2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10 ** http://oss.sgi.com/projects/FreeB
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
34 ** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $
37 ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glrenderer.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $
41 #include "glimports.h"
42 #include "glrenderer.h"
45 : NurbsTessellator(curveEvaluator
, surfaceEvaluator
)
48 defineMap(GL_MAP2_NORMAL
, 0, 3);
49 defineMap(GL_MAP1_NORMAL
, 0, 3);
50 defineMap(GL_MAP2_TEXTURE_COORD_1
, 0, 1);
51 defineMap(GL_MAP1_TEXTURE_COORD_1
, 0, 1);
52 defineMap(GL_MAP2_TEXTURE_COORD_2
, 0, 2);
53 defineMap(GL_MAP1_TEXTURE_COORD_2
, 0, 2);
54 defineMap(GL_MAP2_TEXTURE_COORD_3
, 0, 3);
55 defineMap(GL_MAP1_TEXTURE_COORD_3
, 0, 3);
56 defineMap(GL_MAP2_TEXTURE_COORD_4
, 1, 4);
57 defineMap(GL_MAP1_TEXTURE_COORD_4
, 1, 4);
58 defineMap(GL_MAP2_VERTEX_4
, 1, 4);
59 defineMap(GL_MAP1_VERTEX_4
, 1, 4);
60 defineMap(GL_MAP2_VERTEX_3
, 0, 3);
61 defineMap(GL_MAP1_VERTEX_3
, 0, 3);
62 defineMap(GL_MAP2_COLOR_4
, 0, 4);
63 defineMap(GL_MAP1_COLOR_4
, 0, 4);
64 defineMap(GL_MAP2_INDEX
, 0, 1);
65 defineMap(GL_MAP1_INDEX
, 0, 1);
67 setnurbsproperty(GL_MAP1_VERTEX_3
, N_SAMPLINGMETHOD
, (float) N_PATHLENGTH
);
68 setnurbsproperty(GL_MAP1_VERTEX_4
, N_SAMPLINGMETHOD
, (float) N_PATHLENGTH
);
69 setnurbsproperty(GL_MAP2_VERTEX_3
, N_SAMPLINGMETHOD
, (float) N_PATHLENGTH
);
70 setnurbsproperty(GL_MAP2_VERTEX_4
, N_SAMPLINGMETHOD
, (float) N_PATHLENGTH
);
72 setnurbsproperty(GL_MAP1_VERTEX_3
, N_PIXEL_TOLERANCE
, (float) 50.0);
73 setnurbsproperty(GL_MAP1_VERTEX_4
, N_PIXEL_TOLERANCE
, (float) 50.0);
74 setnurbsproperty(GL_MAP2_VERTEX_3
, N_PIXEL_TOLERANCE
, (float) 50.0);
75 setnurbsproperty(GL_MAP2_VERTEX_4
, N_PIXEL_TOLERANCE
, (float) 50.0);
77 setnurbsproperty(GL_MAP1_VERTEX_3
, N_ERROR_TOLERANCE
, (float) 0.50);
78 setnurbsproperty(GL_MAP1_VERTEX_4
, N_ERROR_TOLERANCE
, (float) 0.50);
79 setnurbsproperty(GL_MAP2_VERTEX_3
, N_ERROR_TOLERANCE
, (float) 0.50);
80 setnurbsproperty(GL_MAP2_VERTEX_4
, N_ERROR_TOLERANCE
, (float) 0.50);
82 setnurbsproperty(GL_MAP1_VERTEX_3
, N_S_STEPS
, (float) 100.0);
83 setnurbsproperty(GL_MAP1_VERTEX_4
, N_S_STEPS
, (float) 100.0);
84 setnurbsproperty(GL_MAP2_VERTEX_3
, N_S_STEPS
, (float) 100.0);
85 setnurbsproperty(GL_MAP2_VERTEX_4
, N_S_STEPS
, (float) 100.0);
87 //added for optimizing untrimmed case
88 set_domain_distance_u_rate(100.0);
90 setnurbsproperty(GL_MAP1_VERTEX_3
, N_T_STEPS
, (float) 100.0);
91 setnurbsproperty(GL_MAP1_VERTEX_4
, N_T_STEPS
, (float) 100.0);
92 setnurbsproperty(GL_MAP2_VERTEX_3
, N_T_STEPS
, (float) 100.0);
93 setnurbsproperty(GL_MAP2_VERTEX_4
, N_T_STEPS
, (float) 100.0);
95 //added for optimizing untrimmed case
96 set_domain_distance_v_rate(100.0);
97 set_is_domain_distance_sampling(0); //since the default is path_length
99 //default autoloadmode is true
102 //default callbackFlag is 0
105 errorCallback
= NULL
;
109 GLUnurbs::bgnrender(void)
117 GLUnurbs::endrender(void)
122 GLUnurbs::errorHandler(int i
)
126 gluError
= i
+ (GLU_NURBS_ERROR1
- 1);
127 postError( gluError
);
131 GLUnurbs::loadGLMatrices(void)
136 grabGLMatrix((GLfloat (*)[4]) vmat
);
137 loadCullingMatrix((GLfloat (*)[4]) vmat
);
138 ::glGetIntegerv((GLenum
) GL_VIEWPORT
, (GLint
*) viewport
);
139 loadSamplingMatrix((const GLfloat (*)[4]) vmat
, (const GLint
*) viewport
);
143 GLUnurbs::useGLMatrices(const GLfloat modelMatrix
[16],
144 const GLfloat projMatrix
[16],
145 const GLint viewport
[4])
149 multmatrix4d(vmat
, (const GLfloat (*)[4]) modelMatrix
,
150 (const GLfloat (*)[4]) projMatrix
);
151 loadCullingMatrix((GLfloat (*)[4]) vmat
);
152 loadSamplingMatrix((const GLfloat (*)[4]) vmat
, (const GLint
*) viewport
);
155 /*--------------------------------------------------------------------------
157 *--------------------------------------------------------------------------
161 GLUnurbs::grabGLMatrix(GLfloat vmat
[4][4])
163 GLfloat m1
[4][4], m2
[4][4];
165 ::glGetFloatv((GLenum
) GL_MODELVIEW_MATRIX
, (GLfloat
*) &(m1
[0][0]));
166 ::glGetFloatv((GLenum
) GL_PROJECTION_MATRIX
, (GLfloat
*) &(m2
[0][0]));
167 multmatrix4d((GLfloat (*)[4]) vmat
,
168 (GLfloat (*)[4]) m1
, (GLfloat (*)[4]) m2
);
171 //for object space tesselation: view independent
173 GLUnurbs::setSamplingMatrixIdentity( void )
175 INREAL smat
[4][4] = {
181 const long rstride
= sizeof(smat
[0]) / sizeof(smat
[0][0]);
182 const long cstride
= 1;
184 setnurbsproperty(GL_MAP1_VERTEX_3
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
186 setnurbsproperty(GL_MAP1_VERTEX_4
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
188 setnurbsproperty(GL_MAP2_VERTEX_3
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
190 setnurbsproperty(GL_MAP2_VERTEX_4
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
196 GLUnurbs::loadSamplingMatrix(const GLfloat vmat
[4][4],
197 const GLint viewport
[4])
200 /* rescale the mapping to correspond to pixels in x/y */
201 REAL xsize
= 0.5 * (REAL
) (viewport
[2]);
202 REAL ysize
= 0.5 * (REAL
) (viewport
[3]);
205 smat
[0][0] = vmat
[0][0] * xsize
;
206 smat
[1][0] = vmat
[1][0] * xsize
;
207 smat
[2][0] = vmat
[2][0] * xsize
;
208 smat
[3][0] = vmat
[3][0] * xsize
;
210 smat
[0][1] = vmat
[0][1] * ysize
;
211 smat
[1][1] = vmat
[1][1] * ysize
;
212 smat
[2][1] = vmat
[2][1] * ysize
;
213 smat
[3][1] = vmat
[3][1] * ysize
;
220 smat
[0][3] = vmat
[0][3];
221 smat
[1][3] = vmat
[1][3];
222 smat
[2][3] = vmat
[2][3];
223 smat
[3][3] = vmat
[3][3];
225 const long rstride
= sizeof(smat
[0]) / sizeof(smat
[0][0]);
226 const long cstride
= 1;
228 setnurbsproperty(GL_MAP1_VERTEX_3
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
230 setnurbsproperty(GL_MAP1_VERTEX_4
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
232 setnurbsproperty(GL_MAP2_VERTEX_3
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
234 setnurbsproperty(GL_MAP2_VERTEX_4
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
239 GLUnurbs::loadCullingMatrix(GLfloat vmat
[4][4])
243 cmat
[0][0] = vmat
[0][0];
244 cmat
[0][1] = vmat
[0][1];
245 cmat
[0][2] = vmat
[0][2];
246 cmat
[0][3] = vmat
[0][3];
248 cmat
[1][0] = vmat
[1][0];
249 cmat
[1][1] = vmat
[1][1];
250 cmat
[1][2] = vmat
[1][2];
251 cmat
[1][3] = vmat
[1][3];
253 cmat
[2][0] = vmat
[2][0];
254 cmat
[2][1] = vmat
[2][1];
255 cmat
[2][2] = vmat
[2][2];
256 cmat
[2][3] = vmat
[2][3];
258 cmat
[3][0] = vmat
[3][0];
259 cmat
[3][1] = vmat
[3][1];
260 cmat
[3][2] = vmat
[3][2];
261 cmat
[3][3] = vmat
[3][3];
263 const long rstride
= sizeof(cmat
[0]) / sizeof(cmat
[0][0]);
264 const long cstride
= 1;
266 setnurbsproperty(GL_MAP2_VERTEX_3
, N_CULLINGMATRIX
, &cmat
[0][0], rstride
,
268 setnurbsproperty(GL_MAP2_VERTEX_4
, N_CULLINGMATRIX
, &cmat
[0][0], rstride
,
270 //added for curves by zl
271 setnurbsproperty(GL_MAP1_VERTEX_3
, N_CULLINGMATRIX
, &cmat
[0][0], rstride
,
273 setnurbsproperty(GL_MAP1_VERTEX_4
, N_CULLINGMATRIX
, &cmat
[0][0], rstride
,
277 /*---------------------------------------------------------------------
278 * A = B * MAT ; transform a 4d vector through a 4x4 matrix
279 *---------------------------------------------------------------------
282 GLUnurbs::transform4d(GLfloat A
[4], GLfloat B
[4], GLfloat mat
[4][4])
285 A
[0] = B
[0]*mat
[0][0] + B
[1]*mat
[1][0] + B
[2]*mat
[2][0] + B
[3]*mat
[3][0];
286 A
[1] = B
[0]*mat
[0][1] + B
[1]*mat
[1][1] + B
[2]*mat
[2][1] + B
[3]*mat
[3][1];
287 A
[2] = B
[0]*mat
[0][2] + B
[1]*mat
[1][2] + B
[2]*mat
[2][2] + B
[3]*mat
[3][2];
288 A
[3] = B
[0]*mat
[0][3] + B
[1]*mat
[1][3] + B
[2]*mat
[2][3] + B
[3]*mat
[3][3];
291 /*---------------------------------------------------------------------
292 * new = [left][right] ; multiply two matrices together
293 *---------------------------------------------------------------------
296 GLUnurbs::multmatrix4d (GLfloat n
[4][4], const GLfloat left
[4][4],
297 const GLfloat right
[4][4])
299 transform4d ((GLfloat
*) n
[0],(GLfloat
*) left
[0],(GLfloat (*)[4]) right
);
300 transform4d ((GLfloat
*) n
[1],(GLfloat
*) left
[1],(GLfloat (*)[4]) right
);
301 transform4d ((GLfloat
*) n
[2],(GLfloat
*) left
[2],(GLfloat (*)[4]) right
);
302 transform4d ((GLfloat
*) n
[3],(GLfloat
*) left
[3],(GLfloat (*)[4]) right
);