c666d93e66bce750662cb231ea5dfb880673c10e
[mesa.git] / src / glsl / nir / nir.h
1 /*
2 * Copyright © 2014 Connor Abbott
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Connor Abbott (cwabbott0@gmail.com)
25 *
26 */
27
28 #pragma once
29
30 #include "util/hash_table.h"
31 #include "../list.h"
32 #include "GL/gl.h" /* GLenum */
33 #include "util/list.h"
34 #include "util/ralloc.h"
35 #include "util/set.h"
36 #include "util/bitset.h"
37 #include "nir_types.h"
38 #include "glsl/shader_enums.h"
39 #include <stdio.h>
40
41 #include "nir_opcodes.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46
47 struct gl_program;
48 struct gl_shader_program;
49
50 #define NIR_FALSE 0u
51 #define NIR_TRUE (~0u)
52
53 /** Defines a cast function
54 *
55 * This macro defines a cast function from in_type to out_type where
56 * out_type is some structure type that contains a field of type out_type.
57 *
58 * Note that you have to be a bit careful as the generated cast function
59 * destroys constness.
60 */
61 #define NIR_DEFINE_CAST(name, in_type, out_type, field) \
62 static inline out_type * \
63 name(const in_type *parent) \
64 { \
65 return exec_node_data(out_type, parent, field); \
66 }
67
68 struct nir_function_overload;
69 struct nir_function;
70 struct nir_shader;
71 struct nir_instr;
72
73
74 /**
75 * Description of built-in state associated with a uniform
76 *
77 * \sa nir_variable::state_slots
78 */
79 typedef struct {
80 int tokens[5];
81 int swizzle;
82 } nir_state_slot;
83
84 typedef enum {
85 nir_var_shader_in,
86 nir_var_shader_out,
87 nir_var_global,
88 nir_var_local,
89 nir_var_uniform,
90 nir_var_system_value
91 } nir_variable_mode;
92
93 /**
94 * Data stored in an nir_constant
95 */
96 union nir_constant_data {
97 unsigned u[16];
98 int i[16];
99 float f[16];
100 bool b[16];
101 };
102
103 typedef struct nir_constant {
104 /**
105 * Value of the constant.
106 *
107 * The field used to back the values supplied by the constant is determined
108 * by the type associated with the \c nir_variable. Constants may be
109 * scalars, vectors, or matrices.
110 */
111 union nir_constant_data value;
112
113 /* Array elements / Structure Fields */
114 struct nir_constant **elements;
115 } nir_constant;
116
117 /**
118 * \brief Layout qualifiers for gl_FragDepth.
119 *
120 * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared
121 * with a layout qualifier.
122 */
123 typedef enum {
124 nir_depth_layout_none, /**< No depth layout is specified. */
125 nir_depth_layout_any,
126 nir_depth_layout_greater,
127 nir_depth_layout_less,
128 nir_depth_layout_unchanged
129 } nir_depth_layout;
130
131 /**
132 * Either a uniform, global variable, shader input, or shader output. Based on
133 * ir_variable - it should be easy to translate between the two.
134 */
135
136 typedef struct {
137 struct exec_node node;
138
139 /**
140 * Declared type of the variable
141 */
142 const struct glsl_type *type;
143
144 /**
145 * Declared name of the variable
146 */
147 char *name;
148
149 /**
150 * For variables which satisfy the is_interface_instance() predicate, this
151 * points to an array of integers such that if the ith member of the
152 * interface block is an array, max_ifc_array_access[i] is the maximum
153 * array element of that member that has been accessed. If the ith member
154 * of the interface block is not an array, max_ifc_array_access[i] is
155 * unused.
156 *
157 * For variables whose type is not an interface block, this pointer is
158 * NULL.
159 */
160 unsigned *max_ifc_array_access;
161
162 struct nir_variable_data {
163
164 /**
165 * Is the variable read-only?
166 *
167 * This is set for variables declared as \c const, shader inputs,
168 * and uniforms.
169 */
170 unsigned read_only:1;
171 unsigned centroid:1;
172 unsigned sample:1;
173 unsigned invariant:1;
174
175 /**
176 * Storage class of the variable.
177 *
178 * \sa nir_variable_mode
179 */
180 nir_variable_mode mode:4;
181
182 /**
183 * Interpolation mode for shader inputs / outputs
184 *
185 * \sa glsl_interp_qualifier
186 */
187 unsigned interpolation:2;
188
189 /**
190 * \name ARB_fragment_coord_conventions
191 * @{
192 */
193 unsigned origin_upper_left:1;
194 unsigned pixel_center_integer:1;
195 /*@}*/
196
197 /**
198 * Was the location explicitly set in the shader?
199 *
200 * If the location is explicitly set in the shader, it \b cannot be changed
201 * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
202 * no effect).
203 */
204 unsigned explicit_location:1;
205 unsigned explicit_index:1;
206
207 /**
208 * Was an initial binding explicitly set in the shader?
209 *
210 * If so, constant_initializer contains an integer nir_constant
211 * representing the initial binding point.
212 */
213 unsigned explicit_binding:1;
214
215 /**
216 * Does this variable have an initializer?
217 *
218 * This is used by the linker to cross-validiate initializers of global
219 * variables.
220 */
221 unsigned has_initializer:1;
222
223 /**
224 * Is this variable a generic output or input that has not yet been matched
225 * up to a variable in another stage of the pipeline?
226 *
227 * This is used by the linker as scratch storage while assigning locations
228 * to generic inputs and outputs.
229 */
230 unsigned is_unmatched_generic_inout:1;
231
232 /**
233 * If non-zero, then this variable may be packed along with other variables
234 * into a single varying slot, so this offset should be applied when
235 * accessing components. For example, an offset of 1 means that the x
236 * component of this variable is actually stored in component y of the
237 * location specified by \c location.
238 */
239 unsigned location_frac:2;
240
241 /**
242 * Non-zero if this variable was created by lowering a named interface
243 * block which was not an array.
244 *
245 * Note that this variable and \c from_named_ifc_block_array will never
246 * both be non-zero.
247 */
248 unsigned from_named_ifc_block_nonarray:1;
249
250 /**
251 * Non-zero if this variable was created by lowering a named interface
252 * block which was an array.
253 *
254 * Note that this variable and \c from_named_ifc_block_nonarray will never
255 * both be non-zero.
256 */
257 unsigned from_named_ifc_block_array:1;
258
259 /**
260 * \brief Layout qualifier for gl_FragDepth.
261 *
262 * This is not equal to \c ir_depth_layout_none if and only if this
263 * variable is \c gl_FragDepth and a layout qualifier is specified.
264 */
265 nir_depth_layout depth_layout;
266
267 /**
268 * Storage location of the base of this variable
269 *
270 * The precise meaning of this field depends on the nature of the variable.
271 *
272 * - Vertex shader input: one of the values from \c gl_vert_attrib.
273 * - Vertex shader output: one of the values from \c gl_varying_slot.
274 * - Geometry shader input: one of the values from \c gl_varying_slot.
275 * - Geometry shader output: one of the values from \c gl_varying_slot.
276 * - Fragment shader input: one of the values from \c gl_varying_slot.
277 * - Fragment shader output: one of the values from \c gl_frag_result.
278 * - Uniforms: Per-stage uniform slot number for default uniform block.
279 * - Uniforms: Index within the uniform block definition for UBO members.
280 * - Other: This field is not currently used.
281 *
282 * If the variable is a uniform, shader input, or shader output, and the
283 * slot has not been assigned, the value will be -1.
284 */
285 int location;
286
287 /**
288 * The actual location of the variable in the IR. Only valid for inputs
289 * and outputs.
290 */
291 unsigned int driver_location;
292
293 /**
294 * output index for dual source blending.
295 */
296 int index;
297
298 /**
299 * Initial binding point for a sampler or UBO.
300 *
301 * For array types, this represents the binding point for the first element.
302 */
303 int descriptor_set;
304 int binding;
305
306 /**
307 * Location an atomic counter is stored at.
308 */
309 struct {
310 unsigned buffer_index;
311 unsigned offset;
312 } atomic;
313
314 /**
315 * ARB_shader_image_load_store qualifiers.
316 */
317 struct {
318 bool read_only; /**< "readonly" qualifier. */
319 bool write_only; /**< "writeonly" qualifier. */
320 bool coherent;
321 bool _volatile;
322 bool restrict_flag;
323
324 /** Image internal format if specified explicitly, otherwise GL_NONE. */
325 GLenum format;
326 } image;
327
328 /**
329 * Highest element accessed with a constant expression array index
330 *
331 * Not used for non-array variables.
332 */
333 unsigned max_array_access;
334
335 } data;
336
337 /**
338 * Built-in state that backs this uniform
339 *
340 * Once set at variable creation, \c state_slots must remain invariant.
341 * This is because, ideally, this array would be shared by all clones of
342 * this variable in the IR tree. In other words, we'd really like for it
343 * to be a fly-weight.
344 *
345 * If the variable is not a uniform, \c num_state_slots will be zero and
346 * \c state_slots will be \c NULL.
347 */
348 /*@{*/
349 unsigned num_state_slots; /**< Number of state slots used */
350 nir_state_slot *state_slots; /**< State descriptors. */
351 /*@}*/
352
353 /**
354 * Constant expression assigned in the initializer of the variable
355 */
356 nir_constant *constant_initializer;
357
358 /**
359 * For variables that are in an interface block or are an instance of an
360 * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block.
361 *
362 * \sa ir_variable::location
363 */
364 const struct glsl_type *interface_type;
365 } nir_variable;
366
367 typedef struct {
368 struct exec_node node;
369
370 unsigned num_components; /** < number of vector components */
371 unsigned num_array_elems; /** < size of array (0 for no array) */
372
373 /** generic register index. */
374 unsigned index;
375
376 /** only for debug purposes, can be NULL */
377 const char *name;
378
379 /** whether this register is local (per-function) or global (per-shader) */
380 bool is_global;
381
382 /**
383 * If this flag is set to true, then accessing channels >= num_components
384 * is well-defined, and simply spills over to the next array element. This
385 * is useful for backends that can do per-component accessing, in
386 * particular scalar backends. By setting this flag and making
387 * num_components equal to 1, structures can be packed tightly into
388 * registers and then registers can be accessed per-component to get to
389 * each structure member, even if it crosses vec4 boundaries.
390 */
391 bool is_packed;
392
393 /**
394 * If this pointer is non-NULL then this register has exactly one
395 * definition and that definition dominates all of its uses. This is
396 * set by the out-of-SSA pass so that backends can get SSA-like
397 * information even once they have gone out of SSA.
398 */
399 struct nir_instr *parent_instr;
400
401 /** set of nir_instr's where this register is used (read from) */
402 struct list_head uses;
403
404 /** set of nir_instr's where this register is defined (written to) */
405 struct list_head defs;
406
407 /** set of nir_if's where this register is used as a condition */
408 struct list_head if_uses;
409 } nir_register;
410
411 typedef enum {
412 nir_instr_type_alu,
413 nir_instr_type_call,
414 nir_instr_type_tex,
415 nir_instr_type_intrinsic,
416 nir_instr_type_load_const,
417 nir_instr_type_jump,
418 nir_instr_type_ssa_undef,
419 nir_instr_type_phi,
420 nir_instr_type_parallel_copy,
421 } nir_instr_type;
422
423 typedef struct nir_instr {
424 struct exec_node node;
425 nir_instr_type type;
426 struct nir_block *block;
427
428 /* A temporary for optimization and analysis passes to use for storing
429 * flags. For instance, DCE uses this to store the "dead/live" info.
430 */
431 uint8_t pass_flags;
432 } nir_instr;
433
434 static inline nir_instr *
435 nir_instr_next(nir_instr *instr)
436 {
437 struct exec_node *next = exec_node_get_next(&instr->node);
438 if (exec_node_is_tail_sentinel(next))
439 return NULL;
440 else
441 return exec_node_data(nir_instr, next, node);
442 }
443
444 static inline nir_instr *
445 nir_instr_prev(nir_instr *instr)
446 {
447 struct exec_node *prev = exec_node_get_prev(&instr->node);
448 if (exec_node_is_head_sentinel(prev))
449 return NULL;
450 else
451 return exec_node_data(nir_instr, prev, node);
452 }
453
454 typedef struct {
455 /** for debugging only, can be NULL */
456 const char* name;
457
458 /** generic SSA definition index. */
459 unsigned index;
460
461 /** Index into the live_in and live_out bitfields */
462 unsigned live_index;
463
464 nir_instr *parent_instr;
465
466 /** set of nir_instr's where this register is used (read from) */
467 struct list_head uses;
468
469 /** set of nir_if's where this register is used as a condition */
470 struct list_head if_uses;
471
472 uint8_t num_components;
473 } nir_ssa_def;
474
475 struct nir_src;
476
477 typedef struct {
478 nir_register *reg;
479 struct nir_src *indirect; /** < NULL for no indirect offset */
480 unsigned base_offset;
481
482 /* TODO use-def chain goes here */
483 } nir_reg_src;
484
485 typedef struct {
486 nir_instr *parent_instr;
487 struct list_head def_link;
488
489 nir_register *reg;
490 struct nir_src *indirect; /** < NULL for no indirect offset */
491 unsigned base_offset;
492
493 /* TODO def-use chain goes here */
494 } nir_reg_dest;
495
496 struct nir_if;
497
498 typedef struct nir_src {
499 union {
500 nir_instr *parent_instr;
501 struct nir_if *parent_if;
502 };
503
504 struct list_head use_link;
505
506 union {
507 nir_reg_src reg;
508 nir_ssa_def *ssa;
509 };
510
511 bool is_ssa;
512 } nir_src;
513
514 #define NIR_SRC_INIT (nir_src) { { NULL } }
515
516 #define nir_foreach_use(reg_or_ssa_def, src) \
517 list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->uses, use_link)
518
519 #define nir_foreach_use_safe(reg_or_ssa_def, src) \
520 list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->uses, use_link)
521
522 #define nir_foreach_if_use(reg_or_ssa_def, src) \
523 list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link)
524
525 #define nir_foreach_if_use_safe(reg_or_ssa_def, src) \
526 list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link)
527
528 typedef struct {
529 union {
530 nir_reg_dest reg;
531 nir_ssa_def ssa;
532 };
533
534 bool is_ssa;
535 } nir_dest;
536
537 #define NIR_DEST_INIT (nir_dest) { { { NULL } } }
538
539 #define nir_foreach_def(reg, dest) \
540 list_for_each_entry(nir_dest, dest, &(reg)->defs, reg.def_link)
541
542 #define nir_foreach_def_safe(reg, dest) \
543 list_for_each_entry_safe(nir_dest, dest, &(reg)->defs, reg.def_link)
544
545 static inline nir_src
546 nir_src_for_ssa(nir_ssa_def *def)
547 {
548 nir_src src = NIR_SRC_INIT;
549
550 src.is_ssa = true;
551 src.ssa = def;
552
553 return src;
554 }
555
556 static inline nir_src
557 nir_src_for_reg(nir_register *reg)
558 {
559 nir_src src = NIR_SRC_INIT;
560
561 src.is_ssa = false;
562 src.reg.reg = reg;
563 src.reg.indirect = NULL;
564 src.reg.base_offset = 0;
565
566 return src;
567 }
568
569 static inline nir_instr *
570 nir_src_get_parent_instr(const nir_src *src)
571 {
572 if (src->is_ssa) {
573 return src->ssa->parent_instr;
574 } else {
575 return src->reg.reg->parent_instr;
576 }
577 }
578
579 static inline nir_dest
580 nir_dest_for_reg(nir_register *reg)
581 {
582 nir_dest dest = NIR_DEST_INIT;
583
584 dest.reg.reg = reg;
585
586 return dest;
587 }
588
589 void nir_src_copy(nir_src *dest, const nir_src *src, void *mem_ctx);
590 void nir_dest_copy(nir_dest *dest, const nir_dest *src, void *mem_ctx);
591
592 typedef struct {
593 nir_src src;
594
595 /**
596 * \name input modifiers
597 */
598 /*@{*/
599 /**
600 * For inputs interpreted as floating point, flips the sign bit. For
601 * inputs interpreted as integers, performs the two's complement negation.
602 */
603 bool negate;
604
605 /**
606 * Clears the sign bit for floating point values, and computes the integer
607 * absolute value for integers. Note that the negate modifier acts after
608 * the absolute value modifier, therefore if both are set then all inputs
609 * will become negative.
610 */
611 bool abs;
612 /*@}*/
613
614 /**
615 * For each input component, says which component of the register it is
616 * chosen from. Note that which elements of the swizzle are used and which
617 * are ignored are based on the write mask for most opcodes - for example,
618 * a statement like "foo.xzw = bar.zyx" would have a writemask of 1101b and
619 * a swizzle of {2, x, 1, 0} where x means "don't care."
620 */
621 uint8_t swizzle[4];
622 } nir_alu_src;
623
624 typedef struct {
625 nir_dest dest;
626
627 /**
628 * \name saturate output modifier
629 *
630 * Only valid for opcodes that output floating-point numbers. Clamps the
631 * output to between 0.0 and 1.0 inclusive.
632 */
633
634 bool saturate;
635
636 unsigned write_mask : 4; /* ignored if dest.is_ssa is true */
637 } nir_alu_dest;
638
639 void nir_alu_src_copy(nir_alu_src *dest, const nir_alu_src *src, void *mem_ctx);
640 void nir_alu_dest_copy(nir_alu_dest *dest, const nir_alu_dest *src,
641 void *mem_ctx);
642
643 typedef enum {
644 nir_type_invalid = 0, /* Not a valid type */
645 nir_type_float,
646 nir_type_int,
647 nir_type_unsigned,
648 nir_type_bool
649 } nir_alu_type;
650
651 typedef enum {
652 NIR_OP_IS_COMMUTATIVE = (1 << 0),
653 NIR_OP_IS_ASSOCIATIVE = (1 << 1),
654 } nir_op_algebraic_property;
655
656 typedef struct {
657 const char *name;
658
659 unsigned num_inputs;
660
661 /**
662 * The number of components in the output
663 *
664 * If non-zero, this is the size of the output and input sizes are
665 * explicitly given; swizzle and writemask are still in effect, but if
666 * the output component is masked out, then the input component may
667 * still be in use.
668 *
669 * If zero, the opcode acts in the standard, per-component manner; the
670 * operation is performed on each component (except the ones that are
671 * masked out) with the input being taken from the input swizzle for
672 * that component.
673 *
674 * The size of some of the inputs may be given (i.e. non-zero) even
675 * though output_size is zero; in that case, the inputs with a zero
676 * size act per-component, while the inputs with non-zero size don't.
677 */
678 unsigned output_size;
679
680 /**
681 * The type of vector that the instruction outputs. Note that the
682 * staurate modifier is only allowed on outputs with the float type.
683 */
684
685 nir_alu_type output_type;
686
687 /**
688 * The number of components in each input
689 */
690 unsigned input_sizes[4];
691
692 /**
693 * The type of vector that each input takes. Note that negate and
694 * absolute value are only allowed on inputs with int or float type and
695 * behave differently on the two.
696 */
697 nir_alu_type input_types[4];
698
699 nir_op_algebraic_property algebraic_properties;
700 } nir_op_info;
701
702 extern const nir_op_info nir_op_infos[nir_num_opcodes];
703
704 typedef struct nir_alu_instr {
705 nir_instr instr;
706 nir_op op;
707 nir_alu_dest dest;
708 nir_alu_src src[];
709 } nir_alu_instr;
710
711 /* is this source channel used? */
712 static inline bool
713 nir_alu_instr_channel_used(nir_alu_instr *instr, unsigned src, unsigned channel)
714 {
715 if (nir_op_infos[instr->op].input_sizes[src] > 0)
716 return channel < nir_op_infos[instr->op].input_sizes[src];
717
718 return (instr->dest.write_mask >> channel) & 1;
719 }
720
721 /*
722 * For instructions whose destinations are SSA, get the number of channels
723 * used for a source
724 */
725 static inline unsigned
726 nir_ssa_alu_instr_src_components(nir_alu_instr *instr, unsigned src)
727 {
728 assert(instr->dest.dest.is_ssa);
729
730 if (nir_op_infos[instr->op].input_sizes[src] > 0)
731 return nir_op_infos[instr->op].input_sizes[src];
732
733 return instr->dest.dest.ssa.num_components;
734 }
735
736 typedef enum {
737 nir_deref_type_var,
738 nir_deref_type_array,
739 nir_deref_type_struct
740 } nir_deref_type;
741
742 typedef struct nir_deref {
743 nir_deref_type deref_type;
744 struct nir_deref *child;
745 const struct glsl_type *type;
746 } nir_deref;
747
748 typedef struct {
749 nir_deref deref;
750
751 nir_variable *var;
752 } nir_deref_var;
753
754 /* This enum describes how the array is referenced. If the deref is
755 * direct then the base_offset is used. If the deref is indirect then then
756 * offset is given by base_offset + indirect. If the deref is a wildcard
757 * then the deref refers to all of the elements of the array at the same
758 * time. Wildcard dereferences are only ever allowed in copy_var
759 * intrinsics and the source and destination derefs must have matching
760 * wildcards.
761 */
762 typedef enum {
763 nir_deref_array_type_direct,
764 nir_deref_array_type_indirect,
765 nir_deref_array_type_wildcard,
766 } nir_deref_array_type;
767
768 typedef struct {
769 nir_deref deref;
770
771 nir_deref_array_type deref_array_type;
772 unsigned base_offset;
773 nir_src indirect;
774 } nir_deref_array;
775
776 typedef struct {
777 nir_deref deref;
778
779 unsigned index;
780 } nir_deref_struct;
781
782 NIR_DEFINE_CAST(nir_deref_as_var, nir_deref, nir_deref_var, deref)
783 NIR_DEFINE_CAST(nir_deref_as_array, nir_deref, nir_deref_array, deref)
784 NIR_DEFINE_CAST(nir_deref_as_struct, nir_deref, nir_deref_struct, deref)
785
786 /** Returns the tail of a deref chain */
787 static inline nir_deref *
788 nir_deref_tail(nir_deref *deref)
789 {
790 while (deref->child)
791 deref = deref->child;
792 return deref;
793 }
794
795 typedef struct {
796 nir_instr instr;
797
798 unsigned num_params;
799 nir_deref_var **params;
800 nir_deref_var *return_deref;
801
802 struct nir_function_overload *callee;
803 } nir_call_instr;
804
805 #define INTRINSIC(name, num_srcs, src_components, has_dest, dest_components, \
806 num_variables, num_indices, flags) \
807 nir_intrinsic_##name,
808
809 #define LAST_INTRINSIC(name) nir_last_intrinsic = nir_intrinsic_##name,
810
811 typedef enum {
812 #include "nir_intrinsics.h"
813 nir_num_intrinsics = nir_last_intrinsic + 1
814 } nir_intrinsic_op;
815
816 #undef INTRINSIC
817 #undef LAST_INTRINSIC
818
819 /** Represents an intrinsic
820 *
821 * An intrinsic is an instruction type for handling things that are
822 * more-or-less regular operations but don't just consume and produce SSA
823 * values like ALU operations do. Intrinsics are not for things that have
824 * special semantic meaning such as phi nodes and parallel copies.
825 * Examples of intrinsics include variable load/store operations, system
826 * value loads, and the like. Even though texturing more-or-less falls
827 * under this category, texturing is its own instruction type because
828 * trying to represent texturing with intrinsics would lead to a
829 * combinatorial explosion of intrinsic opcodes.
830 *
831 * By having a single instruction type for handling a lot of different
832 * cases, optimization passes can look for intrinsics and, for the most
833 * part, completely ignore them. Each intrinsic type also has a few
834 * possible flags that govern whether or not they can be reordered or
835 * eliminated. That way passes like dead code elimination can still work
836 * on intrisics without understanding the meaning of each.
837 *
838 * Each intrinsic has some number of constant indices, some number of
839 * variables, and some number of sources. What these sources, variables,
840 * and indices mean depends on the intrinsic and is documented with the
841 * intrinsic declaration in nir_intrinsics.h. Intrinsics and texture
842 * instructions are the only types of instruction that can operate on
843 * variables.
844 */
845 typedef struct {
846 nir_instr instr;
847
848 nir_intrinsic_op intrinsic;
849
850 nir_dest dest;
851
852 /** number of components if this is a vectorized intrinsic
853 *
854 * Similarly to ALU operations, some intrinsics are vectorized.
855 * An intrinsic is vectorized if nir_intrinsic_infos.dest_components == 0.
856 * For vectorized intrinsics, the num_components field specifies the
857 * number of destination components and the number of source components
858 * for all sources with nir_intrinsic_infos.src_components[i] == 0.
859 */
860 uint8_t num_components;
861
862 int const_index[3];
863
864 nir_deref_var *variables[2];
865
866 nir_src src[];
867 } nir_intrinsic_instr;
868
869 /**
870 * \name NIR intrinsics semantic flags
871 *
872 * information about what the compiler can do with the intrinsics.
873 *
874 * \sa nir_intrinsic_info::flags
875 */
876 typedef enum {
877 /**
878 * whether the intrinsic can be safely eliminated if none of its output
879 * value is not being used.
880 */
881 NIR_INTRINSIC_CAN_ELIMINATE = (1 << 0),
882
883 /**
884 * Whether the intrinsic can be reordered with respect to any other
885 * intrinsic, i.e. whether the only reordering dependencies of the
886 * intrinsic are due to the register reads/writes.
887 */
888 NIR_INTRINSIC_CAN_REORDER = (1 << 1),
889 } nir_intrinsic_semantic_flag;
890
891 #define NIR_INTRINSIC_MAX_INPUTS 4
892
893 typedef struct {
894 const char *name;
895
896 unsigned num_srcs; /** < number of register/SSA inputs */
897
898 /** number of components of each input register
899 *
900 * If this value is 0, the number of components is given by the
901 * num_components field of nir_intrinsic_instr.
902 */
903 unsigned src_components[NIR_INTRINSIC_MAX_INPUTS];
904
905 bool has_dest;
906
907 /** number of components of the output register
908 *
909 * If this value is 0, the number of components is given by the
910 * num_components field of nir_intrinsic_instr.
911 */
912 unsigned dest_components;
913
914 /** the number of inputs/outputs that are variables */
915 unsigned num_variables;
916
917 /** the number of constant indices used by the intrinsic */
918 unsigned num_indices;
919
920 /** semantic flags for calls to this intrinsic */
921 nir_intrinsic_semantic_flag flags;
922 } nir_intrinsic_info;
923
924 extern const nir_intrinsic_info nir_intrinsic_infos[nir_num_intrinsics];
925
926 /**
927 * \group texture information
928 *
929 * This gives semantic information about textures which is useful to the
930 * frontend, the backend, and lowering passes, but not the optimizer.
931 */
932
933 typedef enum {
934 nir_tex_src_coord,
935 nir_tex_src_projector,
936 nir_tex_src_comparitor, /* shadow comparitor */
937 nir_tex_src_offset,
938 nir_tex_src_bias,
939 nir_tex_src_lod,
940 nir_tex_src_ms_index, /* MSAA sample index */
941 nir_tex_src_ddx,
942 nir_tex_src_ddy,
943 nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset */
944 nir_num_tex_src_types
945 } nir_tex_src_type;
946
947 typedef struct {
948 nir_src src;
949 nir_tex_src_type src_type;
950 } nir_tex_src;
951
952 typedef enum {
953 nir_texop_tex, /**< Regular texture look-up */
954 nir_texop_txb, /**< Texture look-up with LOD bias */
955 nir_texop_txl, /**< Texture look-up with explicit LOD */
956 nir_texop_txd, /**< Texture look-up with partial derivatvies */
957 nir_texop_txf, /**< Texel fetch with explicit LOD */
958 nir_texop_txf_ms, /**< Multisample texture fetch */
959 nir_texop_txs, /**< Texture size */
960 nir_texop_lod, /**< Texture lod query */
961 nir_texop_tg4, /**< Texture gather */
962 nir_texop_query_levels /**< Texture levels query */
963 } nir_texop;
964
965 typedef struct {
966 nir_instr instr;
967
968 enum glsl_sampler_dim sampler_dim;
969 nir_alu_type dest_type;
970
971 nir_texop op;
972 nir_dest dest;
973 nir_tex_src *src;
974 unsigned num_srcs, coord_components;
975 bool is_array, is_shadow;
976
977 /**
978 * If is_shadow is true, whether this is the old-style shadow that outputs 4
979 * components or the new-style shadow that outputs 1 component.
980 */
981 bool is_new_style_shadow;
982
983 /* constant offset - must be 0 if the offset source is used */
984 int const_offset[4];
985
986 /* gather component selector */
987 unsigned component : 2;
988
989 /* The descriptor set containing this texture */
990 unsigned sampler_set;
991
992 /** The sampler index
993 *
994 * If this texture instruction has a nir_tex_src_sampler_offset source,
995 * then the sampler index is given by sampler_index + sampler_offset.
996 */
997 unsigned sampler_index;
998
999 /** The size of the sampler array or 0 if it's not an array */
1000 unsigned sampler_array_size;
1001
1002 nir_deref_var *sampler; /* if this is NULL, use sampler_index instead */
1003 } nir_tex_instr;
1004
1005 static inline unsigned
1006 nir_tex_instr_dest_size(nir_tex_instr *instr)
1007 {
1008 switch (instr->op) {
1009 case nir_texop_txs: {
1010 unsigned ret;
1011 switch (instr->sampler_dim) {
1012 case GLSL_SAMPLER_DIM_1D:
1013 case GLSL_SAMPLER_DIM_BUF:
1014 ret = 1;
1015 break;
1016 case GLSL_SAMPLER_DIM_2D:
1017 case GLSL_SAMPLER_DIM_CUBE:
1018 case GLSL_SAMPLER_DIM_MS:
1019 case GLSL_SAMPLER_DIM_RECT:
1020 case GLSL_SAMPLER_DIM_EXTERNAL:
1021 ret = 2;
1022 break;
1023 case GLSL_SAMPLER_DIM_3D:
1024 ret = 3;
1025 break;
1026 default:
1027 unreachable("not reached");
1028 }
1029 if (instr->is_array)
1030 ret++;
1031 return ret;
1032 }
1033
1034 case nir_texop_lod:
1035 return 2;
1036
1037 case nir_texop_query_levels:
1038 return 1;
1039
1040 default:
1041 if (instr->is_shadow && instr->is_new_style_shadow)
1042 return 1;
1043
1044 return 4;
1045 }
1046 }
1047
1048 static inline unsigned
1049 nir_tex_instr_src_size(nir_tex_instr *instr, unsigned src)
1050 {
1051 if (instr->src[src].src_type == nir_tex_src_coord)
1052 return instr->coord_components;
1053
1054
1055 if (instr->src[src].src_type == nir_tex_src_offset ||
1056 instr->src[src].src_type == nir_tex_src_ddx ||
1057 instr->src[src].src_type == nir_tex_src_ddy) {
1058 if (instr->is_array)
1059 return instr->coord_components - 1;
1060 else
1061 return instr->coord_components;
1062 }
1063
1064 return 1;
1065 }
1066
1067 static inline int
1068 nir_tex_instr_src_index(nir_tex_instr *instr, nir_tex_src_type type)
1069 {
1070 for (unsigned i = 0; i < instr->num_srcs; i++)
1071 if (instr->src[i].src_type == type)
1072 return (int) i;
1073
1074 return -1;
1075 }
1076
1077 typedef struct {
1078 union {
1079 float f[4];
1080 int32_t i[4];
1081 uint32_t u[4];
1082 };
1083 } nir_const_value;
1084
1085 typedef struct {
1086 nir_instr instr;
1087
1088 nir_const_value value;
1089
1090 nir_ssa_def def;
1091 } nir_load_const_instr;
1092
1093 typedef enum {
1094 nir_jump_return,
1095 nir_jump_break,
1096 nir_jump_continue,
1097 } nir_jump_type;
1098
1099 typedef struct {
1100 nir_instr instr;
1101 nir_jump_type type;
1102 } nir_jump_instr;
1103
1104 /* creates a new SSA variable in an undefined state */
1105
1106 typedef struct {
1107 nir_instr instr;
1108 nir_ssa_def def;
1109 } nir_ssa_undef_instr;
1110
1111 typedef struct {
1112 struct exec_node node;
1113
1114 /* The predecessor block corresponding to this source */
1115 struct nir_block *pred;
1116
1117 nir_src src;
1118 } nir_phi_src;
1119
1120 #define nir_foreach_phi_src(phi, entry) \
1121 foreach_list_typed(nir_phi_src, entry, node, &(phi)->srcs)
1122
1123 typedef struct {
1124 nir_instr instr;
1125
1126 struct exec_list srcs; /** < list of nir_phi_src */
1127
1128 nir_dest dest;
1129 } nir_phi_instr;
1130
1131 typedef struct {
1132 struct exec_node node;
1133 nir_src src;
1134 nir_dest dest;
1135 } nir_parallel_copy_entry;
1136
1137 #define nir_foreach_parallel_copy_entry(pcopy, entry) \
1138 foreach_list_typed(nir_parallel_copy_entry, entry, node, &(pcopy)->entries)
1139
1140 typedef struct {
1141 nir_instr instr;
1142
1143 /* A list of nir_parallel_copy_entry's. The sources of all of the
1144 * entries are copied to the corresponding destinations "in parallel".
1145 * In other words, if we have two entries: a -> b and b -> a, the values
1146 * get swapped.
1147 */
1148 struct exec_list entries;
1149 } nir_parallel_copy_instr;
1150
1151 NIR_DEFINE_CAST(nir_instr_as_alu, nir_instr, nir_alu_instr, instr)
1152 NIR_DEFINE_CAST(nir_instr_as_call, nir_instr, nir_call_instr, instr)
1153 NIR_DEFINE_CAST(nir_instr_as_jump, nir_instr, nir_jump_instr, instr)
1154 NIR_DEFINE_CAST(nir_instr_as_tex, nir_instr, nir_tex_instr, instr)
1155 NIR_DEFINE_CAST(nir_instr_as_intrinsic, nir_instr, nir_intrinsic_instr, instr)
1156 NIR_DEFINE_CAST(nir_instr_as_load_const, nir_instr, nir_load_const_instr, instr)
1157 NIR_DEFINE_CAST(nir_instr_as_ssa_undef, nir_instr, nir_ssa_undef_instr, instr)
1158 NIR_DEFINE_CAST(nir_instr_as_phi, nir_instr, nir_phi_instr, instr)
1159 NIR_DEFINE_CAST(nir_instr_as_parallel_copy, nir_instr,
1160 nir_parallel_copy_instr, instr)
1161
1162 /*
1163 * Control flow
1164 *
1165 * Control flow consists of a tree of control flow nodes, which include
1166 * if-statements and loops. The leaves of the tree are basic blocks, lists of
1167 * instructions that always run start-to-finish. Each basic block also keeps
1168 * track of its successors (blocks which may run immediately after the current
1169 * block) and predecessors (blocks which could have run immediately before the
1170 * current block). Each function also has a start block and an end block which
1171 * all return statements point to (which is always empty). Together, all the
1172 * blocks with their predecessors and successors make up the control flow
1173 * graph (CFG) of the function. There are helpers that modify the tree of
1174 * control flow nodes while modifying the CFG appropriately; these should be
1175 * used instead of modifying the tree directly.
1176 */
1177
1178 typedef enum {
1179 nir_cf_node_block,
1180 nir_cf_node_if,
1181 nir_cf_node_loop,
1182 nir_cf_node_function
1183 } nir_cf_node_type;
1184
1185 typedef struct nir_cf_node {
1186 struct exec_node node;
1187 nir_cf_node_type type;
1188 struct nir_cf_node *parent;
1189 } nir_cf_node;
1190
1191 typedef struct nir_block {
1192 nir_cf_node cf_node;
1193
1194 struct exec_list instr_list; /** < list of nir_instr */
1195
1196 /** generic block index; generated by nir_index_blocks */
1197 unsigned index;
1198
1199 /*
1200 * Each block can only have up to 2 successors, so we put them in a simple
1201 * array - no need for anything more complicated.
1202 */
1203 struct nir_block *successors[2];
1204
1205 /* Set of nir_block predecessors in the CFG */
1206 struct set *predecessors;
1207
1208 /*
1209 * this node's immediate dominator in the dominance tree - set to NULL for
1210 * the start block.
1211 */
1212 struct nir_block *imm_dom;
1213
1214 /* This node's children in the dominance tree */
1215 unsigned num_dom_children;
1216 struct nir_block **dom_children;
1217
1218 /* Set of nir_block's on the dominance frontier of this block */
1219 struct set *dom_frontier;
1220
1221 /*
1222 * These two indices have the property that dom_{pre,post}_index for each
1223 * child of this block in the dominance tree will always be between
1224 * dom_pre_index and dom_post_index for this block, which makes testing if
1225 * a given block is dominated by another block an O(1) operation.
1226 */
1227 unsigned dom_pre_index, dom_post_index;
1228
1229 /* live in and out for this block; used for liveness analysis */
1230 BITSET_WORD *live_in;
1231 BITSET_WORD *live_out;
1232 } nir_block;
1233
1234 static inline nir_instr *
1235 nir_block_first_instr(nir_block *block)
1236 {
1237 struct exec_node *head = exec_list_get_head(&block->instr_list);
1238 return exec_node_data(nir_instr, head, node);
1239 }
1240
1241 static inline nir_instr *
1242 nir_block_last_instr(nir_block *block)
1243 {
1244 struct exec_node *tail = exec_list_get_tail(&block->instr_list);
1245 return exec_node_data(nir_instr, tail, node);
1246 }
1247
1248 #define nir_foreach_instr(block, instr) \
1249 foreach_list_typed(nir_instr, instr, node, &(block)->instr_list)
1250 #define nir_foreach_instr_reverse(block, instr) \
1251 foreach_list_typed_reverse(nir_instr, instr, node, &(block)->instr_list)
1252 #define nir_foreach_instr_safe(block, instr) \
1253 foreach_list_typed_safe(nir_instr, instr, node, &(block)->instr_list)
1254
1255 typedef struct nir_if {
1256 nir_cf_node cf_node;
1257 nir_src condition;
1258
1259 struct exec_list then_list; /** < list of nir_cf_node */
1260 struct exec_list else_list; /** < list of nir_cf_node */
1261 } nir_if;
1262
1263 static inline nir_cf_node *
1264 nir_if_first_then_node(nir_if *if_stmt)
1265 {
1266 struct exec_node *head = exec_list_get_head(&if_stmt->then_list);
1267 return exec_node_data(nir_cf_node, head, node);
1268 }
1269
1270 static inline nir_cf_node *
1271 nir_if_last_then_node(nir_if *if_stmt)
1272 {
1273 struct exec_node *tail = exec_list_get_tail(&if_stmt->then_list);
1274 return exec_node_data(nir_cf_node, tail, node);
1275 }
1276
1277 static inline nir_cf_node *
1278 nir_if_first_else_node(nir_if *if_stmt)
1279 {
1280 struct exec_node *head = exec_list_get_head(&if_stmt->else_list);
1281 return exec_node_data(nir_cf_node, head, node);
1282 }
1283
1284 static inline nir_cf_node *
1285 nir_if_last_else_node(nir_if *if_stmt)
1286 {
1287 struct exec_node *tail = exec_list_get_tail(&if_stmt->else_list);
1288 return exec_node_data(nir_cf_node, tail, node);
1289 }
1290
1291 typedef struct {
1292 nir_cf_node cf_node;
1293
1294 struct exec_list body; /** < list of nir_cf_node */
1295 } nir_loop;
1296
1297 static inline nir_cf_node *
1298 nir_loop_first_cf_node(nir_loop *loop)
1299 {
1300 return exec_node_data(nir_cf_node, exec_list_get_head(&loop->body), node);
1301 }
1302
1303 static inline nir_cf_node *
1304 nir_loop_last_cf_node(nir_loop *loop)
1305 {
1306 return exec_node_data(nir_cf_node, exec_list_get_tail(&loop->body), node);
1307 }
1308
1309 /**
1310 * Various bits of metadata that can may be created or required by
1311 * optimization and analysis passes
1312 */
1313 typedef enum {
1314 nir_metadata_none = 0x0,
1315 nir_metadata_block_index = 0x1,
1316 nir_metadata_dominance = 0x2,
1317 nir_metadata_live_variables = 0x4,
1318 } nir_metadata;
1319
1320 typedef struct {
1321 nir_cf_node cf_node;
1322
1323 /** pointer to the overload of which this is an implementation */
1324 struct nir_function_overload *overload;
1325
1326 struct exec_list body; /** < list of nir_cf_node */
1327
1328 nir_block *start_block, *end_block;
1329
1330 /** list for all local variables in the function */
1331 struct exec_list locals;
1332
1333 /** array of variables used as parameters */
1334 unsigned num_params;
1335 nir_variable **params;
1336
1337 /** variable used to hold the result of the function */
1338 nir_variable *return_var;
1339
1340 /** list of local registers in the function */
1341 struct exec_list registers;
1342
1343 /** next available local register index */
1344 unsigned reg_alloc;
1345
1346 /** next available SSA value index */
1347 unsigned ssa_alloc;
1348
1349 /* total number of basic blocks, only valid when block_index_dirty = false */
1350 unsigned num_blocks;
1351
1352 nir_metadata valid_metadata;
1353 } nir_function_impl;
1354
1355 static inline nir_cf_node *
1356 nir_cf_node_next(nir_cf_node *node)
1357 {
1358 struct exec_node *next = exec_node_get_next(&node->node);
1359 if (exec_node_is_tail_sentinel(next))
1360 return NULL;
1361 else
1362 return exec_node_data(nir_cf_node, next, node);
1363 }
1364
1365 static inline nir_cf_node *
1366 nir_cf_node_prev(nir_cf_node *node)
1367 {
1368 struct exec_node *prev = exec_node_get_prev(&node->node);
1369 if (exec_node_is_head_sentinel(prev))
1370 return NULL;
1371 else
1372 return exec_node_data(nir_cf_node, prev, node);
1373 }
1374
1375 static inline bool
1376 nir_cf_node_is_first(const nir_cf_node *node)
1377 {
1378 return exec_node_is_head_sentinel(node->node.prev);
1379 }
1380
1381 static inline bool
1382 nir_cf_node_is_last(const nir_cf_node *node)
1383 {
1384 return exec_node_is_tail_sentinel(node->node.next);
1385 }
1386
1387 NIR_DEFINE_CAST(nir_cf_node_as_block, nir_cf_node, nir_block, cf_node)
1388 NIR_DEFINE_CAST(nir_cf_node_as_if, nir_cf_node, nir_if, cf_node)
1389 NIR_DEFINE_CAST(nir_cf_node_as_loop, nir_cf_node, nir_loop, cf_node)
1390 NIR_DEFINE_CAST(nir_cf_node_as_function, nir_cf_node, nir_function_impl, cf_node)
1391
1392 typedef enum {
1393 nir_parameter_in,
1394 nir_parameter_out,
1395 nir_parameter_inout,
1396 } nir_parameter_type;
1397
1398 typedef struct {
1399 nir_parameter_type param_type;
1400 const struct glsl_type *type;
1401 } nir_parameter;
1402
1403 typedef struct nir_function_overload {
1404 struct exec_node node;
1405
1406 unsigned num_params;
1407 nir_parameter *params;
1408 const struct glsl_type *return_type;
1409
1410 nir_function_impl *impl; /** < NULL if the overload is only declared yet */
1411
1412 /** pointer to the function of which this is an overload */
1413 struct nir_function *function;
1414 } nir_function_overload;
1415
1416 typedef struct nir_function {
1417 struct exec_node node;
1418
1419 struct exec_list overload_list; /** < list of nir_function_overload */
1420 const char *name;
1421 struct nir_shader *shader;
1422 } nir_function;
1423
1424 #define nir_function_first_overload(func) \
1425 exec_node_data(nir_function_overload, \
1426 exec_list_get_head(&(func)->overload_list), node)
1427
1428 typedef struct nir_shader_compiler_options {
1429 bool lower_ffma;
1430 bool lower_flrp;
1431 bool lower_fpow;
1432 bool lower_fsat;
1433 bool lower_fsqrt;
1434 /** lowers fneg and ineg to fsub and isub. */
1435 bool lower_negate;
1436 /** lowers fsub and isub to fadd+fneg and iadd+ineg. */
1437 bool lower_sub;
1438
1439 /* lower {slt,sge,seq,sne} to {flt,fge,feq,fne} + b2f: */
1440 bool lower_scmp;
1441
1442 /**
1443 * Does the driver support real 32-bit integers? (Otherwise, integers
1444 * are simulated by floats.)
1445 */
1446 bool native_integers;
1447 } nir_shader_compiler_options;
1448
1449 typedef struct nir_shader {
1450 /** hash table of name -> uniform nir_variable */
1451 struct exec_list uniforms;
1452
1453 /** hash table of name -> input nir_variable */
1454 struct exec_list inputs;
1455
1456 /** hash table of name -> output nir_variable */
1457 struct exec_list outputs;
1458
1459 /** Set of driver-specific options for the shader.
1460 *
1461 * The memory for the options is expected to be kept in a single static
1462 * copy by the driver.
1463 */
1464 const struct nir_shader_compiler_options *options;
1465
1466 /** list of global variables in the shader */
1467 struct exec_list globals;
1468
1469 /** list of system value variables in the shader */
1470 struct exec_list system_values;
1471
1472 struct exec_list functions; /** < list of nir_function */
1473
1474 /** list of global register in the shader */
1475 struct exec_list registers;
1476
1477 /** next available global register index */
1478 unsigned reg_alloc;
1479
1480 /**
1481 * the highest index a load_input_*, load_uniform_*, etc. intrinsic can
1482 * access plus one
1483 */
1484 unsigned num_inputs, num_uniforms, num_outputs;
1485
1486 /** the number of uniforms that are only accessed directly */
1487 unsigned num_direct_uniforms;
1488 } nir_shader;
1489
1490 #define nir_foreach_overload(shader, overload) \
1491 foreach_list_typed(nir_function, func, node, &(shader)->functions) \
1492 foreach_list_typed(nir_function_overload, overload, node, \
1493 &(func)->overload_list)
1494
1495 nir_shader *nir_shader_create(void *mem_ctx,
1496 const nir_shader_compiler_options *options);
1497
1498 /** creates a register, including assigning it an index and adding it to the list */
1499 nir_register *nir_global_reg_create(nir_shader *shader);
1500
1501 nir_register *nir_local_reg_create(nir_function_impl *impl);
1502
1503 void nir_reg_remove(nir_register *reg);
1504
1505 /** creates a function and adds it to the shader's list of functions */
1506 nir_function *nir_function_create(nir_shader *shader, const char *name);
1507
1508 /** creates a null function returning null */
1509 nir_function_overload *nir_function_overload_create(nir_function *func);
1510
1511 nir_function_impl *nir_function_impl_create(nir_function_overload *func);
1512
1513 nir_block *nir_block_create(void *mem_ctx);
1514 nir_if *nir_if_create(void *mem_ctx);
1515 nir_loop *nir_loop_create(void *mem_ctx);
1516
1517 nir_function_impl *nir_cf_node_get_function(nir_cf_node *node);
1518
1519 /** puts a control flow node immediately after another control flow node */
1520 void nir_cf_node_insert_after(nir_cf_node *node, nir_cf_node *after);
1521
1522 /** puts a control flow node immediately before another control flow node */
1523 void nir_cf_node_insert_before(nir_cf_node *node, nir_cf_node *before);
1524
1525 /** puts a control flow node at the beginning of a list from an if, loop, or function */
1526 void nir_cf_node_insert_begin(struct exec_list *list, nir_cf_node *node);
1527
1528 /** puts a control flow node at the end of a list from an if, loop, or function */
1529 void nir_cf_node_insert_end(struct exec_list *list, nir_cf_node *node);
1530
1531 /** removes a control flow node, doing any cleanup necessary */
1532 void nir_cf_node_remove(nir_cf_node *node);
1533
1534 /** requests that the given pieces of metadata be generated */
1535 void nir_metadata_require(nir_function_impl *impl, nir_metadata required);
1536 /** dirties all but the preserved metadata */
1537 void nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved);
1538
1539 /** creates an instruction with default swizzle/writemask/etc. with NULL registers */
1540 nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op);
1541
1542 nir_jump_instr *nir_jump_instr_create(nir_shader *shader, nir_jump_type type);
1543
1544 nir_load_const_instr *nir_load_const_instr_create(nir_shader *shader,
1545 unsigned num_components);
1546
1547 nir_intrinsic_instr *nir_intrinsic_instr_create(nir_shader *shader,
1548 nir_intrinsic_op op);
1549
1550 nir_call_instr *nir_call_instr_create(nir_shader *shader,
1551 nir_function_overload *callee);
1552
1553 nir_tex_instr *nir_tex_instr_create(nir_shader *shader, unsigned num_srcs);
1554
1555 nir_phi_instr *nir_phi_instr_create(nir_shader *shader);
1556
1557 nir_parallel_copy_instr *nir_parallel_copy_instr_create(nir_shader *shader);
1558
1559 nir_ssa_undef_instr *nir_ssa_undef_instr_create(nir_shader *shader,
1560 unsigned num_components);
1561
1562 nir_deref_var *nir_deref_var_create(void *mem_ctx, nir_variable *var);
1563 nir_deref_array *nir_deref_array_create(void *mem_ctx);
1564 nir_deref_struct *nir_deref_struct_create(void *mem_ctx, unsigned field_index);
1565
1566 nir_deref *nir_copy_deref(void *mem_ctx, nir_deref *deref);
1567
1568 nir_load_const_instr *
1569 nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref);
1570
1571 void nir_instr_insert_before(nir_instr *instr, nir_instr *before);
1572 void nir_instr_insert_after(nir_instr *instr, nir_instr *after);
1573
1574 void nir_instr_insert_before_block(nir_block *block, nir_instr *before);
1575 void nir_instr_insert_after_block(nir_block *block, nir_instr *after);
1576
1577 void nir_instr_insert_before_cf(nir_cf_node *node, nir_instr *before);
1578 void nir_instr_insert_after_cf(nir_cf_node *node, nir_instr *after);
1579
1580 void nir_instr_insert_before_cf_list(struct exec_list *list, nir_instr *before);
1581 void nir_instr_insert_after_cf_list(struct exec_list *list, nir_instr *after);
1582
1583 void nir_instr_remove(nir_instr *instr);
1584
1585 typedef bool (*nir_foreach_ssa_def_cb)(nir_ssa_def *def, void *state);
1586 typedef bool (*nir_foreach_dest_cb)(nir_dest *dest, void *state);
1587 typedef bool (*nir_foreach_src_cb)(nir_src *src, void *state);
1588 bool nir_foreach_ssa_def(nir_instr *instr, nir_foreach_ssa_def_cb cb,
1589 void *state);
1590 bool nir_foreach_dest(nir_instr *instr, nir_foreach_dest_cb cb, void *state);
1591 bool nir_foreach_src(nir_instr *instr, nir_foreach_src_cb cb, void *state);
1592
1593 nir_const_value *nir_src_as_const_value(nir_src src);
1594 bool nir_srcs_equal(nir_src src1, nir_src src2);
1595 void nir_instr_rewrite_src(nir_instr *instr, nir_src *src, nir_src new_src);
1596 void nir_instr_move_src(nir_instr *dest_instr, nir_src *dest, nir_src *src);
1597 void nir_if_rewrite_condition(nir_if *if_stmt, nir_src new_src);
1598
1599 void nir_ssa_dest_init(nir_instr *instr, nir_dest *dest,
1600 unsigned num_components, const char *name);
1601 void nir_ssa_def_init(nir_instr *instr, nir_ssa_def *def,
1602 unsigned num_components, const char *name);
1603 void nir_ssa_def_rewrite_uses(nir_ssa_def *def, nir_src new_src, void *mem_ctx);
1604
1605 /* visits basic blocks in source-code order */
1606 typedef bool (*nir_foreach_block_cb)(nir_block *block, void *state);
1607 bool nir_foreach_block(nir_function_impl *impl, nir_foreach_block_cb cb,
1608 void *state);
1609 bool nir_foreach_block_reverse(nir_function_impl *impl, nir_foreach_block_cb cb,
1610 void *state);
1611
1612 /* If the following CF node is an if, this function returns that if.
1613 * Otherwise, it returns NULL.
1614 */
1615 nir_if *nir_block_get_following_if(nir_block *block);
1616
1617 void nir_index_local_regs(nir_function_impl *impl);
1618 void nir_index_global_regs(nir_shader *shader);
1619 void nir_index_ssa_defs(nir_function_impl *impl);
1620
1621 void nir_index_blocks(nir_function_impl *impl);
1622
1623 void nir_print_shader(nir_shader *shader, FILE *fp);
1624 void nir_print_instr(const nir_instr *instr, FILE *fp);
1625
1626 #ifdef DEBUG
1627 void nir_validate_shader(nir_shader *shader);
1628 #else
1629 static inline void nir_validate_shader(nir_shader *shader) { (void) shader; }
1630 #endif /* DEBUG */
1631
1632 void nir_calc_dominance_impl(nir_function_impl *impl);
1633 void nir_calc_dominance(nir_shader *shader);
1634
1635 nir_block *nir_dominance_lca(nir_block *b1, nir_block *b2);
1636 bool nir_block_dominates(nir_block *parent, nir_block *child);
1637
1638 void nir_dump_dom_tree_impl(nir_function_impl *impl, FILE *fp);
1639 void nir_dump_dom_tree(nir_shader *shader, FILE *fp);
1640
1641 void nir_dump_dom_frontier_impl(nir_function_impl *impl, FILE *fp);
1642 void nir_dump_dom_frontier(nir_shader *shader, FILE *fp);
1643
1644 void nir_dump_cfg_impl(nir_function_impl *impl, FILE *fp);
1645 void nir_dump_cfg(nir_shader *shader, FILE *fp);
1646
1647 void nir_split_var_copies(nir_shader *shader);
1648
1649 void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx);
1650 void nir_lower_var_copies(nir_shader *shader);
1651
1652 void nir_lower_global_vars_to_local(nir_shader *shader);
1653
1654 void nir_lower_locals_to_regs(nir_shader *shader);
1655
1656 void nir_assign_var_locations_scalar(struct exec_list *var_list,
1657 unsigned *size);
1658 void nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
1659 struct exec_list *var_list,
1660 unsigned *direct_size,
1661 unsigned *size);
1662
1663 void nir_lower_io(nir_shader *shader);
1664
1665 void nir_lower_vars_to_ssa(nir_shader *shader);
1666
1667 void nir_remove_dead_variables(nir_shader *shader);
1668
1669 void nir_lower_vec_to_movs(nir_shader *shader);
1670 void nir_lower_alu_to_scalar(nir_shader *shader);
1671
1672 void nir_lower_phis_to_scalar(nir_shader *shader);
1673
1674 void nir_lower_samplers(nir_shader *shader,
1675 const struct gl_shader_program *shader_program,
1676 gl_shader_stage stage);
1677 void nir_lower_samplers_for_vk(nir_shader *shader);
1678
1679 void nir_lower_system_values(nir_shader *shader);
1680 void nir_lower_tex_projector(nir_shader *shader);
1681 void nir_lower_idiv(nir_shader *shader);
1682
1683 void nir_lower_atomics(nir_shader *shader);
1684 void nir_lower_to_source_mods(nir_shader *shader);
1685
1686 void nir_normalize_cubemap_coords(nir_shader *shader);
1687
1688 void nir_live_variables_impl(nir_function_impl *impl);
1689 bool nir_ssa_defs_interfere(nir_ssa_def *a, nir_ssa_def *b);
1690
1691 void nir_convert_to_ssa_impl(nir_function_impl *impl);
1692 void nir_convert_to_ssa(nir_shader *shader);
1693 void nir_convert_from_ssa(nir_shader *shader);
1694
1695 bool nir_opt_algebraic(nir_shader *shader);
1696 bool nir_opt_algebraic_late(nir_shader *shader);
1697 bool nir_opt_constant_folding(nir_shader *shader);
1698
1699 bool nir_opt_global_to_local(nir_shader *shader);
1700
1701 bool nir_copy_prop_impl(nir_function_impl *impl);
1702 bool nir_copy_prop(nir_shader *shader);
1703
1704 bool nir_opt_cse(nir_shader *shader);
1705
1706 bool nir_opt_dce_impl(nir_function_impl *impl);
1707 bool nir_opt_dce(nir_shader *shader);
1708
1709 void nir_opt_gcm(nir_shader *shader);
1710
1711 bool nir_opt_peephole_select(nir_shader *shader);
1712 bool nir_opt_peephole_ffma(nir_shader *shader);
1713
1714 bool nir_opt_remove_phis(nir_shader *shader);
1715
1716 void nir_sweep(nir_shader *shader);
1717
1718 #ifdef __cplusplus
1719 } /* extern "C" */
1720 #endif