glsl: add several EmitNo* options, and MaxUnrollIterations
[mesa.git] / src / glsl / tests / constructor-09.glsl
1 /* PASS */
2
3 uniform int a;
4 uniform float b;
5 uniform bool c;
6
7 void main()
8 {
9 float x;
10 int y;
11 bool z;
12
13 x = float(a);
14 x = float(b);
15 x = float(c);
16
17 y = int(a);
18 y = int(b);
19 y = int(c);
20
21 z = bool(a);
22 z = bool(b);
23 z = bool(c);
24
25 gl_Position = gl_Vertex;
26 }