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23 #include <gtest/gtest.h>
24 #include "main/compiler.h"
25 #include "main/mtypes.h"
26 #include "main/macros.h"
30 * \file sampler_types_test.cpp
32 * Test that built-in sampler types have the right properties.
35 #define ARRAY EXPECT_TRUE(type->sampler_array);
36 #define NONARRAY EXPECT_FALSE(type->sampler_array);
37 #define SHADOW EXPECT_TRUE(type->sampler_shadow);
38 #define COLOR EXPECT_FALSE(type->sampler_shadow);
40 #define T(TYPE, DIM, DATA_TYPE, ARR, SHAD, COMPS) \
41 TEST(sampler_types, TYPE) \
43 const glsl_type *type = glsl_type::TYPE##_type; \
44 EXPECT_EQ(GLSL_TYPE_SAMPLER, type->base_type); \
45 EXPECT_EQ(DIM, type->sampler_dimensionality); \
46 EXPECT_EQ(DATA_TYPE, type->sampler_type); \
49 EXPECT_EQ(COMPS, type->coordinate_components()); \
52 T( sampler1D
, GLSL_SAMPLER_DIM_1D
, GLSL_TYPE_FLOAT
, NONARRAY
, COLOR
, 1)
53 T( sampler2D
, GLSL_SAMPLER_DIM_2D
, GLSL_TYPE_FLOAT
, NONARRAY
, COLOR
, 2)
54 T( sampler3D
, GLSL_SAMPLER_DIM_3D
, GLSL_TYPE_FLOAT
, NONARRAY
, COLOR
, 3)
55 T( samplerCube
, GLSL_SAMPLER_DIM_CUBE
, GLSL_TYPE_FLOAT
, NONARRAY
, COLOR
, 3)
56 T( sampler1DArray
, GLSL_SAMPLER_DIM_1D
, GLSL_TYPE_FLOAT
, ARRAY
, COLOR
, 2)
57 T( sampler2DArray
, GLSL_SAMPLER_DIM_2D
, GLSL_TYPE_FLOAT
, ARRAY
, COLOR
, 3)
58 T( samplerCubeArray
, GLSL_SAMPLER_DIM_CUBE
, GLSL_TYPE_FLOAT
, ARRAY
, COLOR
, 4)
59 T( sampler2DRect
, GLSL_SAMPLER_DIM_RECT
, GLSL_TYPE_FLOAT
, NONARRAY
, COLOR
, 2)
60 T( samplerBuffer
, GLSL_SAMPLER_DIM_BUF
, GLSL_TYPE_FLOAT
, NONARRAY
, COLOR
, 1)
61 T( sampler2DMS
, GLSL_SAMPLER_DIM_MS
, GLSL_TYPE_FLOAT
, NONARRAY
, COLOR
, 2)
62 T( sampler2DMSArray
, GLSL_SAMPLER_DIM_MS
, GLSL_TYPE_FLOAT
, ARRAY
, COLOR
, 3)
63 T(isampler1D
, GLSL_SAMPLER_DIM_1D
, GLSL_TYPE_INT
, NONARRAY
, COLOR
, 1)
64 T(isampler2D
, GLSL_SAMPLER_DIM_2D
, GLSL_TYPE_INT
, NONARRAY
, COLOR
, 2)
65 T(isampler3D
, GLSL_SAMPLER_DIM_3D
, GLSL_TYPE_INT
, NONARRAY
, COLOR
, 3)
66 T(isamplerCube
, GLSL_SAMPLER_DIM_CUBE
, GLSL_TYPE_INT
, NONARRAY
, COLOR
, 3)
67 T(isampler1DArray
, GLSL_SAMPLER_DIM_1D
, GLSL_TYPE_INT
, ARRAY
, COLOR
, 2)
68 T(isampler2DArray
, GLSL_SAMPLER_DIM_2D
, GLSL_TYPE_INT
, ARRAY
, COLOR
, 3)
69 T(isamplerCubeArray
, GLSL_SAMPLER_DIM_CUBE
, GLSL_TYPE_INT
, ARRAY
, COLOR
, 4)
70 T(isampler2DRect
, GLSL_SAMPLER_DIM_RECT
, GLSL_TYPE_INT
, NONARRAY
, COLOR
, 2)
71 T(isamplerBuffer
, GLSL_SAMPLER_DIM_BUF
, GLSL_TYPE_INT
, NONARRAY
, COLOR
, 1)
72 T(isampler2DMS
, GLSL_SAMPLER_DIM_MS
, GLSL_TYPE_INT
, NONARRAY
, COLOR
, 2)
73 T(isampler2DMSArray
, GLSL_SAMPLER_DIM_MS
, GLSL_TYPE_INT
, ARRAY
, COLOR
, 3)
74 T(usampler1D
, GLSL_SAMPLER_DIM_1D
, GLSL_TYPE_UINT
, NONARRAY
, COLOR
, 1)
75 T(usampler2D
, GLSL_SAMPLER_DIM_2D
, GLSL_TYPE_UINT
, NONARRAY
, COLOR
, 2)
76 T(usampler3D
, GLSL_SAMPLER_DIM_3D
, GLSL_TYPE_UINT
, NONARRAY
, COLOR
, 3)
77 T(usamplerCube
, GLSL_SAMPLER_DIM_CUBE
, GLSL_TYPE_UINT
, NONARRAY
, COLOR
, 3)
78 T(usampler1DArray
, GLSL_SAMPLER_DIM_1D
, GLSL_TYPE_UINT
, ARRAY
, COLOR
, 2)
79 T(usampler2DArray
, GLSL_SAMPLER_DIM_2D
, GLSL_TYPE_UINT
, ARRAY
, COLOR
, 3)
80 T(usamplerCubeArray
, GLSL_SAMPLER_DIM_CUBE
, GLSL_TYPE_UINT
, ARRAY
, COLOR
, 4)
81 T(usampler2DRect
, GLSL_SAMPLER_DIM_RECT
, GLSL_TYPE_UINT
, NONARRAY
, COLOR
, 2)
82 T(usamplerBuffer
, GLSL_SAMPLER_DIM_BUF
, GLSL_TYPE_UINT
, NONARRAY
, COLOR
, 1)
83 T(usampler2DMS
, GLSL_SAMPLER_DIM_MS
, GLSL_TYPE_UINT
, NONARRAY
, COLOR
, 2)
84 T(usampler2DMSArray
, GLSL_SAMPLER_DIM_MS
, GLSL_TYPE_UINT
, ARRAY
, COLOR
, 3)
86 T(sampler1DShadow
, GLSL_SAMPLER_DIM_1D
, GLSL_TYPE_FLOAT
, NONARRAY
, SHADOW
, 1)
87 T(sampler2DShadow
, GLSL_SAMPLER_DIM_2D
, GLSL_TYPE_FLOAT
, NONARRAY
, SHADOW
, 2)
88 T(samplerCubeShadow
, GLSL_SAMPLER_DIM_CUBE
, GLSL_TYPE_FLOAT
, NONARRAY
, SHADOW
, 3)
90 T(sampler1DArrayShadow
,
91 GLSL_SAMPLER_DIM_1D
, GLSL_TYPE_FLOAT
, ARRAY
, SHADOW
, 2)
92 T(sampler2DArrayShadow
,
93 GLSL_SAMPLER_DIM_2D
, GLSL_TYPE_FLOAT
, ARRAY
, SHADOW
, 3)
94 T(samplerCubeArrayShadow
,
95 GLSL_SAMPLER_DIM_CUBE
, GLSL_TYPE_FLOAT
, ARRAY
, SHADOW
, 4)
96 T(sampler2DRectShadow
,
97 GLSL_SAMPLER_DIM_RECT
, GLSL_TYPE_FLOAT
, NONARRAY
, SHADOW
, 2)
100 GLSL_SAMPLER_DIM_EXTERNAL
, GLSL_TYPE_FLOAT
, NONARRAY
, COLOR
, 2)