fract: emit(nir_op_ffract, dest_size, srcs); break;
1410 case ir_unop_round_even: emit(nir_op_fround_even, dest_size, srcs); break;
1411 case ir_unop_sin: emit(nir_op_fsin, dest_size, srcs); break;
1412 case ir_unop_cos: emit(nir_op_fcos, dest_size, srcs); break;
1413 case ir_unop_dFdx: emit(nir_op_fddx, dest_size, srcs); break;
1414 case ir_unop_dFdy: emit(nir_op_fddy, dest_size, srcs); break;
1415 case ir_unop_dFdx_fine: emit(nir_op_fddx_fine, dest_size, srcs); break;
1416 case ir_unop_dFdy_fine: emit(nir_op_fddy_fine, dest_size, srcs); break;
1417 case ir_unop_dFdx_coarse: emit(nir_op_fddx_coarse, dest_size, srcs); break;
1418 case ir_unop_dFdy_coarse: emit(nir_op_fddy_coarse, dest_size, srcs); break;
1419 case ir_unop_pack_snorm_2x16:
1420 emit(nir_op_pack_snorm_2x16, dest_size, srcs);
1421 break;
1422 case ir_unop_pack_snorm_4x8:
1423 emit(nir_op_pack_snorm_4x8, dest_size, srcs);
1424 break;
1425 case ir_unop_pack_unorm_2x16:
1426 emit(nir_op_pack_unorm_2x16, dest_size, srcs);
1427 break;
1428 case ir_unop_pack_unorm_4x8:
1429 emit(nir_op_pack_unorm_4x8, dest_size, srcs);
1430 break;
1431 case ir_unop_pack_half_2x16:
1432 emit(nir_op_pack_half_2x16, dest_size, srcs);
1433 break;
1434 case ir_unop_unpack_snorm_2x16:
1435 emit(nir_op_unpack_snorm_2x16, dest_size, srcs);
1436 break;
1437 case ir_unop_unpack_snorm_4x8:
1438 emit(nir_op_unpack_snorm_4x8, dest_size, srcs);
1439 break;
1440 case ir_unop_unpack_unorm_2x16:
1441 emit(nir_op_unpack_unorm_2x16, dest_size, srcs);
1442 break;
1443 case ir_unop_unpack_unorm_4x8:
1444 emit(nir_op_unpack_unorm_4x8, dest_size, srcs);
1445 break;
1446 case ir_unop_unpack_half_2x16:
1447 emit(nir_op_unpack_half_2x16, dest_size, srcs);
1448 break;
1449 case ir_unop_unpack_half_2x16_split_x:
1450 emit(nir_op_unpack_half_2x16_split_x, dest_size, srcs);
1451 break;
1452 case ir_unop_unpack_half_2x16_split_y:
1453 emit(nir_op_unpack_half_2x16_split_y, dest_size, srcs);
1454 break;
1455 case ir_unop_bitfield_reverse:
1456 emit(nir_op_bitfield_reverse, dest_size, srcs);
1457 break;
1458 case ir_unop_bit_count:
1459 emit(nir_op_bit_count, dest_size, srcs);
1460 break;
1461 case ir_unop_find_msb:
1462 switch (types[0]) {
1463 case GLSL_TYPE_UINT:
1464 emit(nir_op_ufind_msb, dest_size, srcs);
1465 break;
1466 case GLSL_TYPE_INT:
1467 emit(nir_op_ifind_msb, dest_size, srcs);
1468 break;
1469 default:
1470 unreachable("Invalid type for findMSB()");
1471 }
1472 break;
1473 case ir_unop_find_lsb:
1474 emit(nir_op_find_lsb, dest_size, srcs);
1475 break;
1476
1477 case ir_unop_noise:
1478 switch (ir->type->vector_elements) {
1479 case 1:
1480 switch (ir->operands[0]->type->vector_elements) {
1481 case 1: emit(nir_op_fnoise1_1, dest_size, srcs); break;
1482 case 2: emit(nir_op_fnoise1_2, dest_size, srcs); break;
1483 case 3: emit(nir_op_fnoise1_3, dest_size, srcs); break;
1484 case 4: emit(nir_op_fnoise1_4, dest_size, srcs); break;
1485 default: unreachable("not reached");
1486 }
1487 break;
1488 case 2:
1489 switch (ir->operands[0]->type->vector_elements) {
1490 case 1: emit(nir_op_fnoise2_1, dest_size, srcs); break;
1491 case 2: emit(nir_op_fnoise2_2, dest_size, srcs); break;
1492 case 3: emit(nir_op_fnoise2_3, dest_size, srcs); break;
1493 case 4: emit(nir_op_fnoise2_4, dest_size, srcs); break;
1494 default: unreachable("not reached");
1495 }
1496 break;
1497 case 3:
1498 switch (ir->operands[0]->type->vector_elements) {
1499 case 1: emit(nir_op_fnoise3_1, dest_size, srcs); break;
1500 case 2: emit(nir_op_fnoise3_2, dest_size, srcs); break;
1501 case 3: emit(nir_op_fnoise3_3, dest_size, srcs); break;
1502 case 4: emit(nir_op_fnoise3_4, dest_size, srcs); break;
1503 default: unreachable("not reached");
1504 }
1505 break;
1506 case 4:
1507 switch (ir->operands[0]->type->vector_elements) {
1508 case 1: emit(nir_op_fnoise4_1, dest_size, srcs); break;
1509 case 2: emit(nir_op_fnoise4_2, dest_size, srcs); break;
1510 case 3: emit(nir_op_fnoise4_3, dest_size, srcs); break;
1511 case 4: emit(nir_op_fnoise4_4, dest_size, srcs); break;
1512 default: unreachable("not reached");
1513 }
1514 break;
1515 default:
1516 unreachable("not reached");
1517 }
1518 break;
1519 case ir_unop_get_buffer_size: {
1520 nir_intrinsic_instr *load = nir_intrinsic_instr_create(
1521 this->shader,
1522 nir_intrinsic_get_buffer_size);
1523 load->num_components = ir->type->vector_elements;
1524 load->src[0] = evaluate_rvalue(ir->operands[0]);
1525 add_instr(&load->instr, ir->type->vector_elements);
1526 return;
1527 }
1528
1529 case ir_binop_add:
1530 case ir_binop_sub:
1531 case ir_binop_mul:
1532 case ir_binop_div:
1533 case ir_binop_mod:
1534 case ir_binop_min:
1535 case ir_binop_max:
1536 case ir_binop_pow:
1537 case ir_binop_bit_and:
1538 case ir_binop_bit_or:
1539 case ir_binop_bit_xor:
1540 case ir_binop_logic_and:
1541 case ir_binop_logic_or:
1542 case ir_binop_logic_xor:
1543 case ir_binop_lshift:
1544 case ir_binop_rshift:
1545 switch (ir->operation) {
1546 case ir_binop_add:
1547 if (out_type == GLSL_TYPE_FLOAT)
1548 op = nir_op_fadd;
1549 else
1550 op = nir_op_iadd;
1551 break;
1552 case ir_binop_sub:
1553 if (out_type == GLSL_TYPE_FLOAT)
1554 op = nir_op_fsub;
1555 else
1556 op = nir_op_isub;
1557 break;
1558 case ir_binop_mul:
1559 if (out_type == GLSL_TYPE_FLOAT)
1560 op = nir_op_fmul;
1561 else
1562 op = nir_op_imul;
1563 break;
1564 case ir_binop_div:
1565 if (out_type == GLSL_TYPE_FLOAT)
1566 op = nir_op_fdiv;
1567 else if (out_type == GLSL_TYPE_INT)
1568 op = nir_op_idiv;
1569 else
1570 op = nir_op_udiv;
1571 break;
1572 case ir_binop_mod:
1573 if (out_type == GLSL_TYPE_FLOAT)
1574 op = nir_op_fmod;
1575 else
1576 op = nir_op_umod;
1577 break;
1578 case ir_binop_min:
1579 if (out_type == GLSL_TYPE_FLOAT)
1580 op = nir_op_fmin;
1581 else if (out_type == GLSL_TYPE_INT)
1582 op = nir_op_imin;
1583 else
1584 op = nir_op_umin;
1585 break;
1586 case ir_binop_max:
1587 if (out_type == GLSL_TYPE_FLOAT)
1588 op = nir_op_fmax;
1589 else if (out_type == GLSL_TYPE_INT)
1590 op = nir_op_imax;
1591 else
1592 op = nir_op_umax;
1593 break;
1594 case ir_binop_bit_and:
1595 op = nir_op_iand;
1596 break;
1597 case ir_binop_bit_or:
1598 op = nir_op_ior;
1599 break;
1600 case ir_binop_bit_xor:
1601 op = nir_op_ixor;
1602 break;
1603 case ir_binop_logic_and:
1604 if (supports_ints)
1605 op = nir_op_iand;
1606 else
1607 op = nir_op_fand;
1608 break;
1609 case ir_binop_logic_or:
1610 if (supports_ints)
1611 op = nir_op_ior;
1612 else
1613 op = nir_op_for;
1614 break;
1615 case ir_binop_logic_xor:
1616 if (supports_ints)
1617 op = nir_op_ixor;
1618 else
1619 op = nir_op_fxor;
1620 break;
1621 case ir_binop_lshift:
1622 op = nir_op_ishl;
1623 break;
1624 case ir_binop_rshift:
1625 if (out_type == GLSL_TYPE_INT)
1626 op = nir_op_ishr;
1627 else
1628 op = nir_op_ushr;
1629 break;
1630 case ir_binop_pow:
1631 op = nir_op_fpow;
1632 break;
1633
1634 default:
1635 unreachable("not reached");
1636 }
1637
1638 instr = emit(op, dest_size, srcs);
1639
1640 if (ir->operands[0]->type->vector_elements != 1 &&
1641 ir->operands[1]->type->vector_elements == 1) {
1642 for (unsigned i = 0; i < ir->operands[0]->type->vector_elements;
1643 i++) {
1644 instr->src[1].swizzle[i] = 0;
1645 }
1646 }
1647
1648 if (ir->operands[1]->type->vector_elements != 1 &&
1649 ir->operands[0]->type->vector_elements == 1) {
1650 for (unsigned i = 0; i < ir->operands[1]->type->vector_elements;
1651 i++) {
1652 instr->src[0].swizzle[i] = 0;
1653 }
1654 }
1655
1656 break;
1657 case ir_binop_imul_high:
1658 emit(out_type == GLSL_TYPE_UINT ? nir_op_umul_high : nir_op_imul_high,
1659 dest_size, srcs);
1660 break;
1661 case ir_binop_carry: emit(nir_op_uadd_carry, dest_size, srcs); break;
1662 case ir_binop_borrow: emit(nir_op_usub_borrow, dest_size, srcs); break;
1663 case ir_binop_less:
1664 if (supports_ints) {
1665 if (types[0] == GLSL_TYPE_FLOAT)
1666 emit(nir_op_flt, dest_size, srcs);
1667 else if (types[0] == GLSL_TYPE_INT)
1668 emit(nir_op_ilt, dest_size, srcs);
1669 else
1670 emit(nir_op_ult, dest_size, srcs);
1671 } else {
1672 emit(nir_op_slt, dest_size, srcs);
1673 }
1674 break;
1675 case ir_binop_greater:
1676 if (supports_ints) {
1677 if (types[0] == GLSL_TYPE_FLOAT)
1678 emit(nir_op_flt, dest_size, srcs[1], srcs[0]);
1679 else if (types[0] == GLSL_TYPE_INT)
1680 emit(nir_op_ilt, dest_size, srcs[1], srcs[0]);
1681 else
1682 emit(nir_op_ult, dest_size, srcs[1], srcs[0]);
1683 } else {
1684 emit(nir_op_slt, dest_size, srcs[1], srcs[0]);
1685 }
1686 break;
1687 case ir_binop_lequal:
1688 if (supports_ints) {
1689 if (types[0] == GLSL_TYPE_FLOAT)
1690 emit(nir_op_fge, dest_size, srcs[1], srcs[0]);
1691 else if (types[0] == GLSL_TYPE_INT)
1692 emit(nir_op_ige, dest_size, srcs[1], srcs[0]);
1693 else
1694 emit(nir_op_uge, dest_size, srcs[1], srcs[0]);
1695 } else {
1696 emit(nir_op_slt, dest_size, srcs[1], srcs[0]);
1697 }
1698 break;
1699 case ir_binop_gequal:
1700 if (supports_ints) {
1701 if (types[0] == GLSL_TYPE_FLOAT)
1702 emit(nir_op_fge, dest_size, srcs);
1703 else if (types[0] == GLSL_TYPE_INT)
1704 emit(nir_op_ige, dest_size, srcs);
1705 else
1706 emit(nir_op_uge, dest_size, srcs);
1707 } else {
1708 emit(nir_op_slt, dest_size, srcs);
1709 }
1710 break;
1711 case ir_binop_equal:
1712 if (supports_ints) {
1713 if (types[0] == GLSL_TYPE_FLOAT)
1714 emit(nir_op_feq, dest_size, srcs);
1715 else
1716 emit(nir_op_ieq, dest_size, srcs);
1717 } else {
1718 emit(nir_op_seq, dest_size, srcs);
1719 }
1720 break;
1721 case ir_binop_nequal:
1722 if (supports_ints) {
1723 if (types[0] == GLSL_TYPE_FLOAT)
1724 emit(nir_op_fne, dest_size, srcs);
1725 else
1726 emit(nir_op_ine, dest_size, srcs);
1727 } else {
1728 emit(nir_op_sne, dest_size, srcs);
1729 }
1730 break;
1731 case ir_binop_all_equal:
1732 if (supports_ints) {
1733 if (types[0] == GLSL_TYPE_FLOAT) {
1734 switch (ir->operands[0]->type->vector_elements) {
1735 case 1: emit(nir_op_feq, dest_size, srcs); break;
1736 case 2: emit(nir_op_ball_fequal2, dest_size, srcs); break;
1737 case 3: emit(nir_op_ball_fequal3, dest_size, srcs); break;
1738 case 4: emit(nir_op_ball_fequal4, dest_size, srcs); break;
1739 default:
1740 unreachable("not reached");
1741 }
1742 } else {
1743 switch (ir->operands[0]->type->vector_elements) {
1744 case 1: emit(nir_op_ieq, dest_size, srcs); break;
1745 case 2: emit(nir_op_ball_iequal2, dest_size, srcs); break;
1746 case 3: emit(nir_op_ball_iequal3, dest_size, srcs); break;
1747 case 4: emit(nir_op_ball_iequal4, dest_size, srcs); break;
1748 default:
1749 unreachable("not reached");
1750 }
1751 }
1752 } else {
1753 switch (ir->operands[0]->type->vector_elements) {
1754 case 1: emit(nir_op_seq, dest_size, srcs); break;
1755 case 2: emit(nir_op_fall_equal2, dest_size, srcs); break;
1756 case 3: emit(nir_op_fall_equal3, dest_size, srcs); break;
1757 case 4: emit(nir_op_fall_equal4, dest_size, srcs); break;
1758 default:
1759 unreachable("not reached");
1760 }
1761 }
1762 break;
1763 case ir_binop_any_nequal:
1764 if (supports_ints) {
1765 if (types[0] == GLSL_TYPE_FLOAT) {
1766 switch (ir->operands[0]->type->vector_elements) {
1767 case 1: emit(nir_op_fne, dest_size, srcs); break;
1768 case 2: emit(nir_op_bany_fnequal2, dest_size, srcs); break;
1769 case 3: emit(nir_op_bany_fnequal3, dest_size, srcs); break;
1770 case 4: emit(nir_op_bany_fnequal4, dest_size, srcs); break;
1771 default:
1772 unreachable("not reached");
1773 }
1774 } else {
1775 switch (ir->operands[0]->type->vector_elements) {
1776 case 1: emit(nir_op_ine, dest_size, srcs); break;
1777 case 2: emit(nir_op_bany_inequal2, dest_size, srcs); break;
1778 case 3: emit(nir_op_bany_inequal3, dest_size, srcs); break;
1779 case 4: emit(nir_op_bany_inequal4, dest_size, srcs); break;
1780 default:
1781 unreachable("not reached");
1782 }
1783 }
1784 } else {
1785 switch (ir->operands[0]->type->vector_elements) {
1786 case 1: emit(nir_op_sne, dest_size, srcs); break;
1787 case 2: emit(nir_op_fany_nequal2, dest_size, srcs); break;
1788 case 3: emit(nir_op_fany_nequal3, dest_size, srcs); break;
1789 case 4: emit(nir_op_fany_nequal4, dest_size, srcs); break;
1790 default:
1791 unreachable("not reached");
1792 }
1793 }
1794 break;
1795 case ir_binop_dot:
1796 switch (ir->operands[0]->type->vector_elements) {
1797 case 2: emit(nir_op_fdot2, dest_size, srcs); break;
1798 case 3: emit(nir_op_fdot3, dest_size, srcs); break;
1799 case 4: emit(nir_op_fdot4, dest_size, srcs); break;
1800 default:
1801 unreachable("not reached");
1802 }
1803 break;
1804
1805 case ir_binop_pack_half_2x16_split:
1806 emit(nir_op_pack_half_2x16_split, dest_size, srcs);
1807 break;
1808 case ir_binop_bfm: emit(nir_op_bfm, dest_size, srcs); break;
1809 case ir_binop_ldexp: emit(nir_op_ldexp, dest_size, srcs); break;
1810 case ir_triop_fma: emit(nir_op_ffma, dest_size, srcs); break;
1811 case ir_triop_lrp:
1812 instr = emit(nir_op_flrp, dest_size, srcs);
1813 if (ir->operands[0]->type->vector_elements != 1 &&
1814 ir->operands[2]->type->vector_elements == 1) {
1815 for (unsigned i = 0; i < ir->operands[0]->type->vector_elements;
1816 i++) {
1817 instr->src[2].swizzle[i] = 0;
1818 }
1819 }
1820 break;
1821 case ir_triop_csel:
1822 if (supports_ints)
1823 emit(nir_op_bcsel, dest_size, srcs);
1824 else
1825 emit(nir_op_fcsel, dest_size, srcs);
1826 break;
1827 case ir_triop_bfi:
1828 instr = emit(nir_op_bfi, dest_size, srcs);
1829 for (unsigned i = 0; i < ir->operands[1]->type->vector_elements; i++) {
1830 instr->src[0].swizzle[i] = 0;
1831 }
1832 break;
1833 case ir_triop_bitfield_extract:
1834 instr = emit(out_type == GLSL_TYPE_INT ? nir_op_ibitfield_extract :
1835 nir_op_ubitfield_extract, dest_size, srcs);
1836 for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) {
1837 instr->src[1].swizzle[i] = 0;
1838 instr->src[2].swizzle[i] = 0;
1839 }
1840 break;
1841 case ir_quadop_bitfield_insert:
1842 instr = emit(nir_op_bitfield_insert, dest_size, srcs);
1843 for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) {
1844 instr->src[2].swizzle[i] = 0;
1845 instr->src[3].swizzle[i] = 0;
1846 }
1847 break;
1848 case ir_quadop_vector:
1849 switch (ir->type->vector_elements) {
1850 case 2: emit(nir_op_vec2, dest_size, srcs); break;
1851 case 3: emit(nir_op_vec3, dest_size, srcs); break;
1852 case 4: emit(nir_op_vec4, dest_size, srcs); break;
1853 default: unreachable("not reached");
1854 }
1855 break;
1856
1857 default:
1858 unreachable("not reached");
1859 }
1860 }
1861
1862 void
1863 nir_visitor::visit(ir_swizzle *ir)
1864 {
1865 nir_alu_instr *instr = emit(supports_ints ? nir_op_imov : nir_op_fmov,
1866 ir->type->vector_elements,
1867 evaluate_rvalue(ir->val));
1868
1869 unsigned swizzle[4] = { ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w };
1870 for (unsigned i = 0; i < ir->type->vector_elements; i++)
1871 instr->src[0].swizzle[i] = swizzle[i];
1872 }
1873
1874 void
1875 nir_visitor::visit(ir_texture *ir)
1876 {
1877 unsigned num_srcs;
1878 nir_texop op;
1879 switch (ir->op) {
1880 case ir_tex:
1881 op = nir_texop_tex;
1882 num_srcs = 1; /* coordinate */
1883 break;
1884
1885 case ir_txb:
1886 case ir_txl:
1887 op = (ir->op == ir_txb) ? nir_texop_txb : nir_texop_txl;
1888 num_srcs = 2; /* coordinate, bias/lod */
1889 break;
1890
1891 case ir_txd:
1892 op = nir_texop_txd; /* coordinate, dPdx, dPdy */
1893 num_srcs = 3;
1894 break;
1895
1896 case ir_txf:
1897 op = nir_texop_txf;
1898 if (ir->lod_info.lod != NULL)
1899 num_srcs = 2; /* coordinate, lod */
1900 else
1901 num_srcs = 1; /* coordinate */
1902 break;
1903
1904 case ir_txf_ms:
1905 op = nir_texop_txf_ms;
1906 num_srcs = 2; /* coordinate, sample_index */
1907 break;
1908
1909 case ir_txs:
1910 op = nir_texop_txs;
1911 if (ir->lod_info.lod != NULL)
1912 num_srcs = 1; /* lod */
1913 else
1914 num_srcs = 0;
1915 break;
1916
1917 case ir_lod:
1918 op = nir_texop_lod;
1919 num_srcs = 1; /* coordinate */
1920 break;
1921
1922 case ir_tg4:
1923 op = nir_texop_tg4;
1924 num_srcs = 1; /* coordinate */
1925 break;
1926
1927 case ir_query_levels:
1928 op = nir_texop_query_levels;
1929 num_srcs = 0;
1930 break;
1931
1932 case ir_texture_samples:
1933 op = nir_texop_texture_samples;
1934 num_srcs = 0;
1935 break;
1936
1937 default:
1938 unreachable("not reached");
1939 }
1940
1941 if (ir->projector != NULL)
1942 num_srcs++;
1943 if (ir->shadow_comparitor != NULL)
1944 num_srcs++;
1945 if (ir->offset != NULL && ir->offset->as_constant() == NULL)
1946 num_srcs++;
1947
1948 nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs);
1949
1950 instr->op = op;
1951 instr->sampler_dim =
1952 (glsl_sampler_dim) ir->sampler->type->sampler_dimensionality;
1953 instr->is_array = ir->sampler->type->sampler_array;
1954 instr->is_shadow = ir->sampler->type->sampler_shadow;
1955 if (instr->is_shadow)
1956 instr->is_new_style_shadow = (ir->type->vector_elements == 1);
1957 switch (ir->type->base_type) {
1958 case GLSL_TYPE_FLOAT:
1959 instr->dest_type = nir_type_float;
1960 break;
1961 case GLSL_TYPE_INT:
1962 instr->dest_type = nir_type_int;
1963 break;
1964 case GLSL_TYPE_UINT:
1965 instr->dest_type = nir_type_unsigned;
1966 break;
1967 default:
1968 unreachable("not reached");
1969 }
1970
1971 instr->sampler = evaluate_deref(&instr->instr, ir->sampler);
1972
1973 unsigned src_number = 0;
1974
1975 if (ir->coordinate != NULL) {
1976 instr->coord_components = ir->coordinate->type->vector_elements;
1977 instr->src[src_number].src = evaluate_rvalue(ir->coordinate);
1978 instr->src[src_number].src_type = nir_tex_src_coord;
1979 src_number++;
1980 }
1981
1982 if (ir->projector != NULL) {
1983 instr->src[src_number].src = evaluate_rvalue(ir->projector);
1984 instr->src[src_number].src_type = nir_tex_src_projector;
1985 src_number++;
1986 }
1987
1988 if (ir->shadow_comparitor != NULL) {
1989 instr->src[src_number].src = evaluate_rvalue(ir->shadow_comparitor);
1990 instr->src[src_number].src_type = nir_tex_src_comparitor;
1991 src_number++;
1992 }
1993
1994 if (ir->offset != NULL) {
1995 /* we don't support multiple offsets yet */
1996 assert(ir->offset->type->is_vector() || ir->offset->type->is_scalar());
1997
1998 ir_constant *const_offset = ir->offset->as_constant();
1999 if (const_offset != NULL) {
2000 for (unsigned i = 0; i < const_offset->type->vector_elements; i++)
2001 instr->const_offset[i] = const_offset->value.i[i];
2002 } else {
2003 instr->src[src_number].src = evaluate_rvalue(ir->offset);
2004 instr->src[src_number].src_type = nir_tex_src_offset;
2005 src_number++;
2006 }
2007 }
2008
2009 switch (ir->op) {
2010 case ir_txb:
2011 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.bias);
2012 instr->src[src_number].src_type = nir_tex_src_bias;
2013 src_number++;
2014 break;
2015
2016 case ir_txl:
2017 case ir_txf:
2018 case ir_txs:
2019 if (ir->lod_info.lod != NULL) {
2020 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.lod);
2021 instr->src[src_number].src_type = nir_tex_src_lod;
2022 src_number++;
2023 }
2024 break;
2025
2026 case ir_txd:
2027 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.grad.dPdx);
2028 instr->src[src_number].src_type = nir_tex_src_ddx;
2029 src_number++;
2030 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.grad.dPdy);
2031 instr->src[src_number].src_type = nir_tex_src_ddy;
2032 src_number++;
2033 break;
2034
2035 case ir_txf_ms:
2036 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.sample_index);
2037 instr->src[src_number].src_type = nir_tex_src_ms_index;
2038 src_number++;
2039 break;
2040
2041 case ir_tg4:
2042 instr->component = ir->lod_info.component->as_constant()->value.u[0];
2043 break;
2044
2045 default:
2046 break;
2047 }
2048
2049 assert(src_number == num_srcs);
2050
2051 add_instr(&instr->instr, nir_tex_instr_dest_size(instr));
2052 }
2053
2054 void
2055 nir_visitor::visit(ir_constant *ir)
2056 {
2057 /*
2058 * We don't know if this variable is an an array or struct that gets
2059 * dereferenced, so do the safe thing an make it a variable with a
2060 * constant initializer and return a dereference.
2061 */
2062
2063 nir_variable *var = ralloc(this->shader, nir_variable);
2064 var->name = ralloc_strdup(var, "const_temp");
2065 var->type = ir->type;
2066 var->data.mode = nir_var_local;
2067 var->data.read_only = true;
2068 var->constant_initializer = constant_copy(ir, var);
2069 exec_list_push_tail(&this->impl->locals, &var->node);
2070
2071 this->deref_head = nir_deref_var_create(this->shader, var);
2072 this->deref_tail = &this->deref_head->deref;
2073 }
2074
2075 void
2076 nir_visitor::visit(ir_dereference_variable *ir)
2077 {
2078 struct hash_entry *entry =
2079 _mesa_hash_table_search(this->var_table, ir->var);
2080 assert(entry);
2081 nir_variable *var = (nir_variable *) entry->data;
2082
2083 nir_deref_var *deref = nir_deref_var_create(this->shader, var);
2084 this->deref_head = deref;
2085 this->deref_tail = &deref->deref;
2086 }
2087
2088 void
2089 nir_visitor::visit(ir_dereference_record *ir)
2090 {
2091 ir->record->accept(this);
2092
2093 int field_index = this->deref_tail->type->field_index(ir->field);
2094 assert(field_index >= 0);
2095
2096 nir_deref_struct *deref = nir_deref_struct_create(this->deref_tail, field_index);
2097 deref->deref.type = ir->type;
2098 this->deref_tail->child = &deref->deref;
2099 this->deref_tail = &deref->deref;
2100 }
2101
2102 void
2103 nir_visitor::visit(ir_dereference_array *ir)
2104 {
2105 nir_deref_array *deref = nir_deref_array_create(this->shader);
2106 deref->deref.type = ir->type;
2107
2108 ir_constant *const_index = ir->array_index->as_constant();
2109 if (const_index != NULL) {
2110 deref->deref_array_type = nir_deref_array_type_direct;
2111 deref->base_offset = const_index->value.u[0];
2112 } else {
2113 deref->deref_array_type = nir_deref_array_type_indirect;
2114 deref->indirect = evaluate_rvalue(ir->array_index);
2115 }
2116
2117 ir->array->accept(this);
2118
2119 this->deref_tail->child = &deref->deref;
2120 ralloc_steal(this->deref_tail, deref);
2121 this->deref_tail = &deref->deref;
2122 }
2123
2124 void
2125 nir_visitor::visit(ir_barrier *ir)
2126 {
2127 nir_intrinsic_instr *instr =
2128 nir_intrinsic_instr_create(this->shader, nir_intrinsic_barrier);
2129 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
2130 }