nir: Make texture instruction names more consistent
[mesa.git] / src / glsl / nir / nir_opt_dce.c
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Connor Abbott (cwabbott0@gmail.com)
25 *
26 */
27
28 #include "nir.h"
29
30 /* SSA-based mark-and-sweep dead code elimination */
31
32 typedef struct {
33 struct exec_node node;
34 nir_instr *instr;
35 } worklist_elem;
36
37 static void
38 worklist_push(struct exec_list *worklist, nir_instr *instr)
39 {
40 worklist_elem *elem = ralloc(worklist, worklist_elem);
41 elem->instr = instr;
42 instr->live = true;
43 exec_list_push_tail(worklist, &elem->node);
44 }
45
46 static nir_instr *
47 worklist_pop(struct exec_list *worklist)
48 {
49 struct exec_node *node = exec_list_pop_head(worklist);
50 worklist_elem *elem = exec_node_data(worklist_elem, node, node);
51 return elem->instr;
52 }
53
54 static bool
55 mark_live_cb(nir_src *src, void *_state)
56 {
57 struct exec_list *worklist = (struct exec_list *) _state;
58
59 if (src->is_ssa && !src->ssa->parent_instr->live) {
60 worklist_push(worklist, src->ssa->parent_instr);
61 }
62
63 return true;
64 }
65
66 static void
67 init_instr(nir_instr *instr, struct exec_list *worklist)
68 {
69 nir_alu_instr *alu_instr;
70 nir_intrinsic_instr *intrin_instr;
71 nir_tex_instr *tex_instr;
72 nir_load_const_instr *load_const_instr;
73
74 instr->live = false;
75
76 switch (instr->type) {
77 case nir_instr_type_call:
78 case nir_instr_type_jump:
79 worklist_push(worklist, instr);
80 break;
81
82 case nir_instr_type_alu:
83 alu_instr = nir_instr_as_alu(instr);
84 if (!alu_instr->dest.dest.is_ssa)
85 worklist_push(worklist, instr);
86 break;
87
88 case nir_instr_type_intrinsic:
89 intrin_instr = nir_instr_as_intrinsic(instr);
90 if (nir_intrinsic_infos[intrin_instr->intrinsic].flags &
91 NIR_INTRINSIC_CAN_ELIMINATE) {
92 if (nir_intrinsic_infos[intrin_instr->intrinsic].has_dest &&
93 !intrin_instr->dest.is_ssa) {
94 worklist_push(worklist, instr);
95 }
96 } else {
97 worklist_push(worklist, instr);
98 }
99 break;
100
101 case nir_instr_type_tex:
102 tex_instr = nir_instr_as_tex(instr);
103 if (!tex_instr->dest.is_ssa)
104 worklist_push(worklist, instr);
105 break;
106
107 case nir_instr_type_load_const:
108 load_const_instr = nir_instr_as_load_const(instr);
109 if (!load_const_instr->dest.is_ssa)
110 worklist_push(worklist, instr);
111 break;
112
113 default:
114 break;
115 }
116 }
117
118 static bool
119 init_block_cb(nir_block *block, void *_state)
120 {
121 struct exec_list *worklist = (struct exec_list *) _state;
122
123 nir_foreach_instr(block, instr)
124 init_instr(instr, worklist);
125
126 nir_if *following_if = nir_block_following_if(block);
127 if (following_if) {
128 if (following_if->condition.is_ssa &&
129 !following_if->condition.ssa->parent_instr->live)
130 worklist_push(worklist, following_if->condition.ssa->parent_instr);
131 }
132
133 return true;
134 }
135
136 static bool
137 delete_block_cb(nir_block *block, void *_state)
138 {
139 bool *progress = (bool *) _state;
140
141 nir_foreach_instr_safe(block, instr) {
142 if (!instr->live) {
143 nir_instr_remove(instr);
144 *progress = true;
145 }
146 }
147
148 return true;
149 }
150
151 bool
152 nir_opt_dce_impl(nir_function_impl *impl)
153 {
154 struct exec_list *worklist = ralloc(NULL, struct exec_list);
155 exec_list_make_empty(worklist);
156
157 nir_foreach_block(impl, init_block_cb, worklist);
158
159 while (!exec_list_is_empty(worklist)) {
160 nir_instr *instr = worklist_pop(worklist);
161 nir_foreach_src(instr, mark_live_cb, worklist);
162 }
163
164 ralloc_free(worklist);
165
166 bool progress = false;
167 nir_foreach_block(impl, delete_block_cb, &progress);
168
169 return progress;
170 }
171
172 bool
173 nir_opt_dce(nir_shader *shader)
174 {
175 bool progress = false;
176 nir_foreach_overload(shader, overload) {
177 if (overload->impl && nir_opt_dce_impl(overload->impl))
178 progress = true;
179 }
180
181 return progress;
182 }