nir/builder: Use nir_after_instr to advance the cursor
[mesa.git] / src / glsl / nir / nir_normalize_cubemap_coords.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jason Ekstrand <jason@jlekstrand.net>
25 */
26
27 #include "nir.h"
28 #include "nir_builder.h"
29
30 /**
31 * This file implements a NIR lowering pass to perform the normalization of
32 * the cubemap coordinates to have the largest magnitude component be -1.0
33 * or 1.0. This is based on the old GLSL IR based pass by Eric.
34 */
35
36 static nir_ssa_def *
37 channel(nir_builder *b, nir_ssa_def *def, int c)
38 {
39 return nir_swizzle(b, def, (unsigned[4]){c, c, c, c}, 1, false);
40 }
41
42 static bool
43 normalize_cubemap_coords_block(nir_block *block, void *void_state)
44 {
45 nir_builder *b = void_state;
46
47 nir_foreach_instr(block, instr) {
48 if (instr->type != nir_instr_type_tex)
49 continue;
50
51 nir_tex_instr *tex = nir_instr_as_tex(instr);
52 if (tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE)
53 continue;
54
55 b->cursor = nir_before_instr(&tex->instr);
56
57 for (unsigned i = 0; i < tex->num_srcs; i++) {
58 if (tex->src[i].src_type != nir_tex_src_coord)
59 continue;
60
61 nir_ssa_def *orig_coord =
62 nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i));
63 assert(orig_coord->num_components >= 3);
64
65 nir_ssa_def *abs = nir_fabs(b, orig_coord);
66 nir_ssa_def *norm = nir_fmax(b, channel(b, abs, 0),
67 nir_fmax(b, channel(b, abs, 1),
68 channel(b, abs, 2)));
69
70 nir_ssa_def *normalized = nir_fmul(b, orig_coord, nir_frcp(b, norm));
71
72 /* Array indices don't have to be normalized, so make a new vector
73 * with the coordinate's array index untouched.
74 */
75 if (tex->coord_components == 4) {
76 normalized = nir_vec4(b,
77 channel(b, normalized, 0),
78 channel(b, normalized, 1),
79 channel(b, normalized, 2),
80 channel(b, orig_coord, 3));
81 }
82
83 nir_instr_rewrite_src(&tex->instr,
84 &tex->src[i].src,
85 nir_src_for_ssa(normalized));
86 }
87 }
88
89 return true;
90 }
91
92 static void
93 normalize_cubemap_coords_impl(nir_function_impl *impl)
94 {
95 nir_builder b;
96 nir_builder_init(&b, impl);
97
98 nir_foreach_block(impl, normalize_cubemap_coords_block, &b);
99
100 nir_metadata_preserve(impl, nir_metadata_block_index |
101 nir_metadata_dominance);
102 }
103
104 void
105 nir_normalize_cubemap_coords(nir_shader *shader)
106 {
107 nir_foreach_overload(shader, overload)
108 if (overload->impl)
109 normalize_cubemap_coords_impl(overload->impl);
110 }