nir: Allocate dereferences out of their parent instruction or deref.
[mesa.git] / src / glsl / nir / nir_split_var_copies.c
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jason Ekstrand (jason@jlekstrand.net)
25 *
26 */
27
28 #include "nir.h"
29
30 /*
31 * Implements "copy splitting" which is similar to structure splitting only
32 * it works on copy operations rather than the datatypes themselves. The
33 * GLSL language allows you to copy one variable to another an entire
34 * structure (which may contain arrays or other structures) at a time.
35 * Normally, in a language such as C this would be handled by a "structure
36 * splitting" pass that breaks up the structures. Unfortunately for us,
37 * structures used in inputs or outputs can't be split. Therefore,
38 * regardlesss of what we do, we have to be able to copy to/from
39 * structures.
40 *
41 * The primary purpose of structure splitting is to allow you to better
42 * optimize variable access and lower things to registers where you can.
43 * The primary issue here is that, if you lower the copy to a bunch of
44 * loads and stores, you loose a lot of information about the copy
45 * operation that you would like to keep around. To solve this problem, we
46 * have a "copy splitting" pass that, instead of splitting the structures
47 * or lowering the copy into loads and storres, splits the copy operation
48 * into a bunch of copy operations one for each leaf of the structure tree.
49 * If an intermediate array is encountered, it is referenced with a
50 * wildcard reference to indicate that the entire array is to be copied.
51 *
52 * As things become direct, array copies may be able to be losslessly
53 * lowered to having fewer and fewer wildcards. However, until that
54 * happens we want to keep the information about the arrays intact.
55 *
56 * Prior to the copy splitting pass, there are no wildcard references but
57 * there may be incomplete references where the tail of the deref chain is
58 * an array or a structure and not a specific element. After the copy
59 * splitting pass has completed, every variable deref will be a full-length
60 * dereference pointing to a single leaf in the structure type tree with
61 * possibly a few wildcard array dereferences.
62 */
63
64 struct split_var_copies_state {
65 void *mem_ctx;
66 void *dead_ctx;
67 };
68
69 static nir_deref *
70 get_deref_tail(nir_deref *deref)
71 {
72 while (deref->child != NULL)
73 deref = deref->child;
74 return deref;
75 }
76
77 /* Recursively constructs deref chains to split a copy instruction into
78 * multiple (if needed) copy instructions with full-length deref chains.
79 * External callers of this function should pass the tail and head of the
80 * deref chains found as the source and destination of the copy instruction
81 * into this function.
82 *
83 * \param old_copy The copy instruction we are splitting
84 * \param dest_head The head of the destination deref chain we are building
85 * \param src_head The head of the source deref chain we are building
86 * \param dest_tail The tail of the destination deref chain we are building
87 * \param src_tail The tail of the source deref chain we are building
88 * \param state The current split_var_copies_state object
89 */
90 static void
91 split_var_copy_instr(nir_intrinsic_instr *old_copy,
92 nir_deref *dest_head, nir_deref *src_head,
93 nir_deref *dest_tail, nir_deref *src_tail,
94 struct split_var_copies_state *state)
95 {
96 assert(src_tail->type == dest_tail->type);
97
98 /* Make sure these really are the tails of the deref chains */
99 assert(dest_tail->child == NULL);
100 assert(src_tail->child == NULL);
101
102 switch (glsl_get_base_type(src_tail->type)) {
103 case GLSL_TYPE_ARRAY: {
104 /* Make a wildcard dereference */
105 nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
106 deref->deref.type = glsl_get_array_element(src_tail->type);
107 deref->deref_array_type = nir_deref_array_type_wildcard;
108
109 /* Set the tail of both as the newly created wildcard deref. It is
110 * safe to use the same wildcard in both places because a) we will be
111 * copying it before we put it in an actual instruction and b)
112 * everything that will potentially add another link in the deref
113 * chain will also add the same thing to both chains.
114 */
115 src_tail->child = &deref->deref;
116 dest_tail->child = &deref->deref;
117
118 split_var_copy_instr(old_copy, dest_head, src_head,
119 dest_tail->child, src_tail->child, state);
120
121 /* Set it back to the way we found it */
122 src_tail->child = NULL;
123 dest_tail->child = NULL;
124 break;
125 }
126
127 case GLSL_TYPE_STRUCT:
128 /* This is the only part that actually does any interesting
129 * splitting. For array types, we just use wildcards and resolve
130 * them later. For structure types, we need to emit one copy
131 * instruction for every structure element. Because we may have
132 * structs inside structs, we just recurse and let the next level
133 * take care of any additional structures.
134 */
135 for (unsigned i = 0; i < glsl_get_length(src_tail->type); i++) {
136 nir_deref_struct *deref = nir_deref_struct_create(state->dead_ctx, i);
137 deref->deref.type = glsl_get_struct_field(src_tail->type, i);
138
139 /* Set the tail of both as the newly created structure deref. It
140 * is safe to use the same wildcard in both places because a) we
141 * will be copying it before we put it in an actual instruction
142 * and b) everything that will potentially add another link in the
143 * deref chain will also add the same thing to both chains.
144 */
145 src_tail->child = &deref->deref;
146 dest_tail->child = &deref->deref;
147
148 split_var_copy_instr(old_copy, dest_head, src_head,
149 dest_tail->child, src_tail->child, state);
150 }
151 /* Set it back to the way we found it */
152 src_tail->child = NULL;
153 dest_tail->child = NULL;
154 break;
155
156 case GLSL_TYPE_UINT:
157 case GLSL_TYPE_INT:
158 case GLSL_TYPE_FLOAT:
159 case GLSL_TYPE_BOOL:
160 if (glsl_type_is_matrix(src_tail->type)) {
161 nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
162 deref->deref.type = glsl_get_column_type(src_tail->type);
163 deref->deref_array_type = nir_deref_array_type_wildcard;
164
165 /* Set the tail of both as the newly created wildcard deref. It
166 * is safe to use the same wildcard in both places because a) we
167 * will be copying it before we put it in an actual instruction
168 * and b) everything that will potentially add another link in the
169 * deref chain will also add the same thing to both chains.
170 */
171 src_tail->child = &deref->deref;
172 dest_tail->child = &deref->deref;
173
174 split_var_copy_instr(old_copy, dest_head, src_head,
175 dest_tail->child, src_tail->child, state);
176
177 /* Set it back to the way we found it */
178 src_tail->child = NULL;
179 dest_tail->child = NULL;
180 } else {
181 /* At this point, we have fully built our deref chains and can
182 * actually add the new copy instruction.
183 */
184 nir_intrinsic_instr *new_copy =
185 nir_intrinsic_instr_create(state->mem_ctx, nir_intrinsic_copy_var);
186
187 /* We need to make copies because a) this deref chain actually
188 * belongs to the copy instruction and b) the deref chains may
189 * have some of the same links due to the way we constructed them
190 */
191 nir_deref *src = nir_copy_deref(new_copy, src_head);
192 nir_deref *dest = nir_copy_deref(new_copy, dest_head);
193
194 new_copy->variables[0] = nir_deref_as_var(dest);
195 new_copy->variables[1] = nir_deref_as_var(src);
196
197 /* Emit the copy instruction after the old instruction. We'll
198 * remove the old one later.
199 */
200 nir_instr_insert_after(&old_copy->instr, &new_copy->instr);
201 }
202 break;
203
204 case GLSL_TYPE_SAMPLER:
205 case GLSL_TYPE_IMAGE:
206 case GLSL_TYPE_ATOMIC_UINT:
207 case GLSL_TYPE_INTERFACE:
208 default:
209 unreachable("Cannot copy these types");
210 }
211 }
212
213 static bool
214 split_var_copies_block(nir_block *block, void *void_state)
215 {
216 struct split_var_copies_state *state = void_state;
217
218 nir_foreach_instr_safe(block, instr) {
219 if (instr->type != nir_instr_type_intrinsic)
220 continue;
221
222 nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
223 if (intrinsic->intrinsic != nir_intrinsic_copy_var)
224 continue;
225
226 nir_deref *dest_head = &intrinsic->variables[0]->deref;
227 nir_deref *src_head = &intrinsic->variables[1]->deref;
228 nir_deref *dest_tail = get_deref_tail(dest_head);
229 nir_deref *src_tail = get_deref_tail(src_head);
230
231 switch (glsl_get_base_type(src_tail->type)) {
232 case GLSL_TYPE_ARRAY:
233 case GLSL_TYPE_STRUCT:
234 split_var_copy_instr(intrinsic, dest_head, src_head,
235 dest_tail, src_tail, state);
236 nir_instr_remove(&intrinsic->instr);
237 ralloc_steal(state->dead_ctx, instr);
238 break;
239 case GLSL_TYPE_FLOAT:
240 case GLSL_TYPE_INT:
241 case GLSL_TYPE_UINT:
242 case GLSL_TYPE_BOOL:
243 if (glsl_type_is_matrix(src_tail->type)) {
244 split_var_copy_instr(intrinsic, dest_head, src_head,
245 dest_tail, src_tail, state);
246 nir_instr_remove(&intrinsic->instr);
247 ralloc_steal(state->dead_ctx, instr);
248 }
249 break;
250 default:
251 unreachable("Invalid type");
252 break;
253 }
254 }
255
256 return true;
257 }
258
259 static void
260 split_var_copies_impl(nir_function_impl *impl)
261 {
262 struct split_var_copies_state state;
263
264 state.mem_ctx = ralloc_parent(impl);
265 state.dead_ctx = ralloc_context(NULL);
266
267 nir_foreach_block(impl, split_var_copies_block, &state);
268
269 ralloc_free(state.dead_ctx);
270 }
271
272 void
273 nir_split_var_copies(nir_shader *shader)
274 {
275 nir_foreach_overload(shader, overload) {
276 if (overload->impl)
277 split_var_copies_impl(overload->impl);
278 }
279 }