2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10 ** http://oss.sgi.com/projects/FreeB
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
38 * $Date: 2004/02/26 14:58:11 $ $Revision: 1.4 $
39 * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glrenderer.h,v 1.4 2004/02/26 14:58:11 brianp Exp $
42 #ifndef __gluglrenderer_h_
43 #define __gluglrenderer_h_
47 #include "nurbstess.h"
48 #include "glsurfeval.h"
49 #include "glcurveval.h"
52 typedef void (APIENTRY
*errorCallbackType
)( GLenum
);
55 class GLUnurbs
: public NurbsTessellator
{
59 void loadGLMatrices( void );
60 void useGLMatrices( const GLfloat modelMatrix
[16],
61 const GLfloat projMatrix
[16],
62 const GLint viewport
[4] );
63 void setSamplingMatrixIdentity( void );
65 void errorHandler( int );
66 void bgnrender( void );
67 void endrender( void );
68 void setautoloadmode( INREAL value
)
71 if (value
) autoloadmode
= GL_TRUE
;
72 else autoloadmode
= GL_FALSE
;
75 GLboolean
getautoloadmode( void ) { return autoloadmode
; }
77 errorCallbackType errorCallback
;
78 void postError( int which
)
79 { if (errorCallback
) (errorCallback
)( (GLenum
)which
); }
81 void putSurfCallBack(GLenum which
, void (GLAPIENTRY
*fn
)() )
83 void putSurfCallBack(GLenum which
, _GLUfuncptr fn
)
86 curveEvaluator
.putCallBack(which
, fn
);
87 surfaceEvaluator
.putCallBack(which
, fn
);
90 int get_vertices_call_back()
92 return surfaceEvaluator
.get_vertices_call_back();
95 void put_vertices_call_back(int flag
)
97 surfaceEvaluator
.put_vertices_call_back(flag
);
100 int get_callback_auto_normal()
102 return surfaceEvaluator
.get_callback_auto_normal();
105 void put_callback_auto_normal(int flag
)
107 surfaceEvaluator
.put_callback_auto_normal(flag
);
110 void setNurbsCallbackData(void* userData
)
112 curveEvaluator
.set_callback_userData(userData
);
113 surfaceEvaluator
.set_callback_userData(userData
);
118 void LOD_eval_list(int level
)
120 surfaceEvaluator
.LOD_eval_list(level
);
128 void put_callbackFlag(int flag
)
131 surfaceEvaluator
.put_vertices_call_back(flag
);
132 curveEvaluator
.put_vertices_call_back(flag
);
136 GLboolean autoloadmode
;
137 OpenGLSurfaceEvaluator surfaceEvaluator
;
138 OpenGLCurveEvaluator curveEvaluator
;
140 void loadSamplingMatrix( const GLfloat vmat
[4][4],
141 const GLint viewport
[4] );
142 void loadCullingMatrix( GLfloat vmat
[4][4] );
143 static void grabGLMatrix( GLfloat vmat
[4][4] );
144 static void transform4d( GLfloat A
[4], GLfloat B
[4],
146 static void multmatrix4d( GLfloat n
[4][4], const GLfloat left
[4][4],
147 const GLfloat right
[4][4] );
152 #endif /* __gluglrenderer_h_ */