f142e4434001e6afe6e02f216820ce4108566266
[mesa.git] / src / glsl / nir / tests / control_flow_tests.cpp
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <gtest/gtest.h>
24 #include "nir.h"
25 #include "nir_builder.h"
26
27 class nir_cf_test : public ::testing::Test {
28 protected:
29 nir_cf_test();
30 ~nir_cf_test();
31
32 nir_builder b;
33 nir_shader *shader;
34 nir_function_impl *impl;
35 };
36
37 nir_cf_test::nir_cf_test()
38 {
39 static const nir_shader_compiler_options options = { };
40 shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, &options);
41 nir_function *func = nir_function_create(shader, "main");
42 impl = nir_function_impl_create(func);
43
44 nir_builder_init(&b, impl);
45 }
46
47 nir_cf_test::~nir_cf_test()
48 {
49 ralloc_free(shader);
50 }
51
52 TEST_F(nir_cf_test, delete_break_in_loop)
53 {
54 /* Create IR:
55 *
56 * while (...) { break; }
57 */
58 nir_loop *loop = nir_loop_create(shader);
59 nir_cf_node_insert(nir_after_cf_list(&impl->body), &loop->cf_node);
60
61 b.cursor = nir_after_cf_list(&loop->body);
62
63 nir_jump_instr *jump = nir_jump_instr_create(shader, nir_jump_break);
64 nir_builder_instr_insert(&b, &jump->instr);
65
66 /* At this point, we should have:
67 *
68 * impl main {
69 * block block_0:
70 * // preds:
71 * // succs: block_1
72 * loop {
73 * block block_1:
74 * // preds: block_0
75 * break
76 * // succs: block_2
77 * }
78 * block block_2:
79 * // preds: block_1
80 * // succs: block_3
81 * block block_3:
82 * }
83 */
84 nir_block *block_0 = nir_start_block(impl);
85 nir_block *block_1 = nir_cf_node_as_block(nir_loop_first_cf_node(loop));
86 nir_block *block_2 = nir_cf_node_as_block(nir_cf_node_next(&loop->cf_node));
87 nir_block *block_3 = impl->end_block;
88 ASSERT_EQ(nir_cf_node_block, block_0->cf_node.type);
89 ASSERT_EQ(nir_cf_node_block, block_1->cf_node.type);
90 ASSERT_EQ(nir_cf_node_block, block_2->cf_node.type);
91 ASSERT_EQ(nir_cf_node_block, block_3->cf_node.type);
92
93 /* Verify the successors and predecessors. */
94 EXPECT_EQ(block_1, block_0->successors[0]);
95 EXPECT_EQ(NULL, block_0->successors[1]);
96 EXPECT_EQ(block_2, block_1->successors[0]);
97 EXPECT_EQ(NULL, block_1->successors[1]);
98 EXPECT_EQ(block_3, block_2->successors[0]);
99 EXPECT_EQ(NULL, block_2->successors[1]);
100 EXPECT_EQ(NULL, block_3->successors[0]);
101 EXPECT_EQ(NULL, block_3->successors[1]);
102 EXPECT_EQ(0, block_0->predecessors->entries);
103 EXPECT_EQ(1, block_1->predecessors->entries);
104 EXPECT_EQ(1, block_2->predecessors->entries);
105 EXPECT_EQ(1, block_3->predecessors->entries);
106 EXPECT_TRUE(_mesa_set_search(block_1->predecessors, block_0));
107 EXPECT_TRUE(_mesa_set_search(block_2->predecessors, block_1));
108 EXPECT_TRUE(_mesa_set_search(block_3->predecessors, block_2));
109
110 nir_print_shader(shader, stderr);
111
112 /* Now remove the break. */
113 nir_instr_remove(&jump->instr);
114
115 nir_print_shader(shader, stderr);
116
117 /* At this point, we should have:
118 *
119 * impl main {
120 * block block_0:
121 * // preds:
122 * // succs: block_1
123 * loop {
124 * block block_1:
125 * // preds: block_0 block_1
126 * // succs: block_1
127 * }
128 * block block_2:
129 * // preds: block_1
130 * // succs: block_3
131 * block block_3:
132 * }
133 *
134 * Re-verify the predecessors and successors.
135 */
136 EXPECT_EQ(block_1, block_0->successors[0]);
137 EXPECT_EQ(NULL, block_0->successors[1]);
138 EXPECT_EQ(block_1, block_1->successors[0]); /* back to itself */
139 EXPECT_EQ(block_2, block_1->successors[1]); /* fake successor */
140 EXPECT_EQ(block_3, block_2->successors[0]);
141 EXPECT_EQ(NULL, block_2->successors[1]);
142 EXPECT_EQ(NULL, block_3->successors[0]);
143 EXPECT_EQ(NULL, block_3->successors[1]);
144 EXPECT_EQ(0, block_0->predecessors->entries);
145 EXPECT_EQ(2, block_1->predecessors->entries);
146 EXPECT_EQ(1, block_2->predecessors->entries);
147 EXPECT_EQ(1, block_3->predecessors->entries);
148 EXPECT_TRUE(_mesa_set_search(block_1->predecessors, block_0));
149 EXPECT_TRUE(_mesa_set_search(block_1->predecessors, block_1));
150 EXPECT_TRUE(_mesa_set_search(block_2->predecessors, block_1));
151 EXPECT_TRUE(_mesa_set_search(block_3->predecessors, block_2));
152
153 nir_metadata_require(impl, nir_metadata_dominance);
154 }