Modified Files:
[mesa.git] / src / glu / sgi / libnurbs / nurbtess / monoTriangulation.cc
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 ** $Date: 2001/03/22 11:41:40 $ $Revision: 1.2 $
35 */
36 /*
37 ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc,v 1.2 2001/03/22 11:41:40 joukj Exp $
38 */
39
40 #include <stdlib.h>
41 #include <stdio.h>
42 #include "gluos.h"
43 #include "glimports.h"
44 #include "zlassert.h"
45
46 #include "monoTriangulation.h"
47 #include "polyUtil.h" /*for area*/
48 #include "partitionX.h"
49 #include "monoPolyPart.h"
50
51
52
53 extern directedLine* polygonConvert(directedLine* polygon);
54
55 /*poly is NOT deleted
56 */
57 void monoTriangulationOpt(directedLine* poly, primStream* pStream)
58 {
59 Int n_cusps;
60 Int n_edges = poly->numEdges();
61 directedLine** cusps = (directedLine**) malloc(sizeof(directedLine*)*n_edges);
62 assert(cusps);
63 findInteriorCuspsX(poly, n_cusps, cusps);
64 if(n_cusps ==0) //u monotine
65 {
66 monoTriangulationFun(poly, compV2InX, pStream);
67 }
68 else if(n_cusps == 1) // one interior cusp
69 {
70 directedLine* new_polygon = polygonConvert(cusps[0]);
71 directedLine* other = findDiagonal_singleCuspX(new_polygon);
72 //<other> should NOT be null unless there are self-intersecting
73 //trim curves. In that case, we don't want to core dump, instead,
74 //we triangulate anyway, and print out error message.
75 if(other == NULL)
76 {
77 monoTriangulationFun(poly, compV2InX, pStream);
78 }
79 else
80 {
81 directedLine* ret_p1;
82 directedLine* ret_p2;
83
84 new_polygon->connectDiagonal_2slines(new_polygon, other,
85 &ret_p1,
86 &ret_p2,
87 new_polygon);
88
89 monoTriangulationFun(ret_p1, compV2InX, pStream);
90 monoTriangulationFun(ret_p2, compV2InX, pStream);
91
92 ret_p1->deleteSinglePolygonWithSline();
93 ret_p2->deleteSinglePolygonWithSline();
94 }
95 }
96 else
97 {
98 //we need a general partitionX funtion (supposed to be in partitionX.C,
99 //not implemented yet. XXX
100 monoTriangulationFun(poly, compV2InY, pStream);
101 }
102
103 free(cusps);
104 }
105
106 void monoTriangulationRecOpt(Real* topVertex, Real* botVertex,
107 vertexArray* left_chain, Int left_current,
108 vertexArray* right_chain, Int right_current,
109 primStream* pStream)
110 {
111 Int i,j;
112 Int n_left = left_chain->getNumElements();
113 Int n_right = right_chain->getNumElements();
114 if(left_current>= n_left-1 ||
115 right_current>= n_right-1)
116 {
117 monoTriangulationRec(topVertex, botVertex, left_chain, left_current,
118 right_chain, right_current, pStream);
119 return;
120 }
121 //now both left and right have at least two vertices each.
122 Real left_v = left_chain->getVertex(left_current)[1];
123 Real right_v = right_chain->getVertex(right_current)[1];
124
125 if(left_v <= right_v) //first left vertex is below right
126 {
127 //find the last vertex of right which is above or equal to left
128 for(j=right_current; j<=n_right-1; j++)
129 {
130 if(right_chain->getVertex(j)[1] < left_v)
131 break;
132 }
133 monoTriangulationRecGen(topVertex, left_chain->getVertex(left_current),
134 left_chain, left_current, left_current,
135 right_chain, right_current, j-1,
136 pStream);
137 monoTriangulationRecOpt(right_chain->getVertex(j-1),
138 botVertex,
139 left_chain, left_current,
140 right_chain, j,
141 pStream);
142 }
143 else //first right vertex is strictly below left
144 {
145 //find the last vertex of left which is strictly above right
146 for(i=left_current; i<=n_left-1; i++)
147 {
148 if(left_chain->getVertex(i)[1] <= right_v)
149 break;
150 }
151 monoTriangulationRecGen(topVertex, right_chain->getVertex(right_current),
152 left_chain, left_current, i-1,
153 right_chain, right_current, right_current,
154 pStream);
155 monoTriangulationRecOpt(left_chain->getVertex(i-1),
156 botVertex,
157 left_chain, i,
158 right_chain, right_current,
159 pStream);
160 }
161 }
162
163
164 void monoTriangulationRecGenTBOpt(Real* topVertex, Real* botVertex,
165 vertexArray* inc_chain, Int inc_current, Int inc_end,
166 vertexArray* dec_chain, Int dec_current, Int dec_end,
167 primStream* pStream)
168 {
169 pStream->triangle(topVertex, inc_chain->getVertex(inc_current), dec_chain->getVertex(dec_current));
170
171 /*printf("**(%f,%f)\n", inc_chain->getArray()[0][0],inc_chain->getArray()[0][1]);*/
172 triangulateXYMonoTB(inc_end-inc_current+1, inc_chain->getArray()+inc_current, dec_end-dec_current+1, dec_chain->getArray()+dec_current, pStream);
173
174 pStream->triangle(botVertex, dec_chain->getVertex(dec_end), inc_chain->getVertex(inc_end));
175 }
176
177
178 /*n_left>=1
179 *n_right>=1
180 *the strip is going top to bottom. compared to the funtion
181 * triangulateXYmono()
182 */
183 void triangulateXYMonoTB(Int n_left, Real** leftVerts,
184 Int n_right, Real** rightVerts,
185 primStream* pStream)
186 {
187
188
189 Int i,j,k,l;
190 Real* topMostV;
191
192 assert(n_left>=1 && n_right>=1);
193 if(leftVerts[0][1] >= rightVerts[0][1])
194 {
195 i=1;
196 j=0;
197 topMostV = leftVerts[0];
198 }
199 else
200 {
201 i=0;
202 j=1;
203 topMostV = rightVerts[0];
204 }
205
206 while(1)
207 {
208 if(i >= n_left) /*case1: no more in left*/
209 {
210
211 if(j<n_right-1) /*at least two vertices in right*/
212 {
213 pStream->begin();
214 pStream->insert(topMostV);
215 for(k=n_right-1; k>=j; k--)
216 pStream->insert(rightVerts[j]);
217
218 pStream->end(PRIMITIVE_STREAM_FAN);
219
220 }
221
222 break;
223 }
224 else if(j>= n_right) /*case2: no more in right*/
225 {
226
227 if(i<n_left-1) /*at least two vertices in left*/
228 {
229 pStream->begin();
230 pStream->insert(topMostV);
231
232 for(k=i; k<n_left; k++)
233 pStream->insert(leftVerts[k]);
234
235 pStream->end(PRIMITIVE_STREAM_FAN);
236 }
237
238 break;
239 }
240 else /* case3: neither is empty, plus the topMostV, there is at least one triangle to output*/
241 {
242
243 if(leftVerts[i][1] >= rightVerts[j][1])
244 {
245 pStream->begin();
246 pStream->insert(rightVerts[j]); /*the origin of this fan*/
247
248 pStream->insert(topMostV);
249
250 /*find the last k>=i such that
251 *leftverts[k][1] >= rightverts[j][1]
252 */
253 k=i;
254 while(k<n_left)
255 {
256 if(leftVerts[k][1] < rightVerts[j][1])
257 break;
258 k++;
259 }
260 k--;
261 for(l=i; l<=k; l++)
262 {
263 pStream->insert(leftVerts[l]);
264 }
265
266 pStream->end(PRIMITIVE_STREAM_FAN);
267 //update i for next loop
268 i = k+1;
269 topMostV = leftVerts[k];
270
271 }
272 else /*leftVerts[i][1] < rightVerts[j][1]*/
273 {
274 pStream->begin();
275 pStream->insert(leftVerts[i]);/*the origion of this fan*/
276
277 /*find the last k>=j such that
278 *rightverts[k][1] > leftverts[i][1]*/
279 k=j;
280 while(k< n_right)
281 {
282 if(rightVerts[k][1] <= leftVerts[i][1])
283 break;
284 k++;
285 }
286 k--;
287
288 for(l=k; l>= j; l--)
289 pStream->insert(rightVerts[l]);
290
291 pStream->insert(topMostV);
292 pStream->end(PRIMITIVE_STREAM_FAN);
293 j=k+1;
294 topMostV = rightVerts[j-1];
295 }
296 }
297 }
298 }
299
300 static int chainConvex(vertexArray* inc_chain, Int inc_current, Int inc_end)
301 {
302 Int i;
303 //if there are no more than 2 vertices, return 1
304 if(inc_current >= inc_end-1) return 1;
305 for(i=inc_current; i<= inc_end-2; i++)
306 {
307 if(area(inc_chain->getVertex(i), inc_chain->getVertex(i+1), inc_chain->getVertex(i+2)) <0)
308 return 0;
309 }
310 return 1;
311 }
312
313 static int chainConcave(vertexArray* dec_chain, Int dec_current, Int dec_end)
314 {
315 Int i;
316 //if there are no more than 2 vertices, return 1
317 if(dec_current >= dec_end -1) return 1;
318 for(i=dec_current; i<=dec_end-2; i++)
319 {
320 if(area(dec_chain->getVertex(i), dec_chain->getVertex(i+1), dec_chain->getVertex(i+2)) >0)
321 return 0;
322 }
323 return 1;
324 }
325
326 void monoTriangulationRecGenInU(Real* topVertex, Real* botVertex,
327 vertexArray* inc_chain, Int inc_current, Int inc_end,
328 vertexArray* dec_chain, Int dec_current, Int dec_end,
329 primStream* pStream)
330 {
331
332 }
333
334 void monoTriangulationRecGenOpt(Real* topVertex, Real* botVertex,
335 vertexArray* inc_chain, Int inc_current, Int inc_end,
336 vertexArray* dec_chain, Int dec_current, Int dec_end,
337 primStream* pStream)
338 {
339 Int i;
340 //copy this to a polygon: directedLine Lioop
341 sampledLine* sline;
342 directedLine* dline;
343 directedLine* poly;
344
345 if(inc_current <= inc_end) //at least one vertex in inc_chain
346 {
347 sline = new sampledLine(topVertex, inc_chain->getVertex(inc_current));
348 poly = new directedLine(INCREASING, sline);
349 for(i=inc_current; i<=inc_end-1; i++)
350 {
351 sline = new sampledLine(inc_chain->getVertex(i), inc_chain->getVertex(i+1));
352 dline = new directedLine(INCREASING, sline);
353 poly->insert(dline);
354 }
355 sline = new sampledLine(inc_chain->getVertex(inc_end), botVertex);
356 dline = new directedLine(INCREASING, sline);
357 poly->insert(dline);
358 }
359 else //inc_chian is empty
360 {
361 sline = new sampledLine(topVertex, botVertex);
362 dline = new directedLine(INCREASING, sline);
363 poly = dline;
364 }
365
366 assert(poly != NULL);
367
368 if(dec_current <= dec_end) //at least on vertex in dec_Chain
369 {
370 sline = new sampledLine(botVertex, dec_chain->getVertex(dec_end));
371 dline = new directedLine(INCREASING, sline);
372 poly->insert(dline);
373 for(i=dec_end; i>dec_current; i--)
374 {
375 sline = new sampledLine(dec_chain->getVertex(i), dec_chain->getVertex(i-1));
376 dline = new directedLine(INCREASING, sline);
377 poly->insert(dline);
378 }
379 sline = new sampledLine(dec_chain->getVertex(dec_current), topVertex);
380 dline = new directedLine(INCREASING, sline);
381 poly->insert(dline);
382 }
383 else //dec_chain is empty
384 {
385 sline = new sampledLine(botVertex, topVertex);
386 dline = new directedLine(INCREASING, sline);
387 poly->insert(dline);
388 }
389
390 {
391 Int n_cusps;
392 Int n_edges = poly->numEdges();
393 directedLine** cusps = (directedLine**) malloc(sizeof(directedLine*)*n_edges);
394 assert(cusps);
395 findInteriorCuspsX(poly, n_cusps, cusps);
396
397 if(n_cusps ==0) //u monotine
398 {
399 monoTriangulationFun(poly, compV2InX, pStream);
400 }
401 else if(n_cusps == 1) // one interior cusp
402 {
403 directedLine* new_polygon = polygonConvert(cusps[0]);
404 directedLine* other = findDiagonal_singleCuspX(new_polygon);
405 //<other> should NOT be null unless there are self-intersecting
406 //trim curves. In that case, we don't want to core dump, instead,
407 //we triangulate anyway, and print out error message.
408 if(other == NULL)
409 {
410 monoTriangulationFun(poly, compV2InX, pStream);
411 }
412 else
413 {
414 directedLine* ret_p1;
415 directedLine* ret_p2;
416
417 new_polygon->connectDiagonal_2slines(new_polygon, other,
418 &ret_p1,
419 &ret_p2,
420 new_polygon);
421
422 monoTriangulationFun(ret_p1, compV2InX, pStream);
423 monoTriangulationFun(ret_p2, compV2InX, pStream);
424
425 ret_p1->deleteSinglePolygonWithSline();
426 ret_p2->deleteSinglePolygonWithSline();
427 }
428 }
429 else
430 {
431 //we need a general partitionX funtion (supposed to be in partitionX.C,
432 //not implemented yet. XXX
433 //monoTriangulationFun(poly, compV2InY, pStream);
434
435 directedLine* new_polygon = polygonConvert(poly);
436 directedLine* list = monoPolyPart(new_polygon);
437 for(directedLine* temp = list; temp != NULL; temp = temp->getNextPolygon())
438 {
439 monoTriangulationFun(temp, compV2InX, pStream);
440 }
441 //clean up
442 list->deletePolygonListWithSline();
443
444 }
445
446 free(cusps);
447 /*
448 if(numInteriorCuspsX(poly) == 0) //is u monotone
449 monoTriangulationFun(poly, compV2InX, pStream);
450 else //it is not u motone
451 monoTriangulationFun(poly, compV2InY, pStream);
452 */
453 //clean up space
454 poly->deleteSinglePolygonWithSline();
455 return;
456 }
457
458 //apparently the following code is not reachable,
459 //it is for test purpose
460 if(inc_current > inc_end || dec_current>dec_end)
461 {
462 monoTriangulationRecGen(topVertex, botVertex, inc_chain, inc_current, inc_end,
463 dec_chain, dec_current, dec_end,
464 pStream);
465 return;
466 }
467
468
469 if(
470 area(dec_chain->getVertex(dec_current),
471 topVertex,
472 inc_chain->getVertex(inc_current)) >=0
473 && chainConvex(inc_chain, inc_current, inc_end)
474 && chainConcave(dec_chain, dec_current, dec_end)
475 && area(inc_chain->getVertex(inc_end), botVertex, dec_chain->getVertex(dec_end)) >=0
476 )
477 {
478 monoTriangulationRecFunGen(topVertex, botVertex,
479 inc_chain, inc_current, inc_end,
480 dec_chain, dec_current, dec_end,
481 compV2InX, pStream);
482 }
483 else
484 {
485 monoTriangulationRecGen(topVertex, botVertex, inc_chain, inc_current, inc_end,
486 dec_chain, dec_current, dec_end,
487 pStream);
488 }
489 }
490
491 /*if inc_current>inc_end, then inc_chain has no points to be considered
492 *same for dec_chain
493 */
494 void monoTriangulationRecGen(Real* topVertex, Real* botVertex,
495 vertexArray* inc_chain, Int inc_current, Int inc_end,
496 vertexArray* dec_chain, Int dec_current, Int dec_end,
497 primStream* pStream)
498 {
499 Real** inc_array ;
500 Real** dec_array ;
501 Int i;
502
503 if(inc_current > inc_end && dec_current>dec_end)
504 return;
505 else if(inc_current>inc_end) /*no more vertices on inc_chain*/
506 {
507 dec_array = dec_chain->getArray();
508 reflexChain rChain(100,0);
509 /*put the top vertex into the reflex chain*/
510 rChain.processNewVertex(topVertex, pStream);
511 /*process all the vertices on the dec_chain*/
512 for(i=dec_current; i<=dec_end; i++){
513 rChain.processNewVertex(dec_array[i], pStream);
514 }
515 /*process the bottom vertex*/
516 rChain.processNewVertex(botVertex, pStream);
517 }
518 else if(dec_current> dec_end) /*no more vertices on dec_chain*/
519 {
520 inc_array = inc_chain->getArray();
521
522 reflexChain rChain(100,1);
523 /*put the top vertex into the reflex chain*/
524 rChain.processNewVertex(topVertex, pStream);
525 /*process all the vertices on the inc_chain*/
526 for(i=inc_current; i<=inc_end; i++){
527 rChain.processNewVertex(inc_array[i], pStream);
528 }
529 /*process the bottom vertex*/
530 rChain.processNewVertex(botVertex, pStream);
531 }
532 else /*neither chain is empty*/
533 {
534 inc_array = inc_chain -> getArray();
535 dec_array = dec_chain -> getArray();
536
537 /*if top of inc_chain is 'lower' than top of dec_chain, process all the
538 *vertices on the dec_chain which are higher than top of inc_chain
539 */
540 if(compV2InY(inc_array[inc_current], dec_array[dec_current]) <= 0)
541 {
542
543 reflexChain rChain(100, 0);
544 rChain.processNewVertex(topVertex, pStream);
545 for(i=dec_current; i<=dec_end; i++)
546 {
547 if(compV2InY(inc_array[inc_current], dec_array[i]) <= 0)
548 rChain.processNewVertex(dec_array[i], pStream);
549 else
550 break;
551 }
552 rChain.outputFan(inc_array[inc_current], pStream);
553 monoTriangulationRecGen(dec_array[i-1], botVertex,
554 inc_chain, inc_current, inc_end,
555 dec_chain, i, dec_end,
556 pStream);
557 }
558 else /*compV2InY(inc_array[inc_current], dec_array[dec_current]) > 0*/
559 {
560
561 reflexChain rChain(100, 1);
562 rChain.processNewVertex(topVertex, pStream);
563 for(i=inc_current; i<=inc_end; i++)
564 {
565 if(compV2InY(inc_array[i], dec_array[dec_current]) >0)
566 rChain.processNewVertex(inc_array[i], pStream);
567 else
568 break;
569 }
570 rChain.outputFan(dec_array[dec_current], pStream);
571 monoTriangulationRecGen(inc_array[i-1], botVertex,
572 inc_chain, i, inc_end,
573 dec_chain, dec_current,dec_end,
574 pStream);
575 }
576 }/*end case neither is empty*/
577 }
578
579 void monoTriangulationFun(directedLine* monoPolygon, Int (*compFun)(Real*, Real*), primStream* pStream)
580 {
581 Int i;
582 /*find the top vertex, bottom vertex, inccreasing chain, and decreasing chain,
583 *then call monoTriangulationRec
584 */
585 directedLine* tempV;
586 directedLine* topV;
587 directedLine* botV;
588 topV = botV = monoPolygon;
589 for(tempV = monoPolygon->getNext(); tempV != monoPolygon; tempV = tempV->getNext())
590 {
591 if(compFun(topV->head(), tempV->head())<0) {
592 topV = tempV;
593 }
594 if(compFun(botV->head(), tempV->head())>0) {
595 botV = tempV;
596 }
597 }
598
599 /*creat increase and decrease chains*/
600 vertexArray inc_chain(20); /*this is a dynamic array*/
601 for(i=1; i<=topV->get_npoints()-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/
602 inc_chain.appendVertex(topV->getVertex(i));
603 }
604 for(tempV = topV->getNext(); tempV != botV; tempV = tempV->getNext())
605 {
606 for(i=0; i<=tempV->get_npoints()-2; i++){
607 inc_chain.appendVertex(tempV->getVertex(i));
608 }
609 }
610
611 vertexArray dec_chain(20);
612 for(tempV = topV->getPrev(); tempV != botV; tempV = tempV->getPrev())
613 {
614 for(i=tempV->get_npoints()-2; i>=0; i--){
615 dec_chain.appendVertex(tempV->getVertex(i));
616 }
617 }
618 for(i=botV->get_npoints()-2; i>=1; i--){
619 dec_chain.appendVertex(tempV->getVertex(i));
620 }
621
622 monoTriangulationRecFun(topV->head(), botV->head(), &inc_chain, 0, &dec_chain, 0, compFun, pStream);
623
624 }
625
626 void monoTriangulation(directedLine* monoPolygon, primStream* pStream)
627 {
628 Int i;
629 /*find the top vertex, bottom vertex, inccreasing chain, and decreasing chain,
630 *then call monoTriangulationRec
631 */
632 directedLine* tempV;
633 directedLine* topV;
634 directedLine* botV;
635 topV = botV = monoPolygon;
636 for(tempV = monoPolygon->getNext(); tempV != monoPolygon; tempV = tempV->getNext())
637 {
638 if(compV2InY(topV->head(), tempV->head())<0) {
639 topV = tempV;
640 }
641 if(compV2InY(botV->head(), tempV->head())>0) {
642 botV = tempV;
643 }
644 }
645 /*creat increase and decrease chains*/
646 vertexArray inc_chain(20); /*this is a dynamic array*/
647 for(i=1; i<=topV->get_npoints()-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/
648 inc_chain.appendVertex(topV->getVertex(i));
649 }
650 for(tempV = topV->getNext(); tempV != botV; tempV = tempV->getNext())
651 {
652 for(i=0; i<=tempV->get_npoints()-2; i++){
653 inc_chain.appendVertex(tempV->getVertex(i));
654 }
655 }
656
657 vertexArray dec_chain(20);
658 for(tempV = topV->getPrev(); tempV != botV; tempV = tempV->getPrev())
659 {
660 for(i=tempV->get_npoints()-2; i>=0; i--){
661 dec_chain.appendVertex(tempV->getVertex(i));
662 }
663 }
664 for(i=botV->get_npoints()-2; i>=1; i--){
665 dec_chain.appendVertex(tempV->getVertex(i));
666 }
667
668 monoTriangulationRec(topV->head(), botV->head(), &inc_chain, 0, &dec_chain, 0, pStream);
669
670 }
671
672 /*the chain could be increasing or decreasing, although we use the
673 * name inc_chain.
674 *the argument is_increase_chain indicates whether this chain
675 *is increasing (left chain in V-monotone case) or decreaing (right chain
676 *in V-monotone case).
677 */
678 void monoTriangulation2(Real* topVertex, Real* botVertex,
679 vertexArray* inc_chain, Int inc_smallIndex,
680 Int inc_largeIndex,
681 Int is_increase_chain,
682 primStream* pStream)
683 {
684 assert( inc_chain != NULL);
685 Real** inc_array ;
686
687 if(inc_smallIndex > inc_largeIndex)
688 return; //no triangles
689 if(inc_smallIndex == inc_largeIndex)
690 {
691 if(is_increase_chain)
692 pStream->triangle(inc_chain->getVertex(inc_smallIndex), botVertex, topVertex);
693 else
694 pStream->triangle(inc_chain->getVertex(inc_smallIndex), topVertex, botVertex);
695 return;
696 }
697 Int i;
698
699 if(is_increase_chain && botVertex[1] == inc_chain->getVertex(inc_largeIndex)[1])
700 {
701 pStream->triangle(botVertex, inc_chain->getVertex(inc_largeIndex-1),
702 inc_chain->getVertex(inc_largeIndex));
703 monoTriangulation2(topVertex, botVertex, inc_chain, inc_smallIndex,
704 inc_largeIndex-1,
705 is_increase_chain,
706 pStream);
707 return;
708 }
709 else if( (!is_increase_chain) && topVertex[1] == inc_chain->getVertex(inc_smallIndex)[1])
710 {
711 pStream->triangle(topVertex, inc_chain->getVertex(inc_smallIndex+1),
712 inc_chain->getVertex(inc_smallIndex));
713 monoTriangulation2(topVertex, botVertex, inc_chain, inc_smallIndex+1,
714 inc_largeIndex, is_increase_chain, pStream);
715 return ;
716 }
717
718 inc_array = inc_chain->getArray();
719
720 reflexChain rChain(20,is_increase_chain); /*1 means the chain is increasing*/
721
722 rChain.processNewVertex(topVertex, pStream);
723
724 for(i=inc_smallIndex; i<=inc_largeIndex; i++){
725 rChain.processNewVertex(inc_array[i], pStream);
726 }
727 rChain.processNewVertex(botVertex, pStream);
728
729 }
730
731 /*if compFun == compV2InY, top to bottom: V-monotone
732 *if compFun == compV2InX, right to left: U-monotone
733 */
734 void monoTriangulationRecFunGen(Real* topVertex, Real* botVertex,
735 vertexArray* inc_chain, Int inc_current, Int inc_end,
736 vertexArray* dec_chain, Int dec_current, Int dec_end,
737 Int (*compFun)(Real*, Real*),
738 primStream* pStream)
739 {
740 assert( inc_chain != NULL && dec_chain != NULL);
741 assert( ! (inc_current> inc_end &&
742 dec_current> dec_end));
743 Int inc_nVertices;
744 Int dec_nVertices;
745 Real** inc_array ;
746 Real** dec_array ;
747 Int i;
748 assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
749
750 if(inc_current> inc_end) /*no more vertices on inc_chain*/
751 {
752
753 dec_array = dec_chain->getArray();
754 reflexChain rChain(20,0);
755 /*put the top vertex into the reflex chain*/
756 rChain.processNewVertex(topVertex, pStream);
757 /*process all the vertices on the dec_chain*/
758 for(i=dec_current; i<=dec_end; i++){
759 rChain.processNewVertex(dec_array[i], pStream);
760 }
761 /*process the bottom vertex*/
762 rChain.processNewVertex(botVertex, pStream);
763
764 }
765 else if(dec_current> dec_end) /*no more vertices on dec_chain*/
766 {
767 inc_array = inc_chain->getArray();
768 reflexChain rChain(20,1);
769 /*put the top vertex into the reflex chain*/
770 rChain.processNewVertex(topVertex, pStream);
771 /*process all the vertices on the inc_chain*/
772 for(i=inc_current; i<=inc_end; i++){
773 rChain.processNewVertex(inc_array[i], pStream);
774 }
775 /*process the bottom vertex*/
776 rChain.processNewVertex(botVertex, pStream);
777 }
778 else /*neither chain is empty*/
779 {
780 inc_array = inc_chain -> getArray();
781 dec_array = dec_chain -> getArray();
782
783 /*if top of inc_chain is 'lower' than top of dec_chain, process all the
784 *vertices on the dec_chain which are higher than top of inc_chain
785 */
786 if(compFun(inc_array[inc_current], dec_array[dec_current]) <= 0)
787 {
788
789 reflexChain rChain(20, 0);
790 rChain.processNewVertex(topVertex, pStream);
791 for(i=dec_current; i<=dec_end; i++)
792 {
793 if(compFun(inc_array[inc_current], dec_array[i]) <= 0)
794 rChain.processNewVertex(dec_array[i], pStream);
795 else
796 break;
797 }
798 rChain.outputFan(inc_array[inc_current], pStream);
799 monoTriangulationRecFunGen(dec_array[i-1], botVertex,
800 inc_chain, inc_current, inc_end,
801 dec_chain, i, dec_end,
802 compFun,
803 pStream);
804 }
805 else /*compFun(inc_array[inc_current], dec_array[dec_current]) > 0*/
806 {
807
808 reflexChain rChain(20, 1);
809 rChain.processNewVertex(topVertex, pStream);
810 for(i=inc_current; i<=inc_end; i++)
811 {
812 if(compFun(inc_array[i], dec_array[dec_current]) >0)
813 rChain.processNewVertex(inc_array[i], pStream);
814 else
815 break;
816 }
817 rChain.outputFan(dec_array[dec_current], pStream);
818 monoTriangulationRecFunGen(inc_array[i-1], botVertex,
819 inc_chain, i,inc_end,
820 dec_chain, dec_current,dec_end,
821 compFun,
822 pStream);
823 }
824 }/*end case neither is empty*/
825 }
826
827 /*if compFun == compV2InY, top to bottom: V-monotone
828 *if compFun == compV2InX, right to left: U-monotone
829 */
830 void monoTriangulationRecFun(Real* topVertex, Real* botVertex,
831 vertexArray* inc_chain, Int inc_current,
832 vertexArray* dec_chain, Int dec_current,
833 Int (*compFun)(Real*, Real*),
834 primStream* pStream)
835 {
836 assert( inc_chain != NULL && dec_chain != NULL);
837 assert( ! (inc_current>=inc_chain->getNumElements() &&
838 dec_current>=dec_chain->getNumElements()));
839 Int inc_nVertices;
840 Int dec_nVertices;
841 Real** inc_array ;
842 Real** dec_array ;
843 Int i;
844 assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
845
846 if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/
847 {
848
849 dec_array = dec_chain->getArray();
850 dec_nVertices = dec_chain->getNumElements();
851 reflexChain rChain(20,0);
852 /*put the top vertex into the reflex chain*/
853 rChain.processNewVertex(topVertex, pStream);
854 /*process all the vertices on the dec_chain*/
855 for(i=dec_current; i<dec_nVertices; i++){
856 rChain.processNewVertex(dec_array[i], pStream);
857 }
858 /*process the bottom vertex*/
859 rChain.processNewVertex(botVertex, pStream);
860
861 }
862 else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/
863 {
864 inc_array = inc_chain->getArray();
865 inc_nVertices= inc_chain->getNumElements();
866 reflexChain rChain(20,1);
867 /*put the top vertex into the reflex chain*/
868 rChain.processNewVertex(topVertex, pStream);
869 /*process all the vertices on the inc_chain*/
870 for(i=inc_current; i<inc_nVertices; i++){
871 rChain.processNewVertex(inc_array[i], pStream);
872 }
873 /*process the bottom vertex*/
874 rChain.processNewVertex(botVertex, pStream);
875 }
876 else /*neither chain is empty*/
877 {
878 inc_array = inc_chain -> getArray();
879 dec_array = dec_chain -> getArray();
880 inc_nVertices= inc_chain->getNumElements();
881 dec_nVertices= dec_chain->getNumElements();
882 /*if top of inc_chain is 'lower' than top of dec_chain, process all the
883 *vertices on the dec_chain which are higher than top of inc_chain
884 */
885 if(compFun(inc_array[inc_current], dec_array[dec_current]) <= 0)
886 {
887
888 reflexChain rChain(20, 0);
889 rChain.processNewVertex(topVertex, pStream);
890 for(i=dec_current; i<dec_nVertices; i++)
891 {
892 if(compFun(inc_array[inc_current], dec_array[i]) <= 0)
893 rChain.processNewVertex(dec_array[i], pStream);
894 else
895 break;
896 }
897 rChain.outputFan(inc_array[inc_current], pStream);
898 monoTriangulationRecFun(dec_array[i-1], botVertex,
899 inc_chain, inc_current,
900 dec_chain, i,
901 compFun,
902 pStream);
903 }
904 else /*compFun(inc_array[inc_current], dec_array[dec_current]) > 0*/
905 {
906
907 reflexChain rChain(20, 1);
908 rChain.processNewVertex(topVertex, pStream);
909 for(i=inc_current; i<inc_nVertices; i++)
910 {
911 if(compFun(inc_array[i], dec_array[dec_current]) >0)
912 rChain.processNewVertex(inc_array[i], pStream);
913 else
914 break;
915 }
916 rChain.outputFan(dec_array[dec_current], pStream);
917 monoTriangulationRecFun(inc_array[i-1], botVertex,
918 inc_chain, i,
919 dec_chain, dec_current,
920 compFun,
921 pStream);
922 }
923 }/*end case neither is empty*/
924 }
925
926
927 void monoTriangulationRec(Real* topVertex, Real* botVertex,
928 vertexArray* inc_chain, Int inc_current,
929 vertexArray* dec_chain, Int dec_current,
930 primStream* pStream)
931 {
932 assert( inc_chain != NULL && dec_chain != NULL);
933 assert( ! (inc_current>=inc_chain->getNumElements() &&
934 dec_current>=dec_chain->getNumElements()));
935 Int inc_nVertices;
936 Int dec_nVertices;
937 Real** inc_array ;
938 Real** dec_array ;
939 Int i;
940 assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
941
942 if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/
943 {
944
945 dec_array = dec_chain->getArray();
946 dec_nVertices = dec_chain->getNumElements();
947 reflexChain rChain(20,0);
948 /*put the top vertex into the reflex chain*/
949 rChain.processNewVertex(topVertex, pStream);
950 /*process all the vertices on the dec_chain*/
951 for(i=dec_current; i<dec_nVertices; i++){
952 rChain.processNewVertex(dec_array[i], pStream);
953 }
954 /*process the bottom vertex*/
955 rChain.processNewVertex(botVertex, pStream);
956
957 }
958 else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/
959 {
960 inc_array = inc_chain->getArray();
961 inc_nVertices= inc_chain->getNumElements();
962 reflexChain rChain(20,1);
963 /*put the top vertex into the reflex chain*/
964 rChain.processNewVertex(topVertex, pStream);
965 /*process all the vertices on the inc_chain*/
966 for(i=inc_current; i<inc_nVertices; i++){
967 rChain.processNewVertex(inc_array[i], pStream);
968 }
969 /*process the bottom vertex*/
970 rChain.processNewVertex(botVertex, pStream);
971 }
972 else /*neither chain is empty*/
973 {
974 inc_array = inc_chain -> getArray();
975 dec_array = dec_chain -> getArray();
976 inc_nVertices= inc_chain->getNumElements();
977 dec_nVertices= dec_chain->getNumElements();
978 /*if top of inc_chain is 'lower' than top of dec_chain, process all the
979 *vertices on the dec_chain which are higher than top of inc_chain
980 */
981 if(compV2InY(inc_array[inc_current], dec_array[dec_current]) <= 0)
982 {
983
984 reflexChain rChain(20, 0);
985 rChain.processNewVertex(topVertex, pStream);
986 for(i=dec_current; i<dec_nVertices; i++)
987 {
988 if(compV2InY(inc_array[inc_current], dec_array[i]) <= 0)
989 rChain.processNewVertex(dec_array[i], pStream);
990 else
991 break;
992 }
993 rChain.outputFan(inc_array[inc_current], pStream);
994 monoTriangulationRec(dec_array[i-1], botVertex,
995 inc_chain, inc_current,
996 dec_chain, i,
997 pStream);
998 }
999 else /*compV2InY(inc_array[inc_current], dec_array[dec_current]) > 0*/
1000 {
1001
1002 reflexChain rChain(20, 1);
1003 rChain.processNewVertex(topVertex, pStream);
1004 for(i=inc_current; i<inc_nVertices; i++)
1005 {
1006 if(compV2InY(inc_array[i], dec_array[dec_current]) >0)
1007 rChain.processNewVertex(inc_array[i], pStream);
1008 else
1009 break;
1010 }
1011 rChain.outputFan(dec_array[dec_current], pStream);
1012 monoTriangulationRec(inc_array[i-1], botVertex,
1013 inc_chain, i,
1014 dec_chain, dec_current,
1015 pStream);
1016 }
1017 }/*end case neither is empty*/
1018 }
1019
1020
1021
1022 /* the name here assumes that the polygon is Y-monotone, but
1023 *this function also works for X-monotone polygons.
1024 * a monotne polygon consists of two extrem verteices: topVertex and botVertex, and
1025 *two monotone chains: inc_chain, and dec_chain. The edges of the increasing chain (inc_chain)
1026 *is ordered by following pointer: next, while the edges of the decreasing chain (dec_chain)
1027 *is ordered by following pointer: prev
1028 * inc_index index the vertex which is the toppest of the inc_chain which we are handling currently.
1029 * dec_index index the vertex which is the toppest of the dec_chain which we are handling currently.
1030 */
1031 void monoTriangulationRec(directedLine* inc_chain, Int inc_index,
1032 directedLine* dec_chain, Int dec_index,
1033 directedLine* topVertex, Int top_index,
1034 directedLine* botVertex,
1035 primStream* pStream)
1036 {
1037 Int i;
1038 directedLine *temp, *oldtemp;
1039 Int tempIndex, oldtempIndex;
1040
1041 assert(inc_chain != NULL && dec_chain != NULL);
1042
1043 if(inc_chain == botVertex) {
1044 reflexChain rChain(20, 0);
1045 rChain.processNewVertex(topVertex->getVertex(top_index), pStream);
1046 for(i=dec_index; i< dec_chain->get_npoints(); i++){
1047 rChain.processNewVertex(dec_chain->getVertex(i), pStream);
1048 }
1049 for(temp = dec_chain->getPrev(); temp != botVertex; temp = temp->getPrev())
1050 {
1051 for(i=0; i<temp->get_npoints(); i++){
1052 rChain.processNewVertex(temp->getVertex(i), pStream);
1053 }
1054 }
1055 }
1056 else if(dec_chain==botVertex) {
1057 reflexChain rChain(20, 1);
1058 rChain.processNewVertex(topVertex->getVertex(top_index), pStream);
1059 for(i=inc_index; i< inc_chain->get_npoints(); i++){
1060 rChain.processNewVertex(inc_chain->getVertex(i), pStream);
1061 }
1062 for(temp = inc_chain->getPrev(); temp != botVertex; temp = temp->getNext())
1063 {
1064 for(i=0; i<temp->get_npoints(); i++){
1065 rChain.processNewVertex(temp->getVertex(i), pStream);
1066 }
1067 }
1068 }
1069 else /*neither reached the bottom*/{
1070 if(compV2InY(inc_chain->getVertex(inc_index), dec_chain->getVertex(dec_index)) <=0) {
1071 reflexChain rChain(20, 0);
1072 rChain.processNewVertex(topVertex -> getVertex(top_index), pStream);
1073 temp = dec_chain;
1074 tempIndex = dec_index;
1075 while( compV2InY(inc_chain->getVertex(inc_index), temp->getVertex(tempIndex))<=0) {
1076 oldtemp = temp;
1077 oldtempIndex = tempIndex;
1078 rChain.processNewVertex(temp->getVertex(tempIndex), pStream);
1079
1080 if(tempIndex == temp->get_npoints()-1){
1081 tempIndex = 0;
1082 temp = temp->getPrev();
1083 }
1084 else{
1085 tempIndex++;
1086 }
1087 }
1088 rChain.outputFan(inc_chain->getVertex(inc_index), pStream);
1089 monoTriangulationRec(inc_chain, inc_index, temp, tempIndex, oldtemp, oldtempIndex, botVertex, pStream);
1090 }
1091 else /* >0*/ {
1092 reflexChain rChain(20, 1);
1093 rChain.processNewVertex(topVertex -> getVertex(top_index), pStream);
1094 temp = inc_chain;
1095 tempIndex = inc_index;
1096 while( compV2InY(temp->getVertex(tempIndex), dec_chain->getVertex(dec_index))>0){
1097 oldtemp = temp;
1098 oldtempIndex = tempIndex;
1099 rChain.processNewVertex(temp->getVertex(tempIndex), pStream);
1100
1101 if(tempIndex == temp->get_npoints()-1){
1102 tempIndex = 0;
1103 temp = temp->getNext();
1104 }
1105 else{
1106 tempIndex++;
1107 }
1108 }
1109 rChain.outputFan(dec_chain->getVertex(dec_index), pStream);
1110 monoTriangulationRec(temp, tempIndex, dec_chain, dec_index, oldtemp, oldtempIndex, botVertex, pStream);
1111 }
1112 } /*end case neither reached the bottom*/
1113 }
1114
1115 /***************************vertexArray begin here**********************************/
1116 vertexArray::vertexArray(Real2* vertices, Int nVertices)
1117 {
1118 Int i;
1119 size = index = nVertices;
1120 array = (Real**) malloc(sizeof(Real*) * nVertices);
1121 assert(array);
1122 for(i=0; i<nVertices; i++)
1123 {
1124 array[i] = vertices[i];
1125 array[i] = vertices[i];
1126 }
1127 }
1128
1129 vertexArray::vertexArray(Int s)
1130 {
1131 size = s;
1132 array = (Real**) malloc(sizeof(Real*) * s);
1133 assert(array);
1134 index = 0;
1135 }
1136
1137 vertexArray::~vertexArray()
1138 {
1139 free(array);
1140 }
1141
1142 void vertexArray::appendVertex(Real* ptr)
1143 {
1144 Int i;
1145 if(index >= size){
1146 Real** temp = (Real**) malloc(sizeof(Real*) * (2*size +1));
1147 assert(temp);
1148 for(i=0; i<index; i++)
1149 temp[i] = array[i];
1150 free(array);
1151 array = temp;
1152 size = 2*size+1;
1153 }
1154 array[index++] = ptr;
1155 }
1156
1157 void vertexArray::print()
1158 {
1159 printf("vertex Array:index=%i, size=%i\n", index, size);
1160 for(Int i=0; i<index; i++)
1161 {
1162 printf("(%f,%f) ", array[i][0], array[i][1]);
1163 }
1164 printf("\n");
1165 }
1166
1167 /*find the first i such that array[i][1] >= v
1168 * and array[i+1][1] <v
1169 * if index == 0 (the array is empty, return -1.
1170 * if v is above all, return -1.
1171 * if v is below all, return index-1.
1172 */
1173 Int vertexArray::findIndexAbove(Real v)
1174 {
1175 Int i;
1176 if(index == 0)
1177 return -1;
1178 else if(array[0][1] < v)
1179 return -1;
1180 else
1181 {
1182 for(i=1; i<index; i++)
1183 {
1184 if(array[i][1] < v)
1185 break;
1186 }
1187 return i-1;
1188 }
1189 }
1190
1191 /*find the first i<=endIndex such that array[i][1] <= v
1192 * and array[i-1][1] > v
1193 *if sartIndex>endIndex, then return endIndex+1.
1194 *otherwise, startIndex<=endIndex, it is assumed that
1195 * 0<=startIndex<=endIndex<index.
1196 * if v is below all, return endIndex+1
1197 * if v is above all, return startIndex.
1198 */
1199 Int vertexArray::findIndexBelowGen(Real v, Int startIndex, Int endIndex)
1200 {
1201 Int i;
1202 if(startIndex > endIndex)
1203 return endIndex+1;
1204 else if(array[endIndex][1] > v)
1205 return endIndex+1;
1206 else //now array[endIndex][1] <= v
1207 {
1208 for(i=endIndex-1; i>=startIndex; i--)
1209 {
1210 if(array[i][1] > v)
1211 break;
1212 }
1213 return i+1;
1214 }
1215 }
1216
1217 /*find the first i<=endIndex such that array[i-1][1] >= v
1218 * and array[i][1] < v
1219 *if sartIndex>endIndex, then return endIndex+1.
1220 *otherwise, startIndex<=endIndex, it is assumed that
1221 * 0<=startIndex<=endIndex<index.
1222 * if v is below or equal to all, return endIndex+1
1223 * if v is strictly above all, return startIndex.
1224 */
1225 Int vertexArray::findIndexStrictBelowGen(Real v, Int startIndex, Int endIndex)
1226 {
1227 Int i;
1228 if(startIndex > endIndex)
1229 return endIndex+1;
1230 else if(array[endIndex][1] >= v)
1231 return endIndex+1;
1232 else //now array[endIndex][1] < v
1233 {
1234 for(i=endIndex-1; i>=startIndex; i--)
1235 {
1236 if(array[i][1] >= v)
1237 break;
1238 }
1239 return i+1;
1240 }
1241 }
1242
1243 /*find the first i>startIndex such that array[i-1][1] > v
1244 * and array[i][1] >=v
1245 *if sartIndex>endIndex, then return startIndex-1.
1246 *otherwise, startIndex<=endIndex, it is assumed that
1247 * 0<=startIndex<=endIndex<index.
1248 * if v is strictly above all, return startIndex-1
1249 * if v is strictly below all, return endIndex.
1250 */
1251 Int vertexArray::findIndexFirstAboveEqualGen(Real v, Int startIndex, Int endIndex)
1252 {
1253
1254 Int i;
1255 if(startIndex > endIndex)
1256 return startIndex-1;
1257 else if(array[startIndex][1] < v)
1258 return startIndex-1;
1259 else //now array[startIndex][1] >= v
1260 {
1261
1262 for(i=startIndex; i<=endIndex; i++)
1263 {
1264 if(array[i][1] <= v)
1265 break;
1266 }
1267 if(i>endIndex) // v is strictly below all
1268 return endIndex;
1269 else if(array[i][1] == v)
1270 return i;
1271 else
1272 return i-1;
1273 }
1274
1275 }
1276
1277
1278 /*find the first i>=startIndex such that array[i][1] >= v
1279 * and array[i+1][1] <v
1280 *if sartIndex>endIndex, then return startIndex-1.
1281 *otherwise, startIndex<=endIndex, it is assumed that
1282 * 0<=startIndex<=endIndex<index.
1283 * if v is above all, return startIndex-1
1284 * if v is below all, return endIndex.
1285 */
1286 Int vertexArray::findIndexAboveGen(Real v, Int startIndex, Int endIndex)
1287 {
1288 Int i;
1289 if(startIndex > endIndex)
1290 return startIndex-1;
1291 else if(array[startIndex][1] < v)
1292 return startIndex-1;
1293 else //now array[startIndex][1] >= v
1294 {
1295 for(i=startIndex+1; i<=endIndex; i++)
1296 {
1297 if(array[i][1] < v)
1298 break;
1299 }
1300 return i-1;
1301 }
1302 }
1303
1304 Int vertexArray::findDecreaseChainFromEnd(Int begin, Int end)
1305 {
1306 Int i = end;
1307 Real prevU = array[i][0];
1308 Real thisU;
1309 for(i=end-1; i>=begin; i--){
1310 thisU = array[i][0];
1311 if(thisU < prevU)
1312 prevU = thisU;
1313 else
1314 break;
1315 }
1316 return i;
1317 }
1318
1319 //if(V(start) == v, return start, other wise return the
1320 //last i so that V(i)==v
1321 Int vertexArray::skipEqualityFromStart(Real v, Int start, Int end)
1322 {
1323 Int i;
1324 if(array[start][1] != v)
1325 return start;
1326 //now array[start][1] == v
1327 for(i=start+1; i<= end; i++)
1328 if(array[i][1] != v)
1329 break;
1330 return i-1;
1331 }
1332
1333
1334 /***************************vertexArray end****************************************/
1335
1336
1337
1338 /***************************relfex chain stuff begin here*****************************/
1339
1340 reflexChain::reflexChain(Int size, Int is_increasing)
1341 {
1342 queue = (Real2*) malloc(sizeof(Real2) * size);
1343 assert(queue);
1344 index_queue = 0;
1345 size_queue = size;
1346 isIncreasing = is_increasing;
1347 }
1348
1349 reflexChain::~reflexChain()
1350 {
1351 free(queue);
1352 }
1353
1354 /*put (u,v) at the end of the queue
1355 *pay attention to space
1356 */
1357 void reflexChain::insert(Real u, Real v)
1358 {
1359 Int i;
1360 if(index_queue >= size_queue) {
1361 Real2 *temp = (Real2*) malloc(sizeof(Real2) * (2*size_queue+1));
1362 assert(temp);
1363
1364 /*copy*/
1365 for(i=0; i<index_queue; i++){
1366 temp[i][0] = queue[i][0];
1367 temp[i][1] = queue[i][1];
1368 }
1369
1370 free(queue);
1371 queue = temp;
1372 size_queue = 2*size_queue + 1;
1373 }
1374
1375 queue[index_queue][0] = u;
1376 queue[index_queue][1] = v;
1377 index_queue ++;
1378 }
1379
1380 void reflexChain::insert(Real v[2])
1381 {
1382 insert(v[0], v[1]);
1383 }
1384
1385 /*
1386 static Real area(Real A[2], Real B[2], Real C[2])
1387 {
1388 Real Bx, By, Cx, Cy;
1389 Bx = B[0] - A[0];
1390 By = B[1] - A[1];
1391 Cx = C[0] - A[0];
1392 Cy = C[1] - A[1];
1393 return Bx*Cy - Cx*By;
1394 }
1395 */
1396
1397 /*the chain is reflex, and the vertex v is
1398 *on the other side of the chain, so that
1399 *we can outout the fan with v as the
1400 *the center
1401 */
1402 void reflexChain::outputFan(Real v[2], primStream* pStream)
1403 {
1404 Int i;
1405 pStream->begin();
1406 pStream->insert(v);
1407 if(isIncreasing) {
1408 for(i=0; i<index_queue; i++)
1409 pStream->insert(queue[i]);
1410 }
1411 else {
1412 for(i=index_queue-1; i>=0; i--)
1413 pStream->insert(queue[i]);
1414 }
1415 pStream->end(PRIMITIVE_STREAM_FAN);
1416 }
1417
1418 void reflexChain::processNewVertex(Real v[2], primStream* pStream)
1419 {
1420 Int i,j,k;
1421 Int isReflex;
1422 /*if there are at most one vertex in the queue, then simply insert
1423 */
1424 if(index_queue <=1){
1425 insert(v);
1426 return;
1427 }
1428
1429 /*there are at least two vertices in the queue*/
1430 j=index_queue-1;
1431
1432 for(i=j; i>=1; i--) {
1433 if(isIncreasing) {
1434 isReflex = (area(queue[i-1], queue[i], v) <= 0.0);
1435 }
1436 else /*decreasing*/{
1437 isReflex = (area(v, queue[i], queue[i-1]) <= 0.0);
1438 }
1439 if(isReflex) {
1440 break;
1441 }
1442 }
1443
1444 /*
1445 *if i<j then vertices: i+1--j are convex
1446 * output triangle fan:
1447 * v, and queue[i], i+1, ..., j
1448 */
1449 if(i<j)
1450 {
1451 pStream->begin();
1452 pStream->insert(v);
1453 if(isIncreasing) {
1454 for(k=i; k<=j; k++)
1455 pStream->insert(queue[k]);
1456 }
1457 else {
1458 for(k=j; k>=i; k--)
1459 pStream->insert(queue[k]);
1460 }
1461
1462 pStream->end(PRIMITIVE_STREAM_FAN);
1463 }
1464
1465 /*delete vertices i+1--j from the queue*/
1466 index_queue = i+1;
1467 /*finally insert v at the end of the queue*/
1468 insert(v);
1469
1470 }
1471
1472 void reflexChain::print()
1473 {
1474 Int i;
1475 printf("reflex chain: isIncreasing=%i\n", isIncreasing);
1476 for(i=0; i<index_queue; i++) {
1477 printf("(%f,%f) ", queue[i][0], queue[i][1]);
1478 }
1479 printf("\n");
1480 }