fd8197a45a6525b1d7655a548d112cc51dbc28eb
[mesa.git] / src / glsl / program.h
1 /*
2 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
3 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <GL/gl.h>
25 #include "main/mtypes.h"
26
27 extern "C" {
28 #include "shader/prog_parameter.h"
29 #include "shader/prog_uniform.h"
30 }
31
32 /**
33 * Based on gl_shader in Mesa's mtypes.h.
34 */
35 struct glsl_shader {
36 GLenum Type;
37 GLuint Name;
38 GLint RefCount;
39 GLboolean DeletePending;
40 GLboolean CompileStatus;
41 const GLchar *Source; /**< Source code string */
42 size_t SourceLen;
43 GLchar *InfoLog;
44
45 struct exec_list ir;
46 struct glsl_symbol_table *symbols;
47 struct gl_shader *mesa_shader;
48 };
49
50 /**
51 * Based on gl_shader_program in Mesa's mtypes.h.
52 */
53 struct glsl_program {
54 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
55 GLuint Name; /**< aka handle or ID */
56 GLint RefCount; /**< Reference count */
57 GLboolean DeletePending;
58
59 GLuint NumShaders; /**< number of attached shaders */
60 struct glsl_shader **Shaders; /**< List of attached the shaders */
61
62 /**
63 * Per-stage shaders resulting from the first stage of linking.
64 */
65 /*@{*/
66 unsigned _NumLinkedShaders;
67 struct glsl_shader **_LinkedShaders;
68 /*@}*/
69
70 /** User-defined attribute bindings (glBindAttribLocation) */
71 struct gl_program_parameter_list *Attributes;
72
73 /* post-link info: */
74 struct gl_uniform_list *Uniforms;
75 struct gl_program_parameter_list *Varying;
76 GLboolean LinkStatus; /**< GL_LINK_STATUS */
77 GLboolean Validated;
78 GLboolean _Used; /**< Ever used for drawing? */
79 GLchar *InfoLog;
80 };
81
82 extern void
83 link_shaders(struct glsl_program *prog);