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Merge remote branch 'origin/master' into glsl2
[mesa.git]
/
src
/
glsl
/
tests
/
condition-02.glsl
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/* FAIL - :? condition is not bool scalar */
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uniform float a;
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void main()
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{
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gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
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}