nir/lower_system_values: Add support for computed builtins.
[mesa.git] / src / glsl / nir / shader_enums.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2015 Red Hat
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "shader_enums.h"
30 #include "util/macros.h"
31 #include "mesa/main/config.h"
32
33 #define ENUM(x) [x] = #x
34 #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
35
36 const char * gl_shader_stage_name(gl_shader_stage stage)
37 {
38 static const char *names[] = {
39 ENUM(MESA_SHADER_VERTEX),
40 ENUM(MESA_SHADER_TESS_CTRL),
41 ENUM(MESA_SHADER_TESS_EVAL),
42 ENUM(MESA_SHADER_GEOMETRY),
43 ENUM(MESA_SHADER_FRAGMENT),
44 ENUM(MESA_SHADER_COMPUTE),
45 };
46 STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES);
47 return NAME(stage);
48 }
49
50 const char * gl_vert_attrib_name(gl_vert_attrib attrib)
51 {
52 static const char *names[] = {
53 ENUM(VERT_ATTRIB_POS),
54 ENUM(VERT_ATTRIB_WEIGHT),
55 ENUM(VERT_ATTRIB_NORMAL),
56 ENUM(VERT_ATTRIB_COLOR0),
57 ENUM(VERT_ATTRIB_COLOR1),
58 ENUM(VERT_ATTRIB_FOG),
59 ENUM(VERT_ATTRIB_COLOR_INDEX),
60 ENUM(VERT_ATTRIB_EDGEFLAG),
61 ENUM(VERT_ATTRIB_TEX0),
62 ENUM(VERT_ATTRIB_TEX1),
63 ENUM(VERT_ATTRIB_TEX2),
64 ENUM(VERT_ATTRIB_TEX3),
65 ENUM(VERT_ATTRIB_TEX4),
66 ENUM(VERT_ATTRIB_TEX5),
67 ENUM(VERT_ATTRIB_TEX6),
68 ENUM(VERT_ATTRIB_TEX7),
69 ENUM(VERT_ATTRIB_POINT_SIZE),
70 ENUM(VERT_ATTRIB_GENERIC0),
71 ENUM(VERT_ATTRIB_GENERIC1),
72 ENUM(VERT_ATTRIB_GENERIC2),
73 ENUM(VERT_ATTRIB_GENERIC3),
74 ENUM(VERT_ATTRIB_GENERIC4),
75 ENUM(VERT_ATTRIB_GENERIC5),
76 ENUM(VERT_ATTRIB_GENERIC6),
77 ENUM(VERT_ATTRIB_GENERIC7),
78 ENUM(VERT_ATTRIB_GENERIC8),
79 ENUM(VERT_ATTRIB_GENERIC9),
80 ENUM(VERT_ATTRIB_GENERIC10),
81 ENUM(VERT_ATTRIB_GENERIC11),
82 ENUM(VERT_ATTRIB_GENERIC12),
83 ENUM(VERT_ATTRIB_GENERIC13),
84 ENUM(VERT_ATTRIB_GENERIC14),
85 ENUM(VERT_ATTRIB_GENERIC15),
86 };
87 STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX);
88 return NAME(attrib);
89 }
90
91 const char * gl_varying_slot_name(gl_varying_slot slot)
92 {
93 static const char *names[] = {
94 ENUM(VARYING_SLOT_POS),
95 ENUM(VARYING_SLOT_COL0),
96 ENUM(VARYING_SLOT_COL1),
97 ENUM(VARYING_SLOT_FOGC),
98 ENUM(VARYING_SLOT_TEX0),
99 ENUM(VARYING_SLOT_TEX1),
100 ENUM(VARYING_SLOT_TEX2),
101 ENUM(VARYING_SLOT_TEX3),
102 ENUM(VARYING_SLOT_TEX4),
103 ENUM(VARYING_SLOT_TEX5),
104 ENUM(VARYING_SLOT_TEX6),
105 ENUM(VARYING_SLOT_TEX7),
106 ENUM(VARYING_SLOT_PSIZ),
107 ENUM(VARYING_SLOT_BFC0),
108 ENUM(VARYING_SLOT_BFC1),
109 ENUM(VARYING_SLOT_EDGE),
110 ENUM(VARYING_SLOT_CLIP_VERTEX),
111 ENUM(VARYING_SLOT_CLIP_DIST0),
112 ENUM(VARYING_SLOT_CLIP_DIST1),
113 ENUM(VARYING_SLOT_PRIMITIVE_ID),
114 ENUM(VARYING_SLOT_LAYER),
115 ENUM(VARYING_SLOT_VIEWPORT),
116 ENUM(VARYING_SLOT_FACE),
117 ENUM(VARYING_SLOT_PNTC),
118 ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
119 ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
120 ENUM(VARYING_SLOT_VAR0),
121 ENUM(VARYING_SLOT_VAR1),
122 ENUM(VARYING_SLOT_VAR2),
123 ENUM(VARYING_SLOT_VAR3),
124 ENUM(VARYING_SLOT_VAR4),
125 ENUM(VARYING_SLOT_VAR5),
126 ENUM(VARYING_SLOT_VAR6),
127 ENUM(VARYING_SLOT_VAR7),
128 ENUM(VARYING_SLOT_VAR8),
129 ENUM(VARYING_SLOT_VAR9),
130 ENUM(VARYING_SLOT_VAR10),
131 ENUM(VARYING_SLOT_VAR11),
132 ENUM(VARYING_SLOT_VAR12),
133 ENUM(VARYING_SLOT_VAR13),
134 ENUM(VARYING_SLOT_VAR14),
135 ENUM(VARYING_SLOT_VAR15),
136 ENUM(VARYING_SLOT_VAR16),
137 ENUM(VARYING_SLOT_VAR17),
138 ENUM(VARYING_SLOT_VAR18),
139 ENUM(VARYING_SLOT_VAR19),
140 ENUM(VARYING_SLOT_VAR20),
141 ENUM(VARYING_SLOT_VAR21),
142 ENUM(VARYING_SLOT_VAR22),
143 ENUM(VARYING_SLOT_VAR23),
144 ENUM(VARYING_SLOT_VAR24),
145 ENUM(VARYING_SLOT_VAR25),
146 ENUM(VARYING_SLOT_VAR26),
147 ENUM(VARYING_SLOT_VAR27),
148 ENUM(VARYING_SLOT_VAR28),
149 ENUM(VARYING_SLOT_VAR29),
150 ENUM(VARYING_SLOT_VAR30),
151 ENUM(VARYING_SLOT_VAR31),
152 };
153 STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX);
154 return NAME(slot);
155 }
156
157 const char * gl_system_value_name(gl_system_value sysval)
158 {
159 static const char *names[] = {
160 ENUM(SYSTEM_VALUE_VERTEX_ID),
161 ENUM(SYSTEM_VALUE_INSTANCE_ID),
162 ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
163 ENUM(SYSTEM_VALUE_BASE_VERTEX),
164 ENUM(SYSTEM_VALUE_INVOCATION_ID),
165 ENUM(SYSTEM_VALUE_FRONT_FACE),
166 ENUM(SYSTEM_VALUE_SAMPLE_ID),
167 ENUM(SYSTEM_VALUE_SAMPLE_POS),
168 ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
169 ENUM(SYSTEM_VALUE_TESS_COORD),
170 ENUM(SYSTEM_VALUE_VERTICES_IN),
171 ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
172 ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
173 ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
174 ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
175 ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX),
176 ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID),
177 ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
178 ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
179 ENUM(SYSTEM_VALUE_VERTEX_CNT),
180 };
181 STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
182 return NAME(sysval);
183 }
184
185 const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
186 {
187 static const char *names[] = {
188 ENUM(INTERP_QUALIFIER_NONE),
189 ENUM(INTERP_QUALIFIER_SMOOTH),
190 ENUM(INTERP_QUALIFIER_FLAT),
191 ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
192 };
193 STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT);
194 return NAME(qual);
195 }
196
197 const char * gl_frag_result_name(gl_frag_result result)
198 {
199 static const char *names[] = {
200 ENUM(FRAG_RESULT_DEPTH),
201 ENUM(FRAG_RESULT_STENCIL),
202 ENUM(FRAG_RESULT_COLOR),
203 ENUM(FRAG_RESULT_SAMPLE_MASK),
204 ENUM(FRAG_RESULT_DATA0),
205 ENUM(FRAG_RESULT_DATA1),
206 ENUM(FRAG_RESULT_DATA2),
207 ENUM(FRAG_RESULT_DATA3),
208 ENUM(FRAG_RESULT_DATA4),
209 ENUM(FRAG_RESULT_DATA5),
210 ENUM(FRAG_RESULT_DATA6),
211 ENUM(FRAG_RESULT_DATA7),
212 };
213 STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX);
214 return NAME(result);
215 }