glsl: Support if-flattening beyond a given maximum nesting depth.
[mesa.git] / src / glsl / tests / array-11.glsl
1 #version 120
2 /* PASS */
3
4 void main()
5 {
6 vec4 a[] = vec4 [] (vec4(1.0), vec4(2.0));
7
8 gl_Position = gl_Vertex;
9 }