nir: Translate memory barrier intrinsics from GLSL IR.
[mesa.git] / src / glsl / nir / glsl_to_nir.cpp
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Connor Abbott (cwabbott0@gmail.com)
25 *
26 */
27
28 #include "glsl_to_nir.h"
29 #include "ir_visitor.h"
30 #include "ir_hierarchical_visitor.h"
31 #include "ir.h"
32
33 /*
34 * pass to lower GLSL IR to NIR
35 *
36 * This will lower variable dereferences to loads/stores of corresponding
37 * variables in NIR - the variables will be converted to registers in a later
38 * pass.
39 */
40
41 namespace {
42
43 class nir_visitor : public ir_visitor
44 {
45 public:
46 nir_visitor(nir_shader *shader, gl_shader_stage stage);
47 ~nir_visitor();
48
49 virtual void visit(ir_variable *);
50 virtual void visit(ir_function *);
51 virtual void visit(ir_function_signature *);
52 virtual void visit(ir_loop *);
53 virtual void visit(ir_if *);
54 virtual void visit(ir_discard *);
55 virtual void visit(ir_loop_jump *);
56 virtual void visit(ir_return *);
57 virtual void visit(ir_call *);
58 virtual void visit(ir_assignment *);
59 virtual void visit(ir_emit_vertex *);
60 virtual void visit(ir_end_primitive *);
61 virtual void visit(ir_expression *);
62 virtual void visit(ir_swizzle *);
63 virtual void visit(ir_texture *);
64 virtual void visit(ir_constant *);
65 virtual void visit(ir_dereference_variable *);
66 virtual void visit(ir_dereference_record *);
67 virtual void visit(ir_dereference_array *);
68
69 void create_function(ir_function *ir);
70
71 private:
72 void create_overload(ir_function_signature *ir, nir_function *function);
73 void add_instr(nir_instr *instr, unsigned num_components);
74 nir_src evaluate_rvalue(ir_rvalue *ir);
75
76 nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src *srcs);
77 nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1);
78 nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1,
79 nir_src src2);
80 nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_src src1,
81 nir_src src2, nir_src src3);
82
83 bool supports_ints;
84
85 nir_shader *shader;
86 gl_shader_stage stage;
87 nir_function_impl *impl;
88 exec_list *cf_node_list;
89 nir_instr *result; /* result of the expression tree last visited */
90
91 nir_deref_var *evaluate_deref(nir_instr *mem_ctx, ir_instruction *ir);
92
93 /* the head of the dereference chain we're creating */
94 nir_deref_var *deref_head;
95 /* the tail of the dereference chain we're creating */
96 nir_deref *deref_tail;
97
98 nir_variable *var; /* variable created by ir_variable visitor */
99
100 /* whether the IR we're operating on is per-function or global */
101 bool is_global;
102
103 /* map of ir_variable -> nir_variable */
104 struct hash_table *var_table;
105
106 /* map of ir_function_signature -> nir_function_overload */
107 struct hash_table *overload_table;
108 };
109
110 /*
111 * This visitor runs before the main visitor, calling create_function() for
112 * each function so that the main visitor can resolve forward references in
113 * calls.
114 */
115
116 class nir_function_visitor : public ir_hierarchical_visitor
117 {
118 public:
119 nir_function_visitor(nir_visitor *v) : visitor(v)
120 {
121 }
122 virtual ir_visitor_status visit_enter(ir_function *);
123
124 private:
125 nir_visitor *visitor;
126 };
127
128 }; /* end of anonymous namespace */
129
130 nir_shader *
131 glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options)
132 {
133 nir_shader *shader = nir_shader_create(NULL, options);
134
135 nir_visitor v1(shader, sh->Stage);
136 nir_function_visitor v2(&v1);
137 v2.run(sh->ir);
138 visit_exec_list(sh->ir, &v1);
139
140 return shader;
141 }
142
143 nir_visitor::nir_visitor(nir_shader *shader, gl_shader_stage stage)
144 {
145 this->supports_ints = shader->options->native_integers;
146 this->shader = shader;
147 this->stage = stage;
148 this->is_global = true;
149 this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
150 _mesa_key_pointer_equal);
151 this->overload_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
152 _mesa_key_pointer_equal);
153 }
154
155 nir_visitor::~nir_visitor()
156 {
157 _mesa_hash_table_destroy(this->var_table, NULL);
158 _mesa_hash_table_destroy(this->overload_table, NULL);
159 }
160
161 nir_deref_var *
162 nir_visitor::evaluate_deref(nir_instr *mem_ctx, ir_instruction *ir)
163 {
164 ir->accept(this);
165 ralloc_steal(mem_ctx, this->deref_head);
166 return this->deref_head;
167 }
168
169 static nir_constant *
170 constant_copy(ir_constant *ir, void *mem_ctx)
171 {
172 if (ir == NULL)
173 return NULL;
174
175 nir_constant *ret = ralloc(mem_ctx, nir_constant);
176
177 unsigned total_elems = ir->type->components();
178 unsigned i;
179 switch (ir->type->base_type) {
180 case GLSL_TYPE_UINT:
181 for (i = 0; i < total_elems; i++)
182 ret->value.u[i] = ir->value.u[i];
183 break;
184
185 case GLSL_TYPE_INT:
186 for (i = 0; i < total_elems; i++)
187 ret->value.i[i] = ir->value.i[i];
188 break;
189
190 case GLSL_TYPE_FLOAT:
191 for (i = 0; i < total_elems; i++)
192 ret->value.f[i] = ir->value.f[i];
193 break;
194
195 case GLSL_TYPE_BOOL:
196 for (i = 0; i < total_elems; i++)
197 ret->value.b[i] = ir->value.b[i];
198 break;
199
200 case GLSL_TYPE_STRUCT:
201 ret->elements = ralloc_array(mem_ctx, nir_constant *,
202 ir->type->length);
203 i = 0;
204 foreach_in_list(ir_constant, field, &ir->components) {
205 ret->elements[i] = constant_copy(field, mem_ctx);
206 i++;
207 }
208 break;
209
210 case GLSL_TYPE_ARRAY:
211 ret->elements = ralloc_array(mem_ctx, nir_constant *,
212 ir->type->length);
213
214 for (i = 0; i < ir->type->length; i++)
215 ret->elements[i] = constant_copy(ir->array_elements[i], mem_ctx);
216 break;
217
218 default:
219 unreachable("not reached");
220 }
221
222 return ret;
223 }
224
225 void
226 nir_visitor::visit(ir_variable *ir)
227 {
228 nir_variable *var = ralloc(shader, nir_variable);
229 var->type = ir->type;
230 var->name = ralloc_strdup(var, ir->name);
231
232 if (ir->is_interface_instance() && ir->get_max_ifc_array_access() != NULL) {
233 unsigned size = ir->get_interface_type()->length;
234 var->max_ifc_array_access = ralloc_array(var, unsigned, size);
235 memcpy(var->max_ifc_array_access, ir->get_max_ifc_array_access(),
236 size * sizeof(unsigned));
237 } else {
238 var->max_ifc_array_access = NULL;
239 }
240
241 var->data.read_only = ir->data.read_only;
242 var->data.centroid = ir->data.centroid;
243 var->data.sample = ir->data.sample;
244 var->data.invariant = ir->data.invariant;
245 var->data.location = ir->data.location;
246
247 switch(ir->data.mode) {
248 case ir_var_auto:
249 case ir_var_temporary:
250 if (is_global)
251 var->data.mode = nir_var_global;
252 else
253 var->data.mode = nir_var_local;
254 break;
255
256 case ir_var_function_in:
257 case ir_var_function_out:
258 case ir_var_function_inout:
259 case ir_var_const_in:
260 var->data.mode = nir_var_local;
261 break;
262
263 case ir_var_shader_in:
264 if (stage == MESA_SHADER_FRAGMENT &&
265 ir->data.location == VARYING_SLOT_FACE) {
266 /* For whatever reason, GLSL IR makes gl_FrontFacing an input */
267 var->data.location = SYSTEM_VALUE_FRONT_FACE;
268 var->data.mode = nir_var_system_value;
269 } else {
270 var->data.mode = nir_var_shader_in;
271 }
272 break;
273
274 case ir_var_shader_out:
275 var->data.mode = nir_var_shader_out;
276 break;
277
278 case ir_var_uniform:
279 var->data.mode = nir_var_uniform;
280 break;
281
282
283 case ir_var_system_value:
284 var->data.mode = nir_var_system_value;
285 break;
286
287 default:
288 unreachable("not reached");
289 }
290
291 var->data.interpolation = ir->data.interpolation;
292 var->data.origin_upper_left = ir->data.origin_upper_left;
293 var->data.pixel_center_integer = ir->data.pixel_center_integer;
294 var->data.explicit_location = ir->data.explicit_location;
295 var->data.explicit_index = ir->data.explicit_index;
296 var->data.explicit_binding = ir->data.explicit_binding;
297 var->data.has_initializer = ir->data.has_initializer;
298 var->data.is_unmatched_generic_inout = ir->data.is_unmatched_generic_inout;
299 var->data.location_frac = ir->data.location_frac;
300 var->data.from_named_ifc_block_array = ir->data.from_named_ifc_block_array;
301 var->data.from_named_ifc_block_nonarray = ir->data.from_named_ifc_block_nonarray;
302
303 switch (ir->data.depth_layout) {
304 case ir_depth_layout_none:
305 var->data.depth_layout = nir_depth_layout_none;
306 break;
307 case ir_depth_layout_any:
308 var->data.depth_layout = nir_depth_layout_any;
309 break;
310 case ir_depth_layout_greater:
311 var->data.depth_layout = nir_depth_layout_greater;
312 break;
313 case ir_depth_layout_less:
314 var->data.depth_layout = nir_depth_layout_less;
315 break;
316 case ir_depth_layout_unchanged:
317 var->data.depth_layout = nir_depth_layout_unchanged;
318 break;
319 default:
320 unreachable("not reached");
321 }
322
323 var->data.index = ir->data.index;
324 var->data.binding = ir->data.binding;
325 /* XXX Get rid of buffer_index */
326 var->data.atomic.buffer_index = ir->data.binding;
327 var->data.atomic.offset = ir->data.atomic.offset;
328 var->data.image.read_only = ir->data.image_read_only;
329 var->data.image.write_only = ir->data.image_write_only;
330 var->data.image.coherent = ir->data.image_coherent;
331 var->data.image._volatile = ir->data.image_volatile;
332 var->data.image.restrict_flag = ir->data.image_restrict;
333 var->data.image.format = ir->data.image_format;
334 var->data.max_array_access = ir->data.max_array_access;
335
336 var->num_state_slots = ir->get_num_state_slots();
337 if (var->num_state_slots > 0) {
338 var->state_slots = ralloc_array(var, nir_state_slot,
339 var->num_state_slots);
340
341 ir_state_slot *state_slots = ir->get_state_slots();
342 for (unsigned i = 0; i < var->num_state_slots; i++) {
343 for (unsigned j = 0; j < 5; j++)
344 var->state_slots[i].tokens[j] = state_slots[i].tokens[j];
345 var->state_slots[i].swizzle = state_slots[i].swizzle;
346 }
347 } else {
348 var->state_slots = NULL;
349 }
350
351 var->constant_initializer = constant_copy(ir->constant_initializer, var);
352
353 var->interface_type = ir->get_interface_type();
354
355 switch (var->data.mode) {
356 case nir_var_local:
357 exec_list_push_tail(&impl->locals, &var->node);
358 break;
359
360 case nir_var_global:
361 exec_list_push_tail(&shader->globals, &var->node);
362 break;
363
364 case nir_var_shader_in:
365 exec_list_push_tail(&shader->inputs, &var->node);
366 break;
367
368 case nir_var_shader_out:
369 exec_list_push_tail(&shader->outputs, &var->node);
370 break;
371
372 case nir_var_uniform:
373 exec_list_push_tail(&shader->uniforms, &var->node);
374 break;
375
376 case nir_var_system_value:
377 exec_list_push_tail(&shader->system_values, &var->node);
378 break;
379
380 default:
381 unreachable("not reached");
382 }
383
384 _mesa_hash_table_insert(var_table, ir, var);
385 this->var = var;
386 }
387
388 ir_visitor_status
389 nir_function_visitor::visit_enter(ir_function *ir)
390 {
391 visitor->create_function(ir);
392 return visit_continue_with_parent;
393 }
394
395
396 void
397 nir_visitor::create_function(ir_function *ir)
398 {
399 nir_function *func = nir_function_create(this->shader, ir->name);
400 foreach_in_list(ir_function_signature, sig, &ir->signatures) {
401 create_overload(sig, func);
402 }
403 }
404
405
406
407 void
408 nir_visitor::create_overload(ir_function_signature *ir, nir_function *function)
409 {
410 if (ir->is_intrinsic)
411 return;
412
413 nir_function_overload *overload = nir_function_overload_create(function);
414
415 unsigned num_params = ir->parameters.length();
416 overload->num_params = num_params;
417 overload->params = ralloc_array(shader, nir_parameter, num_params);
418
419 unsigned i = 0;
420 foreach_in_list(ir_variable, param, &ir->parameters) {
421 switch (param->data.mode) {
422 case ir_var_function_in:
423 overload->params[i].param_type = nir_parameter_in;
424 break;
425
426 case ir_var_function_out:
427 overload->params[i].param_type = nir_parameter_out;
428 break;
429
430 case ir_var_function_inout:
431 overload->params[i].param_type = nir_parameter_inout;
432 break;
433
434 default:
435 unreachable("not reached");
436 }
437
438 overload->params[i].type = param->type;
439 i++;
440 }
441
442 overload->return_type = ir->return_type;
443
444 _mesa_hash_table_insert(this->overload_table, ir, overload);
445 }
446
447 void
448 nir_visitor::visit(ir_function *ir)
449 {
450 foreach_in_list(ir_function_signature, sig, &ir->signatures)
451 sig->accept(this);
452 }
453
454 void
455 nir_visitor::visit(ir_function_signature *ir)
456 {
457 if (ir->is_intrinsic)
458 return;
459
460 struct hash_entry *entry =
461 _mesa_hash_table_search(this->overload_table, ir);
462
463 assert(entry);
464 nir_function_overload *overload = (nir_function_overload *) entry->data;
465
466 if (ir->is_defined) {
467 nir_function_impl *impl = nir_function_impl_create(overload);
468 this->impl = impl;
469
470 unsigned num_params = overload->num_params;
471 impl->num_params = num_params;
472 impl->params = ralloc_array(this->shader, nir_variable *, num_params);
473 unsigned i = 0;
474 foreach_in_list(ir_variable, param, &ir->parameters) {
475 param->accept(this);
476 impl->params[i] = this->var;
477 i++;
478 }
479
480 if (overload->return_type == glsl_type::void_type) {
481 impl->return_var = NULL;
482 } else {
483 impl->return_var = ralloc(this->shader, nir_variable);
484 impl->return_var->name = ralloc_strdup(impl->return_var,
485 "return_var");
486 impl->return_var->type = overload->return_type;
487 }
488
489 this->is_global = false;
490
491 this->cf_node_list = &impl->body;
492 visit_exec_list(&ir->body, this);
493
494 this->is_global = true;
495 } else {
496 overload->impl = NULL;
497 }
498 }
499
500 void
501 nir_visitor::visit(ir_loop *ir)
502 {
503 exec_list *old_list = this->cf_node_list;
504
505 nir_loop *loop = nir_loop_create(this->shader);
506 nir_cf_node_insert_end(old_list, &loop->cf_node);
507 this->cf_node_list = &loop->body;
508 visit_exec_list(&ir->body_instructions, this);
509
510 this->cf_node_list = old_list;
511 }
512
513 void
514 nir_visitor::visit(ir_if *ir)
515 {
516 nir_src condition = evaluate_rvalue(ir->condition);
517
518 exec_list *old_list = this->cf_node_list;
519
520 nir_if *if_stmt = nir_if_create(this->shader);
521 if_stmt->condition = condition;
522 nir_cf_node_insert_end(old_list, &if_stmt->cf_node);
523
524 this->cf_node_list = &if_stmt->then_list;
525 visit_exec_list(&ir->then_instructions, this);
526
527 this->cf_node_list = &if_stmt->else_list;
528 visit_exec_list(&ir->else_instructions, this);
529
530 this->cf_node_list = old_list;
531 }
532
533 void
534 nir_visitor::visit(ir_discard *ir)
535 {
536 /*
537 * discards aren't treated as control flow, because before we lower them
538 * they can appear anywhere in the shader and the stuff after them may still
539 * be executed (yay, crazy GLSL rules!). However, after lowering, all the
540 * discards will be immediately followed by a return.
541 */
542
543 nir_intrinsic_instr *discard;
544 if (ir->condition) {
545 discard = nir_intrinsic_instr_create(this->shader,
546 nir_intrinsic_discard_if);
547 discard->src[0] = evaluate_rvalue(ir->condition);
548 } else {
549 discard = nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard);
550 }
551 nir_instr_insert_after_cf_list(this->cf_node_list, &discard->instr);
552 }
553
554 void
555 nir_visitor::visit(ir_emit_vertex *ir)
556 {
557 nir_intrinsic_instr *instr =
558 nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex);
559 instr->const_index[0] = ir->stream_id();
560 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
561 }
562
563 void
564 nir_visitor::visit(ir_end_primitive *ir)
565 {
566 nir_intrinsic_instr *instr =
567 nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive);
568 instr->const_index[0] = ir->stream_id();
569 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
570 }
571
572 void
573 nir_visitor::visit(ir_loop_jump *ir)
574 {
575 nir_jump_type type;
576 switch (ir->mode) {
577 case ir_loop_jump::jump_break:
578 type = nir_jump_break;
579 break;
580 case ir_loop_jump::jump_continue:
581 type = nir_jump_continue;
582 break;
583 default:
584 unreachable("not reached");
585 }
586
587 nir_jump_instr *instr = nir_jump_instr_create(this->shader, type);
588 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
589 }
590
591 void
592 nir_visitor::visit(ir_return *ir)
593 {
594 if (ir->value != NULL) {
595 nir_intrinsic_instr *copy =
596 nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
597
598 copy->variables[0] = nir_deref_var_create(copy, this->impl->return_var);
599 copy->variables[1] = evaluate_deref(&copy->instr, ir->value);
600 }
601
602 nir_jump_instr *instr = nir_jump_instr_create(this->shader, nir_jump_return);
603 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
604 }
605
606 void
607 nir_visitor::visit(ir_call *ir)
608 {
609 if (ir->callee->is_intrinsic) {
610 nir_intrinsic_op op;
611 if (strcmp(ir->callee_name(), "__intrinsic_atomic_read") == 0) {
612 op = nir_intrinsic_atomic_counter_read_var;
613 } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_increment") == 0) {
614 op = nir_intrinsic_atomic_counter_inc_var;
615 } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_predecrement") == 0) {
616 op = nir_intrinsic_atomic_counter_dec_var;
617 } else if (strcmp(ir->callee_name(), "__intrinsic_image_load") == 0) {
618 op = nir_intrinsic_image_load;
619 } else if (strcmp(ir->callee_name(), "__intrinsic_image_store") == 0) {
620 op = nir_intrinsic_image_store;
621 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_add") == 0) {
622 op = nir_intrinsic_image_atomic_add;
623 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_min") == 0) {
624 op = nir_intrinsic_image_atomic_min;
625 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_max") == 0) {
626 op = nir_intrinsic_image_atomic_max;
627 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_and") == 0) {
628 op = nir_intrinsic_image_atomic_and;
629 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_or") == 0) {
630 op = nir_intrinsic_image_atomic_or;
631 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_xor") == 0) {
632 op = nir_intrinsic_image_atomic_xor;
633 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_exchange") == 0) {
634 op = nir_intrinsic_image_atomic_exchange;
635 } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_comp_swap") == 0) {
636 op = nir_intrinsic_image_atomic_comp_swap;
637 } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier") == 0) {
638 op = nir_intrinsic_memory_barrier;
639 } else {
640 unreachable("not reached");
641 }
642
643 nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op);
644
645 switch (op) {
646 case nir_intrinsic_atomic_counter_read_var:
647 case nir_intrinsic_atomic_counter_inc_var:
648 case nir_intrinsic_atomic_counter_dec_var: {
649 ir_dereference *param =
650 (ir_dereference *) ir->actual_parameters.get_head();
651 instr->variables[0] = evaluate_deref(&instr->instr, param);
652 nir_ssa_dest_init(&instr->instr, &instr->dest, 1, NULL);
653 break;
654 }
655 case nir_intrinsic_image_load:
656 case nir_intrinsic_image_store:
657 case nir_intrinsic_image_atomic_add:
658 case nir_intrinsic_image_atomic_min:
659 case nir_intrinsic_image_atomic_max:
660 case nir_intrinsic_image_atomic_and:
661 case nir_intrinsic_image_atomic_or:
662 case nir_intrinsic_image_atomic_xor:
663 case nir_intrinsic_image_atomic_exchange:
664 case nir_intrinsic_image_atomic_comp_swap: {
665 nir_ssa_undef_instr *instr_undef =
666 nir_ssa_undef_instr_create(shader, 1);
667 nir_instr_insert_after_cf_list(this->cf_node_list,
668 &instr_undef->instr);
669
670 /* Set the image variable dereference. */
671 exec_node *param = ir->actual_parameters.get_head();
672 ir_dereference *image = (ir_dereference *)param;
673 const glsl_type *type =
674 image->variable_referenced()->type->without_array();
675
676 instr->variables[0] = evaluate_deref(&instr->instr, image);
677 param = param->get_next();
678
679 /* Set the address argument, extending the coordinate vector to four
680 * components.
681 */
682 const nir_src src_addr = evaluate_rvalue((ir_dereference *)param);
683 nir_alu_instr *instr_addr = nir_alu_instr_create(shader, nir_op_vec4);
684 nir_ssa_dest_init(&instr_addr->instr, &instr_addr->dest.dest, 4, NULL);
685
686 for (int i = 0; i < 4; i++) {
687 if (i < type->coordinate_components()) {
688 instr_addr->src[i].src = src_addr;
689 instr_addr->src[i].swizzle[0] = i;
690 } else {
691 instr_addr->src[i].src = nir_src_for_ssa(&instr_undef->def);
692 }
693 }
694
695 nir_instr_insert_after_cf_list(cf_node_list, &instr_addr->instr);
696 instr->src[0] = nir_src_for_ssa(&instr_addr->dest.dest.ssa);
697 param = param->get_next();
698
699 /* Set the sample argument, which is undefined for single-sample
700 * images.
701 */
702 if (type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS) {
703 instr->src[1] = evaluate_rvalue((ir_dereference *)param);
704 param = param->get_next();
705 } else {
706 instr->src[1] = nir_src_for_ssa(&instr_undef->def);
707 }
708
709 /* Set the intrinsic parameters. */
710 if (!param->is_tail_sentinel()) {
711 instr->src[2] = evaluate_rvalue((ir_dereference *)param);
712 param = param->get_next();
713 }
714
715 if (!param->is_tail_sentinel()) {
716 instr->src[3] = evaluate_rvalue((ir_dereference *)param);
717 param = param->get_next();
718 }
719
720 /* Set the intrinsic destination. */
721 if (ir->return_deref)
722 nir_ssa_dest_init(&instr->instr, &instr->dest,
723 ir->return_deref->type->vector_elements, NULL);
724 break;
725 }
726 case nir_intrinsic_memory_barrier:
727 break;
728 default:
729 unreachable("not reached");
730 }
731
732 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
733
734 if (ir->return_deref) {
735 nir_intrinsic_instr *store_instr =
736 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
737 store_instr->num_components = ir->return_deref->type->vector_elements;
738
739 store_instr->variables[0] =
740 evaluate_deref(&store_instr->instr, ir->return_deref);
741 store_instr->src[0] = nir_src_for_ssa(&instr->dest.ssa);
742
743 nir_instr_insert_after_cf_list(this->cf_node_list,
744 &store_instr->instr);
745 }
746
747 return;
748 }
749
750 struct hash_entry *entry =
751 _mesa_hash_table_search(this->overload_table, ir->callee);
752 assert(entry);
753 nir_function_overload *callee = (nir_function_overload *) entry->data;
754
755 nir_call_instr *instr = nir_call_instr_create(this->shader, callee);
756
757 unsigned i = 0;
758 foreach_in_list(ir_dereference, param, &ir->actual_parameters) {
759 instr->params[i] = evaluate_deref(&instr->instr, param);
760 i++;
761 }
762
763 instr->return_deref = evaluate_deref(&instr->instr, ir->return_deref);
764 nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
765 }
766
767 void
768 nir_visitor::visit(ir_assignment *ir)
769 {
770 unsigned num_components = ir->lhs->type->vector_elements;
771
772 if ((ir->rhs->as_dereference() || ir->rhs->as_constant()) &&
773 (ir->write_mask == (1 << num_components) - 1 || ir->write_mask == 0)) {
774 /* We're doing a plain-as-can-be copy, so emit a copy_var */
775 nir_intrinsic_instr *copy =
776 nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
777
778 copy->variables[0] = evaluate_deref(&copy->instr, ir->lhs);
779 copy->variables[1] = evaluate_deref(&copy->instr, ir->rhs);
780
781 if (ir->condition) {
782 nir_if *if_stmt = nir_if_create(this->shader);
783 if_stmt->condition = evaluate_rvalue(ir->condition);
784 nir_cf_node_insert_end(this->cf_node_list, &if_stmt->cf_node);
785 nir_instr_insert_after_cf_list(&if_stmt->then_list, &copy->instr);
786 } else {
787 nir_instr_insert_after_cf_list(this->cf_node_list, &copy->instr);
788 }
789 return;
790 }
791
792 assert(ir->rhs->type->is_scalar() || ir->rhs->type->is_vector());
793
794 ir->lhs->accept(this);
795 nir_deref_var *lhs_deref = this->deref_head;
796 nir_src src = evaluate_rvalue(ir->rhs);
797
798 if (ir->write_mask != (1 << num_components) - 1 && ir->write_mask != 0) {
799 /*
800 * We have no good way to update only part of a variable, so just load
801 * the LHS and do a vec operation to combine the old with the new, and
802 * then store it
803 * back into the LHS. Copy propagation should get rid of the mess.
804 */
805
806 nir_intrinsic_instr *load =
807 nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var);
808 load->num_components = ir->lhs->type->vector_elements;
809 nir_ssa_dest_init(&load->instr, &load->dest, num_components, NULL);
810 load->variables[0] = lhs_deref;
811 ralloc_steal(load, load->variables[0]);
812 nir_instr_insert_after_cf_list(this->cf_node_list, &load->instr);
813
814 nir_op vec_op;
815 switch (ir->lhs->type->vector_elements) {
816 case 1: vec_op = nir_op_imov; break;
817 case 2: vec_op = nir_op_vec2; break;
818 case 3: vec_op = nir_op_vec3; break;
819 case 4: vec_op = nir_op_vec4; break;
820 default: unreachable("Invalid number of components"); break;
821 }
822 nir_alu_instr *vec = nir_alu_instr_create(this->shader, vec_op);
823 nir_ssa_dest_init(&vec->instr, &vec->dest.dest, num_components, NULL);
824 vec->dest.write_mask = (1 << num_components) - 1;
825
826 unsigned component = 0;
827 for (unsigned i = 0; i < ir->lhs->type->vector_elements; i++) {
828 if (ir->write_mask & (1 << i)) {
829 vec->src[i].src = src;
830
831 /* GLSL IR will give us the input to the write-masked assignment
832 * in a single packed vector. So, for example, if the
833 * writemask is xzw, then we have to swizzle x -> x, y -> z,
834 * and z -> w and get the y component from the load.
835 */
836 vec->src[i].swizzle[0] = component++;
837 } else {
838 vec->src[i].src.is_ssa = true;
839 vec->src[i].src.ssa = &load->dest.ssa;
840 vec->src[i].swizzle[0] = i;
841 }
842 }
843
844 nir_instr_insert_after_cf_list(this->cf_node_list, &vec->instr);
845
846 src.is_ssa = true;
847 src.ssa = &vec->dest.dest.ssa;
848 }
849
850 nir_intrinsic_instr *store =
851 nir_intrinsic_instr_create(this->shader, nir_intrinsic_store_var);
852 store->num_components = ir->lhs->type->vector_elements;
853 nir_deref *store_deref = nir_copy_deref(store, &lhs_deref->deref);
854 store->variables[0] = nir_deref_as_var(store_deref);
855 store->src[0] = src;
856
857 if (ir->condition) {
858 nir_if *if_stmt = nir_if_create(this->shader);
859 if_stmt->condition = evaluate_rvalue(ir->condition);
860 nir_cf_node_insert_end(this->cf_node_list, &if_stmt->cf_node);
861 nir_instr_insert_after_cf_list(&if_stmt->then_list, &store->instr);
862 } else {
863 nir_instr_insert_after_cf_list(this->cf_node_list, &store->instr);
864 }
865 }
866
867 /*
868 * Given an instruction, returns a pointer to its destination or NULL if there
869 * is no destination.
870 *
871 * Note that this only handles instructions we generate at this level.
872 */
873 static nir_dest *
874 get_instr_dest(nir_instr *instr)
875 {
876 nir_alu_instr *alu_instr;
877 nir_intrinsic_instr *intrinsic_instr;
878 nir_tex_instr *tex_instr;
879
880 switch (instr->type) {
881 case nir_instr_type_alu:
882 alu_instr = nir_instr_as_alu(instr);
883 return &alu_instr->dest.dest;
884
885 case nir_instr_type_intrinsic:
886 intrinsic_instr = nir_instr_as_intrinsic(instr);
887 if (nir_intrinsic_infos[intrinsic_instr->intrinsic].has_dest)
888 return &intrinsic_instr->dest;
889 else
890 return NULL;
891
892 case nir_instr_type_tex:
893 tex_instr = nir_instr_as_tex(instr);
894 return &tex_instr->dest;
895
896 default:
897 unreachable("not reached");
898 }
899
900 return NULL;
901 }
902
903 void
904 nir_visitor::add_instr(nir_instr *instr, unsigned num_components)
905 {
906 nir_dest *dest = get_instr_dest(instr);
907
908 nir_ssa_dest_init(instr, dest, num_components, NULL);
909
910 nir_instr_insert_after_cf_list(this->cf_node_list, instr);
911 this->result = instr;
912 }
913
914 nir_src
915 nir_visitor::evaluate_rvalue(ir_rvalue* ir)
916 {
917 ir->accept(this);
918 if (ir->as_dereference() || ir->as_constant()) {
919 /*
920 * A dereference is being used on the right hand side, which means we
921 * must emit a variable load.
922 */
923
924 nir_intrinsic_instr *load_instr =
925 nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var);
926 load_instr->num_components = ir->type->vector_elements;
927 load_instr->variables[0] = this->deref_head;
928 ralloc_steal(load_instr, load_instr->variables[0]);
929 add_instr(&load_instr->instr, ir->type->vector_elements);
930 }
931
932 nir_dest *dest = get_instr_dest(this->result);
933
934 assert(dest->is_ssa);
935 nir_src src = NIR_SRC_INIT;
936 src.is_ssa = true;
937 src.ssa = &dest->ssa;
938
939 return src;
940 }
941
942 nir_alu_instr *
943 nir_visitor::emit(nir_op op, unsigned dest_size, nir_src *srcs)
944 {
945 nir_alu_instr *instr = nir_alu_instr_create(this->shader, op);
946 for (unsigned i = 0; i < nir_op_infos[op].num_inputs; i++)
947 instr->src[i].src = srcs[i];
948 instr->dest.write_mask = (1 << dest_size) - 1;
949 add_instr(&instr->instr, dest_size);
950 return instr;
951 }
952
953 nir_alu_instr *
954 nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1)
955 {
956 assert(nir_op_infos[op].num_inputs == 1);
957 return emit(op, dest_size, &src1);
958 }
959
960 nir_alu_instr *
961 nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1,
962 nir_src src2)
963 {
964 assert(nir_op_infos[op].num_inputs == 2);
965 nir_src srcs[] = { src1, src2 };
966 return emit(op, dest_size, srcs);
967 }
968
969 nir_alu_instr *
970 nir_visitor::emit(nir_op op, unsigned dest_size, nir_src src1,
971 nir_src src2, nir_src src3)
972 {
973 assert(nir_op_infos[op].num_inputs == 3);
974 nir_src srcs[] = { src1, src2, src3 };
975 return emit(op, dest_size, srcs);
976 }
977
978 void
979 nir_visitor::visit(ir_expression *ir)
980 {
981 /* Some special cases */
982 switch (ir->operation) {
983 case ir_binop_ubo_load: {
984 ir_constant *const_index = ir->operands[1]->as_constant();
985
986 nir_intrinsic_op op;
987 if (const_index) {
988 op = nir_intrinsic_load_ubo;
989 } else {
990 op = nir_intrinsic_load_ubo_indirect;
991 }
992 nir_intrinsic_instr *load = nir_intrinsic_instr_create(this->shader, op);
993 load->num_components = ir->type->vector_elements;
994 load->const_index[0] = const_index ? const_index->value.u[0] : 0; /* base offset */
995 load->const_index[1] = 1; /* number of vec4's */
996 load->src[0] = evaluate_rvalue(ir->operands[0]);
997 if (!const_index)
998 load->src[1] = evaluate_rvalue(ir->operands[1]);
999 add_instr(&load->instr, ir->type->vector_elements);
1000
1001 /*
1002 * In UBO's, a true boolean value is any non-zero value, but we consider
1003 * a true boolean to be ~0. Fix this up with a != 0 comparison.
1004 */
1005
1006 if (ir->type->base_type == GLSL_TYPE_BOOL) {
1007 nir_load_const_instr *const_zero = nir_load_const_instr_create(shader, 1);
1008 const_zero->value.u[0] = 0;
1009 nir_instr_insert_after_cf_list(this->cf_node_list, &const_zero->instr);
1010
1011 nir_alu_instr *compare = nir_alu_instr_create(shader, nir_op_ine);
1012 compare->src[0].src.is_ssa = true;
1013 compare->src[0].src.ssa = &load->dest.ssa;
1014 compare->src[1].src.is_ssa = true;
1015 compare->src[1].src.ssa = &const_zero->def;
1016 for (unsigned i = 0; i < ir->type->vector_elements; i++)
1017 compare->src[1].swizzle[i] = 0;
1018 compare->dest.write_mask = (1 << ir->type->vector_elements) - 1;
1019
1020 add_instr(&compare->instr, ir->type->vector_elements);
1021 }
1022
1023 return;
1024 }
1025
1026 case ir_unop_interpolate_at_centroid:
1027 case ir_binop_interpolate_at_offset:
1028 case ir_binop_interpolate_at_sample: {
1029 ir_dereference *deref = ir->operands[0]->as_dereference();
1030 ir_swizzle *swizzle = NULL;
1031 if (!deref) {
1032 /* the api does not allow a swizzle here, but the varying packing code
1033 * may have pushed one into here.
1034 */
1035 swizzle = ir->operands[0]->as_swizzle();
1036 assert(swizzle);
1037 deref = swizzle->val->as_dereference();
1038 assert(deref);
1039 }
1040
1041 deref->accept(this);
1042
1043 nir_intrinsic_op op;
1044 if (this->deref_head->var->data.mode == nir_var_shader_in) {
1045 switch (ir->operation) {
1046 case ir_unop_interpolate_at_centroid:
1047 op = nir_intrinsic_interp_var_at_centroid;
1048 break;
1049 case ir_binop_interpolate_at_offset:
1050 op = nir_intrinsic_interp_var_at_offset;
1051 break;
1052 case ir_binop_interpolate_at_sample:
1053 op = nir_intrinsic_interp_var_at_sample;
1054 break;
1055 default:
1056 unreachable("Invalid interpolation intrinsic");
1057 }
1058 } else {
1059 /* This case can happen if the vertex shader does not write the
1060 * given varying. In this case, the linker will lower it to a
1061 * global variable. Since interpolating a variable makes no
1062 * sense, we'll just turn it into a load which will probably
1063 * eventually end up as an SSA definition.
1064 */
1065 assert(this->deref_head->var->data.mode == nir_var_global);
1066 op = nir_intrinsic_load_var;
1067 }
1068
1069 nir_intrinsic_instr *intrin = nir_intrinsic_instr_create(shader, op);
1070 intrin->num_components = deref->type->vector_elements;
1071 intrin->variables[0] = this->deref_head;
1072 ralloc_steal(intrin, intrin->variables[0]);
1073
1074 if (intrin->intrinsic == nir_intrinsic_interp_var_at_offset ||
1075 intrin->intrinsic == nir_intrinsic_interp_var_at_sample)
1076 intrin->src[0] = evaluate_rvalue(ir->operands[1]);
1077
1078 add_instr(&intrin->instr, deref->type->vector_elements);
1079
1080 if (swizzle) {
1081 nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
1082 mov->dest.write_mask = (1 << swizzle->type->vector_elements) - 1;
1083 mov->src[0].src.is_ssa = true;
1084 mov->src[0].src.ssa = &intrin->dest.ssa;
1085
1086 mov->src[0].swizzle[0] = swizzle->mask.x;
1087 mov->src[0].swizzle[1] = swizzle->mask.y;
1088 mov->src[0].swizzle[2] = swizzle->mask.z;
1089 mov->src[0].swizzle[3] = swizzle->mask.w;
1090 for (unsigned i = deref->type->vector_elements; i < 4; i++)
1091 mov->src[0].swizzle[i] = 0;
1092
1093 add_instr(&mov->instr, swizzle->type->vector_elements);
1094 }
1095
1096 return;
1097 }
1098
1099 default:
1100 break;
1101 }
1102
1103 nir_src srcs[4];
1104 for (unsigned i = 0; i < ir->get_num_operands(); i++)
1105 srcs[i] = evaluate_rvalue(ir->operands[i]);
1106
1107 glsl_base_type types[4];
1108 for (unsigned i = 0; i < ir->get_num_operands(); i++)
1109 if (supports_ints)
1110 types[i] = ir->operands[i]->type->base_type;
1111 else
1112 types[i] = GLSL_TYPE_FLOAT;
1113
1114 glsl_base_type out_type;
1115 if (supports_ints)
1116 out_type = ir->type->base_type;
1117 else
1118 out_type = GLSL_TYPE_FLOAT;
1119
1120 unsigned dest_size = ir->type->vector_elements;
1121
1122 nir_alu_instr *instr;
1123 nir_op op;
1124
1125 switch (ir->operation) {
1126 case ir_unop_bit_not: emit(nir_op_inot, dest_size, srcs); break;
1127 case ir_unop_logic_not:
1128 emit(supports_ints ? nir_op_inot : nir_op_fnot, dest_size, srcs);
1129 break;
1130 case ir_unop_neg:
1131 instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fneg : nir_op_ineg,
1132 dest_size, srcs);
1133 break;
1134 case ir_unop_abs:
1135 instr = emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fabs : nir_op_iabs,
1136 dest_size, srcs);
1137 break;
1138 case ir_unop_saturate:
1139 assert(types[0] == GLSL_TYPE_FLOAT);
1140 instr = emit(nir_op_fsat, dest_size, srcs);
1141 break;
1142 case ir_unop_sign:
1143 emit(types[0] == GLSL_TYPE_FLOAT ? nir_op_fsign : nir_op_isign,
1144 dest_size, srcs);
1145 break;
1146 case ir_unop_rcp: emit(nir_op_frcp, dest_size, srcs); break;
1147 case ir_unop_rsq: emit(nir_op_frsq, dest_size, srcs); break;
1148 case ir_unop_sqrt: emit(nir_op_fsqrt, dest_size, srcs); break;
1149 case ir_unop_exp: unreachable("ir_unop_exp should have been lowered");
1150 case ir_unop_log: unreachable("ir_unop_log should have been lowered");
1151 case ir_unop_exp2: emit(nir_op_fexp2, dest_size, srcs); break;
1152 case ir_unop_log2: emit(nir_op_flog2, dest_size, srcs); break;
1153 case ir_unop_i2f:
1154 emit(supports_ints ? nir_op_i2f : nir_op_fmov, dest_size, srcs);
1155 break;
1156 case ir_unop_u2f:
1157 emit(supports_ints ? nir_op_u2f : nir_op_fmov, dest_size, srcs);
1158 break;
1159 case ir_unop_b2f:
1160 emit(supports_ints ? nir_op_b2f : nir_op_fmov, dest_size, srcs);
1161 break;
1162 case ir_unop_f2i: emit(nir_op_f2i, dest_size, srcs); break;
1163 case ir_unop_f2u: emit(nir_op_f2u, dest_size, srcs); break;
1164 case ir_unop_f2b: emit(nir_op_f2b, dest_size, srcs); break;
1165 case ir_unop_i2b: emit(nir_op_i2b, dest_size, srcs); break;
1166 case ir_unop_b2i: emit(nir_op_b2i, dest_size, srcs); break;
1167 case ir_unop_i2u:
1168 case ir_unop_u2i:
1169 case ir_unop_bitcast_i2f:
1170 case ir_unop_bitcast_f2i:
1171 case ir_unop_bitcast_u2f:
1172 case ir_unop_bitcast_f2u:
1173 /* no-op */
1174 emit(nir_op_imov, dest_size, srcs);
1175 break;
1176 case ir_unop_any:
1177 switch (ir->operands[0]->type->vector_elements) {
1178 case 2:
1179 emit(supports_ints ? nir_op_bany2 : nir_op_fany2,
1180 dest_size, srcs);
1181 break;
1182 case 3:
1183 emit(supports_ints ? nir_op_bany3 : nir_op_fany3,
1184 dest_size, srcs);
1185 break;
1186 case 4:
1187 emit(supports_ints ? nir_op_bany4 : nir_op_fany4,
1188 dest_size, srcs);
1189 break;
1190 default:
1191 unreachable("not reached");
1192 }
1193 break;
1194 case ir_unop_trunc: emit(nir_op_ftrunc, dest_size, srcs); break;
1195 case ir_unop_ceil: emit(nir_op_fceil, dest_size, srcs); break;
1196 case ir_unop_floor: emit(nir_op_ffloor, dest_size, srcs); break;
1197 case ir_unop_fract: emit(nir_op_ffract, dest_size, srcs); break;
1198 case ir_unop_round_even: emit(nir_op_fround_even, dest_size, srcs); break;
1199 case ir_unop_sin: emit(nir_op_fsin, dest_size, srcs); break;
1200 case ir_unop_cos: emit(nir_op_fcos, dest_size, srcs); break;
1201 case ir_unop_dFdx: emit(nir_op_fddx, dest_size, srcs); break;
1202 case ir_unop_dFdy: emit(nir_op_fddy, dest_size, srcs); break;
1203 case ir_unop_dFdx_fine: emit(nir_op_fddx_fine, dest_size, srcs); break;
1204 case ir_unop_dFdy_fine: emit(nir_op_fddy_fine, dest_size, srcs); break;
1205 case ir_unop_dFdx_coarse: emit(nir_op_fddx_coarse, dest_size, srcs); break;
1206 case ir_unop_dFdy_coarse: emit(nir_op_fddy_coarse, dest_size, srcs); break;
1207 case ir_unop_pack_snorm_2x16:
1208 emit(nir_op_pack_snorm_2x16, dest_size, srcs);
1209 break;
1210 case ir_unop_pack_snorm_4x8:
1211 emit(nir_op_pack_snorm_4x8, dest_size, srcs);
1212 break;
1213 case ir_unop_pack_unorm_2x16:
1214 emit(nir_op_pack_unorm_2x16, dest_size, srcs);
1215 break;
1216 case ir_unop_pack_unorm_4x8:
1217 emit(nir_op_pack_unorm_4x8, dest_size, srcs);
1218 break;
1219 case ir_unop_pack_half_2x16:
1220 emit(nir_op_pack_half_2x16, dest_size, srcs);
1221 break;
1222 case ir_unop_unpack_snorm_2x16:
1223 emit(nir_op_unpack_snorm_2x16, dest_size, srcs);
1224 break;
1225 case ir_unop_unpack_snorm_4x8:
1226 emit(nir_op_unpack_snorm_4x8, dest_size, srcs);
1227 break;
1228 case ir_unop_unpack_unorm_2x16:
1229 emit(nir_op_unpack_unorm_2x16, dest_size, srcs);
1230 break;
1231 case ir_unop_unpack_unorm_4x8:
1232 emit(nir_op_unpack_unorm_4x8, dest_size, srcs);
1233 break;
1234 case ir_unop_unpack_half_2x16:
1235 emit(nir_op_unpack_half_2x16, dest_size, srcs);
1236 break;
1237 case ir_unop_unpack_half_2x16_split_x:
1238 emit(nir_op_unpack_half_2x16_split_x, dest_size, srcs);
1239 break;
1240 case ir_unop_unpack_half_2x16_split_y:
1241 emit(nir_op_unpack_half_2x16_split_y, dest_size, srcs);
1242 break;
1243 case ir_unop_bitfield_reverse:
1244 emit(nir_op_bitfield_reverse, dest_size, srcs);
1245 break;
1246 case ir_unop_bit_count:
1247 emit(nir_op_bit_count, dest_size, srcs);
1248 break;
1249 case ir_unop_find_msb:
1250 switch (types[0]) {
1251 case GLSL_TYPE_UINT:
1252 emit(nir_op_ufind_msb, dest_size, srcs);
1253 break;
1254 case GLSL_TYPE_INT:
1255 emit(nir_op_ifind_msb, dest_size, srcs);
1256 break;
1257 default:
1258 unreachable("Invalid type for findMSB()");
1259 }
1260 break;
1261 case ir_unop_find_lsb:
1262 emit(nir_op_find_lsb, dest_size, srcs);
1263 break;
1264
1265 case ir_unop_noise:
1266 switch (ir->type->vector_elements) {
1267 case 1:
1268 switch (ir->operands[0]->type->vector_elements) {
1269 case 1: emit(nir_op_fnoise1_1, dest_size, srcs); break;
1270 case 2: emit(nir_op_fnoise1_2, dest_size, srcs); break;
1271 case 3: emit(nir_op_fnoise1_3, dest_size, srcs); break;
1272 case 4: emit(nir_op_fnoise1_4, dest_size, srcs); break;
1273 default: unreachable("not reached");
1274 }
1275 break;
1276 case 2:
1277 switch (ir->operands[0]->type->vector_elements) {
1278 case 1: emit(nir_op_fnoise2_1, dest_size, srcs); break;
1279 case 2: emit(nir_op_fnoise2_2, dest_size, srcs); break;
1280 case 3: emit(nir_op_fnoise2_3, dest_size, srcs); break;
1281 case 4: emit(nir_op_fnoise2_4, dest_size, srcs); break;
1282 default: unreachable("not reached");
1283 }
1284 break;
1285 case 3:
1286 switch (ir->operands[0]->type->vector_elements) {
1287 case 1: emit(nir_op_fnoise3_1, dest_size, srcs); break;
1288 case 2: emit(nir_op_fnoise3_2, dest_size, srcs); break;
1289 case 3: emit(nir_op_fnoise3_3, dest_size, srcs); break;
1290 case 4: emit(nir_op_fnoise3_4, dest_size, srcs); break;
1291 default: unreachable("not reached");
1292 }
1293 break;
1294 case 4:
1295 switch (ir->operands[0]->type->vector_elements) {
1296 case 1: emit(nir_op_fnoise4_1, dest_size, srcs); break;
1297 case 2: emit(nir_op_fnoise4_2, dest_size, srcs); break;
1298 case 3: emit(nir_op_fnoise4_3, dest_size, srcs); break;
1299 case 4: emit(nir_op_fnoise4_4, dest_size, srcs); break;
1300 default: unreachable("not reached");
1301 }
1302 break;
1303 default:
1304 unreachable("not reached");
1305 }
1306 break;
1307 case ir_binop_add:
1308 case ir_binop_sub:
1309 case ir_binop_mul:
1310 case ir_binop_div:
1311 case ir_binop_mod:
1312 case ir_binop_min:
1313 case ir_binop_max:
1314 case ir_binop_pow:
1315 case ir_binop_bit_and:
1316 case ir_binop_bit_or:
1317 case ir_binop_bit_xor:
1318 case ir_binop_logic_and:
1319 case ir_binop_logic_or:
1320 case ir_binop_logic_xor:
1321 case ir_binop_lshift:
1322 case ir_binop_rshift:
1323 switch (ir->operation) {
1324 case ir_binop_add:
1325 if (out_type == GLSL_TYPE_FLOAT)
1326 op = nir_op_fadd;
1327 else
1328 op = nir_op_iadd;
1329 break;
1330 case ir_binop_sub:
1331 if (out_type == GLSL_TYPE_FLOAT)
1332 op = nir_op_fsub;
1333 else
1334 op = nir_op_isub;
1335 break;
1336 case ir_binop_mul:
1337 if (out_type == GLSL_TYPE_FLOAT)
1338 op = nir_op_fmul;
1339 else
1340 op = nir_op_imul;
1341 break;
1342 case ir_binop_div:
1343 if (out_type == GLSL_TYPE_FLOAT)
1344 op = nir_op_fdiv;
1345 else if (out_type == GLSL_TYPE_INT)
1346 op = nir_op_idiv;
1347 else
1348 op = nir_op_udiv;
1349 break;
1350 case ir_binop_mod:
1351 if (out_type == GLSL_TYPE_FLOAT)
1352 op = nir_op_fmod;
1353 else
1354 op = nir_op_umod;
1355 break;
1356 case ir_binop_min:
1357 if (out_type == GLSL_TYPE_FLOAT)
1358 op = nir_op_fmin;
1359 else if (out_type == GLSL_TYPE_INT)
1360 op = nir_op_imin;
1361 else
1362 op = nir_op_umin;
1363 break;
1364 case ir_binop_max:
1365 if (out_type == GLSL_TYPE_FLOAT)
1366 op = nir_op_fmax;
1367 else if (out_type == GLSL_TYPE_INT)
1368 op = nir_op_imax;
1369 else
1370 op = nir_op_umax;
1371 break;
1372 case ir_binop_bit_and:
1373 op = nir_op_iand;
1374 break;
1375 case ir_binop_bit_or:
1376 op = nir_op_ior;
1377 break;
1378 case ir_binop_bit_xor:
1379 op = nir_op_ixor;
1380 break;
1381 case ir_binop_logic_and:
1382 if (supports_ints)
1383 op = nir_op_iand;
1384 else
1385 op = nir_op_fand;
1386 break;
1387 case ir_binop_logic_or:
1388 if (supports_ints)
1389 op = nir_op_ior;
1390 else
1391 op = nir_op_for;
1392 break;
1393 case ir_binop_logic_xor:
1394 if (supports_ints)
1395 op = nir_op_ixor;
1396 else
1397 op = nir_op_fxor;
1398 break;
1399 case ir_binop_lshift:
1400 op = nir_op_ishl;
1401 break;
1402 case ir_binop_rshift:
1403 if (out_type == GLSL_TYPE_INT)
1404 op = nir_op_ishr;
1405 else
1406 op = nir_op_ushr;
1407 break;
1408 case ir_binop_pow:
1409 op = nir_op_fpow;
1410 break;
1411
1412 default:
1413 unreachable("not reached");
1414 }
1415
1416 instr = emit(op, dest_size, srcs);
1417
1418 if (ir->operands[0]->type->vector_elements != 1 &&
1419 ir->operands[1]->type->vector_elements == 1) {
1420 for (unsigned i = 0; i < ir->operands[0]->type->vector_elements;
1421 i++) {
1422 instr->src[1].swizzle[i] = 0;
1423 }
1424 }
1425
1426 if (ir->operands[1]->type->vector_elements != 1 &&
1427 ir->operands[0]->type->vector_elements == 1) {
1428 for (unsigned i = 0; i < ir->operands[1]->type->vector_elements;
1429 i++) {
1430 instr->src[0].swizzle[i] = 0;
1431 }
1432 }
1433
1434 break;
1435 case ir_binop_imul_high:
1436 emit(out_type == GLSL_TYPE_UINT ? nir_op_umul_high : nir_op_imul_high,
1437 dest_size, srcs);
1438 break;
1439 case ir_binop_carry: emit(nir_op_uadd_carry, dest_size, srcs); break;
1440 case ir_binop_borrow: emit(nir_op_usub_borrow, dest_size, srcs); break;
1441 case ir_binop_less:
1442 if (supports_ints) {
1443 if (types[0] == GLSL_TYPE_FLOAT)
1444 emit(nir_op_flt, dest_size, srcs);
1445 else if (types[0] == GLSL_TYPE_INT)
1446 emit(nir_op_ilt, dest_size, srcs);
1447 else
1448 emit(nir_op_ult, dest_size, srcs);
1449 } else {
1450 emit(nir_op_slt, dest_size, srcs);
1451 }
1452 break;
1453 case ir_binop_greater:
1454 if (supports_ints) {
1455 if (types[0] == GLSL_TYPE_FLOAT)
1456 emit(nir_op_flt, dest_size, srcs[1], srcs[0]);
1457 else if (types[0] == GLSL_TYPE_INT)
1458 emit(nir_op_ilt, dest_size, srcs[1], srcs[0]);
1459 else
1460 emit(nir_op_ult, dest_size, srcs[1], srcs[0]);
1461 } else {
1462 emit(nir_op_slt, dest_size, srcs[1], srcs[0]);
1463 }
1464 break;
1465 case ir_binop_lequal:
1466 if (supports_ints) {
1467 if (types[0] == GLSL_TYPE_FLOAT)
1468 emit(nir_op_fge, dest_size, srcs[1], srcs[0]);
1469 else if (types[0] == GLSL_TYPE_INT)
1470 emit(nir_op_ige, dest_size, srcs[1], srcs[0]);
1471 else
1472 emit(nir_op_uge, dest_size, srcs[1], srcs[0]);
1473 } else {
1474 emit(nir_op_slt, dest_size, srcs[1], srcs[0]);
1475 }
1476 break;
1477 case ir_binop_gequal:
1478 if (supports_ints) {
1479 if (types[0] == GLSL_TYPE_FLOAT)
1480 emit(nir_op_fge, dest_size, srcs);
1481 else if (types[0] == GLSL_TYPE_INT)
1482 emit(nir_op_ige, dest_size, srcs);
1483 else
1484 emit(nir_op_uge, dest_size, srcs);
1485 } else {
1486 emit(nir_op_slt, dest_size, srcs);
1487 }
1488 break;
1489 case ir_binop_equal:
1490 if (supports_ints) {
1491 if (types[0] == GLSL_TYPE_FLOAT)
1492 emit(nir_op_feq, dest_size, srcs);
1493 else
1494 emit(nir_op_ieq, dest_size, srcs);
1495 } else {
1496 emit(nir_op_seq, dest_size, srcs);
1497 }
1498 break;
1499 case ir_binop_nequal:
1500 if (supports_ints) {
1501 if (types[0] == GLSL_TYPE_FLOAT)
1502 emit(nir_op_fne, dest_size, srcs);
1503 else
1504 emit(nir_op_ine, dest_size, srcs);
1505 } else {
1506 emit(nir_op_sne, dest_size, srcs);
1507 }
1508 break;
1509 case ir_binop_all_equal:
1510 if (supports_ints) {
1511 if (types[0] == GLSL_TYPE_FLOAT) {
1512 switch (ir->operands[0]->type->vector_elements) {
1513 case 1: emit(nir_op_feq, dest_size, srcs); break;
1514 case 2: emit(nir_op_ball_fequal2, dest_size, srcs); break;
1515 case 3: emit(nir_op_ball_fequal3, dest_size, srcs); break;
1516 case 4: emit(nir_op_ball_fequal4, dest_size, srcs); break;
1517 default:
1518 unreachable("not reached");
1519 }
1520 } else {
1521 switch (ir->operands[0]->type->vector_elements) {
1522 case 1: emit(nir_op_ieq, dest_size, srcs); break;
1523 case 2: emit(nir_op_ball_iequal2, dest_size, srcs); break;
1524 case 3: emit(nir_op_ball_iequal3, dest_size, srcs); break;
1525 case 4: emit(nir_op_ball_iequal4, dest_size, srcs); break;
1526 default:
1527 unreachable("not reached");
1528 }
1529 }
1530 } else {
1531 switch (ir->operands[0]->type->vector_elements) {
1532 case 1: emit(nir_op_seq, dest_size, srcs); break;
1533 case 2: emit(nir_op_fall_equal2, dest_size, srcs); break;
1534 case 3: emit(nir_op_fall_equal3, dest_size, srcs); break;
1535 case 4: emit(nir_op_fall_equal4, dest_size, srcs); break;
1536 default:
1537 unreachable("not reached");
1538 }
1539 }
1540 break;
1541 case ir_binop_any_nequal:
1542 if (supports_ints) {
1543 if (types[0] == GLSL_TYPE_FLOAT) {
1544 switch (ir->operands[0]->type->vector_elements) {
1545 case 1: emit(nir_op_fne, dest_size, srcs); break;
1546 case 2: emit(nir_op_bany_fnequal2, dest_size, srcs); break;
1547 case 3: emit(nir_op_bany_fnequal3, dest_size, srcs); break;
1548 case 4: emit(nir_op_bany_fnequal4, dest_size, srcs); break;
1549 default:
1550 unreachable("not reached");
1551 }
1552 } else {
1553 switch (ir->operands[0]->type->vector_elements) {
1554 case 1: emit(nir_op_ine, dest_size, srcs); break;
1555 case 2: emit(nir_op_bany_inequal2, dest_size, srcs); break;
1556 case 3: emit(nir_op_bany_inequal3, dest_size, srcs); break;
1557 case 4: emit(nir_op_bany_inequal4, dest_size, srcs); break;
1558 default:
1559 unreachable("not reached");
1560 }
1561 }
1562 } else {
1563 switch (ir->operands[0]->type->vector_elements) {
1564 case 1: emit(nir_op_sne, dest_size, srcs); break;
1565 case 2: emit(nir_op_fany_nequal2, dest_size, srcs); break;
1566 case 3: emit(nir_op_fany_nequal3, dest_size, srcs); break;
1567 case 4: emit(nir_op_fany_nequal4, dest_size, srcs); break;
1568 default:
1569 unreachable("not reached");
1570 }
1571 }
1572 break;
1573 case ir_binop_dot:
1574 switch (ir->operands[0]->type->vector_elements) {
1575 case 2: emit(nir_op_fdot2, dest_size, srcs); break;
1576 case 3: emit(nir_op_fdot3, dest_size, srcs); break;
1577 case 4: emit(nir_op_fdot4, dest_size, srcs); break;
1578 default:
1579 unreachable("not reached");
1580 }
1581 break;
1582
1583 case ir_binop_pack_half_2x16_split:
1584 emit(nir_op_pack_half_2x16_split, dest_size, srcs);
1585 break;
1586 case ir_binop_bfm: emit(nir_op_bfm, dest_size, srcs); break;
1587 case ir_binop_ldexp: emit(nir_op_ldexp, dest_size, srcs); break;
1588 case ir_triop_fma: emit(nir_op_ffma, dest_size, srcs); break;
1589 case ir_triop_lrp:
1590 instr = emit(nir_op_flrp, dest_size, srcs);
1591 if (ir->operands[0]->type->vector_elements != 1 &&
1592 ir->operands[2]->type->vector_elements == 1) {
1593 for (unsigned i = 0; i < ir->operands[0]->type->vector_elements;
1594 i++) {
1595 instr->src[2].swizzle[i] = 0;
1596 }
1597 }
1598 break;
1599 case ir_triop_csel:
1600 if (supports_ints)
1601 emit(nir_op_bcsel, dest_size, srcs);
1602 else
1603 emit(nir_op_fcsel, dest_size, srcs);
1604 break;
1605 case ir_triop_bfi:
1606 instr = emit(nir_op_bfi, dest_size, srcs);
1607 for (unsigned i = 0; i < ir->operands[1]->type->vector_elements; i++) {
1608 instr->src[0].swizzle[i] = 0;
1609 }
1610 break;
1611 case ir_triop_bitfield_extract:
1612 instr = emit(out_type == GLSL_TYPE_INT ? nir_op_ibitfield_extract :
1613 nir_op_ubitfield_extract, dest_size, srcs);
1614 for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) {
1615 instr->src[1].swizzle[i] = 0;
1616 instr->src[2].swizzle[i] = 0;
1617 }
1618 break;
1619 case ir_quadop_bitfield_insert:
1620 instr = emit(nir_op_bitfield_insert, dest_size, srcs);
1621 for (unsigned i = 0; i < ir->operands[0]->type->vector_elements; i++) {
1622 instr->src[2].swizzle[i] = 0;
1623 instr->src[3].swizzle[i] = 0;
1624 }
1625 break;
1626 case ir_quadop_vector:
1627 switch (ir->type->vector_elements) {
1628 case 2: emit(nir_op_vec2, dest_size, srcs); break;
1629 case 3: emit(nir_op_vec3, dest_size, srcs); break;
1630 case 4: emit(nir_op_vec4, dest_size, srcs); break;
1631 default: unreachable("not reached");
1632 }
1633 break;
1634
1635 default:
1636 unreachable("not reached");
1637 }
1638 }
1639
1640 void
1641 nir_visitor::visit(ir_swizzle *ir)
1642 {
1643 nir_alu_instr *instr = emit(supports_ints ? nir_op_imov : nir_op_fmov,
1644 ir->type->vector_elements,
1645 evaluate_rvalue(ir->val));
1646
1647 unsigned swizzle[4] = { ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w };
1648 for (unsigned i = 0; i < ir->type->vector_elements; i++)
1649 instr->src[0].swizzle[i] = swizzle[i];
1650 }
1651
1652 void
1653 nir_visitor::visit(ir_texture *ir)
1654 {
1655 unsigned num_srcs;
1656 nir_texop op;
1657 switch (ir->op) {
1658 case ir_tex:
1659 op = nir_texop_tex;
1660 num_srcs = 1; /* coordinate */
1661 break;
1662
1663 case ir_txb:
1664 case ir_txl:
1665 op = (ir->op == ir_txb) ? nir_texop_txb : nir_texop_txl;
1666 num_srcs = 2; /* coordinate, bias/lod */
1667 break;
1668
1669 case ir_txd:
1670 op = nir_texop_txd; /* coordinate, dPdx, dPdy */
1671 num_srcs = 3;
1672 break;
1673
1674 case ir_txf:
1675 op = nir_texop_txf;
1676 if (ir->lod_info.lod != NULL)
1677 num_srcs = 2; /* coordinate, lod */
1678 else
1679 num_srcs = 1; /* coordinate */
1680 break;
1681
1682 case ir_txf_ms:
1683 op = nir_texop_txf_ms;
1684 num_srcs = 2; /* coordinate, sample_index */
1685 break;
1686
1687 case ir_txs:
1688 op = nir_texop_txs;
1689 if (ir->lod_info.lod != NULL)
1690 num_srcs = 1; /* lod */
1691 else
1692 num_srcs = 0;
1693 break;
1694
1695 case ir_lod:
1696 op = nir_texop_lod;
1697 num_srcs = 1; /* coordinate */
1698 break;
1699
1700 case ir_tg4:
1701 op = nir_texop_tg4;
1702 num_srcs = 1; /* coordinate */
1703 break;
1704
1705 case ir_query_levels:
1706 op = nir_texop_query_levels;
1707 num_srcs = 0;
1708 break;
1709
1710 default:
1711 unreachable("not reached");
1712 }
1713
1714 if (ir->projector != NULL)
1715 num_srcs++;
1716 if (ir->shadow_comparitor != NULL)
1717 num_srcs++;
1718 if (ir->offset != NULL && ir->offset->as_constant() == NULL)
1719 num_srcs++;
1720
1721 nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs);
1722
1723 instr->op = op;
1724 instr->sampler_dim =
1725 (glsl_sampler_dim) ir->sampler->type->sampler_dimensionality;
1726 instr->is_array = ir->sampler->type->sampler_array;
1727 instr->is_shadow = ir->sampler->type->sampler_shadow;
1728 if (instr->is_shadow)
1729 instr->is_new_style_shadow = (ir->type->vector_elements == 1);
1730 switch (ir->type->base_type) {
1731 case GLSL_TYPE_FLOAT:
1732 instr->dest_type = nir_type_float;
1733 break;
1734 case GLSL_TYPE_INT:
1735 instr->dest_type = nir_type_int;
1736 break;
1737 case GLSL_TYPE_UINT:
1738 instr->dest_type = nir_type_unsigned;
1739 break;
1740 default:
1741 unreachable("not reached");
1742 }
1743
1744 instr->sampler = evaluate_deref(&instr->instr, ir->sampler);
1745
1746 unsigned src_number = 0;
1747
1748 if (ir->coordinate != NULL) {
1749 instr->coord_components = ir->coordinate->type->vector_elements;
1750 instr->src[src_number].src = evaluate_rvalue(ir->coordinate);
1751 instr->src[src_number].src_type = nir_tex_src_coord;
1752 src_number++;
1753 }
1754
1755 if (ir->projector != NULL) {
1756 instr->src[src_number].src = evaluate_rvalue(ir->projector);
1757 instr->src[src_number].src_type = nir_tex_src_projector;
1758 src_number++;
1759 }
1760
1761 if (ir->shadow_comparitor != NULL) {
1762 instr->src[src_number].src = evaluate_rvalue(ir->shadow_comparitor);
1763 instr->src[src_number].src_type = nir_tex_src_comparitor;
1764 src_number++;
1765 }
1766
1767 if (ir->offset != NULL) {
1768 /* we don't support multiple offsets yet */
1769 assert(ir->offset->type->is_vector() || ir->offset->type->is_scalar());
1770
1771 ir_constant *const_offset = ir->offset->as_constant();
1772 if (const_offset != NULL) {
1773 for (unsigned i = 0; i < const_offset->type->vector_elements; i++)
1774 instr->const_offset[i] = const_offset->value.i[i];
1775 } else {
1776 instr->src[src_number].src = evaluate_rvalue(ir->offset);
1777 instr->src[src_number].src_type = nir_tex_src_offset;
1778 src_number++;
1779 }
1780 }
1781
1782 switch (ir->op) {
1783 case ir_txb:
1784 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.bias);
1785 instr->src[src_number].src_type = nir_tex_src_bias;
1786 src_number++;
1787 break;
1788
1789 case ir_txl:
1790 case ir_txf:
1791 case ir_txs:
1792 if (ir->lod_info.lod != NULL) {
1793 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.lod);
1794 instr->src[src_number].src_type = nir_tex_src_lod;
1795 src_number++;
1796 }
1797 break;
1798
1799 case ir_txd:
1800 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.grad.dPdx);
1801 instr->src[src_number].src_type = nir_tex_src_ddx;
1802 src_number++;
1803 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.grad.dPdy);
1804 instr->src[src_number].src_type = nir_tex_src_ddy;
1805 src_number++;
1806 break;
1807
1808 case ir_txf_ms:
1809 instr->src[src_number].src = evaluate_rvalue(ir->lod_info.sample_index);
1810 instr->src[src_number].src_type = nir_tex_src_ms_index;
1811 src_number++;
1812 break;
1813
1814 case ir_tg4:
1815 instr->component = ir->lod_info.component->as_constant()->value.u[0];
1816 break;
1817
1818 default:
1819 break;
1820 }
1821
1822 assert(src_number == num_srcs);
1823
1824 add_instr(&instr->instr, nir_tex_instr_dest_size(instr));
1825 }
1826
1827 void
1828 nir_visitor::visit(ir_constant *ir)
1829 {
1830 /*
1831 * We don't know if this variable is an an array or struct that gets
1832 * dereferenced, so do the safe thing an make it a variable with a
1833 * constant initializer and return a dereference.
1834 */
1835
1836 nir_variable *var = ralloc(this->shader, nir_variable);
1837 var->name = ralloc_strdup(var, "const_temp");
1838 var->type = ir->type;
1839 var->data.mode = nir_var_local;
1840 var->data.read_only = true;
1841 var->constant_initializer = constant_copy(ir, var);
1842 exec_list_push_tail(&this->impl->locals, &var->node);
1843
1844 this->deref_head = nir_deref_var_create(this->shader, var);
1845 this->deref_tail = &this->deref_head->deref;
1846 }
1847
1848 void
1849 nir_visitor::visit(ir_dereference_variable *ir)
1850 {
1851 struct hash_entry *entry =
1852 _mesa_hash_table_search(this->var_table, ir->var);
1853 assert(entry);
1854 nir_variable *var = (nir_variable *) entry->data;
1855
1856 nir_deref_var *deref = nir_deref_var_create(this->shader, var);
1857 this->deref_head = deref;
1858 this->deref_tail = &deref->deref;
1859 }
1860
1861 void
1862 nir_visitor::visit(ir_dereference_record *ir)
1863 {
1864 ir->record->accept(this);
1865
1866 int field_index = this->deref_tail->type->field_index(ir->field);
1867 assert(field_index >= 0);
1868
1869 nir_deref_struct *deref = nir_deref_struct_create(this->deref_tail, field_index);
1870 deref->deref.type = ir->type;
1871 this->deref_tail->child = &deref->deref;
1872 this->deref_tail = &deref->deref;
1873 }
1874
1875 void
1876 nir_visitor::visit(ir_dereference_array *ir)
1877 {
1878 nir_deref_array *deref = nir_deref_array_create(this->shader);
1879 deref->deref.type = ir->type;
1880
1881 ir_constant *const_index = ir->array_index->as_constant();
1882 if (const_index != NULL) {
1883 deref->deref_array_type = nir_deref_array_type_direct;
1884 deref->base_offset = const_index->value.u[0];
1885 } else {
1886 deref->deref_array_type = nir_deref_array_type_indirect;
1887 deref->indirect = evaluate_rvalue(ir->array_index);
1888 }
1889
1890 ir->array->accept(this);
1891
1892 this->deref_tail->child = &deref->deref;
1893 ralloc_steal(this->deref_tail, deref);
1894 this->deref_tail = &deref->deref;
1895 }