2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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31 ** Author: Eric Veach, July 1994.
40 /* __gl_computeInterior( tess ) computes the planar arrangement specified
41 * by the given contours, and further subdivides this arrangement
42 * into regions. Each region is marked "inside" if it belongs
43 * to the polygon, according to the rule given by tess->windingRule.
44 * Each interior region is guaranteed be monotone.
46 int __gl_computeInterior( GLUtesselator
*tess
);
49 /* The following is here *only* for access by debugging routines */
53 /* For each pair of adjacent edges crossing the sweep line, there is
54 * an ActiveRegion to represent the region between them. The active
55 * regions are kept in sorted order in a dynamic dictionary. As the
56 * sweep line crosses each vertex, we update the affected regions.
60 GLUhalfEdge
*eUp
; /* upper edge, directed right to left */
61 DictNode
*nodeUp
; /* dictionary node corresponding to eUp */
62 int windingNumber
; /* used to determine which regions are
63 * inside the polygon */
64 GLboolean inside
; /* is this region inside the polygon? */
65 GLboolean sentinel
; /* marks fake edges at t = +/-infinity */
66 GLboolean dirty
; /* marks regions where the upper or lower
67 * edge has changed, but we haven't checked
68 * whether they intersect yet */
69 GLboolean fixUpperEdge
; /* marks temporary edges introduced when
70 * we process a "right vertex" (one without
71 * any edges leaving to the right) */
74 #define RegionBelow(r) ((ActiveRegion *) dictKey(dictPred((r)->nodeUp)))
75 #define RegionAbove(r) ((ActiveRegion *) dictKey(dictSucc((r)->nodeUp)))