mesa/teximage: Add GL error parameter to _mesa_target_can_be_compressed
[mesa.git] / src / glsl / nir / nir_lower_tex_projector.c
1 /*
2 * Copyright © 2015 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /*
25 * This lowering pass converts the coordinate division for texture projection
26 * to be done in ALU instructions instead of asking the texture operation to
27 * do so.
28 */
29
30 #include "nir.h"
31 #include "nir_builder.h"
32
33 static nir_ssa_def *
34 channel(nir_builder *b, nir_ssa_def *def, int c)
35 {
36 return nir_swizzle(b, def, (unsigned[4]){c, c, c, c}, 1, false);
37 }
38
39 static bool
40 nir_lower_tex_projector_block(nir_block *block, void *void_state)
41 {
42 nir_builder *b = void_state;
43
44 nir_foreach_instr_safe(block, instr) {
45 if (instr->type != nir_instr_type_tex)
46 continue;
47
48 nir_tex_instr *tex = nir_instr_as_tex(instr);
49 nir_builder_insert_before_instr(b, &tex->instr);
50
51 /* Find the projector in the srcs list, if present. */
52 int proj_index;
53 for (proj_index = 0; proj_index < tex->num_srcs; proj_index++) {
54 if (tex->src[proj_index].src_type == nir_tex_src_projector)
55 break;
56 }
57 if (proj_index == tex->num_srcs)
58 continue;
59 nir_ssa_def *inv_proj =
60 nir_frcp(b, nir_ssa_for_src(b, tex->src[proj_index].src, 1));
61
62 /* Walk through the sources projecting the arguments. */
63 for (int i = 0; i < tex->num_srcs; i++) {
64 switch (tex->src[i].src_type) {
65 case nir_tex_src_coord:
66 case nir_tex_src_comparitor:
67 break;
68 default:
69 continue;
70 }
71 nir_ssa_def *unprojected =
72 nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i));
73 nir_ssa_def *projected = nir_fmul(b, unprojected, inv_proj);
74
75 /* Array indices don't get projected, so make an new vector with the
76 * coordinate's array index untouched.
77 */
78 if (tex->is_array && tex->src[i].src_type == nir_tex_src_coord) {
79 switch (tex->coord_components) {
80 case 4:
81 projected = nir_vec4(b,
82 channel(b, projected, 0),
83 channel(b, projected, 1),
84 channel(b, projected, 2),
85 channel(b, unprojected, 3));
86 break;
87 case 3:
88 projected = nir_vec3(b,
89 channel(b, projected, 0),
90 channel(b, projected, 1),
91 channel(b, unprojected, 2));
92 break;
93 case 2:
94 projected = nir_vec2(b,
95 channel(b, projected, 0),
96 channel(b, unprojected, 1));
97 break;
98 default:
99 unreachable("bad texture coord count for array");
100 break;
101 }
102 }
103
104 nir_instr_rewrite_src(&tex->instr,
105 &tex->src[i].src,
106 nir_src_for_ssa(projected));
107 }
108
109 /* Now move the later tex sources down the array so that the projector
110 * disappears.
111 */
112 nir_instr_rewrite_src(&tex->instr, &tex->src[proj_index].src,
113 NIR_SRC_INIT);
114 for (int i = proj_index + 1; i < tex->num_srcs; i++) {
115 tex->src[i-1].src_type = tex->src[i].src_type;
116 nir_instr_move_src(&tex->instr, &tex->src[i-1].src, &tex->src[i].src);
117 }
118 tex->num_srcs--;
119 }
120
121 return true;
122 }
123
124 static void
125 nir_lower_tex_projector_impl(nir_function_impl *impl)
126 {
127 nir_builder b;
128 nir_builder_init(&b, impl);
129
130 nir_foreach_block(impl, nir_lower_tex_projector_block, &b);
131
132 nir_metadata_preserve(impl, nir_metadata_block_index |
133 nir_metadata_dominance);
134 }
135
136 void
137 nir_lower_tex_projector(nir_shader *shader)
138 {
139 nir_foreach_overload(shader, overload) {
140 if (overload->impl)
141 nir_lower_tex_projector_impl(overload->impl);
142 }
143 }