glsl: avoid hitting assert for arrays of arrays
[mesa.git] / src / glsl / nir / shader_enums.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2015 Red Hat
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "shader_enums.h"
30 #include "util/macros.h"
31
32 #define ENUM(x) [x] = #x
33 #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
34
35 const char * gl_shader_stage_name(gl_shader_stage stage)
36 {
37 static const char *names[] = {
38 ENUM(MESA_SHADER_VERTEX),
39 ENUM(MESA_SHADER_TESS_CTRL),
40 ENUM(MESA_SHADER_TESS_EVAL),
41 ENUM(MESA_SHADER_GEOMETRY),
42 ENUM(MESA_SHADER_FRAGMENT),
43 ENUM(MESA_SHADER_COMPUTE),
44 };
45 return NAME(stage);
46 }
47
48 const char * gl_vert_attrib_name(gl_vert_attrib attrib)
49 {
50 static const char *names[] = {
51 ENUM(VERT_ATTRIB_POS),
52 ENUM(VERT_ATTRIB_WEIGHT),
53 ENUM(VERT_ATTRIB_NORMAL),
54 ENUM(VERT_ATTRIB_COLOR0),
55 ENUM(VERT_ATTRIB_COLOR1),
56 ENUM(VERT_ATTRIB_FOG),
57 ENUM(VERT_ATTRIB_COLOR_INDEX),
58 ENUM(VERT_ATTRIB_EDGEFLAG),
59 ENUM(VERT_ATTRIB_TEX0),
60 ENUM(VERT_ATTRIB_TEX1),
61 ENUM(VERT_ATTRIB_TEX2),
62 ENUM(VERT_ATTRIB_TEX3),
63 ENUM(VERT_ATTRIB_TEX4),
64 ENUM(VERT_ATTRIB_TEX5),
65 ENUM(VERT_ATTRIB_TEX6),
66 ENUM(VERT_ATTRIB_TEX7),
67 ENUM(VERT_ATTRIB_POINT_SIZE),
68 ENUM(VERT_ATTRIB_GENERIC0),
69 ENUM(VERT_ATTRIB_GENERIC1),
70 ENUM(VERT_ATTRIB_GENERIC2),
71 ENUM(VERT_ATTRIB_GENERIC3),
72 ENUM(VERT_ATTRIB_GENERIC4),
73 ENUM(VERT_ATTRIB_GENERIC5),
74 ENUM(VERT_ATTRIB_GENERIC6),
75 ENUM(VERT_ATTRIB_GENERIC7),
76 ENUM(VERT_ATTRIB_GENERIC8),
77 ENUM(VERT_ATTRIB_GENERIC9),
78 ENUM(VERT_ATTRIB_GENERIC10),
79 ENUM(VERT_ATTRIB_GENERIC11),
80 ENUM(VERT_ATTRIB_GENERIC12),
81 ENUM(VERT_ATTRIB_GENERIC13),
82 ENUM(VERT_ATTRIB_GENERIC14),
83 ENUM(VERT_ATTRIB_GENERIC15),
84 };
85 return NAME(attrib);
86 }
87
88 const char * gl_varying_slot_name(gl_varying_slot slot)
89 {
90 static const char *names[] = {
91 ENUM(VARYING_SLOT_POS),
92 ENUM(VARYING_SLOT_COL0),
93 ENUM(VARYING_SLOT_COL1),
94 ENUM(VARYING_SLOT_FOGC),
95 ENUM(VARYING_SLOT_TEX0),
96 ENUM(VARYING_SLOT_TEX1),
97 ENUM(VARYING_SLOT_TEX2),
98 ENUM(VARYING_SLOT_TEX3),
99 ENUM(VARYING_SLOT_TEX4),
100 ENUM(VARYING_SLOT_TEX5),
101 ENUM(VARYING_SLOT_TEX6),
102 ENUM(VARYING_SLOT_TEX7),
103 ENUM(VARYING_SLOT_PSIZ),
104 ENUM(VARYING_SLOT_BFC0),
105 ENUM(VARYING_SLOT_BFC1),
106 ENUM(VARYING_SLOT_EDGE),
107 ENUM(VARYING_SLOT_CLIP_VERTEX),
108 ENUM(VARYING_SLOT_CLIP_DIST0),
109 ENUM(VARYING_SLOT_CLIP_DIST1),
110 ENUM(VARYING_SLOT_PRIMITIVE_ID),
111 ENUM(VARYING_SLOT_LAYER),
112 ENUM(VARYING_SLOT_VIEWPORT),
113 ENUM(VARYING_SLOT_FACE),
114 ENUM(VARYING_SLOT_PNTC),
115 ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
116 ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
117 ENUM(VARYING_SLOT_VAR0),
118 ENUM(VARYING_SLOT_VAR1),
119 ENUM(VARYING_SLOT_VAR2),
120 ENUM(VARYING_SLOT_VAR3),
121 ENUM(VARYING_SLOT_VAR4),
122 ENUM(VARYING_SLOT_VAR5),
123 ENUM(VARYING_SLOT_VAR6),
124 ENUM(VARYING_SLOT_VAR7),
125 ENUM(VARYING_SLOT_VAR8),
126 ENUM(VARYING_SLOT_VAR9),
127 ENUM(VARYING_SLOT_VAR10),
128 ENUM(VARYING_SLOT_VAR11),
129 ENUM(VARYING_SLOT_VAR12),
130 ENUM(VARYING_SLOT_VAR13),
131 ENUM(VARYING_SLOT_VAR14),
132 ENUM(VARYING_SLOT_VAR15),
133 ENUM(VARYING_SLOT_VAR16),
134 ENUM(VARYING_SLOT_VAR17),
135 ENUM(VARYING_SLOT_VAR18),
136 ENUM(VARYING_SLOT_VAR19),
137 ENUM(VARYING_SLOT_VAR20),
138 ENUM(VARYING_SLOT_VAR21),
139 ENUM(VARYING_SLOT_VAR22),
140 ENUM(VARYING_SLOT_VAR23),
141 ENUM(VARYING_SLOT_VAR24),
142 ENUM(VARYING_SLOT_VAR25),
143 ENUM(VARYING_SLOT_VAR26),
144 ENUM(VARYING_SLOT_VAR27),
145 ENUM(VARYING_SLOT_VAR28),
146 ENUM(VARYING_SLOT_VAR29),
147 ENUM(VARYING_SLOT_VAR30),
148 ENUM(VARYING_SLOT_VAR31),
149 };
150 return NAME(slot);
151 }
152
153 const char * gl_system_value_name(gl_system_value sysval)
154 {
155 static const char *names[] = {
156 ENUM(SYSTEM_VALUE_VERTEX_ID),
157 ENUM(SYSTEM_VALUE_INSTANCE_ID),
158 ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
159 ENUM(SYSTEM_VALUE_BASE_VERTEX),
160 ENUM(SYSTEM_VALUE_INVOCATION_ID),
161 ENUM(SYSTEM_VALUE_FRONT_FACE),
162 ENUM(SYSTEM_VALUE_SAMPLE_ID),
163 ENUM(SYSTEM_VALUE_SAMPLE_POS),
164 ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
165 ENUM(SYSTEM_VALUE_TESS_COORD),
166 ENUM(SYSTEM_VALUE_VERTICES_IN),
167 ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
168 ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
169 ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
170 ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
171 ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
172 ENUM(SYSTEM_VALUE_VERTEX_CNT),
173 };
174 return NAME(sysval);
175 }
176
177 const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
178 {
179 static const char *names[] = {
180 ENUM(INTERP_QUALIFIER_NONE),
181 ENUM(INTERP_QUALIFIER_SMOOTH),
182 ENUM(INTERP_QUALIFIER_FLAT),
183 ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
184 };
185 return NAME(qual);
186 }
187
188 const char * gl_frag_result_name(gl_frag_result result)
189 {
190 static const char *names[] = {
191 ENUM(FRAG_RESULT_DEPTH),
192 ENUM(FRAG_RESULT_STENCIL),
193 ENUM(FRAG_RESULT_COLOR),
194 ENUM(FRAG_RESULT_SAMPLE_MASK),
195 ENUM(FRAG_RESULT_DATA0),
196 ENUM(FRAG_RESULT_DATA1),
197 ENUM(FRAG_RESULT_DATA2),
198 ENUM(FRAG_RESULT_DATA3),
199 ENUM(FRAG_RESULT_DATA4),
200 ENUM(FRAG_RESULT_DATA5),
201 ENUM(FRAG_RESULT_DATA6),
202 ENUM(FRAG_RESULT_DATA7),
203 };
204 return NAME(result);
205 }