2 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
3 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "main/mtypes.h"
28 #include "shader/prog_parameter.h"
29 #include "shader/prog_uniform.h"
33 * Based on gl_shader in Mesa's mtypes.h.
39 GLboolean DeletePending
;
40 GLboolean CompileStatus
;
41 const GLchar
*Source
; /**< Source code string */
46 struct glsl_symbol_table
*symbols
;
47 struct gl_shader
*mesa_shader
;
51 * Based on gl_shader_program in Mesa's mtypes.h.
54 GLenum Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
55 GLuint Name
; /**< aka handle or ID */
56 GLint RefCount
; /**< Reference count */
57 GLboolean DeletePending
;
59 GLuint NumShaders
; /**< number of attached shaders */
60 struct glsl_shader
**Shaders
; /**< List of attached the shaders */
63 * Per-stage shaders resulting from the first stage of linking.
66 unsigned _NumLinkedShaders
;
67 struct glsl_shader
**_LinkedShaders
;
70 /** User-defined attribute bindings (glBindAttribLocation) */
71 struct gl_program_parameter_list
*Attributes
;
74 struct gl_uniform_list
*Uniforms
;
75 struct gl_program_parameter_list
*Varying
;
76 GLboolean LinkStatus
; /**< GL_LINK_STATUS */
78 GLboolean _Used
; /**< Ever used for drawing? */
83 link_shaders(struct glsl_program
*prog
);