main, glsl: Bump max known desktop glsl version to 4.50
[mesa.git] / src / glsl / opt_dead_code.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file opt_dead_code.cpp
26 *
27 * Eliminates dead assignments and variable declarations from the code.
28 */
29
30 #include "ir.h"
31 #include "ir_visitor.h"
32 #include "ir_variable_refcount.h"
33 #include "glsl_types.h"
34 #include "util/hash_table.h"
35
36 static bool debug = false;
37
38 /**
39 * Do a dead code pass over instructions and everything that instructions
40 * references.
41 *
42 * Note that this will remove assignments to globals, so it is not suitable
43 * for usage on an unlinked instruction stream.
44 */
45 bool
46 do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
47 {
48 ir_variable_refcount_visitor v;
49 bool progress = false;
50
51 v.run(instructions);
52
53 struct hash_entry *e;
54 hash_table_foreach(v.ht, e) {
55 ir_variable_refcount_entry *entry = (ir_variable_refcount_entry *)e->data;
56
57 /* Since each assignment is a reference, the refereneced count must be
58 * greater than or equal to the assignment count. If they are equal,
59 * then all of the references are assignments, and the variable is
60 * dead.
61 *
62 * Note that if the variable is neither assigned nor referenced, both
63 * counts will be zero and will be caught by the equality test.
64 */
65 assert(entry->referenced_count >= entry->assigned_count);
66
67 if (debug) {
68 printf("%s@%p: %d refs, %d assigns, %sdeclared in our scope\n",
69 entry->var->name, (void *) entry->var,
70 entry->referenced_count, entry->assigned_count,
71 entry->declaration ? "" : "not ");
72 }
73
74 if ((entry->referenced_count > entry->assigned_count)
75 || !entry->declaration)
76 continue;
77
78 if (entry->assign) {
79 /* Remove a single dead assignment to the variable we found.
80 * Don't do so if it's a shader or function output, though.
81 */
82 if (entry->var->data.mode != ir_var_function_out &&
83 entry->var->data.mode != ir_var_function_inout &&
84 entry->var->data.mode != ir_var_shader_out) {
85 entry->assign->remove();
86 progress = true;
87
88 if (debug) {
89 printf("Removed assignment to %s@%p\n",
90 entry->var->name, (void *) entry->var);
91 }
92 }
93 } else {
94 /* If there are no assignments or references to the variable left,
95 * then we can remove its declaration.
96 */
97
98 /* uniform initializers are precious, and could get used by another
99 * stage. Also, once uniform locations have been assigned, the
100 * declaration cannot be deleted.
101 */
102 if (entry->var->data.mode == ir_var_uniform) {
103 if (uniform_locations_assigned || entry->var->constant_value)
104 continue;
105
106 /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec
107 * says:
108 *
109 * "All members of a named uniform block declared with a
110 * shared or std140 layout qualifier are considered active,
111 * even if they are not referenced in any shader in the
112 * program. The uniform block itself is also considered
113 * active, even if no member of the block is referenced."
114 *
115 * If the variable is in a uniform block with one of those
116 * layouts, do not eliminate it.
117 */
118 if (entry->var->is_in_uniform_block()) {
119 const glsl_type *const block_type =
120 entry->var->is_interface_instance()
121 ? entry->var->type : entry->var->get_interface_type();
122
123 if (block_type->interface_packing != GLSL_INTERFACE_PACKING_PACKED)
124 continue;
125 }
126 }
127
128 entry->var->remove();
129 progress = true;
130
131 if (debug) {
132 printf("Removed declaration of %s@%p\n",
133 entry->var->name, (void *) entry->var);
134 }
135 }
136 }
137
138 return progress;
139 }
140
141 /**
142 * Does a dead code pass on the functions present in the instruction stream.
143 *
144 * This is suitable for use while the program is not linked, as it will
145 * ignore variable declarations (and the assignments to them) for variables
146 * with global scope.
147 */
148 bool
149 do_dead_code_unlinked(exec_list *instructions)
150 {
151 bool progress = false;
152
153 foreach_in_list(ir_instruction, ir, instructions) {
154 ir_function *f = ir->as_function();
155 if (f) {
156 foreach_in_list(ir_function_signature, sig, &f->signatures) {
157 /* The setting of the uniform_locations_assigned flag here is
158 * irrelevent. If there is a uniform declaration encountered
159 * inside the body of the function, something has already gone
160 * terribly, terribly wrong.
161 */
162 if (do_dead_code(&sig->body, false))
163 progress = true;
164 }
165 }
166 }
167
168 return progress;
169 }