SGI SI GLU library
[mesa.git] / src / glu / sgi / libnurbs / interface / glrenderer.cc
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 ** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $
35 */
36 /*
37 ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glrenderer.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $
38 */
39
40 #include "gluos.h"
41 #include "glimports.h"
42 #include "glrenderer.h"
43
44 GLUnurbs::GLUnurbs()
45 : NurbsTessellator(curveEvaluator, surfaceEvaluator)
46 {
47 redefineMaps();
48 defineMap(GL_MAP2_NORMAL, 0, 3);
49 defineMap(GL_MAP1_NORMAL, 0, 3);
50 defineMap(GL_MAP2_TEXTURE_COORD_1, 0, 1);
51 defineMap(GL_MAP1_TEXTURE_COORD_1, 0, 1);
52 defineMap(GL_MAP2_TEXTURE_COORD_2, 0, 2);
53 defineMap(GL_MAP1_TEXTURE_COORD_2, 0, 2);
54 defineMap(GL_MAP2_TEXTURE_COORD_3, 0, 3);
55 defineMap(GL_MAP1_TEXTURE_COORD_3, 0, 3);
56 defineMap(GL_MAP2_TEXTURE_COORD_4, 1, 4);
57 defineMap(GL_MAP1_TEXTURE_COORD_4, 1, 4);
58 defineMap(GL_MAP2_VERTEX_4, 1, 4);
59 defineMap(GL_MAP1_VERTEX_4, 1, 4);
60 defineMap(GL_MAP2_VERTEX_3, 0, 3);
61 defineMap(GL_MAP1_VERTEX_3, 0, 3);
62 defineMap(GL_MAP2_COLOR_4, 0, 4);
63 defineMap(GL_MAP1_COLOR_4, 0, 4);
64 defineMap(GL_MAP2_INDEX, 0, 1);
65 defineMap(GL_MAP1_INDEX, 0, 1);
66
67 setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMETHOD, (float) N_PATHLENGTH);
68 setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMETHOD, (float) N_PATHLENGTH);
69 setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMETHOD, (float) N_PATHLENGTH);
70 setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMETHOD, (float) N_PATHLENGTH);
71
72 setnurbsproperty(GL_MAP1_VERTEX_3, N_PIXEL_TOLERANCE, (float) 50.0);
73 setnurbsproperty(GL_MAP1_VERTEX_4, N_PIXEL_TOLERANCE, (float) 50.0);
74 setnurbsproperty(GL_MAP2_VERTEX_3, N_PIXEL_TOLERANCE, (float) 50.0);
75 setnurbsproperty(GL_MAP2_VERTEX_4, N_PIXEL_TOLERANCE, (float) 50.0);
76
77 setnurbsproperty(GL_MAP1_VERTEX_3, N_ERROR_TOLERANCE, (float) 0.50);
78 setnurbsproperty(GL_MAP1_VERTEX_4, N_ERROR_TOLERANCE, (float) 0.50);
79 setnurbsproperty(GL_MAP2_VERTEX_3, N_ERROR_TOLERANCE, (float) 0.50);
80 setnurbsproperty(GL_MAP2_VERTEX_4, N_ERROR_TOLERANCE, (float) 0.50);
81
82 setnurbsproperty(GL_MAP1_VERTEX_3, N_S_STEPS, (float) 100.0);
83 setnurbsproperty(GL_MAP1_VERTEX_4, N_S_STEPS, (float) 100.0);
84 setnurbsproperty(GL_MAP2_VERTEX_3, N_S_STEPS, (float) 100.0);
85 setnurbsproperty(GL_MAP2_VERTEX_4, N_S_STEPS, (float) 100.0);
86
87 //added for optimizing untrimmed case
88 set_domain_distance_u_rate(100.0);
89
90 setnurbsproperty(GL_MAP1_VERTEX_3, N_T_STEPS, (float) 100.0);
91 setnurbsproperty(GL_MAP1_VERTEX_4, N_T_STEPS, (float) 100.0);
92 setnurbsproperty(GL_MAP2_VERTEX_3, N_T_STEPS, (float) 100.0);
93 setnurbsproperty(GL_MAP2_VERTEX_4, N_T_STEPS, (float) 100.0);
94
95 //added for optimizing untrimmed case
96 set_domain_distance_v_rate(100.0);
97 set_is_domain_distance_sampling(0); //since the default is path_length
98
99 //default autoloadmode is true
100 autoloadmode = 1;
101
102 //default callbackFlag is 0
103 callbackFlag = 0;
104
105 errorCallback = NULL;
106 }
107
108 void
109 GLUnurbs::bgnrender(void)
110 {
111 if (autoloadmode) {
112 loadGLMatrices();
113 }
114 }
115
116 void
117 GLUnurbs::endrender(void)
118 {
119 }
120
121 void
122 GLUnurbs::errorHandler(int i)
123 {
124 int gluError;
125
126 gluError = i + (GLU_NURBS_ERROR1 - 1);
127 postError( gluError );
128 }
129
130 void
131 GLUnurbs::loadGLMatrices(void)
132 {
133 GLfloat vmat[4][4];
134 GLint viewport[4];
135
136 grabGLMatrix((GLfloat (*)[4]) vmat);
137 loadCullingMatrix((GLfloat (*)[4]) vmat);
138 ::glGetIntegerv((GLenum) GL_VIEWPORT, (GLint *) viewport);
139 loadSamplingMatrix((const GLfloat (*)[4]) vmat, (const GLint *) viewport);
140 }
141
142 void
143 GLUnurbs::useGLMatrices(const GLfloat modelMatrix[16],
144 const GLfloat projMatrix[16],
145 const GLint viewport[4])
146 {
147 GLfloat vmat[4][4];
148
149 multmatrix4d(vmat, (const GLfloat (*)[4]) modelMatrix,
150 (const GLfloat (*)[4]) projMatrix);
151 loadCullingMatrix((GLfloat (*)[4]) vmat);
152 loadSamplingMatrix((const GLfloat (*)[4]) vmat, (const GLint *) viewport);
153 }
154
155 /*--------------------------------------------------------------------------
156 * grabGLMatrix
157 *--------------------------------------------------------------------------
158 */
159
160 void
161 GLUnurbs::grabGLMatrix(GLfloat vmat[4][4])
162 {
163 GLfloat m1[4][4], m2[4][4];
164
165 ::glGetFloatv((GLenum) GL_MODELVIEW_MATRIX, (GLfloat *) &(m1[0][0]));
166 ::glGetFloatv((GLenum) GL_PROJECTION_MATRIX, (GLfloat *) &(m2[0][0]));
167 multmatrix4d((GLfloat (*)[4]) vmat,
168 (GLfloat (*)[4]) m1, (GLfloat (*)[4]) m2);
169 }
170
171 //for object space tesselation: view independent
172 void
173 GLUnurbs::setSamplingMatrixIdentity( void )
174 {
175 INREAL smat[4][4] = {
176 {1,0,0,0},
177 {0,1,0,0},
178 {0,0,1,0},
179 {0,0,0,1}
180 };
181 const long rstride = sizeof(smat[0]) / sizeof(smat[0][0]);
182 const long cstride = 1;
183
184 setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride,
185 cstride);
186 setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride,
187 cstride);
188 setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride,
189 cstride);
190 setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride,
191 cstride);
192 }
193
194
195 void
196 GLUnurbs::loadSamplingMatrix(const GLfloat vmat[4][4],
197 const GLint viewport[4])
198 {
199
200 /* rescale the mapping to correspond to pixels in x/y */
201 REAL xsize = 0.5 * (REAL) (viewport[2]);
202 REAL ysize = 0.5 * (REAL) (viewport[3]);
203
204 INREAL smat[4][4];
205 smat[0][0] = vmat[0][0] * xsize;
206 smat[1][0] = vmat[1][0] * xsize;
207 smat[2][0] = vmat[2][0] * xsize;
208 smat[3][0] = vmat[3][0] * xsize;
209
210 smat[0][1] = vmat[0][1] * ysize;
211 smat[1][1] = vmat[1][1] * ysize;
212 smat[2][1] = vmat[2][1] * ysize;
213 smat[3][1] = vmat[3][1] * ysize;
214
215 smat[0][2] = 0.0;
216 smat[1][2] = 0.0;
217 smat[2][2] = 0.0;
218 smat[3][2] = 0.0;
219
220 smat[0][3] = vmat[0][3];
221 smat[1][3] = vmat[1][3];
222 smat[2][3] = vmat[2][3];
223 smat[3][3] = vmat[3][3];
224
225 const long rstride = sizeof(smat[0]) / sizeof(smat[0][0]);
226 const long cstride = 1;
227
228 setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride,
229 cstride);
230 setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride,
231 cstride);
232 setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride,
233 cstride);
234 setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride,
235 cstride);
236 }
237
238 void
239 GLUnurbs::loadCullingMatrix(GLfloat vmat[4][4])
240 {
241 INREAL cmat[4][4];
242
243 cmat[0][0] = vmat[0][0];
244 cmat[0][1] = vmat[0][1];
245 cmat[0][2] = vmat[0][2];
246 cmat[0][3] = vmat[0][3];
247
248 cmat[1][0] = vmat[1][0];
249 cmat[1][1] = vmat[1][1];
250 cmat[1][2] = vmat[1][2];
251 cmat[1][3] = vmat[1][3];
252
253 cmat[2][0] = vmat[2][0];
254 cmat[2][1] = vmat[2][1];
255 cmat[2][2] = vmat[2][2];
256 cmat[2][3] = vmat[2][3];
257
258 cmat[3][0] = vmat[3][0];
259 cmat[3][1] = vmat[3][1];
260 cmat[3][2] = vmat[3][2];
261 cmat[3][3] = vmat[3][3];
262
263 const long rstride = sizeof(cmat[0]) / sizeof(cmat[0][0]);
264 const long cstride = 1;
265
266 setnurbsproperty(GL_MAP2_VERTEX_3, N_CULLINGMATRIX, &cmat[0][0], rstride,
267 cstride);
268 setnurbsproperty(GL_MAP2_VERTEX_4, N_CULLINGMATRIX, &cmat[0][0], rstride,
269 cstride);
270 //added for curves by zl
271 setnurbsproperty(GL_MAP1_VERTEX_3, N_CULLINGMATRIX, &cmat[0][0], rstride,
272 cstride);
273 setnurbsproperty(GL_MAP1_VERTEX_4, N_CULLINGMATRIX, &cmat[0][0], rstride,
274 cstride);
275 }
276
277 /*---------------------------------------------------------------------
278 * A = B * MAT ; transform a 4d vector through a 4x4 matrix
279 *---------------------------------------------------------------------
280 */
281 void
282 GLUnurbs::transform4d(GLfloat A[4], GLfloat B[4], GLfloat mat[4][4])
283 {
284
285 A[0] = B[0]*mat[0][0] + B[1]*mat[1][0] + B[2]*mat[2][0] + B[3]*mat[3][0];
286 A[1] = B[0]*mat[0][1] + B[1]*mat[1][1] + B[2]*mat[2][1] + B[3]*mat[3][1];
287 A[2] = B[0]*mat[0][2] + B[1]*mat[1][2] + B[2]*mat[2][2] + B[3]*mat[3][2];
288 A[3] = B[0]*mat[0][3] + B[1]*mat[1][3] + B[2]*mat[2][3] + B[3]*mat[3][3];
289 }
290
291 /*---------------------------------------------------------------------
292 * new = [left][right] ; multiply two matrices together
293 *---------------------------------------------------------------------
294 */
295 void
296 GLUnurbs::multmatrix4d (GLfloat n[4][4], const GLfloat left[4][4],
297 const GLfloat right[4][4])
298 {
299 transform4d ((GLfloat *) n[0],(GLfloat *) left[0],(GLfloat (*)[4]) right);
300 transform4d ((GLfloat *) n[1],(GLfloat *) left[1],(GLfloat (*)[4]) right);
301 transform4d ((GLfloat *) n[2],(GLfloat *) left[2],(GLfloat (*)[4]) right);
302 transform4d ((GLfloat *) n[3],(GLfloat *) left[3],(GLfloat (*)[4]) right);
303 }