2 * Copyright © 2015 Red Hat
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Rob Clark <robclark@freedesktop.org>
28 #include "nir_builder.h"
30 #define MAX_CLIP_PLANES 8
32 /* Generates the lowering code for user-clip-planes, generating CLIPDIST
33 * from UCP[n] + CLIPVERTEX or POSITION. Additionally, an optional pass
34 * for fragment shaders to insert conditional kill's based on the inter-
37 * NOTE: should be run after nir_lower_outputs_to_temporaries() (or at
38 * least in scenarios where you can count on each output written once
44 create_clipdist_var(nir_shader
*shader
, unsigned drvloc
,
45 bool output
, gl_varying_slot slot
)
47 nir_variable
*var
= rzalloc(shader
, nir_variable
);
49 var
->data
.driver_location
= drvloc
;
50 var
->type
= glsl_vec4_type();
51 var
->data
.mode
= output
? nir_var_shader_out
: nir_var_shader_in
;
52 var
->name
= ralloc_asprintf(var
, "clipdist_%d", drvloc
);
54 var
->data
.location
= slot
;
57 exec_list_push_tail(&shader
->outputs
, &var
->node
);
60 exec_list_push_tail(&shader
->inputs
, &var
->node
);
66 store_clipdist_output(nir_builder
*b
, nir_variable
*out
, nir_ssa_def
**val
)
68 nir_intrinsic_instr
*store
;
70 store
= nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_store_output
);
71 store
->num_components
= 4;
72 store
->const_index
[0] = out
->data
.driver_location
;
73 store
->src
[0].ssa
= nir_vec4(b
, val
[0], val
[1], val
[2], val
[3]);
74 store
->src
[0].is_ssa
= true;
75 nir_builder_instr_insert(b
, &store
->instr
);
79 load_clipdist_input(nir_builder
*b
, nir_variable
*in
, nir_ssa_def
**val
)
81 nir_intrinsic_instr
*load
;
83 load
= nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_load_input
);
84 load
->num_components
= 4;
85 load
->const_index
[0] = in
->data
.driver_location
;
86 nir_ssa_dest_init(&load
->instr
, &load
->dest
, 4, NULL
);
87 nir_builder_instr_insert(b
, &load
->instr
);
89 val
[0] = nir_channel(b
, &load
->dest
.ssa
, 0);
90 val
[1] = nir_channel(b
, &load
->dest
.ssa
, 1);
91 val
[2] = nir_channel(b
, &load
->dest
.ssa
, 2);
92 val
[3] = nir_channel(b
, &load
->dest
.ssa
, 3);
95 struct find_output_state
102 find_output_in_block(nir_block
*block
, void *void_state
)
104 struct find_output_state
*state
= void_state
;
105 nir_foreach_instr(block
, instr
) {
107 if (instr
->type
== nir_instr_type_intrinsic
) {
108 nir_intrinsic_instr
*intr
= nir_instr_as_intrinsic(instr
);
109 if ((intr
->intrinsic
== nir_intrinsic_store_output
) &&
110 intr
->const_index
[0] == state
->drvloc
) {
111 assert(state
->def
== NULL
);
112 assert(intr
->src
[0].is_ssa
);
113 state
->def
= intr
->src
[0].ssa
;
116 /* for debug builds, scan entire shader to assert
117 * if output is written multiple times. For release
118 * builds just assume all is well and bail when we
130 /* TODO: maybe this would be a useful helper?
131 * NOTE: assumes each output is written exactly once (and unconditionally)
132 * so if needed nir_lower_outputs_to_temporaries()
135 find_output(nir_shader
*shader
, unsigned drvloc
)
137 struct find_output_state state
= {
141 nir_foreach_overload(shader
, overload
) {
142 if (overload
->impl
) {
143 nir_foreach_block_reverse(overload
->impl
,
144 find_output_in_block
, &state
);
156 lower_clip_vs(nir_function_impl
*impl
, unsigned ucp_enables
,
157 nir_ssa_def
*cv
, nir_variable
**out
)
159 nir_ssa_def
*clipdist
[MAX_CLIP_PLANES
];
162 nir_builder_init(&b
, impl
);
164 /* NIR should ensure that, even in case of loops/if-else, there
165 * should be only a single predecessor block to end_block, which
166 * makes the perfect place to insert the clipdist calculations.
168 * NOTE: in case of early return's, these would have to be lowered
169 * to jumps to end_block predecessor in a previous pass. Not sure
170 * if there is a good way to sanity check this, but for now the
171 * users of this pass don't support sub-routines.
173 assert(impl
->end_block
->predecessors
->entries
== 1);
174 b
.cursor
= nir_after_cf_list(&impl
->body
);
176 for (int plane
= 0; plane
< MAX_CLIP_PLANES
; plane
++) {
177 if (ucp_enables
& (1 << plane
)) {
178 nir_intrinsic_instr
*ucp
;
180 /* insert intrinsic to fetch ucp[plane]: */
181 ucp
= nir_intrinsic_instr_create(b
.shader
,
182 nir_intrinsic_load_user_clip_plane
);
183 ucp
->num_components
= 4;
184 ucp
->const_index
[0] = plane
;
185 nir_ssa_dest_init(&ucp
->instr
, &ucp
->dest
, 4, NULL
);
186 nir_builder_instr_insert(&b
, &ucp
->instr
);
188 /* calculate clipdist[plane] - dot(ucp, cv): */
189 clipdist
[plane
] = nir_fdot4(&b
, &ucp
->dest
.ssa
, cv
);
192 /* 0.0 == don't-clip == disabled: */
193 clipdist
[plane
] = nir_imm_float(&b
, 0.0);
197 if (ucp_enables
& 0x0f)
198 store_clipdist_output(&b
, out
[0], &clipdist
[0]);
199 if (ucp_enables
& 0xf0)
200 store_clipdist_output(&b
, out
[1], &clipdist
[4]);
202 nir_metadata_preserve(impl
, nir_metadata_dominance
);
205 /* ucp_enables is bitmask of enabled ucp's. Actual ucp values are
206 * passed in to shader via user_clip_plane system-values
209 nir_lower_clip_vs(nir_shader
*shader
, unsigned ucp_enables
)
215 nir_variable
*out
[2];
220 /* find clipvertex/position outputs: */
221 nir_foreach_variable(var
, &shader
->outputs
) {
222 int loc
= var
->data
.driver_location
;
224 /* keep track of last used driver-location.. we'll be
225 * appending CLIP_DIST0/CLIP_DIST1 after last existing
228 maxloc
= MAX2(maxloc
, loc
);
230 switch (var
->data
.location
) {
231 case VARYING_SLOT_POS
:
234 case VARYING_SLOT_CLIP_VERTEX
:
237 case VARYING_SLOT_CLIP_DIST0
:
238 case VARYING_SLOT_CLIP_DIST1
:
239 /* if shader is already writing CLIPDIST, then
240 * there should be no user-clip-planes to deal
247 if (clipvertex
!= -1)
248 cv
= find_output(shader
, clipvertex
);
249 else if (position
!= -1)
250 cv
= find_output(shader
, position
);
254 /* insert CLIPDIST outputs: */
255 if (ucp_enables
& 0x0f)
257 create_clipdist_var(shader
, ++maxloc
, true, VARYING_SLOT_CLIP_DIST0
);
258 if (ucp_enables
& 0xf0)
260 create_clipdist_var(shader
, ++maxloc
, true, VARYING_SLOT_CLIP_DIST1
);
262 nir_foreach_overload(shader
, overload
) {
263 if (!strcmp(overload
->function
->name
, "main"))
264 lower_clip_vs(overload
->impl
, ucp_enables
, cv
, out
);
273 lower_clip_fs(nir_function_impl
*impl
, unsigned ucp_enables
,
276 nir_ssa_def
*clipdist
[MAX_CLIP_PLANES
];
279 nir_builder_init(&b
, impl
);
280 b
.cursor
= nir_before_cf_list(&impl
->body
);
282 if (ucp_enables
& 0x0f)
283 load_clipdist_input(&b
, in
[0], &clipdist
[0]);
284 if (ucp_enables
& 0xf0)
285 load_clipdist_input(&b
, in
[1], &clipdist
[4]);
287 for (int plane
= 0; plane
< MAX_CLIP_PLANES
; plane
++) {
288 if (ucp_enables
& (1 << plane
)) {
289 nir_intrinsic_instr
*discard
;
292 cond
= nir_flt(&b
, clipdist
[plane
], nir_imm_float(&b
, 0.0));
294 discard
= nir_intrinsic_instr_create(b
.shader
,
295 nir_intrinsic_discard_if
);
296 discard
->src
[0] = nir_src_for_ssa(cond
);
297 nir_builder_instr_insert(&b
, &discard
->instr
);
302 /* insert conditional kill based on interpolated CLIPDIST
305 nir_lower_clip_fs(nir_shader
*shader
, unsigned ucp_enables
)
313 nir_foreach_variable(var
, &shader
->inputs
) {
314 int loc
= var
->data
.driver_location
;
316 /* keep track of last used driver-location.. we'll be
317 * appending CLIP_DIST0/CLIP_DIST1 after last existing
320 maxloc
= MAX2(maxloc
, loc
);
323 /* The shader won't normally have CLIPDIST inputs, so we
326 /* insert CLIPDIST outputs: */
327 if (ucp_enables
& 0x0f)
329 create_clipdist_var(shader
, ++maxloc
, false,
330 VARYING_SLOT_CLIP_DIST0
);
331 if (ucp_enables
& 0xf0)
333 create_clipdist_var(shader
, ++maxloc
, false,
334 VARYING_SLOT_CLIP_DIST1
);
336 nir_foreach_overload(shader
, overload
) {
337 if (!strcmp(overload
->function
->name
, "main"))
338 lower_clip_fs(overload
->impl
, ucp_enables
, in
);